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Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.


You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled.
You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted or Supplied items converts them into Handled items. Supplied items are junk quality items provided by the character upon death and respawn. Trading for Looted items from other players also converts them to Handled.





Revision as of 01:44, 12 December 2023

Page is currently up to date for: Patch:6.13#Hotfix 129$green

WIP Page

This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.

Merchants

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)

Treasure can be sold to The Collector. Non-treasures can be sold to other traders (except Fortune Teller, Goblin Merchant, Tavern Master, Treasurer, and event traders).

All Travelers & Merchants


Image Name Wares Class
Alchemist Potions, Staves, Spellbooks and Crystal Swords Mostly Cleric, Wizard, Warlock and All Class Items
Armourer Plate Helms, Hats, Armors, Gauntlets and Boots Barbarian, Cleric and Fighter Items
Fortune Teller Potion of Luck, Crystal Balls All Classes
Leathersmith Leather Outfits, Caps, Gloves, Leggings and Boots Mostly Rogue and All Class Items
Surgeon Bandages All Class Items
Goblin Merchant Random Items, Random Rarity, No Capes All Class Items
Tailor Cloth Outfits, Hoods, Robes, Leggings Mostly All Class Items
Tavernmaster Musical Instruments and Ales Bard and mostly All Class Items
The Collector None N/A
Treasurer Gold, Pouches N/A
Weaponsmith Swords, Maces, Daggers, Polearms, Axes and Shields Mostly Barbarian, Fighter and All Class Items
Woodsman Bows, Crossbows, Arrows, Bolts, Campfire, Trap, Torch, Lantern, Pickaxe, Francisca Axe and Throwing Knife Mostly Ranger and All Class Items

Special Event Travelers and Merchants


Image Name Wares Class
Valentine Outfits, Armors, Weapons All Class Items
Santa Outfits, Armors, Weapons All Class Items
Jack O' Lantern Outfits, Armors, Weapons All Class Items


Quests

Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.

You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted or Supplied items converts them into Handled items. Supplied items are junk quality items provided by the character upon death and respawn. Trading for Looted items from other players also converts them to Handled.


Quests

Merchants offer quests which on completion instantly give you rewards, ranging from weapons, armors, and utility items to in games races and emotes. See the table below to check what challenges they bring.

See all required Quest Items Table or Quest items tracker.

Most quest items can only be turned in if they are looted. If they can be Handled, it will be specified as such below.

Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the past quests page.


Click All to see all quests, or a merchant icon to see quests specific to that merchant!


Tips

  • Monster kills can actually be assists. (player has to be alive and on same team as a person that killed the monster)
  • Player kills must be the killing blow.


Affinity

After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral. After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.

At higher relationship statuses they can reduce the price and provide higher rarity equipment.

Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.

Items that can be purchased and crafted have been adjusted accordingto merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.

Woodsman:

  • Begins selling common campfires for 20g at Friendly
  • Begins selling poor hunting trap for 8g at (at least) Loved

Sell Prices

Merchants will buy your weapons and armor at the following gold rates (except jewelry): 1 | 3 | 5 | 8 | 12 | 20 | 30 gold, multiplied by the number of slots the item takes up.

For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.


Crafting


Automated data is up to date! Hover for more details.Crafting Data last updated on: Patch:6.13#Hotfix 129.
Dark and Darker is currently on update: Patch:6.13#Hotfix 129.

Crafting is done through Merchants. You can craft Silver and Gold Weapons, and you can craft Copper, Cobalt, Rubysilver, and Gold Armors.

Some crafts are only unlocked after completing particular Quests. (specifics unknown)

All Craftables

Too see craftable list from an ingredient go to their individual page. (Example: Bone)

NameIngredientsMerchant
1
3
1
2
3
1
3
1
4
1
4
1
3
3
1
2
1
2
1
3
1
3
1
3
1
2
1
2
1
1
1
2
1
2
1
2
3
3
1
3
3
3
3
1
2
1
3
3
3
3
1
3
3
3
3
1
4
3
3
3
1
3
1
4
3
1
3
1
2
1
3
1
2
3
1
2
1
3
1
3
1
4
1
2
3
1
3
1
4
60
1
1
3
3
50
1
2
1
2
1
3
1
3
1
2
1
2
3
NameIngredientsMerchant
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
1
1
50
1
2
300
1
2
3
300
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
1
3
300
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
10
2
1
20
50
2
1
30
150
2
1
40
400
2
1
10
2
1
20
50
2
1
30
150
2
1
40
400
2
1
10
2
1
20
50
2
1
30
150
2
1
40
400
2
1
10
2
1
20
50
2
1
30
150
2
1
40
400
2
1
10
2
1
20
50
2
1
30
150
2
1
40
400
2
1
10
2
1
20
50
2
1
30
150
2
1
40
400
2
1
10
2
1
20
50
2
1
30
150
2
1
40
400
2
1
3
50
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
1
20
2
1
40
50
2
1
60
150
2
1
80
400
2
NameIngredientsMerchant
1
4
1
4
1
3
1
3
1
2
1
1
1
25
1
3
25
1
2
25
1
2
1
1
3
25
1
2
1
3
1
2
1
2
1
2
1
1
2
1
3
1
4
3
3
3
1
3
1
5
1
3
1
5
2
4
25
1
2
1
3
1
2
1
2
1
3
1
2
1
3
1
2
1
2
1
2
1
3
1
4
1
5
1
3
1
1
4
3
2
1
1
3
25
1
2
1
2
1
2
1
2
1
2
1
3
1
2
1
2
25
2
5
25
NameIngredientsMerchant
1
1
2
1
1
2
NameIngredientsMerchant
2
1
1
1
1
1
1
1
1
1
3
50
1
1
1
1
5
50
3
3
1
1
3
50
1
1
1
1
2
3
50
1
2
1
2
1
2
1
2
1
2
1
2
1
2
1
1
2
3
50
1
2
1
1
1
1
1
1
1
1
3
3
1
2
1
1
1
2
1
1
2
2
50
1
1
1
2
50
3
1
1
3
3
50
1
1
1
2
50
1
2
1
1
3
1
1
1
1
1
1
1
1
2
1
1
3
6
50
1
1
1
2
3
1
1
60
1
1
3
3
50
1
2
5
3
50
1
1
3
3
50
1
1
3
50
1
1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
3
1
1
1
50
1
1
5
2
50
1
1
3
50


Traders Guild

"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."


How to Trade

You can sell your items to Merchants and Travelers at the prices set by them. Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players, but before you are allowed to trade, you need to meet the requirements given by Trade Master. The requirements are as follows;
Requirements

  • Minimum Level: 15
  • Initiation Fee: 25 Gold
  • Cost per trade: 15 Gold

After you became a trader, it is easy to sell and trade items in Trader's Guild. You will see a Channel List for items categorized at left side. Channel names consist of: Weapon, Armor, Utility and Misc. You can join any of the channels and start trading. After you joined one of the channels, you can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.