Weapon Data is currently up to date for: Patch:6.4#Hotfix 44Last updated on the current Patch/Hotfix. Information is up to date.
Artifacts are base weapons that have special models, names, stats, and effects.
Arming Sword
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Physical Weapon Damage 38~39
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Up to 5 extra enchantments
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+15 additional Dark Magical Damage (100% scaling).
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Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
Falchion
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Physical Weapon Damage 49~51
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Up to 5 extra enchantments
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+15 additional Dark Magical Damage (100% scaling).
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Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
Longsword
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Physical Weapon Damage 49~51
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Up to 5 extra enchantments
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If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage (100% scaling).
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Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
Rapier
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Physical Weapon Damage 33~34
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Up to 5 extra enchantments
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Hitting an enemy deals 10 additional magic damage (100% scaling), and frostbites them for 2 seconds.
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The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
Stiletto Dagger
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Physical Weapon Damage 28~29
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Up to 5 extra enchantments
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Inflicting damage causes a death flower to bloom. After 3 blooms, the death blossom explodes dealing 30 bonus magic damage (0% scaling).
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Thou love me, thou love me not... Thou love me, thou love me not...
Morning Star
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Physical Weapon Damage 47~49
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Up to 5 extra enchantments
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Crushes the enemy's armor with each hit, reducing the target's physical damage reduction by flat -25%. Stacks up to 3 times, lasts 10 seconds.
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Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
Quarterstaff
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Physical Weapon Damage 42~43
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Up to 5 extra enchantments
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Hitting a target has a chance(15%) to emit a poisonous cloud that causes 6 magical damage (60% scaling) per second. Holding this stick makes you immune to poison cloud.
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Pee-eewh! This thing reeks....
Halberd
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Physical Weapon Damage 62~64
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Up to 5 extra enchantments
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Hitting an enemy deals 10 additional magic damage (100% scaling) and burns them for 9 magic damage (50% scaling) over 3 seconds.
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It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
Battle Axe
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Physical Weapon Damage 59~61
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Up to 5 extra enchantments
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Deals 20 true magical damage (0% scaling) to the target and causes the victim to hear their screams, deafening them for 3 seconds
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An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.
Double Axe
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Physical Weapon Damage 63~65
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Up to 5 extra enchantments
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When receiving a lethal attack, HP becomes 1 and becomes invincible for 2 seconds. This effect can only be triggered once during an adventure.
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Death comes for us all one day...
Is today that day?
Felling Axe
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Physical Weapon Damage 56~58
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Up to 5 extra enchantments
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Each time you deal damage, you absorb an opponent's soul, gaining 5 Strength for 8 seconds. This effect stacks up to 3 times.
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Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.
Horseman's Axe
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Physical Weapon Damage 38~39
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Up to 5 extra enchantments
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Hitting the target will render them unable to receive any healing effects for 20 seconds.
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This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.
Longbow
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Physical Weapon Damage 48~49
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Up to 5 extra enchantments
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Pushes the hit target back.
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A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
Recurve Bow
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Physical Weapon Damage 41~42
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Up to 5 extra enchantments
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Hitting the target inflicts a disease that deals 20 magic damage (50% scaling) over 3 seconds.
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Hitbox:
70.24x35.45x19.56
Capable of spreading poison that will have it's victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.
Survival Bow
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Physical Weapon Damage 30~31
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Up to 5 extra enchantments
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When shooting a bow, the action speed is 10% faster and the arrow flies in a straight line.
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Hitbox:
61.51x35.45x17.26
A bow made by the elves by forging the branches of the tree of truth.
Heater Shield
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Up to 5 extra enchantments
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Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflection.
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Hitbox:
39.37x31.34x10.33
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
Buckler
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Up to 5 extra enchantments
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When held in hand, maximum health is reduced by 10%, but regenerates 1 health per second (0% Scaling).
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Created by a mad alchemist, using dragons blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.
Spellbook
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Up to 5 extra enchantments
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Successfully casting a spell increases your casting speed by 5%, up to 5 times. The effect lasts for 3 seconds and is reset each time it increases.
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A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.
Magic Staff
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Physical Weapon Damage 38~39
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Up to 5 extra enchantments
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A successful spell cast makes the user invisible for 2 seconds and leaves the user's illusion temporarily.
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Armor Type:
MagicStuff, Staff
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.
Crystal Ball
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Physical Weapon Damage Add 3
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Up to 5 extra enchantments
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If the spell hits the target, Death's Gaze deals an additional 2 True Magical Damage (0% scaling) to the enemy.
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Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god's eyes in a crystal ball.
Methods of Obtaining Artifacts in High Roller
A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #42
Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon,68.65% Rare,10% Epic, 0.75% Legendary, 0.1% Unique
20/156 unique drops on the hoard are Artifacts
12.821% chance if you hit a unique you get an Artifact
So overall the Hoard has a 0.0128% chance to drop an Artifact per hit
Skull Key Room
Skull Key room weapon's Drop Rate is 37.5% Epic, 52.5% Legendary, 10% Unique
20/43 unique drops are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Skull room has a 4.6512% chance to drop an Artifact per hit
Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 21% Legendary, 4% Unique
20/43 unique drops at the mystic gem room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Mystic Gem has a 1.8605% chance to drop an Artifact per hit
Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 91.5% Epic, 8% Legendary, 0.5% Unique. (for the weapon)
20/43 unique drops at the Dual Boss Treasure room are Artifacts
46.512% chance if you hit a unique it will be an Artifact
So overall the Dual Boss Treasure (weapon) room has a 0.233% chance to drop an Artifact per hit
Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 91.5% Epic, 7.5% Legendary, 1% Unique
Different bosses have different amounts of artifacts to total items on the table
6/106 unique drops on Lich are Artifacts
5.6% chance if you hit a unique it will be an Artifact
So technically 0.056% chance per loot roll for an artifact
But the lich rolls this drop table 3 times
So overall the Lich has a 0.1698% chance to drop an Artifact per kill
Keep in mind warlord only has 2 loot table rolls for gear.
Reward Tokens
You can find the drop chance for uniques Here, multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an Artifacts
Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is
(1 - ((V)^N)) x100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
You can also write V as (1 - P), P being the probability of the event happening
(1 - ((1-P)^N)) x100 = C
(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)
Example
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
51.052% of getting one or more Artifacts
15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
1.266% of getting one or more Artifacts
Math for "R in N trials"
(N! / R! (N-R)!) (P^R) ((1-P)^(N-R)) * 100
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability
Example
Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16) * 100 = 3.921%