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Cleric
'A Guardian Angel'
Strength
11
Vigor
13
Agility
12
Dexterity
14
Will
23
Knowledge
20
Resourcefulness
12

Health
95
Memory
14

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle

Class Info

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.


Weapon of choice - Flanged Mace/Morning Star

  • Pros
    • Cast healing and protective spells.
    • Able to equip some plate armor.
    • Bonus damage to the undead. (Undead Slaying perk)
    • Adept with many blunt weapons. (Blunt Weapon Mastery perk)
    • Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
  • Cons
    • Slow attack speed.
    • Slow movement speed.
    • Slow interaction speed.
    • Low damage bonus.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description

Aura of Awe
Enemies within 3m lose -7% Action Speed.

Advanced Healer
Gain 5 Outgoing Magical Healing Add.

Banishing Touch
When hitting an undead or demon enemy with a melee or ranged attack, has a 50% chance to stun them for 1s.

Blood Tithe
Gain 2 Magical Base Healing for every 10% of health you lose.

Blunt Weapon Mastery
While using a Mace, gain 15% Physical Power Bonus.

Despite the in-game description stating that this applies to blunt weapons, this does not apply to the Magic Staff or Ceremonial Staff.

Brewmaster
When you drink alcohol, you no longer exhibit the detrimental drunk effects and gain 10 Strength and increase the duration of drunken effects to 1.5x.
Brewmaster converts the strength-providing debuff into a strength-providing buff called sacred water.

Divine Echo
While in a dungeon, Replaces your Resurrection spell with Miracle. When cast, instantly revives all dead allies at their current location. Miracle cannot be recharged.

Faithfulness
Gain 15% Divine Divine Power Bonus. When a Divine Divine attack is successful, cause the target to suffer -15% Move Speed Bonus for 1.5s.
3s cooldown.

Heretics Brand
When you deal Divine Divine magic damage, reduce the target’s -30% Spell Casting Speed and prevent them from entering stealth or invisibility for 2s.

Holy Aura
Gain 15 Armor Rating and 15 Magical Resistance. This effects both yourself and allies within 6m.

Holy Water
Drinking any drink removes all removable curses and harmful magic effects, and grants the Bless effect.

Several Debuffs are not removeable.

Kindness
Heal yourself for 30% of the spell total heal amount when healing another character.

Over Healing
If the target would be healed for more than their missing health, the extra magical healing will be received as bonus health up to 20% of the target's maximum health. This bonus health decays at -1% Percent Max Health Healing per second.

The bonus health from this perk functions a bit differently than temporary max health does. See Health#Over Healing for details.

Pain Offering
When you take damage, heal allies within 6m for 30% of the damage taken.

Perseverance
Reduces all incoming damage by 3 Physical Absolute Reduction/3 Magical Absolute Reduction. Cannot reduce below 1.

Protection from Evil
Gain -50% Debuff Duration Bonus.

Requiem
While resurrecting allies gain 100% Spell Casting Speed and they are revived with only -50% HP lost. When reviving an ally at an Altar of Sacrifice, you do not sacrifice any of your own health.

Sacred Flame
When a divine attack is successful, apply a sacred flame debuff to the target for 5s. When sacred flame reaches 3 stacks, it detonates, dealing 10 Divine Divine Magical Base Damage (25% Scaling). Sacred flame can only be applied to the same target once every 0.7s.

Stigmata
Gain a permanent buff that makes you lose 3 health every 5s and suffer -5% Physical Damage Reduction, but gain 15% Spell Casting Speed and 5 Outgoing Magical Healing Add.

Undead Slaying
Gain 20% Undead Race Damage Bonus.


You can equip a total of 2 skills.


Name Description Cooldown

Barefoot Pilgrimage
After casting for 1s grants a buff for 16s, you suffer -100% Item Armor Rating Bonus (armor rating from enchantments still apply.) In return, you gain 20% Spell Casting Speed, 25% Outgoing Magical Healing Mod, and -50% Debuff Duration Bonus. 40s

Confession
After casting for 1.5s remove all harmful poison, curse, and healing reduction effects from the target within 5m and heal for 10 magical healing per effect removed.
Needs further testing!
Harmful effects may be more than what is stated and does the healing scale?
Contribute by joining the Spells & Guns discord!
12s

Divine Protection
Receive the blessing of the divine and gain 30% Physical Damage Reduction for 6s. 45s

Excommunication
After casting for 1s, excommunicates the target within 5m. For 8s, the target is granted a debuff that makes them suffer -25% Divine Divine Damage Reduction and they cannot receive magical healing. 40s

Holy Purification
After casting for 1.5s, deal 100 Divine Divine Magical Base Damage (100% Scaling) to all Undead Monsters within 7.5m. 45s

Judgement
After channeling for 0.75s, instantly deal 25 Divine Divine Magical Base Damage (100% Scaling) to a target within 5m and cause them to suffer -30% Move Speed Bonus for 2s.

This skill is targeted like a single-target channel spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will not go on cooldown.
28s

Smite
When activated, your melee physical attacks deal an additional instance of 10 Divine Divine Magical Base Damage (100% Scaling) for 7s. This new instance never benefits from Hit Location Bonus. 18s

Spell Memory
Allows you to memorize spells to use in the dungeon.

Spell Memory 2
Allows you to memorize additional spells to use in the dungeon.

Vow of Silence
After casting for 0.75s become unable to cast spells for 6s, but gain a stack of Penance every second up to a maximum of 10 stacks. (This means you can hold onto your stacks and cast it again to reach 10 stacks.)
Penance: Gain 10% Magical Power Bonus and is consumed upon using a divine attack or spell.
32s


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.

All Cleric Spells have a cast range of 7m (meters), including Sanctuary.


Spell Types:

Divine Divine
Earth Earth

Tier 1

Name Description Casting Time Limit

Bless
Target within 7m gains 2 All Attributes for 30s. Casts to self if no target is found. 0.75s 5 Casts

Cleanse
Removes all harmful magic and poison effects from target within 7m. Casts to self if no target is found.

Several Debuffs are not removeable.
Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ...
Confirmed debuffs that cannot be cleansed: Lich curses (bug), ...
1s 5 Casts

Protection
Target within 7m receives a 20 Physical Base Shield (0% Scaling) for 20s. Casts to self if no target is found. 0.75s 5 Casts

Tier 2

Name Description Casting Time Limit

Divine Strike
Target within 7m gains 5 Physical Base Weapon Damage for 20s. Casts to self if no target is found. 1s 4 Casts

Withering Word
Utters a divine word that withers the target for 6s, reducing their maximum health by -15% Max Health Bonus. 1s 3 Casts

Tier 3

Name Description Casting Time Limit

Bind
Binds target within 7m in place for 0.75s. 1s 4 Casts

Blessed Fare
Creates blessed bread and divine water at the target location. 1.5s 3 Casts

Lesser Heal
Heals target within 7m for 20 Magical Base Healing (100% Scaling). Casts to self if no target is found. 1.25s 4 Casts

Tier 4

Name Description Casting Time Limit

Divine Grace
Bless a target with the Divine Grace buff for 180s. Targets with the buff receive 25% of the healing when healing other targets. 1s 4 Casts

Holy Strike
Creates an AoE burst of light in a specified area within 7m that hits all targets within 1m (including friendly targets) after a 0.5s delay, dealing 20 Divine Divine Magical Base Damage (100% Scaling) and disorienting their vision over 4s. 2s 4 Casts

Veil of Judgement
Envelops the target in mist and darkness, blinding them for 2s. 1.5s 3 Casts

Tier 5

Name Description Casting Time Limit

Divine Barrier
Creates a divine barrier with 3.5m radius on the ground centered on the caster for 6s, blocking enemy projectiles.
This is a "one-way" so you and allies can shoot through it while enemies cannot.
2s 2 Casts

Holy Light
Heals target player within 7m for 35 Magical Base Healing (100% Scaling)
- OR -
Deals 100 Divine Divine Magical Base Damage (100% Scaling) to target Undead Monster within the same range.

Cannot target self.
1.75s 3 Casts

Tier 6

Name Description Casting Time Limit

Radiant Blade
Summons a radiant blade for 12s. The blade automatically attacks all nearby enemies, dealing 15 Physical Buff Weapon Damage and 15 Buff Magical Damage, and returns to its summoned location when there are no targets.
Appears to be immune to damage, movement modifiers, fears, chaotic discord, etc.
2s 2 Casts

Sanctuary
Channel for up to 5s () while remaining still, creating a 3.5m AoE around the Cleric which pulses every 1s (), healing players for 5 Magical Base Healing (50% Scaling) and dealing 14 Divine Divine Magical Base Damage (50% Scaling) to Undead Monsters with each pulse. 2.25s 2 Casts

Tier 7

Name Description Casting Time Limit

Earthquake
Channel an earthquake in a specified area within 7m for up to 6s () while remaining still, dealing 7 Earth Earth Magical Base Damage (50% Scaling ) to targets per step they move whilst causing them to suffer -50% Move Speed Bonus in a 2.5m radius. 2.5s 2 Cast

Locust Swarm
Channel a swarm of locusts in a target area within 7m for up to 6s () while remaining still, dealing 13 Divine Divine Magical Base Damage (100% Scaling) per second in 0.1s ticks while also inflicting -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod, all in a 3m radius. 2.5s 2 Casts

Tier 8

Name Description Casting Time Limit

Miracle
Instantly resurrect all fallen allies within 7m (their corpses must have a Soul Heart).
This isn't a typically selectable spell, you must have the Resurrection spell and the Divine Echo perk equipped which replaces Resurrection with Miracle.
6s 1 Cast

Resurrection
Target a fallen ally to Channel while remaining still, reviving them after 20s (), but causing them to suffer -99% Percent Max Health Healing on revival.

The corpse must have a soul heart
2.75s 1 Cast


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
Bolas • Sling


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 11
Vigor 13
Agility 12
Dexterity 14
Will 23
Knowledge 20
Resourcefulness 12
Health 95
Memory Capacity 20
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 294 ( 98% )
Action Speed -1.5%
Manual Dexterity -6%
Spell Casting Speed 0%
Equip Speed -7%
Regular Interaction Speed -12.5%
Magical Interaction Speed 56%
Persuasiveness 12
Buff Duration 8%
Debuff Duration -7.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 14.3%
        From Resist Rating 54 ( 14.3% )
        From Bonuses 0%
Physical Power Bonus -8%
        From Physical Power 11 ( -8% )
        From Bonuses 0%
Magic Power Bonus 24%
        From Magic Power 23 ( 24% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on. - Be careful when using buffs and heals since you can also target monsters, corpses and enemy players. - Pre-buff your team before a PvP encounter. - Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed. - You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example. - Only class with the ability to resurrect fallen allies without the need of a Sacrificial Altar.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

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