From Dark and Darker Wiki

Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.8#Hotfix 86.
Dark and Darker is currently on update: Patch:6.8#Hotfix 86.

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War Hammer 1.png
-
Physical Base Weapon Damage 33
-
-
Armor Penetration 20%
-
-
Move Speed -20
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
37.39x11.77x2.8
1x3InvSlot.jpg
Gear Score:
1
Sell Price:
0
Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.
War Hammer 2.png
-
Physical Base Weapon Damage 34~35
-
-
Armor Penetration 20%
-
-
Move Speed -20
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
37.39x11.77x2.8
1x3InvSlot.jpg
Gear Score:
2
Sell Price:
6
Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.
War Hammer 3.png
-
Physical Base Weapon Damage 36~37
-
-
Armor Penetration 20%
-
-
Move Speed -20
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
37.39x11.77x2.8
1x3InvSlot.jpg
Gear Score:
20
Sell Price:
9
Item Achieve:
3
Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.
War Hammer 4.png
-
Physical Base Weapon Damage 38~39
-
-
Armor Penetration 20%
-
-
Move Speed -20
-
-
Up to 2 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
37.39x11.77x2.8
1x3InvSlot.jpg
Gear Score:
30
Sell Price:
18
Item Achieve:
6
Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.
War Hammer 5.png
-
Physical Base Weapon Damage 40~41
-
-
Armor Penetration 20%
-
-
Move Speed -20
-
-
Up to 3 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
37.39x11.77x2.8
1x3InvSlot.jpg
Gear Score:
40
Sell Price:
30
Item Achieve:
9
Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.
War Hammer 6.png
-
Physical Base Weapon Damage 42~43
-
-
Armor Penetration 20%
-
-
Move Speed -20
-
-
Up to 4 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
37.39x11.77x2.8
1x3InvSlot.jpg
Gear Score:
50
Sell Price:
60
Item Achieve:
15
Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.
War Hammer 7.png
-
Physical Base Weapon Damage 44~45
-
-
Armor Penetration 20%
-
-
Move Speed -20
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
37.39x11.77x2.8
1x3InvSlot.jpg
Gear Score:
70
Sell Price:
90
Item Achieve:
30
Sturdy metal head with three differently shaped protrusions all useful, fastened to a sturdy wooden shaft.

Mace

Maces are heavy, blunt weapons used for close combat. They deal significant damage and have slower attack speed compared to lighter weapons such as swords.

Hitbox


Height: 37.39
Width: 11.77
Depth: 2.8

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of War Hammer:

War Hammer Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of War Hammer: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Currently red impact zone is not implemented

Combo


Primary Attack: Blunt/Blunt/Blunt/Blunt dealing 100%/105%/110%/115% damage on each swing, with impact zone: 100%/90%/70%.

Attack Times

Primary Combo: Attack 1
Windup: 0.617
Hit: 0.193 + 0.1365
 ⤷ Recover: 0.11 → Primary Attack 2
 ⤷ Alternate Recover: 0.097 → Alternate Attack
 ⤷ Finish: 0.69


Primary Combo: Attack 2
Windup: 0.763
Hit: 0.195 + 0.1365
 ⤷ Recover: 0.147 → Primary Attack 3
 ⤷ Alternate Recover: 0.14 → Alternate Attack
 ⤷ Finish: 0.675


Primary Combo: Attack 3
Windup: 0.734
Hit: 0.241 + 0.1365
 ⤷ Recover: 0.092 → Primary Attack 4
 ⤷ Alternate Recover: 0.058 → Alternate Attack
 ⤷ Finish: 0.725


Primary Combo: Attack 4
Windup: 0.935
Hit: 0.215 + 0.1365
 ⤷ Alternate Recover: 0.367 → Alternate Attack
 ⤷ Finish: 0.85



Reference Attack Times for a glossary of the terms used above.


Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for War Hammer:

Primary Attacks
Mid Attack: 85%
Otherwise: 55%


Dropped By

Iron Mace reworked the loot system. The current drop information is out of date and incredibly misleading. Once things are fixed and loot information is accurate once more, this template will be re-enabled.

References

Uncraftable Weapons
Swords
Arming Sword • Bloodsap Blade • Bloodthirst • Catice • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields