From Dark and Darker Wiki

Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 79.
Dark and Darker is currently on update: Patch:6.7#Hotfix 79-1.

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Kris Dagger 1.png
-
Physical Base Weapon Damage 19
-
-
Move Speed -10
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
24.88x5x1.51
1x2InvSlot.jpg
Gear Score:
1
Sell Price:
0
A wavy blade that causes multiple jagged wounds with every stab. It's handle, also curved for a better grip.
Kris Dagger 2.png
-
Physical Base Weapon Damage 20~21
-
-
Move Speed -10
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
24.88x5x1.51
1x2InvSlot.jpg
Gear Score:
2
Sell Price:
4
A wavy blade that causes multiple jagged wounds with every stab. It's handle, also curved for a better grip.
Kris Dagger 3.png
-
Physical Base Weapon Damage 22~23
-
-
Move Speed -10
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
24.88x5x1.51
1x2InvSlot.jpg
Gear Score:
27
Sell Price:
6
Item Achieve:
2
A wavy blade that causes multiple jagged wounds with every stab. It's handle, also curved for a better grip.
Kris Dagger 4.png
-
Physical Base Weapon Damage 24~25
-
-
Move Speed -10
-
-
Up to 2 extra enchantments
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
24.88x5x1.51
1x2InvSlot.jpg
Gear Score:
36
Sell Price:
12
Item Achieve:
4
A wavy blade that causes multiple jagged wounds with every stab. It's handle, also curved for a better grip.
Kris Dagger 5.png
-
Physical Base Weapon Damage 26~27
-
-
Move Speed -10
-
-
Up to 3 extra enchantments
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
24.88x5x1.51
1x2InvSlot.jpg
Gear Score:
54
Sell Price:
20
Item Achieve:
6
A wavy blade that causes multiple jagged wounds with every stab. It's handle, also curved for a better grip.
Kris Dagger 6.png
-
Physical Base Weapon Damage 28~29
-
-
Move Speed -10
-
-
Up to 4 extra enchantments
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
24.88x5x1.51
1x2InvSlot.jpg
Gear Score:
72
Sell Price:
40
Item Achieve:
10
A wavy blade that causes multiple jagged wounds with every stab. It's handle, also curved for a better grip.
Kris Dagger 7.png
-
Physical Base Weapon Damage 30~31
-
-
Move Speed -10
-
-
Up to 5 extra enchantments
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
24.88x5x1.51
1x2InvSlot.jpg
Gear Score:
125
Sell Price:
60
Item Achieve:
20
A wavy blade that causes multiple jagged wounds with every stab. It's handle, also curved for a better grip.

Daggers

Daggers are fast, light weapons used for quick, precise strikes. They deal lower damage compared to heavier weapons such as swords or maces, but make up for it with increased speed and agility.

Hitbox


Height: 24.88
Width: 5
Depth: 1.51

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Kris Dagger:

Kris Dagger Hitbox.png
Green Zone deals 100% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.


Impact Power of Kris Dagger: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Slash/Slash/Slash/Slash dealing 100%/105%/115%/115% damage on each swing, with impact zone: 100%.

Attack Times

Primary Combo: Attack 1
Windup: 0.495
Hit: 0.141
 ⤷ Recover: 0.114 → Primary Attack 2
 ⤷ Alternate Recover: 0.163 → Alternate Attack
 ⤷ Finish: 0.664


Primary Combo: Attack 2
Windup: 0.579
Hit: 0.155
 ⤷ Recover: 0.06 → Primary Attack 3
 ⤷ Alternate Recover: 0.168 → Alternate Attack
 ⤷ Finish: 0.599


Primary Combo: Attack 3
Windup: 0.611
Hit: 0.165
 ⤷ Recover: 0.025 → Primary Attack 4
 ⤷ Alternate Recover: 0.209 → Alternate Attack
 ⤷ Finish: 0.724


Primary Combo: Attack 4
Windup: 0.14
Hit: 0.152
 ⤷ Alternate Recover: 0.472 → Alternate Attack
 ⤷ Finish: 0.841



Reference Attack Times for a glossary of the terms used above.

The Kris dagger's second and last attack(s), which consist of 2 hits, both deal 110% damage.



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Kris Dagger:

Primary Attacks
Mid Attack: 92.5%
Otherwise: 85%


Dropped By

Drop Tables last updated for Patch:6.7#Hotfix 79


Poor
Common
Uncommon
Rare
Epic
Legendary
Unique
Drop source table at 0 luckCollapse
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Containers11.3636%
Containers11.3636%
Containers11.3636%
Containers1-20.5874%

Nothing. Currently no drop source provides this item.

References

Uncraftable Weapons
Swords
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields