From Dark and Darker Wiki

Weapon Data is currently up to date for: Patch:6.4#Hotfix 44Last updated on a previous Patch/Hotfix, but information is up to date.

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Ceremonial Staff

-
Move Speed -35
-
-
Physical Weapon Damage 26
-
-
Magical Damage 4
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.
Ceremonial Staff

-
Move Speed -35
-
-
Physical Weapon Damage 27~28
-
-
Magical Damage 5
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.
Ceremonial Staff
Ceremonial Staff 2.png

-
Move Speed -35
-
-
Physical Weapon Damage 29~30
-
-
Magical Damage 6
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.
Ceremonial Staff

-
Move Speed -35
-
-
Physical Weapon Damage 31~32
-
-
Magical Damage 7
-
-
Up to 1 extra enchantments
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.
Ceremonial Staff

-
Move Speed -35
-
-
Physical Weapon Damage 33~34
-
-
Magical Damage 8
-
-
Up to 2 extra enchantments
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.
Ceremonial Staff

-
Move Speed -35
-
-
Physical Weapon Damage 35~36
-
-
Magical Damage 9
-
-
Up to 3 extra enchantments
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.
Ceremonial Staff

-
Move Speed -35
-
-
Physical Weapon Damage 37~38
-
-
Magical Damage 10
-
-
Up to 4 extra enchantments
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.
Ceremonial Staff

-
Move Speed -35
-
-
Physical Weapon Damage 39~40
-
-
Magical Damage 11
-
-
Up to 5 extra enchantments
-
Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
78.35x11.09x7.53
1x4InvSlot.jpg
Carved from blessed wood, its branches unfurl in a graceful mimicry of nature's own design—antlers reaching towards the heavens.

Magical Weapons

Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.

Hitbox


Height: 78.35
Width: 11.09
Depth: 7.53

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Ceremonial Staff:

Green Zone deals 100% damage

Orange Zone deals 80% damage


Impact Power of Ceremonial Staff: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Blunt/Blunt/Blunt dealing 100%/110%/110% damage on each swing, with impact zone: 100%/80%.

Attack Times

Primary Combo: 1 Attack
Windup:710ms
Attack:206ms
Recover:817ms


Primary Combo: 2 Attacks
Windup:710ms
Attack:206ms
Combo:1020ms
Attack:189ms
Recover:781ms


Primary Combo: 3 Attacks
Windup:710ms
Attack:206ms
Combo:1020ms
Attack:189ms
Combo:1063ms
Attack:202ms
Recover:943ms



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Ceremonial Staff:

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Casting
Always: 65%



Weapons
Swords Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul
Daggers Castillon Dagger • Deathbloom • Kris Dagger • Rondel Dagger • Stiletto Dagger • Throwing Knife
Polearms Bardiche • Cinder • Halberd • Spear
Axes Battle Axe • Double Axe • Echo of Screams • Famine • Felling Axe • Francisca Axe • Hatchet • Horseman's Axe • Life after Death • Soulscraper
Bows Elven Bow of Truth • Longbow • Nipalan • Pestilence • Recurve Bow • Survival Bow
Crossbows Crossbow • Hand Crossbow • Windlass Crossbow
Magical Weapons Ceremonial Staff • Crystal Ball • Crystal Sword • Illusory • Magic Staff • Spellbook • Spellweaver • Zirkzi's Eye
Musical Instruments Lute
Shields Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield