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Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 80-2.

Divine Dagger.png
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Physical Base Weapon Damage 23~24
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Armor Penetration 5%
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Move Speed -10
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Undead Race Damage Bonus 15%
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Up to 2 extra enchantments
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Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
25.94x2.99x2.99
1x2InvSlot.jpg
Gear Score:
36
Sell Price:
30
Item Achieve:
4
The silver detailing on this dagger elevates its appeal, making it a prized possession for any skilled wielder.

Daggers

Daggers are fast, light weapons used for quick, precise strikes. They deal lower damage compared to heavier weapons such as swords or maces, but make up for it with increased speed and agility.

Craftable

Divine Dagger is a craftable item.
NameIngredientsMerchantAffinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it!
Rondel Dagger1
Silver Ingot3
Weaponsmith100

Hitbox


Height: 25.94
Width: 2.99
Depth: 2.99

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Divine Dagger:

Divine Dagger Hitbox.png
Green Zone deals 100% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Divine Dagger: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Pierce/Pierce/Pierce dealing damage on each swing, with impact zone: 100%.

Attack Times

Primary Combo: Attack 1
Windup: 0.319
Hit: 0.365 + 0.08
 ⤷ Recover: 0.115 → Primary Attack 2
 ⤷ Alternate Recover: 0.093 → Alternate Attack
 ⤷ Finish: 0.582


Primary Combo: Attack 2
Windup: 0.3
Hit: 0.1 + 0.08
 ⤷ Recover: 0.23 → Primary Attack 3
 ⤷ Alternate Recover: 0.336 → Alternate Attack
 ⤷ Finish: 0.867


Primary Combo: Attack 3
Windup: 0.396
Hit: 0.186 + 0.08
 ⤷ Recover: 0.191 → Primary Attack 2
 ⤷ Alternate Recover: 0.173 → Alternate Attack
 ⤷ Finish: 0.618



Reference Attack Times for a glossary of the terms used above.


Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Divine Dagger:

Primary Attacks
Mid Attack: 92.5%
Otherwise: 85%

References

Uncraftable Weapons
Swords
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields