From Dark and Darker Wiki

Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Axe of Righteousness.png
-
Physical Base Weapon Damage 55~57
-
-
Move Speed -35
-
-
Undead Race Damage Bonus 15%
-
-
Up to 1 extra enchantments
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
72.75x19.43x2.63
2x4InvSlot.jpg
Gear Score:
45
Sell Price:
20
Item Achieve:
8
Every slash carries the weight of moral certainty, a fearsome foe to any who stand in its way.

Axes

Axes are heavy, chopping weapons used for devastating close combat. They typically deal high damage and have slower attack speed compared to lighter weapons such as swords or daggers with some exceptions.

Craftable

Axe of Righteousness is a craftable item.
NameIngredientsMerchantAffinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it!
Double Axe1
Silver Ingot2
Weaponsmith50

Hitbox


Height: 72.75
Width: 19.43
Depth: 2.63

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Axe of Righteousness:

Axe of Righteousness Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Axe of Righteousness: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/70%.

Secondary Attack: Slash dealing 115% damage on each swing, with impact zone: 100%/70%.

Attack Times

Primary Combo: Attack 1
Windup: 1
Hit: 0.122 + 0.235
 ⤷ Recover: 0.245 → Primary Attack 2
 ⤷ Alternate Recover: 0.611 → Alternate Attack
 ⤷ Finish: 1.245


Primary Combo: Attack 2
Windup: 1.033
Hit: 0.167 + 0.235
 ⤷ Recover: 0.267 → Primary Attack 3
 ⤷ Alternate Recover: 0.386 → Alternate Attack
 ⤷ Finish: 1.2


Primary Combo: Attack 3
Windup: 1.133
Hit: 0.134 + 0.235
 ⤷ Alternate Recover: 0.566 → Alternate Attack
 ⤷ Finish: 1.2


Secondary Combo: Attack 1
Windup: 1.167
Hit: 0.167 + 0.235
 ⤷ Alternate Recover: 0.4 → Alternate Attack
 ⤷ Finish: 1.167



Reference Attack Times for a glossary of the terms used above.


Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Axe of Righteousness:

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Secondary Attack 1
Mid Attack: 85%
Otherwise: 70%

References

Uncraftable Weapons
Swords
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields