From Dark and Darker Wiki

Hotfix 109

Bugfixes

  • Fixed an issue where unintended VFX could appear when equipping a crossbow while using the Fighter's Disarm ability.
  • Fixed an issue where the cooldown of the Rogue's Cut Throat could reset when its effect was applied after placing a flag on the Fighter's Fortified Ground.
  • Fixed an issue where the Rogue's Hide effect might not apply to projectiles embedded in the character.
  • Fixed an issue where collected souls could disappear when the Warlock's Bolt of Darkness hit dungeon objects.
  • Fixed an issue where guard animations and sounds could loop abnormally when maintaining a guard stance after being hit by a Cockatrice's Roar while using certain skills.
  • Fixed an issue where the weapon position could shift when attempting to block with a Halberd.
  • Fixed an issue where players could perform actions such as attacking or guarding by clicking the screen while the inventory was open.
  • Fixed an issue where chests placed in the Fallen Pass module of The Ruins of Forgotten Castle - Ruins could open in the wrong direction.
  • Fixed an issue where some Tidestone Ore nodes could always be mined for the maximum amount.
  • Fixed an issue where mining Copper Ore could yield Cobalt Ore.
  • Fixed an issue where players could enter the boss room before defeating the Fire Colossus.
  • Fixed an issue where VFX could appear in unintended locations when using Power of Sacrifice on Ifrit.
  • Fixed an issue where certain effect visuals could appear oversized on smaller monsters.
  • Fixed an issue where boss monsters could remain idle without attacking despite players being present.
  • Fixed an issue where the Trio option might not automatically activate when selecting a PvE campaign after choosing Solo or Duo.
  • Fixed an issue where Arena mode could be selected in the UI even when it was not open.
  • Fixed an issue where the Arena schedule might not display correctly.
  • Fixed an issue where the Treasurer's sale list might not sort correctly.
  • Fixed an issue where an error code could appear when attempting to purchase Rare-grade items after increasing the Alchemist's Affinity.

Game Updates

  • The Escape Portals that appear on top of the circular stone pedestal will now automatically close if they are not used within a short time window after activation. This portal can still be re-activated until it is actually used to escape. Please note that this mechanic currently only applies to the pedestal portals. The escape portals that randomly appear during the session do not automatically close at this time.
  • Adventurers must now open the portcullis in front of the down stairs when the red torches light up before they go down a floor. The portcullis will automatically close after a short duration.
  • Improved the lava VFX in the boss room of the Firedeep.
  • Updated the difficulty and presentation of the Fire Colossus.
  • Added a locked indicator to dungeon selection when Arena mode is not open.
  • Improved notifications so that an icon is displayed on the Merchant tab and Quest Log when there are completed quests.
  • Increased the duration that the Goblin Merchant will hold onto recovered items from the ‘Goblin Recovery’ feature to make it more convenient for players.
  • Arcane Essence can now be sold to the Collector.

Balance Updates

General

  • The spawn timing of Spider Mummies from Spider Pots has been adjusted.
  • Summoned creatures now only gain collision starting from a specific point after being summoned.
  • Improved the drop rates for the Weapon or Armor item from the Treasure Hoards located in the Dual Boss rooms and the Special Key rooms. Also added a small chance to obtain an Artifact from those specific Treasure Hoards in the 'High-Roller' dungeons.
  • The Cistern module will no longer appear in Arena.
  • Updated the Squire quest requesting two accessories. The quest originally required the items to be ‘Looted’. The requirement has been changed so he will now accept ‘Handled’ items.
  • Reduced the amount of Demonfly kills for a Woodman’s quest.
  • Reduced the amount of Mermaid kills for a Tailor’s quest.
  • Reduced the amount of Cuttlefish kills for a Tailor’s quest.

Druid

  • Transforming into the same form no longer triggers a cast.
  • Chicken attack range has been improved.
  • Chicken Primary Attack damage increased from 20 to 23.
  • The size of the Bear has been slightly reduced.
  • A 10% Projectile Damage Reduction has been added to the Bear form.
  • The attack speed of the Bear’s Primary Attack has been increased.
  • Bear Primary Attack damage reduced from 29 to 27, and Secondary Attack damage reduced from 43 to 41.
  • Sitting is no longer possible while in Penguin form.
  • Penguin Primary Attack damage increased from 15 to 17.
  • Penguin Water Cannon now consumes oxygen while underwater.
  • Penguin Water Cannon cast time reduced from 1.25s to 1s, range increased from 600 to 700, and wet duration reduced from 3s to 1s.
  • Panther Primary Attack damage increased from 21 to 23, and Secondary Attack damage increased from 23 to 25.

Items

  • Regular Interaction Speed and Magical Interaction Speed can now be obtained via gem sockets.
  • A defensive guard area has been re-added to the hilt of the Longsword.
  • The Magical Damage of the Requiem of the Fairy has been reduced by 1, and its Magical Damage Bonus has been changed from 2.5% to 5%.
  • The rarity of Void Blade has been changed to Legendary.
  • Spectral Blade headshot damage bonus reduced from 10% to 5%.
  • Rubysilver crafted armor Physical Damage Reduction increased from 0.7% to 1.0%.
  • Magical Damage Reduction on Gold-crafted gloves, pants, and boots increased from 1.5% to 2%.
  • Gold-crafted hats, chest armor, and cloaks have been upgraded to Legendary rarity, gained one additional random modifier, now grant +1 All Attributes, and have had their crafting material requirements significantly increased.
  • Gold Ore now has a chance to appear in the Mysterious Rooms of the Crypts, expanding its sources.
  • Northern Full Tunic and Northern Half Tunic have been changed to 'leather' armor.

Developer Comments

Hi Adventurers, This update focuses on streamlining the player experience. We’ve added more “quality of life” features related to the quest system along with making several quests more accessible. We’ve also improved the Goblin Recovery system so he’ll hold onto recovered items for a slightly longer time, which should reduce the missed chances of lost items. In addition to the QoL features, we’ve also upped the tension in the dungeons. Adventurers will now need to open the portcullis to the red stairs down a level, and the gates will automatically close after a short time. We’ve also updated the static pedestal portals so they will automatically close after a short duration if they are not used and must be re-activated for an escape. To counter the increased risks, we’ve made some improvements to the rewards from the dungeons. The Secret Key Rooms and Dual Boss rooms now give improved loot from their treasure hoards, including the chance to obtain artifacts in the High-Roller modes. We’ve also improved the utility of Unique grade gems as they are required for the highest-end craft items and also have plans for them with the upcoming Workshop feature, which will be rolled-out with the next update. We hope you enjoy these changes and we look forward to seeing you in the dungeons!

Hotfix 108-2

Arena

The first Arena season will begin starting this weekend. Based on your performance during this Arena season, you will earn a special border you can show off for the following season that represents your previous season's accomplishments. All Arena players that reach the minimum rank of 'Veteran' will also receive the seasonal cosmetic Arena reward which will be revealed later.

  • To make this Arena season more accessible, we've updated the rules as follows:
  • Gear up to 'Epic' quality is allowed.
  • All items are retained even after a loss.
  • The restriction that required players to queue only as a solo after reaching a certain MMR threshold has been removed. Players can play as a team without worrying about the solo MMR limit.
  • Arena teams cannot have duplicate classes.

Thank you and we hope you enjoy this Arena season!

Hotfix 108-1

Bugfixes

  • Fixed an issue where the Goblin Merchant quest line could fail to unlock properly.

Hotfix 108

Bugfixes

  • Fixed an issue where the Warlock’s Evil Eye could affect the movement of other players or monsters.
  • Fixed an issue where the physical damage reduction effect was applied only when guarding with sword-type weapons for the Fighter’s Weapon Guard.
  • Fixed an issue where the Barbarian’s Savage Roar effect would cause the Dire Wolf to behave strangely if the original attack target of the wolf died.
  • Fixed an issue where players could escape the Goblin Cave – Goblin Maze B module using the Sorcerer’s Electric Dash without using a proper escape method.
  • Fixed an issue where traps placed in the Watering Hole module of The Ruins of the Forgotten Castle – Ruins might not function properly.
  • Fixed an issue where certain Treasure Hoards placed in The Ruins of the Forgotten Castle – Crypt could not be interacted with.
  • Fixed an issue where a Treasure Hoard was missing in the boss reward room.
  • Fixed an issue where the corpse outline of the Lava Slime would appear incorrectly.
  • Fixed an issue where the Spectral Knight might fail to detect and attack players standing in specific locations within the boss room.
  • Fixed an issue where the the Ghost King's missiles could cause the AOE debuff floor circle effect to appear on the walls or other objects like roasters.
  • Fixed an issue where equipped items could become invisible when a utility item was automatically equipped after looting.
  • Fixed an issue where the Bardiche’s counterattack animation could have an unintended delay.
  • Fixed an issue where Troll’s Blood was not dropping from the Cave Troll and Cyclops.
  • Fixed an issue where the message “The dark grows darker…” would not appear when no other players remained in the dungeon.
  • Fixed an issue where pressing the death cam button after dying while possessing a monster via Faustian Bargain could result in infinite loading.
  • Fixed an issue where opening the Quest Log in the dungeons would halt character movement.
  • Fixed an issue where the order of the quests that appear in the Quest Log in the dungeons did not match the order in the lobby’s Quest Log.
  • Fixed an issue where the arrow reload button would not function properly when using a gamepad.

Game Updates

  • The Arena Pre-Season will end today and the regular Arena Season will begin on February 20.
  • Optimization improvements to The Firedeep.
  • Improved performance issues for maps that have water.
  • This week marks the opening of the Goblin Merchant quest lines. Please note that improving your affinity with the Goblin Merchant means he will be more apt to recover your gear from the Normal and High-Roller modes. Improving your affinity with him will also reduce the costs when retrieving those items from him. As a reminder, the Goblin Merchant will only recover items that are ‘Uncommon’ grade or higher and only Armors, Rings, Pendants, Cloaks, Primary and Secondary Weapons, Lanterns, and Instruments. Other item types are not eligible for recovery.
  • Items brought into the PvE dungeons and taken out of the dungeons by someone who is not the original owner will now be returned to their original owners as a Dungeon Recovery.
  • Adjusted the volume of the character when taking damage.
  • Updated the attack patterns for the Fire Colossus.
  • Added an interaction VFX to the Dwarven Statues.
  • Added new loot that drops of monsters from the Firedeep.

Balance Updates

General

  • Increased the capacity of the Gold Coin Purse from 50 → 100 coins.
  • Increased the capacity of the Gold Coin Pouch from 250 → 500 coins.
  • Increased the capacity of the Gold Coin Bag from 1000 → 2500 coins.
  • Increased the capacity of the Spectral Coinbag from 2500 → 5000 coins.
  • Increased the capacity of the Gold Coin Chest from 10,000 → 25,000 coins.
  • Increased the maximum listing price for the marketplace from 50,000 gold to 100,000 gold.
  • Updated the availability of the main weapons and armors sold by the merchants. Instead of selling ‘Poor’ quality gear, Merchants will start off by selling ‘Common’ grade main weapons and armors. Increasing your affinity to the respective merchant will unlock higher grade gear up to ‘Epic’ grade items. Please note that the purchase prices have been adjusted based on the size of the items in preparation for the upcoming Workshop feature.
  • The initial Cockatrice quest can now be completed by giving any grade of the Ceremonial Dagger instead of an ‘Uncommon’ grade item.
  • The Collector quest can now be completed by giving any grade of the Silver Chalice and Gold Goblet instead of an ‘Uncommon’ grade for both items.
  • The Fortune Teller quest can now be completed by giving any grade of the Crystal Ball instead of an ‘Uncommon’ grade item.
  • The Weaponsmith quest line is now unlocked much earlier and only requires the completion of the first chapter of the Tavern Master quest.
  • The Tailor quest line is now unlocked much earlier and only requires the completion of the first chapter of the Treasurer quest.

Fighter

  • The duration of Disarm skill has been increased to 8 seconds, and its activation speed has been greatly increased.

Barbarian

  • The damage of Whirlwind attack has been reduced to 80%. A shout sound effect has been added upon activation, and the attack animation start timing has been slightly slowed to match the sound effect timing.

Warlock

  • The duration of Dark Offering has been increased to 60 seconds.

Sorcerer

  • Spell Stride has been updated so that movement speed increases by 30% when casting spells with both hands simultaneously.

Items

  • Damage amount based on weapon part is now applied when performing a Riposte.
  • Reduced the riposte speed of the Zweihander, Double Axe, Battle Axe, Halberd and Bardiche.
  • A second attack has been added to the Castillon Dagger’s riposte.
  • The riposte multiplier for daggers has been adjusted to 1.75x.
  • The riposte multiplier for the Zweihander, Felling Axe, Battle Axe, Double Axe, Bardiche, and Halberd has been adjusted to 1.25x.
  • The riposte multiplier for the War Maul has been adjusted to 1.25x for the first hit and 1.5x for the second hit.
  • Base armor penetration for the Rondel Dagger and Stiletto Dagger has been increased from 5% to 10%.
  • Weapon Damage of the Rondel Dagger has been increased by 1.
  • Weapon Damage of the Castillon Dagger has been increased by 2.
  • Sorcerer can now equip the Pourpoint, Courtly Dress, Gallant Outfit, Occultist Tunic, Occultist Pants, Occultist Boots, Copperlight Outfit, Tidal Occultist Boots.

Developer Comments

This update continues to polish the new economy and game balance. We’ve made several changes to make it easier for players to manage their gold. We’ve also adjusted the quest system to make progress smoother and more accessible. In addition, we’ve updated the availability and prices of items that unlock at the Merchants to better align with the new economy. These updates are to foster a bustling economy once the Marketplace and Workshop open in the upcoming weeks. This update also prepares for the launch of the first official Arena season, scheduled to commence on February 20, 2026. Please note that due to these preparations, the Arena will not be available during this upcoming weekend. This Arena season will be the first time that competitors can earn rewards for their accounts, which will be revealed later this season. As always, we will continue to polish and balance the combat based on your feedback. We thank you and see you in the dungeons!

Hotfix 107

Bugfixes

  • Fixed an issue where players might not be properly hit when attacked at very close range.
  • Fixed an issue where an attack that became stuck after being successfully guarded with a shield could deal damage to a nearby player.
  • Fixed an issue where multiple unintended attacks could trigger after a successful parry.
  • Fixed an issue where jumping might not function properly when the inventory detailed view was opened.
  • Fixed an issue where the banner might not disappear if the Fighter was silenced by another player while using Fortified Ground.
  • Fixed an issue where the Rogue’s Traps and Locks would display environmental traps that could not be disarmed.
  • Fixed an issue where nearby targets might not take damage when the Barbarian used Whirlwind with the Felling Axe.
  • Fixed an issue where the Barbarian’s Grappling Hook would not function properly when turning backward after a successful hit.
  • Fixed an issue where the stuck sound could play when the Barbarian’s Grappling Hook hit another player.
  • Fixed an issue where the minimap would appear incorrectly for certain modules of The Ruins of Forgotten Castle – Ruins.
  • Fixed an issue where the Hidden Statue Lever placed in the Abandoned Sanctuary module of The Ruins of Forgotten Castle – Ruins would not spawn properly.
  • Fixed an issue where some doors in the Forgotten Plots module of The Ruins of Forgotten Castle – Ruins could be blocked by walls.
  • Fixed an issue where monsters could get stuck and be unable to move at certain wall spots in the Guard Posts module of The Ruins of Forgotten Castle – Crypt.
  • Fixed an issue where there could be holes in the Center Altar module of The Ruins of Forgotten Castle – Crypt.
  • Fixed an issue where there could be holes in the Death Hall module of The Ruins of Forgotten Castle – Crypt.
  • Fixed an issue where players might not take damage from the blood pool in The Ruins of Forgotten Castle – Inferno.
  • Fixed an issue with the ladder in the Pyramid module of The Frost Mountain – Ice Caverns where it would appear as being used when walking across the floor.
  • Fixed an issue where there could be holes in the Goblin Town A module of Goblin Caves.
  • Fixed an issue where players could get stuck on certain stairs in the Anvil Outpost module of The Goblin Caves – The Firedeep.
  • Fixed an issue where a Pickaxe could be floating in the Lava Crossway module of The Goblin Caves – The Firedeep.
  • Fixed an issue where the interaction UI would remain on the screen when interacting with monsters in The Goblin Caves – The Firedeep.
  • Fixed an issue where the Flame Jet trap could appear armed even after being successfully disarmed.
  • Fixed an issue where the disarm sound for the Flame Jet trap would not play.
  • Fixed an issue where monsters would continue attacking players who were already dead.
  • Fixed an issue where Slime corpses would not deflate properly.
  • Fixed an issue where players trapped in a prison created by the Skeleton Warlord would be unable to break out on their own.
  • Fixed an issue where the VFX for certain attack patterns of the Skeleton Warlord might not display properly.
  • Fixed an issue where the VFX for certain attack patterns of the Lava Turtle might not display properly.
  • Fixed an issue where the effects of certain spells applied to Fire Spirits could appear on the ground.
  • Fixed an issue with the loot drop table for the Lava Golem so it no longer only drops a few gold coins.
  • Fixed an issue where monsters could end up in an abnormal pose after being killed by a player spawning nearby.
  • Fixed an issue where monsters possessed by Faustian Bargain could be killed by a new player spawning nearby.
  • Fixed an issue where the message “The dark grows darker…” would appear twice when no players remained in the dungeon while Faustian Bargain was active.
  • Fixed an issue where the materials for some crafted items were incorrect.
  • Fixed an issue where players would continuously obtain the same grade of Log from a single tree while woodcutting. Adjusted the drop rates for each type of log according to the game mode.
  • Fixed an issue where the selling price of the 'Ball' ammo was higher than their purchase price.
  • Fixed an issue where the guard range of the Double Axe did not match the weapon’s visual appearance.
  • Fixed an issue where parts of the character’s body could clip through the Lantern Shield when wearing plate armor.
  • Fixed an issue where a metallic hit sound could play when striking a Round Shield with an item skin equipped.
  • Fixed an issue where the sound of a Throwing Knife would play when taking out a Lockpick.
  • Fixed an issue where the parry sound of the Zweihander would not play.
  • Fixed an issue where the selling price of the Intricate Wooden Figurine was too low. The Collector will now purchase the item for 5,000 gold.
  • Fixed an issue where the virtual cursor would not be activated when pressing [ESC] Back while using a gamepad in a dungeon.
  • Fixed an issue where text alignment would appear incorrectly in the Adventure Results screen.
  • Fixed an issue where party members could change servers.
  • Fixed an issue where the dungeon selection would not synchronize properly if the party leader changed the dungeon while a party member had the dungeon selection screen open.
  • Fixed an issue where the death animation of the Dwarf race would appear awkward.
  • Fixed an issue where the crouch movement speed was not be applied when using the Stonekick Dance emote.
  • Fixed an issue where accessories could be purchased from the Goblin Merchant.
  • Fixed an issue where The Firedeep boss kills would not be counted in Hall of Fame – Boss Hunter leaderboard. The Fire Colossus now give 2pts for each kill in the High-Roller mode.
  • Fixed an issue where the updated amount might not be applied properly when refunding previously charged Redstone Shards.

Game Updates

  • Improved the Fire Colossus’s VFX while it is out of combat.

Balance Updates

General

  • Significantly improved the drop rates for the early quest items.
  • Improved the drop rates for the 1st floor bosses.
  • Adjusted the Quest system so the branching questlines become unlocked much earlier.
  • Updated several Quests that previously required you to find a random module to instead explore a module that should always appear.

Fighter

  • The Disarm skill mechanic has been updated. The disarm skill no longer disarms a target with a successful attack on the target. Instead the player must successfully parry an attack while the disarm skill is activated to disarm the attacker.
  • The Disarm skill will now work with all weapons that can parry instead of just being available to sword weapons.
  • The player’s hands will display a visual effect while the disarm skill is active.
  • The duration window to Disarm a target has been increased from 4 seconds to 6 seconds from when it is activated.

Barbarian

  • Movement speed while using the Grappling Hook has been increased.
  • Grappling Hook can now be thrown more quickly.
  • Movement speed during the preparation phase of Hurl Weapon has been increased.
  • Skull Splitter damage has been reduced to 12, and its damage duration has been reduced to 4 seconds.

Sorcerer

  • The movement speed bonus while casting Spell Stride has been reduced to 15%.
  • The knockback power of Air Mastery has been reduced to 25%.
  • Windblast’s spell tier has been increased by one, and its cooldown has been increased to 15 seconds.
  • Vortex’s spell tier has been increased by one, and its cooldown has been increased to 21 seconds.

Bard

  • Movement speed while playing instruments has been increased.
  • The movement speed bonus of Jolly Time has been reduced to 5.
  • The movement speed bonus of Beats of Alacrity has been adjusted from 5/7/9 to 4/5/6.

Ranger

  • Quick Reload now also applies to the Hand Cannon.

Items

  • The Hand Cannon’s weapon damage has been reduced by 5.
  • The firing time of the Hand Cannon has been reduced.
  • The Hand Cannon now deals an additional 10 True Physical Damage, and its armor penetration effect has been removed.
  • The projectile speed of Hand Cannon Ball has been increased by 10%.
  • Movement speed while attacking and reloading with the Sling has been increased.
  • The damage of Lantern Shield counterattacks has been increased.
  • The maximum health of Light Aketon and Frostlight Aketon has been increased by 1.
  • The primary stat of Dark Cuirass has been reduced by 1.
  • The spell power of Wizard Shoes has been reduced by 1.

Developer Comments

This hotfix brings several bug fixes and balancing changes to help smooth some of the bumps from the recent major update. The initial response to the update has been great and we look at this as a good foundation to build upon. We are working hard to get more features before the end of the month including the highly anticipated Workshop feature. We thank you for your patience and see you in the dungeons!


Patch 10

Season 8

Bugfixes

  • Fixed an issue where lobby skins would load slowly.
  • Fixed an issue where the character body could change size when dying.
  • Fixed an issue where shapeshifting could fail despite having available transformation space nearby.
  • Fixed an issue where the Druid’s Panther form could fail to crouch immediately after jumping.
  • Fixed an issue where certain debuff effect would not be applied properly for an attack hit due to a guard.
  • Fixed an issue where floating plants would appear in The Blue Maelstrom.
  • Fixed an issue where Faustian Bargain monsters would not die in The Frost Mountain and The Blue Maelstrom maps.
  • Fixed an issue where underwater monsters could stop attacking players.
  • Fixed an issue where a visual effect on the ground created by the Spectral Knight’s attack would not properly reset.
  • Fixed an issue where swapping Spell Books between the inventory and slots could cause the Spell Book in hand to remain closed when not casting spells.
  • Fixed an issue where the light from Oil Lanterns and Aquaglow Lanterns could leak through walls.
  • Fixed an issue where the physical healing effect of the bandage would not be applied if an item with a physical healing effect was equipped.
  • Fixed an issue with the scroll bar in the Quest Log.

Game Updates

  • Improved Gamepad support.
  • A new EAS8 Seasonal DLC Pack is available for purchase to all adventurers.
  • The Twitch Drop campaign will run from January 30th to February 19, 2026.
  • New perks and skills added for the Fighter and Barbarian.
  • All game modes have been re-organized.
  • New progression systems and gating conditions have been added to the game modes.
  • Adventure Mode renamed to PvE mode and the High-Roller Adventure mode has been removed.
  • The Adventure Rank system is now accessible to ‘Squire’ status account and progress is synchronized across the PvE, Normal, and High-Roller modes. However, Adventure Rank EXP (AP) beyond Wanderer I can only be earned in the High-Roller dungeons.
  • The Dark Swarm has been removed from all High-Roller dungeons. The Dark Swarm mechanic will only appear in the Squire to Riches mode.
  • Squire to Riches and Arena modes have been moved to a special ‘Battle Mode’ category.
  • The Firedeep has been added to the Goblin Caves.
  • An additional escape elevator has been added to the Goblin Caves.
  • The size of the Ruins level on The Forgotten Castle has been significantly expanded. This size increase will first be tested on the PvE, Normal, and High-Roller dungeons. If the response goes well, we plan to expand the larger Ruins map to the Squire to Riches mode in the future.
  • Special mystery modules have been introduced on the ‘Crypts’ level for The Forgotten Castle.
  • Updated several static escapes so they can be re-activated even after someone uses it to escape.
  • The escape stairway has been modified to allow multiple adventurers to escape for a limited time when activated.
  • The escape drawbridge on the Ruins has been modified to automatically rise again after it has been lowered.
  • Improved the in-game map with an updated map legend. The in-game map displays the sacrificial altars, ways to go down, and the static escape locations. The in-game map will also display the location of the random escape portals as they appear in the game.
  • Added new status icons to indicate the combat status.
  • Improved the Area of Effect for monster attacks when they appear on angled ground.
  • Improved the death animation of the Ghost King.
  • The Sling, a throwable weapon usable by Clerics and Druids, has been added.
  • Added a Quiver item to hold arrows.
  • Shield sounds updated to reflect their material.
  • Improved the animation when throwing a lantern.
  • The Hand Cannon can now appear for purchase in the shop.
  • Updated the Hand Cannon so the item grade can be determined by its appearance.
  • Updated the appearance of several heavy armor pieces.
  • Rings and Pendants no longer drop in the dungeons. These accessory items must now be crafted at the Goldsmith.
  • The Sash item is now available as a base gear through the Squire. The base sash items becomes unlocked from the Squire once you obtain at least 25 affinity with the Tailor. Sash customization has now been converted to item skins and will utilize the cosmetics system.
  • The Marketplace and Trading Post will not be available until February 20, 2026.
  • The ‘Miner’ has been added to the merchants.
  • Added a new ‘Workshop’ section added to the Merchant’s tab to hint at the upcoming feature for this season.
  • The Merchant list has been updated so that Merchants will always appear in a fixed order, regardless of language settings. Event-based Merchants have been weighted to appear near the end of the list to reduce disruption.
  • Added a new QoL feature that allows you to buy back items from the merchants. The merchant feature temporary stores your most recently sold transaction allowing you a chance buy back any accidental sales.
  • The price of the Redstone shards have been adjusted from $2->$1. The price of the items in the shop have also been adjusted to reflect the new value of the Redstone/Bluestone shards.
  • We have doubled the amount of Redstone and Bluestone shards in the wallets of all players during this update to ensure they still have the same purchasing power as before the adjustment.
  • We have also doubled the amount of Bluestone shards you can earn this season from 5->10 to ensure players can earn the same value of items from the shop through the Triumph Level system.

Balance Updates

General

  • This season introduces an expansive overhaul to the overall game economy with the main goal of supporting a larger range of risk-taking, improving the overall Risk/Reward balance of each level, creating more POIs, and making it feel like you can still make progress even in the face of failure. This also include making it easier to grow and handle your riches and giving you more places to invest or bet your resources.
    • Updated the loot drop rates for all floors and game modes. The general loot for the first floor of each level will feel similar to EAS7. However the loot from high value POIs on the first floor should feel much better. The lower you go into the dungeons, the bigger bump you should see in loot quality. We are starting a little conservatively, but plan to continually adjust the loot as we introduce more interesting risky mechanics throughout the season.
    • Increased the Gold Coin stack from 10->25 per slot.
    • Reduced the fee to unlock additional stashes.
    • Players can now obtain up to 10 Bluestone Shards per season.
    • Greatly improved the loot from the Secret Key rooms.
    • Secret Keys are now found in the chests on the floor, or has a high chance to be dropped from the floor Boss.
    • Improved the overall loot quality from the Hoards and Golden Chests but have reduced the instances that appear on each floor.
    • Updated the amount of gold the merchants will pay for your loot from the dungeons, especially trinkets, gems, and quest/craft items. The Collector will also pay a pretty penny for some of the very rarest collectible items.
    • The gold value of gear remains unchanged from the previous season, however we are planning to release the ‘Workshop’ feature early this season, so you can get the most value from your equipment.
    • In the meantime the gem socketing enchantments have been improved to give you more options to improve your current gear.
    • A unification of the game rules for the PvE, Normal, and High-Roller dungeons. These games modes will they no longer use a Dark Swarm or have a random amount of static escapes/ways down. Instead we have opted to balance the risk and tension of each dungeon using a combination of set and random escapes/way down and controlling their frequency and placement.
    • Please note that while we properly tune the settings for the new rules, the frequency and placement of POIs, you will notice much less randomness for the random dungeons.
    • The Goblin Merchant will recover items based on your affinity to him. For the PvE Dungeons he will always return your lost loot when possible. For the Normal and HR Dungeons you’ll need to increase your affinity improve your changes of a goblin recovery. You’ll start at zero but each bump in affinity will improve your odds of getting back lost gear.
    • The quests have been rebalanced to better match the progression of the new game mode unlocks. The Quests return to the weekly gating system where new chapters are added each week. This is to better control the unlocking of merchant benefits and the pace of the economy.
  • This season also looks to substantially adjust the core movement system so your actions should flow more freely. You’ll notice an improvement to the overall smoothness of movement and combat actions to make skill expression in the game more intuitive. We want the tides of battles to turn based on properly reading and responding to combat situations rather than getting the upper hand by utilizing obscure arbitrary mechanics.
    • A combo skill system has been added, allowing skills to be used during the melee combo attack windows and during defensive reactions.
    • All weapons except Bows and Crossbows are now able to parry attacks.
    • The guard system has been improved so that holding right-click during a guard reactions will continue blocking.
    • Reduced the move speed reduction when moving backwards.
    • Reduced the move speed reduction when sheathing and drawing weapons.
    • Reduced the move speed reduction when attacking.
    • Reduced the move speed reduction when taking damage.
    • Reduced the move speed reduction when casting a spell.
    • Adjusted the move speed reduction while in a defensive stance and guarding.
    • Added a move speed reduction when performing actions in mid-air during a jump.
    • Increased the move speed reduction upon landing from a jump.
    • The Agility stat curve has been changed so that the Move Speed increase per point has been reduced from 0.75 to 0.5.
    • The headshot multiplier has been reduced from 175% to 150%.
  • The default perk and skill loadouts for each class have been adjusted to improve onboarding.
  • The Headshot Damage Bonus is capped at 200%, and Demon Damage Reduction and Undead Damage Reduction are capped at 65%.
  • New monsters have been added to Faustian Bargain, including the Frost Giant Shielder, Frost Giant Berserker, Skeleton Mage, Tidewalker Spearer, Tidewalker Clubfighter, Ice Kobold Archer, and Demon Dog.
  • Improved the performance and usability of existing monsters in Faustian Bargain.
  • The damage requirements for the Faustian Bargain daily quests have been changed from 25/100/500 to 25/50/100, and the Antiquated Coin rewards have been adjusted from 3/5/7 to 3/3/4.



Fighter

  • Added new ‘Veteran Instinct’ perk.
  • Added new ‘Weapon Guard’ perk.
  • Added new ‘Last Bastion’ perk.
  • Added new ‘Pommel Strike’ skill.
  • Added new ‘Fortified Ground’ skill.
  • Added new ‘Disarm’ skill.

Barbarian

  • Added new ‘Heavy Swing’ perk.
  • Added new ‘Skull Splitter’ perk.
  • Added new ‘Finishing Blow’ skill.
  • Added new ‘Grappling Hook’ skill.
  • Added new ‘Hurl Weapon’ skill.
  • Added new ‘Whirlwind’ skill.
  • The duration of the Achilles Strike effect has been changed from 3 seconds to 2 seconds.
  • Achilles Strike no longer applies to Lanterns.

Warlock

  • Torture Mastery has been changed so that it can only restore health up to recoverable HP.

Cleric

  • The movement speed reduction effect of Faithfulness has been reduced from 1.5 seconds to 1 second.

Druid

  • Shapeshift Mastery has been changed to reduce transformation time by 25% and reduce cooldowns by 25% when using Wild skills.
  • Transformation time has been increased from 0.5 seconds to 1 second.
  • Shapeshift stacks have been removed, allowing unlimited transformations.
  • Enhanced Wildness has been changed from +5 Move Speed and +10 Armor Rating to +5% Physical Damage Bonus and +20 Armor Rating.
  • Barkskin Armor’s Headshot Damage Reduction has been reduced from 15% to 10%.
Bear
  • The Action Speed penalty while shapeshifting has been changed from -35% to -30%.
  • Wild Fury now grants +20% Physical Damage Reduction and +20% Magical Damage Reduction.
  • Wild Fury duration has been increased from 6 seconds to 8 seconds.
  • Wild Fury cooldown has been increased from 28 seconds to 32 seconds.
Panther
  • Movement Speed Bonus has been changed from 5% to +5 additional Move Speed.
  • Rush charges have been increased from 1 to 2.
  • Rush cooldown has been increased from 18 seconds to 24 seconds.
  • Frenzy duration after using Rush has been reduced from 3 seconds to 2 seconds.
  • Silence duration has been reduced from 1 second to 0.1 seconds.
Chicken
  • Insect Predation cooldown has been increased from 28 seconds to 32 seconds.
  • The healing curve multiplier of Insect Predation has been increased from 250% to 400%.
Penguin
  • Water Cannon cast time has been reduced from 1.5 seconds to 1.25 seconds.

Sorcerer

  • When selecting Time Distortion, it has been changed from instant cast to reducing cast time by 50% and increasing cooldown by 100%.
  • Elemental Fury has been changed from increasing movement speed by 0.01% to increasing Magical Damage Bonus by 0.25%.
  • Innate Talent’s cast speed bonus has been reduced from 15% to 10%.
  • Fire Arrow cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds.
  • Water Bolt cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds.
  • Stone Skin cast time is now 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds.
  • Windblast cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 15 seconds to 12 seconds.
  • Flamestrike cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 18 seconds to 15 seconds.
  • Ice Spear cast time has been reduced from 1.25 seconds to 0.75 seconds, and its cooldown has been reduced from 18 seconds to 15 seconds.
  • Glaciate cast time has been adjusted to 0.75 seconds, and its cooldown has been reduced from 18 seconds to 15 seconds.
  • Eruption cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 18 seconds to 15 seconds.
  • Lightning Bolt cast time has been reduced from 1.25 seconds to 0.75 seconds, and its cooldown has been reduced from 21 seconds to 18 seconds.
  • Fire Orb cast time has been reduced from 1.25 seconds to 0.75 seconds, and its cooldown has been reduced from 21 seconds to 18 seconds.
  • Vortex cast time has been reduced from 1 second to 0.75 seconds, and its cooldown has been reduced from 21 seconds to 18 seconds.
  • Levitation cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 24 seconds to 21 seconds.
  • Lightning Sphere cast time has been reduced from 1.25 seconds to 1 second, and its cooldown has been reduced from 24 seconds to 21 seconds.
  • Summon Earth Elemental cast time is now 1 second, and its cooldown has been reduced from 27 seconds to 24 seconds.

Item

  • Reduced the base (primitive) attribute values for most gear.
  • The value range for most Random Modifiers has been increased.
  • All Attributes, True Physical Damage, True Magical Damage, Max Health, Max Health Bonus, and Additional Move Speed have been removed from the Random Modifiers.
  • Gem socketing can now grant primitive attributes as a Random Modifier.
  • Unique-grade items now grant a single Random Modifier with up to three times the normal value range instead of multiple Random Modifiers.
  • A bonus coefficient of 1.0 now applies to the Francisca Axe and Throwing Knife.
  • The Francisca Axe now starts at 12 weapon damage and increases by 2 per tier.
  • The Throwing Knife now starts at 10 weapon damage and increases by 2 per tier.
  • The size of Heater Shield and Round Shield has been reduced by 5%.
  • The Frost Amulet now provides Physical Power and Armor Penetration instead of True Physical Damage.
  • The Phoenix Choker now provides Magical Power and Magic Penetration instead of True Magical Damage.
  • The Max Health bonus of the Necklace of Peace has been reduced by 3.
  • The Move Speed penalty of the Leather Lamellar has been changed from -7 to -6.
  • The Move Speed penalty of the Northern Half Tunic has been changed from -8 to -7.
  • The movement speed penalty of the Tri-Pelt Northern Full Tunic has been changed to match that of the Northern Full Tunic.
  • The Move Speed penalty of the Cutlass has been changed from -25 to -23.
  • The Move Speed penalty of the Buckler has been changed from -7 to -10.
  • The Zweihander’s weapon damage has been increased by 2.
  • Sterling-crafted weapons can now be crafted using silver powder without requiring a Poor-rarity weapon.
  • Deathstep Boots now grant +2 Additional Move Speed and -5 Max Health instead of a 2% Move Speed Bonus and -2.5% Physical Damage Reduction.
  • The Move Speed Bonus of Lightfoot Boots has been reduced by 2–3 across all rarities, and their Armor Rating has been fixed at 3.
  • The Cloak of Darkness now grants 3% Spell Casting Speed instead of a Move Speed Bonus.
  • The Fangs of Death Necklace now grants Headshot Damage Bonus.
  • Bandage healing is now affected by Physical Healing Bonus.
  • Bandage healing values by rarity have been changed from 15/19/24/30/37/45/54 to 15/18/22/26/30/35/40.

Developer Comments

Welcome to EA Season #8. All character levels, items, stashes, inventory, reward tokens, karma, quests, affinity, and triumph levels have been reset. This season brings several large new features.

Enter the Firedeep – Dark and Darker Season 8 descends into the depths with Firedeep, the newly revealed second floor of the Goblin Caves. This lava-filled dungeon is shaped by molten rivers, collapsing stones, and crushing heat that turns every expedition into a fight for survival.

Core Movement and Combat Improvements - We’ve substantially adjusted the core movement system so your actions should flow more freely. You’ll notice an improvement to the overall smoothness of movement and combat actions to make skill expression in the game more intuitive. We want the tides of battles to turn based on properly reading and responding to combat situations rather than getting the upper hand by utilizing obscure arbitrary mechanics.

Overhauled Game Economy – This season introduces an expansive overhaul to the overall game economy with the main goal of supporting more play styles, improving the overall Risk/Reward balance, creating more POIs, and making it feel like you can still make progress even in the face of failure.

New Perks and Skills for the Fighter and Barbarian - We've added all new skills and perks for the Fighter and the Barbarian class including Disarm, Whirlwind, and a Grappling Hook!

Dwarves - Nuff said.

Unified Adventure Rank – Adventurer Rank progress is now unified across the PvE, Normal, and High-Roller modes. Level up your Adventure Rank to unlock dangerous dungeon campaigns and earn great season rewards!

New Seasonal DLC pack – Check out an amazing bundle of brand-new cosmetic items to help you endure the heat of the Firedeep!

Due to the massive amount of changes we foresee a period of continual adjustments early on in the season to get the balance to feel just right. We will remain vigilant and look forward to your feedback during this period.

We have also decided to start this season with an extended three-week ‘Solo Self Found’ event based on the positive response from the previous season. This means that the Trading Post and Marketplace will not open until February 20, 2026. In the lead up to that date, we will be running a Twitch Drops Campaign from January 30 to February 19, 2026. Due to the large number of combat changes, we’ll be opening the Arenas early, for a short preseason starting on January 30, 2026 and use the resulting data to help fine-tune the balance before the launch of the official Arena season starting on February 20, 2026. The Arenas will be limited to ‘Epic’ grade items and you will not lose your gear upon a loss.

Finally, be sure to collect your ‘EAS 8 Welcome Delivery’ pack from the Expressman’s ‘Post Express’ service tab to help you start the season off with a bang. We thank you and see you in the dungeons!