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Automated data is mostly up to date, some minor things are outdated. Hover for more details.Enchantment Data last updated on: Patch:6.10#Hotfix 108.
Dark and Darker is currently on update: Patch:6.10#Hotfix 109.

Stats Damage Spell Restoration Luck
Enchantments Health Impact Power Footstep Sound
Movement Healing Action/Interaction/Cast Speed Silence
Shield Looted Handled Supplied Experience
Spells Enemy AI




Formally called Random Attributes, enchantments are random stat modifiers which appear on gear of Uncommon (green) rarity or higher in addition to the primary stats which always appear on the Poor (grey) and Common (white) versions.

Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.

General

Upon the item being generated, an enchantment as well as an enchantment value will be randomly selected for each enchantment slot available for that item. Which enchantments can be rolled as well as what range of values can be rolled depend on the item type as well as the enchantment itself. See #Table of Enchantment Values for all possible enchantments and enchantment values.

There are additional restrictions to which enchantments may be rolled:

  • Primary stats can't be rolled as enchantments e.g. a Padded Tunic (which always has Strength on it) cannot roll a Strength enchantment even though chests in general may do so.
  • Enchantments can't be rolled twice on the same item e.g. no item will have two Will enchantments on it.

Note that attribute names are quite specific e.g. "Move Speed" being a primary stat on boots does not prevent "Additional Move Speed" from being rolled on them as they are considered different attributes.

Generally, Uncommon items will have 1 enchantment, and the number of enchantments will increase by 1 per rarity level. Craftable gear breaks this rule, instead starting at 2 enchantments for Uncommon items and then also increasing by 1 per rarity.

Note that "nothing" is not a possible enchantment; items will always have the maximum number of enchantments possible.

Only positive values can be rolled - no zero or negative values will appear.

Each enchantment modifies just 1 stat - no hybrid enchantments or +Stat A/-Stat B enchantments exist.

Socketing

Users may choose to replace an existing enchantment with a new one using a particular gem, such as an Emerald for Physical Damage Reduction.

Socketing Costs

When socketing a gem into an item to receive another enchantment, the following gold costs are required as payment.

RarityCost
Poor10
Common10
Uncommon10
Rare20
Epic40
Legend80
Unique120

Table of Enchantment Values

Note that regular (Base) enchantments may have different minimum and maximum roll ranges than if the same enchantment is socketed.

Enchantments1H1H Shield2H Shield2H Physical2H Hybrid2H MagicalChestLegsFootHeadHandsCloakNecklaceRingMax Total Possible
MinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMax
Attributes
Strength131313131315
Vigor131313131315
Agility131313131315
Dexterity131313131315
Will131313131315
Knowledge131313131315
Resourcefulness131313131315
Physical Damage
Physical Power Bonus121224242424121212121212122426
Physical Power121224242424121212121212122426
Physical Gear Weapon Damage11121212122
Physical Damage Add11115
Armor Penetration1.531.53363636361.531.531.531.531.5336361.5339
Magical Damage
Magical Power Bonus121224242424121212121212122426
Magical Power121224242424121212121212122426
Magical Damage Add11115
Magical Penetration1.531.53363636361.531.531.531.531.5336361.5339
Neutral Damage
Headshot Damage Modifier242448484848242424242436362448
Undead Race Damage Bonus242448484848242424242436362448
Demon Race Damage Bonus242448484848242424242436362448
Reductions
Armor Rating Add715715153015301530153071571571571571515301530715195
Physical Damage Reduction0.71.50.71.51.531.531.531.530.71.50.71.50.71.50.71.50.71.51.531.530.71.519.5
Projectile Damage Reduction121224242424121212121224241226
Magical Damage Reduction0.71.50.71.51.531.531.531.530.71.50.71.50.71.50.71.50.71.51.531.530.71.519.5
Magical Resistance715715153015301530153071571571571571515301530715195
Cooldown Reduction Bonus1.531.53363636361.531.531.531.531.5324241.5335
Undead Race Damage Reduction1.531.53363636361.531.531.531.531.5336361.5339
Demon Race Damage Reduction1.531.53363636361.531.531.531.531.5336361.5339
Actions
Action Speed121224242424121212121224241226
Regular Interaction Speed1.531.53363636361.531.531.531.531.5336361.5339
Magical Interaction Speed1.531.53363636361.531.531.531.531.5336361.5339
Spell Casting Speed1.531.53363636361.531.531.531.531.5336361.5339
Healing
Outgoing Physical Healing Add111212121212122414
Outgoing Magical Healing Add111212121212122414
Statuses
Buff Duration Bonus1.531.53363636361.531.531.531.531.5336361.5339
Debuff Duration Bonus1.531.53363636361.531.531.531.531.5336361.5339
Memory
Memory Capacity Add121224242424131313131324241333
Memory Capacity Bonus2.552.5551051051051047.547.547.547.547.551051047.582.5
Misc
Luck15301530306030603060306015301530153015301530306030601530390

EnchantmentsRequired Gem1H1H Shield2H Shield2H Physical2H Hybrid2H MagicalChestLegsFootHeadHandsCloakNecklaceRingMax Total Possible
MinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMaxMinMax
Attributes
Strength
Diamond.png
121212121210
Vigor
Diamond.png
121212121210
Agility
Diamond.png
121212121210
Dexterity
Diamond.png
121212121210
Will
Diamond.png
121212121210
Knowledge
Diamond.png
121212121210
Resourcefulness
Diamond.png
121212121210
Physical Damage
Physical Power Bonus
Ruby.png
11.611.623.223.223.223.211.611.611.611.611.611.611.623.220.8
Physical Power
Ruby.png
112323232311111112316
Physical Gear Weapon Damage
Ruby.png
1111112
Physical Damage Add
Ruby.png
11115
Armor Penetration
Ruby.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.434.834.81.52.431.2
Magical Damage
Magical Power Bonus
Ruby.png
11.611.623.223.223.223.211.611.611.611.611.611.611.623.220.8
Magical Power
Blue Sapphire.png
112323232311111112316
Magical Damage Add
Blue Sapphire.png
11115
Magical Penetration
Blue Sapphire.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.434.834.81.52.431.2
Neutral Damage
Headshot Damage Modifier
Ruby.png
23.223.246.446.446.446.423.223.223.223.223.234.834.823.238.4
Undead Race Damage Bonus
Ruby.png
23.223.246.446.446.446.423.223.223.223.223.234.834.823.238.4
Demon Race Damage Bonus
Ruby.png
23.223.246.446.446.446.423.223.223.223.223.234.834.823.238.4
Reductions
Armor Rating Add
Emerald.png
712712152415241524152471271271271271215241524712156
Physical Damage Reduction
Emerald.png
0.71.20.71.21.52.41.52.41.52.41.52.40.71.20.71.20.71.20.71.20.71.21.52.41.52.40.71.215.6
Projectile Damage Reduction
Emerald.png
11.611.623.223.223.223.211.611.611.611.611.623.223.211.620.8
Magical Damage Reduction
Blue Sapphire.png
0.71.20.71.21.52.41.52.41.52.41.52.40.71.20.71.20.71.20.71.20.71.21.52.41.52.40.71.215.6
Magical Resistance
Blue Sapphire.png
712712152415241524152471271271271271215241524712156
Cooldown Reduction Bonus
Emerald.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.423.223.21.52.428
Undead Race Damage Reduction
Blue Sapphire.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.434.834.81.52.431.2
Demon Race Damage Reduction
Blue Sapphire.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.434.834.81.52.431.2
Actions
Action Speed
Blue Sapphire.png
11.611.623.223.223.223.211.611.611.611.611.623.223.211.620.8
Regular Interaction Speed0
Magical Interaction Speed0
Spell Casting Speed
Blue Sapphire.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.434.834.81.52.431.2
Healing
Outgoing Physical Healing Add
Emerald.png
111111112310
Outgoing Magical Healing Add
Emerald.png
111111112310
Statuses
Buff Duration Bonus
Emerald.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.434.834.81.52.431.2
Debuff Duration Bonus
Emerald.png
1.52.41.52.434.834.834.834.81.52.41.52.41.52.41.52.41.52.434.834.81.52.431.2
Memory
Memory Capacity Add
Emerald.png
1123232323121212121223231223
Memory Capacity Bonus
Emerald.png
2.542.54585858583.763.763.763.763.7658583.7666
Misc
Luck
Blue Sapphire.png
15241524304830483048304815241524152415241524304830481524312

Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring



Data is automatically updated and can be found in a JSON format at Data:Enchantments.json

Enchantment Stats

Enchantments for stats that are displayed in the in-game details page.

Enchantment Description
All Attributes Increases All Attributes (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
Strength Increases Strength attribute
Vigor Increases Vigor attribute
Agility Increases Agility attribute
Dexterity Increases Dexterity attribute
Will Increases Will attribute
Knowledge Increases Knowledge stat
Resourcefulness Increases Resourcefulness attribute
Action Speed Increases Action Speed attribute
Spell Casting Speed Increases Spell Casting Speed stat
Buff Duration Bonus Increases Buff Duration Bonus stat
Debuff Duration Bonus Increases Debuff Duration Bonus stat
Regular Interaction Speed Increases Regular Interaction Speed stat
Magical Interaction Speed Increases Magical Interaction Speed stat.
Memory Capacity Bonus Increases Memory Capacity stat by a %
Memory Capacity Add Increases Memory Capacity stat by a flat amount
Max Health Bonus Increases your character's Maximum Health by a %
Max Health Add Increases your character's Maximum Health by a flat amount
Movement Speed Bonus Increases Movement speed
Movement Speed Add Increases Movement speed
Physical Power Increases Physical Power stat and in turn your Physical Power Bonus stat.
Physical Power Bonus Increases Physical Power Bonus stat
Magical Power Increases Magical Power stat, which in turn increases Magic Power Bonus stat.
Magic Power Bonus Increases Physical Power Bonus stat
Armor Rating Increases your Armor Rating stat and in turn your Physical Damage Reduction. See Damage Calculation.
Physical Damage Reduction Increases Physical Damage Reduction stat which reduces damage taken. See Damage Calculation
Magic Resistance Increases your Magic Resistance stat and in turn your Magical Damage Reduction. See Damage Calculation.
Magical Damage Reduction Increases Magical Damage Reduction stat which reduces damage taken. See Damage Calculation

Enchantment Exclusive Stats

Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.

Enchantment Description
Physical Base Healing Increases Physical Base Healing performed
Magical Base Healing Increases Magical Base Healing performed
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
Headshot Damage Reduction Decreases Hit Location Bonus additively if targeting the head
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences
Weapon Damage Increases Gear Weapon Damage
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus)
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus)
Luck Increases Luck for obtaining items)

Mutually exclusive Enchantments

Some enchantments cannot be rolled on the same item with other Enchantments.

Currently known combinations include:

  • Physical and Magical True, Additional Physical and True Physical
  • Max Health and Max Health Bonus
  • Additional Movespeed and Movespeed Bonus

Ironmace has recently referred to this as "modifier families" in Patch:6.6#Hotfix_69

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit

Computing enchantments probability

Fangs of Death Necklace have 26 enchantments,but it have luck and magic resistance So it's 24 roll 4

1-23/24*22/23*21/22*20/21

16.67%

So overall the Fangs of Death Necklace has a 16.67% chance have Any one of enchantment(like true magic damage) per create


Math for "At Least One in N trials"

For the chance at an enchantments appearing after multiple trials is (1 - ((V)^N)) x 100 = C

V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more enchantments

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an enchantments x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 enchantments, it calculates your chance of getting 1 OR MORE enchantments