From Dark and Darker Wiki

High-Roller Ranks and Adventure Points

Ranks

Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.

Rank Required Total AP Ice Cavern Entrance Fee Crypts Enterance Fee Goblin caven Entrance Fee
Neophyte III 0 0 0 0
Neophyte II 500 0 0 0
Neophyte I 1000 0 0 0
Apprentice III 1750 50 30 25
Apprentice II 2500 100 60 50
Apprentice I 3250 150 100 75
Wanderer III 4250 200 150 100
Wanderer II 5250 250 200 150
Wanderer I 6250 300 250 200
Pathfinder III 7500 350 300 250
Pathfinder II 9000 400 350 300
Pathfinder I 11000 450 400 350
Voyager III 13500 500 500 400
Voyager II 16500 600 700 500
Voyager I 20000 700 900 600
Exemplar III 24000 900 1100 800
Exemplar II 28000 1100 1300 1000
Exemplar I 32000 1300 1500 1200
Demigod 36000 1500 1700 1400

Adventure Points

There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.

Adventure point rewards2.png

Props Interaction

Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.

There are duplicate props on the list because on some maps they give different values.

Prop Name AP XP
Altar of Sacrifice 10 3
Cave Exit (maybe?) 3 3
Casket 3 1
Old Coffin 3 1
Coffin 3 1
Wood Coffin 3 1
Royal Coffin 15 5
Flat Chest 5 2
Flat Chest 8 3
Dungeon Portal 15 5
Escape Portal 15 5
Golden Chest 15 6
Treasure Hoard 12 4
Treasure Hoard 5 3
Treasure Hoard 9 3
Jail Door (Locked) 10 3
Lifeleaf 1 1
Marvelous Chest 1 1
Cobalt Ore 9 3
Cobalt Ore 12 4
Copper Ore 5 3
Gold Ore 9 3
Gold Ore 12 4
Iron Ore 5 3
Rubysilver Ore 9 3
Rubysilver Ore 12 4
Silver Ore 5 3
Lion's Head Chest 9 3
Lion's Head Chest 12 4
Heavy Ornate Chest 9 3
Heavy Ornate Chest 12 4
Bronze Ornate Chest 2 1
Bronze Ornate Chest 9 3
Bronze Ornate Chest 12 4
Phantom Flower 1 1
Ruins Down Stair (maybe?) 3 3
Large Oak Chest 5 2
Large Oak Chest 8 3
Oak Chest 5 2
Oak Chest 2 1
Small Oak Chest 2 1
Small Oak Chest 3 1
Stone Door 3 1
Skeleton Corpse 3 1
Skeleton Corpse 7 3
Skeleton Corpse 5 2
Skeleton Corpse 6 3
Skeleton Corpse 7 4
Shrine of Health 10 3
Shrine of Protection 10 3
Shrine of Power 10 3
Fountain of Speed 10 3
Stone Tomb HR 8 3
Stone Tomb N 5 2
Wardweed 1 1
Large Reinforced Chest 5 1
Large Reinforced Chest 5 2
Large Reinforced Chest 8 3
Reinforced Chest 5 1
Reinforced Chest 7 2
Small Reinforced Chest 7 2
Wooden Door (no hole) 10 3

High-End Props Interaction

  • Same as Prop Interaction but only includes high grade "props". Please use list above to refer to all prop values.

Player Kill

  • Ranges from 9.9 to 188.1 AP per kill
  • AP varies based on the number of divisions between you and the player.
     AP = 14.85 * Divisions below target + 99 
  • Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.

Monster Kill

See Monsters for each Monster's AP reward.

Sub Boss Kill

Monster name: Normal AP Elite AP Nightmare AP
Cockatrice 20 25 30
Demon Berserker 25 35 40
Demon Centaur 25 35
Giant Centipede 20 25
Giant Worm 20 25
Golem 20 25 30
Skeleton Champion 20 25
Wraith 12 14

Boss Kill

Monster name: Normal AP Elite AP
Lich 125 150
Ghost King 125 150
Skeleton Warlord 125 150
Cave Troll 80 100
Cyclops 80 100

Item Achieve

  • AP is rewarded for extracting with items that have the Looted tag. See here for more information on the Looted and Handled tag.
  • Craftable items cannot reward AP as they cannot be found as Looted, only Handled.
  • The amount of AP rewarded is independent of the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP.
  • AP is calculated on extraction
  • Weapons and Armor give 1 AP per 1 gold they sell for
    • Which is 1 | 2 | 3 | 6 | 10 | 20 | 30 AP, multiplied by the number of slots the item takes up
  • Accessories and Misc (like Treasures, Gems, Hunting Loot like Kobold Ears, Mimic Tongue's, etc) reward AP equal to their rarity (not multiplied by slot size), where Junk through Unique rewards 0-7 AP
    • Junk is equivalent to rarity 0 and therefore gives 0 AP
    • Unique is equivalent to rarity 7 and therefore gives 7 AP
    • Treasures give even more AP as they are also in the Treasure section
  • There are some items that do not follow the previously mentioned criteria, where their AP is listed below (these are not multiplied by slot size)
Name AP
Ale 4
Ale 5
Ale 6
Ale 7
Bandage 4
Bandage 5
Bandage 6
Bandage 7
Blue Eyeballs 5
Bone 3
Bowstring 1
Broken Skull 4
Campfire Kit 1
Campfire Kit 2
Campfire Kit 3
Campfire Kit 4
Campfire Kit 5
Campfire Kit 6
Campfire Kit 7
Candy Cane 3
Candy Corn 3
Captured Mana Flakes 3
Centaur Hoof 20
Centaur Horn 10
Centaur Tail 25
Cyclops Eye 25
Cyclops Rags 25
Cyclops's Club 25
Demon Blood 10
Drum 1
Drum 2
Drum 3
Drum 4
Drum 5
Drum 6
Drum 7
Enchanted Dark Fabric 10
Explosive Bottle 1
Explosive Bottle 2
Explosive Bottle 3
Explosive Bottle 4
Explosive Bottle 5
Explosive Bottle 6
Explosive Bottle 7
Firefly's Abdomen 10
Flute 1
Flute 2
Flute 3
Flute 4
Flute 5
Flute 6
Flute 7
Francisca Axe 5
Francisca Axe 6
Francisca Axe 7
Giant Toe 10
Gingerbread Cookie 5
Glowing Blue Ice Eyes 5
Goblin Ear 5
Gold Coin Chest 50
Gold Ingot 6
Gold Ore 6
Gold Powder 6
Golden Key 25
Golden Teeth 10
Grave Essence 10
Heart Candy 5
Hunting Trap 1
Hunting Trap 2
Hunting Trap 3
Hunting Trap 4
Hunting Trap 5
Hunting Trap 6
Hunting Trap 7
Infected Flesh 5
Intact Skull 10
Kobold's Ear 3
Lantern 1
Lantern 2
Lantern 3
Lantern 4
Lantern 5
Lantern 6
Lantern 7
Lockpick 1
Lute 5
Lute 6
Lute 7
Lyre 1
Lyre 2
Lyre 3
Lyre 4
Lyre 5
Lyre 6
Lyre 7
Maggots 3
Magic Protection Potion 4
Magic Protection Potion 5
Magic Protection Potion 6
Magic Protection Potion 7
Mimic Tongue 10
Mimic Tooth 5
Moldy Bread 5
Mystical Gem 25
Oil Lantern 3
Old Cloth 5
Old Rusty Key 25
Pickaxe 1
Pickaxe 2
Pickaxe 3
Pickaxe 4
Pickaxe 5
Pickaxe 6
Pickaxe 7
Potion of Clarity 4
Potion of Clarity 5
Potion of Clarity 6
Potion of Clarity 7
Potion of Healing 4
Potion of Healing 5
Potion of Healing 6
Potion of Healing 7
Potion of Invisibility 4
Potion of Invisibility 5
Potion of Invisibility 6
Potion of Invisibility 7
Potion of Luck 5
Potion of Protection 4
Potion of Protection 5
Potion of Protection 6
Potion of Protection 7
Rotten Fluids 5
Rusty Broken Sword 10
Silver Ingot 6
Silver Ore 6
Silver Powder 6
Skull Key 25
Spider Silk 10
Surgical Kit 1
Surgical Kit 2
Surgical Kit 3
Surgical Kit 4
Surgical Kit 5
Surgical Kit 6
Surgical Kit 7
Throwing Knife 5
Throwing Knife 6
Throwing Knife 7
Token of Honor 25
Torch 6
Torch 7
Trap Disarming Kit 5
Troll Pelt 25
Troll's Blood 5
Troll's Club 25
Wendigo's Hoof 10
Wendigo's Sharp Claws 10
Wolf Claw 5
Wolf Fang 5
Wolf Pelt 10

Treasure

You can find the AP values for Treasure on its page

Dungeon Down

Assists

Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.

The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.

Formula

Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP

Example

Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.

Assist AP (per kill) = floor(5/3) = 1 
Kill AP (per kill) = 5 - (3-1) * 1 = 3 

Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.


Rewards

Reward Details.png