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Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 125.
Dark and Darker is currently on update: Patch:6.12#Hotfix 125.

 Common 
 Elite 
 Nightmare 
Giant Worm
Giant Worm.png
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Health 700
-
-
Move Speed 0
-
Subboss Kill:
20
Experience Points:
6
Giant Worm
Giant Worm Elite.png
-
Health 800
-
-
Move Speed 0
-
Subboss Kill:
20
Experience Points:
7
Giant Worm
Giant Worm Nightmare.png
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Health 950
-
-
Move Speed 0
-
Subboss Kill:
20
Experience Points:
7

Description

The Giant Worm can be located within the Ruins


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
700/800/9500
6/7/7
20
Physical: -22%
Magical: 7.8%
Ice: -400%
Earth: -400%
Air: 50%
Spirit: -400%
Projectile: 15%
Attack Bite: 46.8/55.8/64.8 (6) Physical
Attack Swing Body: 33.8/40.3/46.8 (6) Physical
Attack Accid Ao E: Acid Dmg
Attack On Ground: 41.6/49.6/57.6 (7) Physical, 20.8/24.8/28.8 Physical Radius
Rush Attack: 61.2 Physical
Sandfang: 46.8/55.8/64.8 (6) Physical
Acid Dmg: 3 Physical Damage [1x]Maximum Stacks: 1[1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Inf]Duration: Infinite[Ref]Refresh: NeverReset[AgT]Stacking Type: Aggregates by TargetInsect-Insectoid-Beast-Giant0%/10%/10%




Guide


  • Normal:
    • The giant worm has four attacks. The first attack is a ground burrow. The second attack is a forwards slam. The third attack is a low horizontal body sweep. The fourth attack is a poison pool. The ground burrow can be dodged by running until the giant worm explodes out of the ground, then getting within melee range to prevent further burrowing. The forwards slam can be dodged by side-strafing to either side. The low horizontal body sweep can be dodged by spacing backwards then punishing. The poison pool can be dodged by spacing away and forcing a burrow to move the worm outside of the pool.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • N/A




Hit Location Bonus

  • Front-most segment -> head
  • Everything else -> body