From Dark and Darker Wiki
Currently, there's four dungeons in Dark and Darker. The Goblin Caves, The Howling Crypts and Inferno maps have different layouts and the mobs are different for each dungeon.
The Goblin Caves (GC) - "A newly discovered cave system found near the tavern. What dangers lurk below?".
The Ruins - "The remains of an impenetrable fortress besieged by a disturbing area".
The Howling Crypts - Only accessible through the red portals found in The Ruins.
Inferno - Only accessible through the red portals found in The Howling Crypts.
All the dungeons can be played in 1, 2 and 3 players queues.
High-Roller (HR) Dungeons:
These are higher difficulty versions of the dungeons and will have higher quality loot, also you can earn Adventure Points for your Rank. Every single enemy will be Elite or Nightmare.
The Goblin Caves HR (GC) - "This dungeon is for the elite adventurer. The goblins do not take kindly to uninvited guests. If you make it out alive, your name will be written in the annals of history".
The Ruins HR - "Hidden within a shadowy forest, the ruins of a massive castle hold deep mysteries. Fantastic creatures and terrifying monsters await unlucky adventurers looking for untold treasures. If you make it out alive your renown will be endless!".
The Howling Crypts HR - Only accessible through the red portals found in The Ruins
Inferno HR - Only accessible through the red portals found in The Howling Crypts.
Goblin Cave is the only "Solo" dungeon in the game at the moment.
Ores spawn in the Caves:
Many new monsters spawn here, such as:
To learn more about monsters, check Monsters
Ruins Starting floor.
To learn more about monsters, check Monsters
Ores spawns in the Crypt:
Mini bosses that spawn in the Crypt:
Inferno is the most difficult dungeon in the game at the moment, featuring some dangerous monsters, mini-bosses and bosses that can't be found anywhere else. It can be reached by using the down portal from the Crypt Dungeon.
While it is the most difficult dungeon, it is also the smallest dungeon. The center piece room of this dungeon always houses one of the bosses.
Many new monsters spawn here, such as:
Also end game bosses:
Watch your step, the dungeons are riddled with traps in order to protect it's valuable treasures. You will encounter 3 kinds of traps during your adventures, wall spikes, swinging axe traps and floor spike traps.
- Swinging Axe Traps does 25 HP True Damage
- Wall Spikes Traps does 20 HP True Damage
- Floor Spikes Traps does 20 HP True Damage
Swinging Axe Traps
Wall Spikes Traps
Floor Spikes Traps
As opposed to it's dormant spiky brethren, axe traps are always active. Take your time to navigate through axe traps, if you are not in a hurry, it's better to wait for the right moment to traverse instead of risking to take avoidable damage.
Wall spike traps are difficult to detect, as only a small hole is visible on the wall. Some of them are depicted on the mini-map, but you will take some unavoidable deaths while you learn the locations of the hidden ones. They are positioned at head level and spring into action when something get's too close. Simply crouch down to avoid them. Some sneaky wall spike traps are at knee height, however, these are only found in the maze.
Floor spikes are usually easy to spot, they can sometimes be hidden in dak areas, but generally it's easy to navigate around them. Alternatively, you can throw a torch onto them to activate the mechanism and wait for the moment the spikes go back down. There is a brief recharge time after the spikes have fully retracted before they can spring out again, use this downtime to walk over them for a short distance and leap away to safety before the spikes come out again.
Use these traps to your advantage to eliminate monsters or unsuspecting players.
Escape Portals will appear in a random place in the map, allowing a single person out of the dungeon. They can also appear as a set of 3 Escape Portals, allowing one person each.
There are also Static Escape Portals emitting a blue glow when they open that will appear in particular spots on the Map, allowing a single person out of the dungeon.
Down Portals will appear in a random place in the map in sets of three, allowing up to 3 players to descend, each of these individual portals only allow one player to descend at a time.
There are also Static Down Portals emitting a red glow when they open that will appear in particular spots on the Map, allowing an infinite number of people to descend.
"When you use the dungeon portal to go down to the lower floors, you will face stronger enemies than the ones found on the normal dungeons."
For Portal Spawn Times, see Portals
Escaping is possible when a player activates an Escape Portal. The player then has the option to escape the map. These portals will appear at any level, decreasing in numbers as you dwell deeper. In Goblin Cave, there is Cave Extract which allows 1 person to escape.
When a player escapes they will keep everything in their inventory and additionally they will get Adventure Points for their Rank depending on how many Monsters they have killed, items that were looted, players killed, and other factors. Also, you will keep 100% of the Experience that you have earned.
In case you die, you will only get rewarded 50% of the Experience you have earned and will lose all Adventure Points collected. Furthermore, you will lose all equipment including your tools and inventory. Currently there is no way to secure your loot.
There are currently 5 types of shrines which each give a specific buff. The shrines will regenerate over 3 minutes making them reusable. These include:
- Shrine Of Protection: Grants a protective buff of 5% Physical and Magical Damage Resistance for 60s.
- Fountain Of Speed: Grants a speed buff of extra 10 movement speed for 60s.
- Shrine Of Health: Restores 100 HP.
- Shrine Of Power: Grants a damage buff of 15 Physical Power for 60s.
- Alter of Sacrifice: Allows you to resurrect fallen players at the cost of some of your own health. You will need to equip the Soul Heart of the fallen player to be able to begin the resurrection process.
Using any shrine gives 2 Experience.
The dungeons below are protected by a powerful curse. The Death Swarm will try to consume your soul. Heed the mini-map and avoid its oppressive clutch. The circle will slowly move closer towards the white circle indicated on the mini-map. If you are caught in the red zone you will slowly start taking 1 damage per second, each circle phase increases the damage. However, if you are in the last circle and cannot find a portal in time before the circle fully closes, then you will instantly die.
Check individual Dungeon page to see their death swarm timings.
There is a vast variety of monsters you will encounter depending on the room you enter and map you get into.
The lower level the dungeon, the harder the monsters become and different types of monsters start to appear.
Monsters also have 3 different variants:
With each variety increase, the enemy gets stronger, tougher and faster, can use new moves.
Nightmare monsters have an extremely low spawn chance on normal difficulty dungeons.
During your adventures you will come across a vast variety of treasures of varying sizes and value. These treasures can be sold to The Collector in exchange for gold coins. As of now, larger treasures take up a lot of inventory space, but have poor gold value per inventory slot. Try picking up single slot treasures if possible, since these occupy the least amount of inventory space and therefore have the highest gold value per inventory slot.
If you want to check out the individual values, you can check Treasures.
You can also find where an item drops in their own pages. For example, check Golden Key#Drop_Table to see where it drops.
High Roller Dungeons are the only way to obtain a spot on the leaderboard. The leaderboards have been changed to a single leaderboard system based on Adventure points. Earn adventure points by doing various actions in the dungeon, killing monsters and players alike and extracting with valuable treasure. Be careful however, because failing to extract will cause you to lose all the Adventure Points you accumulated during your run.
For more detailed information, check Ranks.
The Karma system, located at the bottom-right corner of the main screen, enables players to rate their teammates from past games. This feature serves as a trust indicator, helping players make informed decisions about whom to collaborate with in future games. Upvotes increase player's karma score by 1, downvotes decrease it by 1. Players can vote once every 5 portal usage.
Scores and Colors:
- 20 Karma = Blue
- 4 Karma = Light Blue
- 0 Karma = White
- -4 Karma = Light Red
- -20 Karma = Red