Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
Description
The Skeleton Mage can be found throughout the Forgotten Castle, Goblin Caves, and the Ice Cavern.
Name |
Health |
Move Speed |
Exp AP |
Damage Reductions |
Abilities' Damage(Impact Power) + Statuses |
Statuses' Effects |
Race |
Action Speed |
|
160/260/360 |
100 |
3/4/5 1/2/3 |
Physical: -22% Magic: -17.2% Fire: -250% Earth: -300% Divine: -300% Evil: 25% Projectile: 15%
|
Attack: 15(4)/25(4)/35(4) Magical, 15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE Barrier: Barrier
|
Attack Dmg AoE: 30 Magical Damage/50 Magical Damage/70 Magical Damage [inf]Duration: Infinite[0.1s]Tick interval: 0.1s[Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Barrier: Immune to Damage for 7s [Rmv]Removable
|
Undead-Skeleton |
0%/10%/20% |
Guide
- Normal:
- The skeleton mage has two attacks. The first attack is a fireball launched in an arch at the player. The second attack is an invincibility buff to either itself or a nearby enemy. The first attack can be dodged by side-strafing. This can also be dodged to greater effect by jump side-strafing in order to make the skeleton mage aim higher, therefor the fireball will land farther behind you. The second attack must be waited out in order for the buff to go away, as mobs will take no damage during the buff. Another way to deal with the skeleton mage is to lure it into the animation of launching a fireball, and leading its targeting to where it is shooting into a wall in front of casting a fireball on itself.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Skeletonmage_N1_Common
Quest_Skeletons_Common
Quest_Undead_Common
Quest_Skeletonmage_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 20.52% | Armor 43.23% | Utility 20.52% | Misc 15.74% |
Common 26.53% | 6.6316% | 13.2632% | 6.6316% | |
Uncommon 50.53% | 12.6316% | 25.2632% | 12.6316% | |
Rare 6.39% | 1.1111% | 4.1667% | 1.1111% | |
Epic 0.82% | 0.1429% | 0.5357% | 0.1429% | |
Unique 15.74% | | | | 15.7371% |
Loot Summary at 50 Luck
Type Rarity | Weapon 20.49% | Armor 43.28% | Utility 20.49% | Misc 15.73% |
Common 26.38% | 6.594% | 13.188% | 6.594% | |
Uncommon 50.34% | 12.5851% | 25.1703% | 12.5851% | |
Rare 6.68% | 1.1624% | 4.3589% | 1.1624% | |
Epic 0.87% | 0.1504% | 0.5642% | 0.1504% | |
Unique 15.73% | | | | 15.7348% |
Loot Summary at 100 Luck
Type Rarity | Weapon 20.47% | Armor 43.33% | Utility 20.47% | Misc 15.73% |
Common 26.21% | 6.5526% | 13.1052% | 6.5526% | |
Uncommon 50.18% | 12.5439% | 25.0878% | 12.5439% | |
Rare 6.97% | 1.2126% | 4.5474% | 1.2126% | |
Epic 0.91% | 0.158% | 0.5926% | 0.158% | |
Unique 15.73% | | | | 15.7326% |
Loot Summary at 150 Luck
Type Rarity | Weapon 20.44% | Armor 43.38% | Utility 20.44% | Misc 15.73% |
Common 26.06% | 6.5161% | 13.0322% | 6.5161% | |
Uncommon 50.0% | 12.4992% | 24.9983% | 12.4992% | |
Rare 7.26% | 1.2622% | 4.7332% | 1.2622% | |
Epic 0.95% | 0.1654% | 0.6202% | 0.1654% | |
Unique 15.73% | | | | 15.7304% |
Loot Summary at 200 Luck
Type Rarity | Weapon 20.42% | Armor 43.43% | Utility 20.42% | Misc 15.73% |
Common 25.9% | 6.4758% | 12.9517% | 6.4758% | |
Uncommon 49.84% | 12.4595% | 24.919% | 12.4595% | |
Rare 7.54% | 1.3108% | 4.9155% | 1.3108% | |
Epic 0.99% | 0.1728% | 0.6478% | 0.1728% | |
Unique 15.73% | | | | 15.7282% |
Loot Summary at 300 Luck
Type Rarity | Weapon 20.37% | Armor 43.53% | Utility 20.37% | Misc 15.72% |
Common 25.6% | 6.4012% | 12.8024% | 6.4012% | |
Uncommon 49.51% | 12.3784% | 24.7569% | 12.3784% | |
Rare 8.08% | 1.4057% | 5.2714% | 1.4057% | |
Epic 1.07% | 0.1869% | 0.7008% | 0.1869% | |
Unique 15.72% | | | | 15.724% |
Loot Summary at 400 Luck
Type Rarity | Weapon 20.33% | Armor 43.63% | Utility 20.33% | Misc 15.72% |
Common 25.31% | 6.3286% | 12.6572% | 6.3286% | |
Uncommon 49.2% | 12.3005% | 24.6009% | 12.3005% | |
Rare 8.61% | 1.4975% | 5.6155% | 1.4975% | |
Epic 1.15% | 0.2006% | 0.7522% | 0.2006% | |
Unique 15.72% | | | | 15.72% |
Loot Summary at 500 Luck
Type Rarity | Weapon 20.28% | Armor 43.72% | Utility 20.28% | Misc 15.72% |
Common 25.03% | 6.2574% | 12.5149% | 6.2574% | |
Uncommon 48.9% | 12.2246% | 24.4491% | 12.2246% | |
Rare 9.13% | 1.5872% | 5.9518% | 1.5872% | |
Epic 1.23% | 0.2139% | 0.802% | 0.2139% | |
Unique 15.72% | | | | 15.716% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 45.0% | Nothing 55.0% |
Junk 55.0% | | 55.0% |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 45.14% | Nothing 54.86% |
Junk 54.86% | | 54.8591% |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 45.26% | Nothing 54.74% |
Junk 54.74% | | 54.7356% |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 45.4% | Nothing 54.6% |
Junk 54.6% | | 54.5993% |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 45.52% | Nothing 54.48% |
Junk 54.48% | | 54.4804% |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 45.77% | Nothing 54.23% |
Junk 54.23% | | 54.2326% |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 46.01% | Nothing 53.99% |
Junk 53.99% | | 53.9933% |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 46.24% | Nothing 53.76% |
Junk 53.76% | | 53.7565% |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Poor | Misc | 1 | 6.6667% |
| 4 | Rare | Misc | 1 | 10.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Poor | Misc | 1 | 6.6667% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 20.0% | Nothing 80.0% |
Junk 80.0% | | 80.0% |
Uncommon 15.0% | 15.0% | |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 20.14% | Nothing 79.86% |
Junk 79.86% | | 79.8574% |
Uncommon 14.89% | 14.8947% | |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 20.29% | Nothing 79.71% |
Junk 79.71% | | 79.7104% |
Uncommon 14.8% | 14.7955% | |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 20.43% | Nothing 79.57% |
Junk 79.57% | | 79.5726% |
Uncommon 14.7% | 14.6959% | |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 20.57% | Nothing 79.43% |
Junk 79.43% | | 79.4305% |
Uncommon 14.6% | 14.6021% | |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 20.84% | Nothing 79.16% |
Junk 79.16% | | 79.1639% |
Uncommon 14.42% | 14.4195% | |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 21.09% | Nothing 78.91% |
Junk 78.91% | | 78.9057% |
Uncommon 14.25% | 14.2465% | |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 21.34% | Nothing 78.66% |
Junk 78.66% | | 78.6572% |
Uncommon 14.08% | 14.0815% | |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Skeletonmage_N2_Elite
Quest_Skeletons_Common
Quest_Undead_Common
Quest_Skeletonmage_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 17.54% | Armor 49.39% | Utility 17.54% | Misc 15.52% |
Common 12.21% | 3.0526% | 6.1053% | 3.0526% | |
Uncommon 25.26% | 6.3158% | 12.6316% | 6.3158% | |
Rare 38.33% | 6.6667% | 25.0% | 6.6667% | |
Epic 8.21% | 1.4286% | 5.3571% | 1.4286% | |
Legend 0.46% | 0.08% | 0.3% | 0.08% | |
Unique 15.52% | | | | 15.5187% |
Loot Summary at 50 Luck
Type Rarity | Weapon 17.46% | Armor 49.56% | Utility 17.46% | Misc 15.51% |
Common 11.85% | 2.9629% | 5.9257% | 2.9629% | |
Uncommon 24.57% | 6.1424% | 12.2847% | 6.1424% | |
Rare 39.14% | 6.8078% | 25.5292% | 6.8078% | |
Epic 8.44% | 1.4685% | 5.507% | 1.4685% | |
Legend 0.48% | 0.0829% | 0.3107% | 0.0829% | |
Unique 15.51% | | | | 15.5138% |
Loot Summary at 100 Luck
Type Rarity | Weapon 17.39% | Armor 49.71% | Utility 17.39% | Misc 15.51% |
Common 11.51% | 2.8766% | 5.7533% | 2.8766% | |
Uncommon 23.93% | 5.9816% | 11.9632% | 5.9816% | |
Rare 39.9% | 6.939% | 26.0212% | 6.939% | |
Epic 8.67% | 1.5072% | 5.6521% | 1.5072% | |
Legend 0.49% | 0.0855% | 0.3208% | 0.0855% | |
Unique 15.51% | | | | 15.5095% |
Loot Summary at 150 Luck
Type Rarity | Weapon 17.32% | Armor 49.85% | Utility 17.32% | Misc 15.51% |
Common 11.19% | 2.7975% | 5.5951% | 2.7975% | |
Uncommon 23.32% | 5.8288% | 11.6576% | 5.8288% | |
Rare 40.61% | 7.0632% | 26.4871% | 7.0632% | |
Epic 8.87% | 1.5426% | 5.7846% | 1.5426% | |
Legend 0.51% | 0.088% | 0.33% | 0.088% | |
Unique 15.51% | | | | 15.5052% |
Loot Summary at 200 Luck
Type Rarity | Weapon 17.25% | Armor 49.99% | Utility 17.25% | Misc 15.5% |
Common 10.88% | 2.7211% | 5.4422% | 2.7211% | |
Uncommon 22.75% | 5.6867% | 11.3734% | 5.6867% | |
Rare 41.28% | 7.1791% | 26.9218% | 7.1791% | |
Epic 9.07% | 1.577% | 5.9137% | 1.577% | |
Legend 0.52% | 0.0904% | 0.339% | 0.0904% | |
Unique 15.5% | | | | 15.5014% |
Loot Summary at 300 Luck
Type Rarity | Weapon 17.13% | Armor 50.24% | Utility 17.13% | Misc 15.49% |
Common 10.33% | 2.5828% | 5.1656% | 2.5828% | |
Uncommon 21.7% | 5.4251% | 10.8503% | 5.4251% | |
Rare 42.51% | 7.393% | 27.7236% | 7.393% | |
Epic 9.42% | 1.6382% | 6.1432% | 1.6382% | |
Legend 0.54% | 0.0948% | 0.3554% | 0.0948% | |
Unique 15.49% | | | | 15.4941% |
Loot Summary at 400 Luck
Type Rarity | Weapon 17.03% | Armor 50.46% | Utility 17.03% | Misc 15.49% |
Common 9.84% | 2.459% | 4.9179% | 2.459% | |
Uncommon 20.77% | 5.1913% | 10.3827% | 5.1913% | |
Rare 43.61% | 7.584% | 28.4399% | 7.584% | |
Epic 9.74% | 1.6932% | 6.3497% | 1.6932% | |
Legend 0.57% | 0.0986% | 0.3699% | 0.0986% | |
Unique 15.49% | | | | 15.4876% |
Loot Summary at 500 Luck
Type Rarity | Weapon 16.93% | Armor 50.66% | Utility 16.93% | Misc 15.48% |
Common 9.39% | 2.3466% | 4.6932% | 2.3466% | |
Uncommon 19.92% | 4.9795% | 9.9589% | 4.9795% | |
Rare 44.61% | 7.758% | 29.0926% | 7.758% | |
Epic 10.02% | 1.7424% | 6.534% | 1.7424% | |
Legend 0.59% | 0.1021% | 0.3827% | 0.1021% | |
Unique 15.48% | | | | 15.4816% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 45.0% | Nothing 55.0% |
Junk 55.0% | | 55.0% |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 45.14% | Nothing 54.86% |
Junk 54.86% | | 54.8591% |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 45.26% | Nothing 54.74% |
Junk 54.74% | | 54.7356% |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 45.4% | Nothing 54.6% |
Junk 54.6% | | 54.5993% |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 45.52% | Nothing 54.48% |
Junk 54.48% | | 54.4804% |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 45.77% | Nothing 54.23% |
Junk 54.23% | | 54.2326% |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 46.01% | Nothing 53.99% |
Junk 53.99% | | 53.9933% |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 46.24% | Nothing 53.76% |
Junk 53.76% | | 53.7565% |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Poor | Misc | 1 | 6.6667% |
| 4 | Rare | Misc | 1 | 10.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Poor | Misc | 1 | 6.6667% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 20.0% | Nothing 80.0% |
Junk 80.0% | | 80.0% |
Uncommon 15.0% | 15.0% | |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 20.14% | Nothing 79.86% |
Junk 79.86% | | 79.8574% |
Uncommon 14.89% | 14.8947% | |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 20.29% | Nothing 79.71% |
Junk 79.71% | | 79.7104% |
Uncommon 14.8% | 14.7955% | |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 20.43% | Nothing 79.57% |
Junk 79.57% | | 79.5726% |
Uncommon 14.7% | 14.6959% | |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 20.57% | Nothing 79.43% |
Junk 79.43% | | 79.4305% |
Uncommon 14.6% | 14.6021% | |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 20.84% | Nothing 79.16% |
Junk 79.16% | | 79.1639% |
Uncommon 14.42% | 14.4195% | |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 21.09% | Nothing 78.91% |
Junk 78.91% | | 78.9057% |
Uncommon 14.25% | 14.2465% | |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 21.34% | Nothing 78.66% |
Junk 78.66% | | 78.6572% |
Uncommon 14.08% | 14.0815% | |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Skeletonmage_N3_Nightmare
Quest_Skeletons_Common
Quest_Undead_Common
Quest_Skeletonmage_Common
Spawn_Eventcurrency_HR
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 14.62% | Armor 54.84% | Utility 14.62% | Misc 15.92% |
Rare 46.0% | 8.0% | 30.0% | 8.0% | |
Epic 35.32% | 6.1429% | 23.0357% | 6.1429% | |
Legend 2.76% | 0.48% | 1.8% | 0.48% | |
Unique 15.92% | | | | 15.9186% |
Loot Summary at 50 Luck
Type Rarity | Weapon 14.62% | Armor 54.83% | Utility 14.62% | Misc 15.92% |
Rare 45.85% | 7.9737% | 29.9015% | 7.9737% | |
Epic 35.44% | 6.1635% | 23.1131% | 6.1635% | |
Legend 2.79% | 0.4853% | 1.8197% | 0.4853% | |
Unique 15.92% | | | | 15.9207% |
Loot Summary at 100 Luck
Type Rarity | Weapon 14.62% | Armor 54.83% | Utility 14.62% | Misc 15.92% |
Rare 45.69% | 7.9469% | 29.8007% | 7.9469% | |
Epic 35.57% | 6.1853% | 23.195% | 6.1853% | |
Legend 2.82% | 0.4898% | 1.8369% | 0.4898% | |
Unique 15.92% | | | | 15.9234% |
Loot Summary at 150 Luck
Type Rarity | Weapon 14.62% | Armor 54.83% | Utility 14.62% | Misc 15.93% |
Rare 45.57% | 7.9256% | 29.7209% | 7.9256% | |
Epic 35.66% | 6.2023% | 23.2588% | 6.2023% | |
Legend 2.84% | 0.4938% | 1.8516% | 0.4938% | |
Unique 15.93% | | | | 15.9254% |
Loot Summary at 200 Luck
Type Rarity | Weapon 14.62% | Armor 54.83% | Utility 14.62% | Misc 15.93% |
Rare 45.44% | 7.9031% | 29.6365% | 7.9031% | |
Epic 35.77% | 6.2206% | 23.3274% | 6.2206% | |
Legend 2.86% | 0.4976% | 1.8659% | 0.4976% | |
Unique 15.93% | | | | 15.9277% |
Loot Summary at 300 Luck
Type Rarity | Weapon 14.62% | Armor 54.83% | Utility 14.62% | Misc 15.93% |
Rare 45.24% | 7.8686% | 29.5072% | 7.8686% | |
Epic 35.93% | 6.2479% | 23.4295% | 6.2479% | |
Legend 2.9% | 0.5043% | 1.8911% | 0.5043% | |
Unique 15.93% | | | | 15.9306% |
Loot Summary at 400 Luck
Type Rarity | Weapon 14.62% | Armor 54.83% | Utility 14.62% | Misc 15.93% |
Rare 45.07% | 7.839% | 29.3964% | 7.839% | |
Epic 36.06% | 6.2715% | 23.5181% | 6.2715% | |
Legend 2.93% | 0.5098% | 1.9116% | 0.5098% | |
Unique 15.93% | | | | 15.9333% |
Loot Summary at 500 Luck
Type Rarity | Weapon 14.62% | Armor 54.82% | Utility 14.62% | Misc 15.94% |
Rare 44.94% | 7.8158% | 29.3092% | 7.8158% | |
Epic 36.17% | 6.2901% | 23.5878% | 6.2901% | |
Legend 2.96% | 0.5141% | 1.9277% | 0.5141% | |
Unique 15.94% | | | | 15.9354% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 45.0% | Nothing 55.0% |
Junk 55.0% | | 55.0% |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 45.14% | Nothing 54.86% |
Junk 54.86% | | 54.8591% |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 45.26% | Nothing 54.74% |
Junk 54.74% | | 54.7356% |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 45.4% | Nothing 54.6% |
Junk 54.6% | | 54.5993% |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 45.52% | Nothing 54.48% |
Junk 54.48% | | 54.4804% |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 45.77% | Nothing 54.23% |
Junk 54.23% | | 54.2326% |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 46.01% | Nothing 53.99% |
Junk 53.99% | | 53.9933% |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 46.24% | Nothing 53.76% |
Junk 53.76% | | 53.7565% |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Poor | Misc | 1 | 6.6667% |
| 4 | Rare | Misc | 1 | 10.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Poor | Misc | 1 | 6.6667% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 20.0% | Nothing 80.0% |
Junk 80.0% | | 80.0% |
Uncommon 15.0% | 15.0% | |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 20.14% | Nothing 79.86% |
Junk 79.86% | | 79.8574% |
Uncommon 14.89% | 14.8947% | |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 20.29% | Nothing 79.71% |
Junk 79.71% | | 79.7104% |
Uncommon 14.8% | 14.7955% | |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 20.43% | Nothing 79.57% |
Junk 79.57% | | 79.5726% |
Uncommon 14.7% | 14.6959% | |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 20.57% | Nothing 79.43% |
Junk 79.43% | | 79.4305% |
Uncommon 14.6% | 14.6021% | |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 20.84% | Nothing 79.16% |
Junk 79.16% | | 79.1639% |
Uncommon 14.42% | 14.4195% | |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 21.09% | Nothing 78.91% |
Junk 78.91% | | 78.9057% |
Uncommon 14.25% | 14.2465% | |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 21.34% | Nothing 78.66% |
Junk 78.66% | | 78.6572% |
Uncommon 14.08% | 14.0815% | |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|