From Dark and Darker Wiki

Hotfix 78

Bugfixes

  • Fixed an issue where a projectile item would remain for an extended duration when a Wizard was hit by a projectile item when using Invisibility.
  • Fixed an issue where a green effect could appear on the screen when attacking with a Warhammer while equipped with Cleric's Faithfulness.
  • Fixed an issue where using the Sorcerer's Thorn of Earth underwater would cause effects other than thorns to appear above the water surface.
  • Fixed an issue where Backstep would not work properly after Ranger broke out of the Warlord's prison.
  • Fixed an issue where the Harpy could remain in the air after attacking.
  • Fixed an issue where Demon Bat could hang in the air.
  • Fixed an issue where the effect that appears in the center of the boss room after the Lich absorbs the soul of a dead player would not disappear.
  • Fixed an issue where a party member who was disconnected during the loading screen and could not reconnect could be revived with the Soul Heart.
  • Fixed an issue where the 'Looted' tag could be improperly applied when retrieving a teammate’s item.
  • Fixed an issue where the Gold Coin Purse could not be sold to a Merchant.
  • Fixed an issue where the Quest Random Reward could not be received.
  • Fixed an issue where Audio Device Settings could be saved even without applying the change.
  • Fixed an issue where Arena MMR could become abnormal when reconnecting during Arena play.
  • Fixed an issue where the Dungeon Mode in the lobby might not be set to Arena when reconnecting during Arena play and finishing the match.

Balance Changes

Ranger

  • Ranger's Spear Proficiency's additional physical power changed from 7 to 5.
  • Ranger's Purge Shot now removes all magical buffs and deals an additional 15 true physical damage upon removing buffs.
  • Ranger's Purge Shot cooldown time changed from 28s to 18s.

Warlock

  • Warlock's Spell Predation now deals 3 dark magic damage per buff gorged when feasting on a target's buffs.
  • Warlock's Darkness Shard now provides a +1 all attribute effect.

Druid

  • Druid's Shapeshift now has 4 stacks and a 6 second cooldown on each recharge.
  • Druid’s Shapeshift casting time has been changed from 1s to 0.5s.
  • Druid's Thorn Barrier width changed from 150 to 200 units.

Sorcerer

  • Sorcerer's Manafold movement speed penalty has been removed.
  • Sorcerers can now remove Combat (allowing for the last 2 spell slots to be used).

Game Updates

  • Commencement of EA Season #5 Arena Rank Leaderboards.
  • Commencement of EA Season #5 High-Roller Leaderboards.
  • Re-implementation of the lower Gearscore lobbies.
  • Some background effects improved based on the selected Effect Quality setting.
  • Frost Imp movement improved.
  • The Crypt Center Tower (aka The Wheel) module now has much better rewards in the center area.
  • The count limit for crafting utility and container has been removed. You no longer need to wait for the merchant timer to reset to craft a lot of these items.
  • Crafted potion count changed from 1 -> 3 for some potions.
  • Additional random layouts added to the Crypt Random Dungeons.
  • Added new Sash item available from the Tailor.

Developer Comments

This hotfix prepares for the start of the Adventure Leaderboard and Arena test seasons. In preparation for the Arena season, we have made some minor class balance changes including the addition of shapeshift cooldowns for the Druid class. We’ve also updated the Arena MMR calculations to be a bit more predictable. We also introduced a new sash item that can be purchased from the Tailor in preparation for the upcoming opening of the religions.

After careful contemplation we have decided to reimplement the lowered gearscore bracket. In addition to concerns about the risk/reward balance affecting onboarding, a major influence in the decision to remove the brackets was a concern that the newly implemented Rookie system would split the population too much, leading to emptier lobbies. The data we’ve collected over the last week shows that usage rates are better than expected and suggests that we should be able to support lower GS lobbies with sufficient players, albeit with longer random matchmaking times.

The lower gearscore brackets weren’t so much about providing a great onboarding experience for new players, (our data suggested otherwise), but to give players of ALL experience levels a way to play the game with a lower entry barrier to combat. For onboarding new players, we are seeing promising results with the new Rookie system and have high hopes with the upcoming tutorial map. As for the low barrier to combat, we had originally seen this bloodthirst for combat as a deficiency of our risk/reward balance and detracting from our original vision. Although we still have some concerns regarding the risk/reward balance, we now understand that the lighter experience provided by the lower GS brackets offers big value to a large segment of our community, regardless of time played.

We now believe we can make the lowered GS brackets work in tandem with our Rookie system and will be testing their return with some fine tuning and balancing. We thank you for your patience and understanding as we strive to improve the experience for a wide array of players. We look forward to a great Adventure and Arena season and we’ll see you in the dungeons!

Hotfix 77-3

Changes

  • Fixed an issue where when escaping with at least one of the opponent's SSF (Solo Self Found) items, all items taken from the opponent disappear.
  • Fixed an issue where equipped equipment could disappear after purchasing and equipping it.

Hotfix 77-2

Changes

  • Fixed an issue where rollback to items could occur when entering a dungeon, unlike intended.
  • Fixed an issue where Rookie Pool candidates could not enter the Rookie Pool under certain conditions.
  • Fixed an issue where gold could continue to be received if certain conditions were met while receiving random rewards.
  • Fixed an issue where numeric shortcuts could not work properly when other players were using ropes nearby.

Hotfix 77-1

Changes

  • Fixed an issue where Dungeon Recovery could return items even if the player did not die.
  • Fixed an issue where Druids could recover more health than intended when drinking a potion and transforming into a rat.
  • Fixed an issue where the range of the Sorcerer's Electric Dash was set to 800 instead of 700.
  • Sorcerer's Flame Strike activation delay changed from 1.25 seconds to 1 second.

Hotfix 77

Bugfixes

  • Fixed an issue where the buff effect of the Bard's music could accidentally disappear.
  • Fixed an issue where Bard's music buff effects could remain after the buff ended.
  • Fixed an issue where game stuttering could occur when Sorcerer Apex of Sorcery is equipped.
  • Fixed an issue where the Sorcerer's Electric Dash could be used to exit the map.
  • Fixed an issue where the displayed cooldown time in the spells UI did not properly take into account the effects from the ‘Time Distortion’perk.
  • Fixed an issue where after using Druid Shapeshift, the selection UI would not appear.
  • Fixed an issue where a Druid could take excessive damage and die instantly when Shapeshifting into a large animal near a Spike Trap.
  • Fixed an issue when using the Cleric's Locusts Swarm, the effect could appear in a different location than where it was actually used.
  • Fixed an issue where the target hit by the Ranger Forceful Shot would not be pushed back.
  • Fixed an issue where Falchion’s attack range could misalign with the actual collision trajectory.
  • Fixed an issue where the visual effects of the Giant Worm would persist even after it died.
  • Fixed an issue where the Crossbow's visual effect would persist even after the Frost Skeleton Crossbowman died.
  • Fixed an issue where playing Bard's Shriek of Weakness against the Skeleton Warlord could apply a debuff to enemies or crystals outside its range.
  • Fixed an issue where the Frost Imp could disappear or spawn in a strange location when it teleported.
  • Fixed an issue where the Demon Berserker would bounce and remain floating in the air after dying.
  • Fixed an issue with sound playing improperly in certain areas of the Ruins.
  • Fixed an issue where both skill and spell cooldowns would recover when moving to another floor.
  • Fixed an issue where the Marvelous Chest could spawn in a location other than the Crypt boss room.
  • Fixed an issue where some random dungeon modules in the Crypt could generate rooms without exits.
  • Fixed an issue in the Inferno Death Platforms module where monsters could get stuck in the player spawn room entrance and prevent entry.
  • Fixed an issue where characters could become stuck in certain locations in the Inferno Castle Corner module.
  • Fixed an issue in the Inferno Death Altar module where monsters would be trapped upon spawning.
  • Fixed an issue where Inferno monsters could not climb the Death Platform ramp.
  • Fixed an issue where skull ornaments would appear in a non-intended locations in the Inferno.
  • Fixed an issue where you could escape through the rope escape route in the Ice Abyss without using the rope by using Electric Dash.
  • Fixed an issue where the cooldown times of skills and spells would not match the displayed times when moving to the next floor.
  • Fixed an issue where other actions could be performed while using the rope escape.
  • Fixed an issue where the Goblin Recovery would not work when a player died while a teammate escaped normally.
  • Fixed an issue where if you died more than once in the same session, the Dungeon Recovery would only trigger once.
  • Fixed an issue where Dungeon Recovery items would be awarded to the character that was logged on rather than the character that actually lost the item.
  • Fixed an issue where party members' lobby skins would not display properly when the party leader changed the lobby skin.
  • Fixed an issue where the lobby skin would not display properly when trying to change back to the default skin.
  • Fixed an issue where a party invite could be sent to a user who set their current status to ‘offline’.
  • Fixed an issue where audio device settings could become out of sync with the Windows sound settings.
  • Fixed an issue where the character name would not be visible on the leaderboard for users who had not played the previous season.
  • Fixed an issue where the rank icon would not appear on the leaderboard from previous seasons.
  • Fixed an issue where helmet items would be equipped as default items to certain races that cannot equip helmets.
  • Fixed an issue where some users would be restricted from using the Marketplace even though 72 hours had passed since purchasing Legendary Status.

Balance Changes

Fighter

  • Fighter's Breakthrough duration increased from 10 to 12 seconds and also grants 7 additional movespeed.
  • Fighter's Adrenaline Rush grants a movespeed bonus of 5%.
  • Fighter's Taunt duration has been increased from 8 to 10 seconds, and the PDR/MDR bonus has been increased from 10% to 12%.
  • Fighter's Shield Slam damage increased from 25 to 45, and the slow duration penalty applied to the target increased from 2 to 3 seconds.
  • Fighter's Spell Reflection duration changed from 3 to 5 seconds and the player gains a 5% MDR bonus while active.

Barbarian

  • Barbarian's Blood Exchange now works based on damage dealt rather than maximum health.

Rogue

  • Rogue's Smoke Pot count changed from 3 to 2 and now refills while resting at a campfire.
  • Rogue's Caltrop count changed from 4 to 3 and now refills while resting at a campfire.

Cleric

  • Cleric's Judgement casting speed changed from 1.25 to 1.0.
  • Cleric's Locust Swarm Attribute Bonus ratio changed from 0.75 to 1.0.

Items

  • Rest and Campfire Rest now restores a skill’s cooldown by 1s/2s per tick respectively.
  • Weapon damage for the Horseman's Axe and Hatchet have been adjusted.

Game Updates

  • Normal dungeons now have a single gear-score range of 0-124.
  • High-roller dungeons now have a single gear-score range of 125+
  • Experimental ‘Rookie’ matchmaking system for all modes and dungeons.
  • The ‘Random Dungeon’ system has now been applied to the Inferno.
  • The stairs in the Inferno River module have been changed to ramps.
  • ‘Additional Memory Capacity’ and ‘Memory Capacity Bonus’ can now be added with the socket system.
  • Arena Season Start Date (2025/01/24 00:00 UTC) announced.
  • Arena ‘Warlord’ rank icon has been updated.
  • Added new ‘Studded Wyvern Leather’ crafted item.
  • Added new Ranger skill ‘Purge Shot’.
  • Added new Druid perk ‘Lifebloom Aura’.
  • Improved the Arena MMR calculation method.
  • Improved the flow when exiting a dungeon.
  • Updated the Hatchet’s attack.
  • Platform link provided to legacy Blacksmith users to allow them to migrate their account to a mainstream platform.


Developer Comments

Our plan this season is to continually expand the Random Dungeons system to work with more and more locations. With that in mind, we have now applied the system to the Inferno map. Adventurers must now explore and traverse the modified modules of Inferno to find the Ghost King’s lair.

We have also decided to adjust the matchmaking pools based on the result of recent player behavior. The continuous matchmaking (CMM) system has greatly improved player agency when it comes to risk/reward decisions in the dungeons. However, as a side-effect of the new risk/reward relationship, the current gear-score divisions have started having the opposite effect of what we intended. Instead of serving as stepping stones for newer players, the lower gear score divisions have become killing grounds with bloodthirsty players having little to lose.

We want to rebalance the risk/reward factor and return a sense of danger and decision making when assessing combat situations in the dungeons. We don’t want the default decision for players to simply run headlong into battle. Therefore, we have decided to test the removal of the lower gear-score lobbies in their respective Normal and HR matchmaking pools. We feel that this change is reasonable since players now have more agency than ever to get out of sticky situations without gear-score being the deciding factor.

We still want to foster new players as they learn the ropes in the more dangerous dungeons. The previous gear-score divisions served as a poor way of on-ramping new players. Instead, we will now start testing a separate matchmaking pool for newer players. We’ll continue to adjust these new matchmaking pools to give ALL players a good balance of risk, reward, and progression.

On the balance front, we have made improvements to lesser used class skills. Please note that the current Winter Holiday Event will end after maintenance on January 23rd. Jolly Nicholas will be leaving so be sure to use your Candycanes and Gingerbread Cookies soon! Finally, we have implemented the platform migration feature for legacy Blacksmith users who wish to migrate to a mainstream platform. We thank you for your patience and see you in the dungeons!

Hotfix 76

Bugfixes

  • Fixed an issue where the hit effect could appear in a different location when using the Sorcerer's Lightning Sphere spell.
  • Fixed an issue where the Sorcerer's Electric Dash spell could be used to position a boss in a place where his attacks could not reach.
  • Fixed an issue where the player's hand could appear to freeze while casting a Sorcerer's spell and then cast the spell multiple times.
  • Fixed an issue where Slimes could pass through without being hit when the Sorcerer's Water Bolt spell was placed facing the floor.
  • Fixed an issue where it was possible to escape from a rope escape hatch without a rope using the Sorcerer's Electric Dash.
  • Fixed an issue where some attacks would collide instead of passing through with Warlock's Phantomize spell activated.
  • Fixed an issue where the 15% reduction in physical and magical damage was not applied when using Warlock's Curse of Weakness spell.
  • Fixed an issue where, under certain conditions, a dead monster could recover health by applying Warlock's Curse.
  • Fixed an issue where the Ghost King could be stopped if the Ranger's Forceful Shot or the Sorcerer's Windblast spell was used during certain attack patterns of te Ghost King boss.
  • Fixed an issue where the Giant Worm's movement speed could become too fast if Rogue's Hide skill was continuously used while the Giant Worm was moving.
  • Fixed an issue where the Giant Worm would continue to move even when using the Hide skill of the Rogue.
  • Fixed an issue where sounds could be muffled in certain spots in the Cave Maze module.
  • Fixed an issue where Goblins would not attack the player.
  • Fixed an issue where Giant Worm sounds could be heard before spawning.
  • Fixed an issue where wooden doors were placed in blocked rooms in the Crypt High Priest Ossuary module.
  • Fixed an issue where parts of the wall attached to the Crypt Ritual Room module could flicker.
  • Fixed an issue where when you kill a Living Statue, then leave the area and then return, the corpse may appear to disappear.
  • Fixed an issue where Mimics could become stuck in surrounding objects and become unable to move in certain locations in the Catacombs.
  • Fixed an issue where Skeletons in certain locations in the Ice Cavern would not attack the player.
  • Fixed an issue where the Ice Giant Spider would not recognize the player in certain situations.
  • Fixed an issue where Ice Giant Spider could move while hanging upside down.
  • Fixed an issue where equipment score text could be visible in the Dungeon select UI when a dungeon wasn't selected.
  • Fixed an issue where you could enter the dungeon as a duo despite random matching as a trio.
  • Fixed an issue where you may not be able to enter a High Roller dungeon when random matching is attempted while the number of people required to enter the dungeon is not met.
  • Fixed an issue where an installed Pavise could not be picked up properly.
  • Fixed an issue where legendary and unique grade Clubs had the same weapon damage.
  • Fixed an issue where it was possible to use a ladder while keeping the bow aimed or a spell loaded.
  • Fixed an issue where it was possible to attack through a gap in a door.
  • Fixed an issue where the effects of a player dying in a burn state would intermittently not disappear.
  • Fixed an issue where certain spell visual effects would continue to render for longer than intended.
  • Fixed an issue where Fog of War may not work properly after being resurrected a second time.
  • Fixed an issue where the Solo Self Found engraving (minting an item for Arena) could occur when entering the next floor after obtaining an item in the dungeon rather than extracting from the dungeons.
  • Fixed an issue where Soul Heart could disappear when moving to the next floor with Soul Heart after a party member dies.
  • Fixed an issue where an item a party member brought into the Dungeon could disappear if another party member acquires it and extracts.
  • Fixed an issue where when all party members moved to a different floor, the spectating state of other parties could persist for an extended time.
  • Fixed an issue where the weapon equipped on the back might not be visible.
  • Fixed an issue where a crash could occur when changing equipment while escaping through a rope.
  • Fixed an issue where prop animations could be out of sync when force-quitting the game and reconnecting.
  • Fixed an issue where the re-report time limit may not work as intended.
  • Fixed an issue where MMR could decrease despite winning in Arena.
  • Fixed an issue with Arena MMR decimal calculation errors.
  • Fixed an issue in the Arena Death Hall module where spiders could spawn more than the intended number of times.
  • Fixed an issue where reward tokens could not be used after creating a new character.
  • Fixed an issue where users could self-purchase items they had posted on the marketplace.
  • Fixed an issue where the trading window would remain open even after pressing the cancel button.
  • Fixed an issue where the skin icon could blink when equipping a skin in the Customize tab.
  • Fixed an issue where the Nameplate Skin may not be displayed properly in the friend list window.
  • Fixed an issue that could cause a crash when changing characters or changing to different skins multiple times after applying a paid Lobby Skin in party status.
  • Fixed an issue where item skins held by the player could be applied to the Squire Merchant’s supplies.
  • Fixed an issue where the UI would flicker when clicking alternately between High Roller and Arena statistics in the Player Statistics tab.
  • Fixed an issue where Season, High Roller, and Arena items were not categorized separately in the Player Statistics tab.
  • Fixed an issue where audio settings could become out of sync with Windows' sound settings.

Balance

Barbarian

  • Barbarian's Carnage duration changed from 7 to 15 seconds.
  • Barbarian's Morale Boost health recovery amount changed from 12% to 33%.
  • Barbarian's Blood Exchange duration changed from 8 to 12 seconds and health penalty changed from -20% to -10%.
  • Barbarian's War Sacrifice duration changed from 8 to 12 seconds.

Ranger

  • Ranger's Kinesthesia movement speed bonus has changed from 10% to 15%.

Cleric

  • Cleric's Over Healing loss amount changed from 1% to 2% per second.
  • Cleric's Judgement casting speed has changed from 0.75 to 1.25.
  • Cleric's Bless spell tier has changed from 1 to 2, and it now changes all attributes by 2.
  • Cleric's Lesser Heal count has changed from 3 to 4.
  • Cleric's Sanctuary count has changed from 1 to 2.
  • Cleric's Locust Swarm count has changed from 1 to 2 and its attribute bonus ratio has changed from 75% to 100%.

Druid

  • Druid now has Spell Memory 2.
  • Druid's Chicken form occasionally makes noises even while standing still.

Sorcerer

  • Sorcerer's Apex of Sorcery both bonuses changed from 25% to 50%.
  • Sorcerer's Mana Fold spell casting speed penalty changed from -25% to -15%, movement speed bonus penalty changed from -5% to -2.5%.
  • Sorcerer's Water Bolt size has changed from 15 to 20.
  • Sorcerer's Stone Skin physical damage reduction bonus has changed from 15% to 10%.
  • Sorcerer's Lightning Sphere damage has changed from 10 to 5, and its attribute bonus ratio has changed from 100% to 50%.
  • Sorcerer's Lightning Bolts no longer penetrate obstacles.
  • Sorcerer's Lightning Bolt maximum trackable angle changed from 60 to 30 degrees.
  • Sorcerer's Lightning Bolt damage has changed from 10 to 5.
  • Sorcerer's Flamethrower tick interval changed from 0.2 to 0.1.
  • Sorcerer's Electric Dash landing damage has changed from 30 to 15.

Item

  • Potion of Clarity recovery amount per second changed from 17 to 34.
  • Potion of Clarity duration for each rarity changed from 4/6/8/10/12/14/16s to 8/10/12/14/16/18/20s.

Game updates

  • Changed the VFX size of Wizard’s Magic Missile and Fireball.
  • Changed the number of Bat Wing drops. (20% chance to drop 1 -> 20% chance to drop 1~2)
  • Changed the Account tab to not be visible when Twitch Drops are not in progress.
  • Improved UI of preseason Arena.
  • Improved scrollbar speed in some UI.
  • Improved the confirmation pop-up when completing a quest that includes a reward that is tied to the character.

Developer Comments

The recent wipe added multiple large systems which introduced a lot of smaller bugs and instabilities. We’ve focused this update on bug fixes and improving overall stability. We’ve also had time to digest the new Sorcerer class and the current game state to introduce several balance changes. We have been working in the background on improvements to the continuous matchmaking along with augmenting the random dungeon system and should have progress to show you soon. We thank you for your support and see you in the dungeons!

Hotfix 75

Bugfixes

  • Fixed an issue where the next attack would fail to hit the target if the weapon arm hit an obstruction on the initial swing.
  • Fixed an issue where the Cleric’s Judgement could be cast slightly farther than intended.
  • Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere.
  • Fixed an issue where the Sorcerer's Flamefrost Spear could appear to pierce through thin terrain when fired.
  • Fixed an issue where the Sorcerer's Lightning Storm's lightning could be output lower than the cloud location.
  • Fixed an issue where Sorcerer's Levitation and Lightning Dash could be used to go to unintended places.
  • Fixed an issue where the cooldown time for sorcerer spells was not displayed in the spell radial UI.
  • Fixed an issue where the cooldown indicator could remain even after unequipping a sorcerer spell.
  • Fixed an issue where the spell memory may not appear to have been exceeded in the UI when exceeded.
  • Fixed an issue where the game could become unresponsive after returning to the lobby upon dying in a dungeon.
  • Fixed an issue where remaining party members were taken to the lobby when attempting to go down after one party member left the game.
  • Fixed an issue where the spectator timer in High Roller mode wasn’t displaying correctly.
  • Fixed an issue where some dungeon modules could spawn without entrances, resulting in all walls being blocked.
  • Fixed several issues where players could immediately enter combat state upon spawning.
  • Fixed an issue where the door would not be hit when struck with some weapons while in close contact with the door.
  • Fixed an issue where arrows could remain in the air in the center of the Goblin map for a long time.
  • Fixed multiple issues with the Crypt map and minimap
  • Fixed an issue where certain objects in the Crypt Treasure Room module were placed overlapping each other.
  • Fixed an issue where a lever in a certain location within the Crypt Maze module could appear to overlap a wall.
  • Fixed an issue where the dungeon entry sound could not be heard after the loading screen.
  • Fixed an issue where destroying objects in specific spots would trigger muffled sound effects.
  • Fixed an issue where the sound could be heard low in certain spots.
  • Fixed an issue where hitting a player would make it appear as if the player was not hit.
  • Fixed an issue where the Frost Sentinel could be knocked back.
  • Fixed an issue where the Giant Worm would momentarily disappear.
  • Fixed an issue where monsters following the player would not return to their original location when the player escaped or moved to a lower floor.
  • Fixed an issue where Goblin Recovery might not work when moving floors.
  • Fixed an issue where items could not be sold without any error message.
  • Fixed an issue where attempting to report abusive chat in the Trading Post could fail due to overly long text not being scrollable.
  • Fixed an issue where enchanted items could not be listed in the Trading Post.
  • Fixed an issue where Friend Item Recovery items could be displayed as Ally.
  • Fixed an issue that could cause intermittent stuttering during play.
  • Fixed an issue where unique equipment could be brought into the arena due to a matching error.

Class Balance

Barbarian

  • Barbarian's Robust max health bonus changed from 15% → 10%.
  • Barbarian's Iron Will magic resist increase amount changed from 100 → 75.

Bard

  • Bard's Song of Shadow duration changed from 15s/25s/35s → 10s/15s/20s.

Cleric

  • Cleric’s Lesser Heal spell quantity changed from 4 → 3.
  • Cleric’s Sanctuary spell quantity changed from 2 → 1.
  • Cleric's Locust Swarm attribute bonus rate changed from 50% → 75%, and spell quantity changed from 2 → 1.

Druid

  • Druid's Panther form now has a 40% physical damage reduction penalty.

Sorcerer

  • Sorcerer's Elemental Bolt, Ice Spear, and Flamefrost Spear now have slightly increased projectile sizes.

Warlock

  • Warlock's Curse of Weakness duration changed from 10s/13s → 12s/15s and now additionally reduces physical damage reduction and magical damage reduction by 15%.

Wizard

  • Wizard’s Arcane Feedback arcane magic damage bonus and spell casting speed bonus changed from 2% → 3%.
  • Wizard's Melt physical damage reduction penalty changed from -10% → -20%.

Game updates

  • The usage limit of all blue escape stairs has been changed to one per stair.
  • The time required to turn the lever to fully open the drawbridge in Ruins has been reduced.
  • Some Pedestal Portals have been removed from Inferno.
  • High Roller parties can no longer be formed with duplicate classes. (Does not apply to random matchmaking.)
  • Unique-grade items will no longer drop in normal dungeons.
  • Unique-grade weapons will no longer drop from the first-floor boss.
  • Increased the spawn rate of Crypt boss modules at the map edges.
  • Players or parties who did not defeat the boss monster will now take longer to loot it.
  • Hoard interaction count has been slightly lowered.
  • Endless Portal has been changed to a 3-person escape portal.
  • The health of all Banshee grades has been reduced by approximately 30%.
  • The preseason arena is now open. In the arena, players will lose all items except for Found/Crafted items and utility items(excluding instruments, including arrows) upon defeat.
  • Changed Crystal Sword spell casting animation.
  • The winter holiday cosmetic items will end sale on January 8th.

Developer Comments

This patch focuses on resolving numerous issues that emerged following the recent major update. Additionally, changes to drop rates and mechanics refine the reward system and heighten the tension of dungeon farming. With the launch of the preseason arena, we’ve created a more competitive environment for players to enjoy. Please also take note, the winter holiday cosmetic items will end sale on January 8th, so get them while you still can! We will do our best to reflect player feedback and provide a better gaming experience. See you in the dungeon!

Hotfix 74

Patch Notes

  • Fixed an issue where EA Season #4 rewards might not be paid out properly.
  • Fixed an issue where clicking the DLC purchase button in the Epic Games client could lead to an incorrect link.
  • Fixed an issue where only some characters could not log in.
  • Fixed an issue where the game could end abnormally after setting the audio device.
  • Fixed an issue where users with different gear score gaps could enter the same dungeon in the High Roller Dungeon.
  • Fixed an issue where you could attempt Shield Slam without equipping a shield.
  • Fixed an issue where the Sorcerer could not appear properly on the Karma page.
  • Fixed an issue where there could be a slight delay when a Sorcerer casts a spell with bare hands.
  • Fixed an issue where magic could be used while moving when using a magic weapon after equipping the Sorcerer's Apex of Sorcery.
  • Fixed an issue where the Lightning Storm spell could be intermittently cancelled.
  • Fixed an issue where sound could be heard throughout the map when using the Sorcerer's Electric Dash.
  • Fixed an issue where the Sorcerer's Flamethrower spell effect could remain even after finishing using it.
  • Fixed an issue where the effect size of Sorcerer's Water Bolt could look different than intended.
  • Fixed an issue where the function could be paralyzed when equipping the Sorcerer's Time Distortion and firing a barrage of spells.
  • Fixed an issue where spells such as Sorcerer’s Elemental Bolt could be fired from behind and hit allies behind them.
  • Fixed an issue where the collider of Sorcerer's Fire Arrow, Ice Spear, and Flamefrost Spear was abnormally large.
  • Fixed an issue where the stealth effect could persist even when using magic.
  • Fixed an issue where monsters positioned at player spawn locations could kill players who had joined the session.
  • Fixed an issue where you could spawn in the same location as other users.
  • Fixed an issue where walls and doors in random dungeon maps could not be properly synchronized.
  • Fixed an issue that could cause matching to fail intermittently.
  • Fixed an issue where delay motion did not appear during the Troll's attack pattern.
  • Fixed an issue where sounds could sound strange inside dungeons.
  • Cleric's Locust Swarm attribute bonus ratio changed from 0% → 50%.
  • Sorcerer's Vigor changed from 9 → 10, Agility changed from 11 → 10.
  • Sorcerer's Apex of Sorcery magical damage bonus changed from 100% → 25% and spell casting speed bonus changed from 100% → 25%.
  • Sorcerer's Time Distortion cooldown time increase changed from 5x → 4x.
  • Sorcerer's Lightning Storm channeling duration changed from 8 → 5, area radius changed from 250 → 175, and damage changed from 15 → 10. Note: Damage was already at 10
  • Sorcerer's Electric Dash area radius changed from 100 → 80.
  • The visual effect when the Sorcerer’s Thorn of Earth disappear has been changed.
  • Improved Crystal Sword animations.

Developer Comments

This hotfix addresses several high priority issues as we begin tuning the Sorcerer and the Continuous Matchmaking features. We have scaled back the power of Sorcerer spells and perks that were too excessive. The update also fixes a setting with the Continuous Matchmaking that allowed players to spawn too closely to other players and monsters upon loading into the dungeons. Now that that issue is fixed, we will continue to monitor our logs and will adjust various factors such as the cutoff time for when new players can enter a session and number of players per floor. Please note that the values for these settings were set aggressively for the initial iteration so we could gauge the extremes. We’d also like to clarify that going down a level does NOT transfer you to a higher gear score session. The gear score of your initial dungeon will always determines the matchmaking pool until you exit that dungeon series. We encourage looting and trying to gain a gear score advantage on the upper floors as we believe there should always be a risk/reward consideration on when you go down a floor. We thank you for your patience and we’ll see you in the dungeons!

Patch 7

Patch Notes

  • Fixed an issue where the Marketplace would not properly unlock after gaining Legendary status.
  • Fixed an issue where a merchant requested an item of 'any rarity' would not properly be submitted.
  • Fixed an issue where the Leathersmith requested the incorrect materials for some crafted items.
  • Fixed an issue where Frostlight items could have incorrect attributes.
  • Fixed an issue where the Barbarian class could wear the Frostlight Warden Outfit.
  • Fixed an issue where the Bolt of Darkness effect could appear incorrectly after transforming with the Warlock's Blood Pact skill.
  • Fixed an issue where the ending sound would not be played after using the Fighter's Sprint skill.
  • Fixed an issue where the particle effect would remain on users who were hit by Francesca Axe.
  • Fixed an issue where the hit sound would not play when blocking an attack with the Frost Lantern Shield.
  • Fixed an issue where the quick slot would intermittently not display the crossbow bolt information.
  • Fixed an issue where items equipped in slots 3 and 4 would not display in the hand when swapped.
  • Fixed an issue where some monster projectile attack effects could appear differently than intended.
  • Fixed an issue where the movement could appear choppy when a Mummy was hit by Savage Roar while appearing from the ground.
  • Fixed an issue where the Living Statue attack sound would play when it was in the wrong state.
  • Fixed an issue where the corpse of a Living Statue would disappear after dying.
  • Fixed an issue where Harpy would occasionally get stuck in certain areas.
  • Fixed an issue where the corpse of a Wraith would not appear correctly after dying.
  • Fixed an issue where Lich's Magic Missile attack would pass over the player's head.
  • Fixed an issue where Frost Giant Berserker could not attack players.
  • Fixed an issue where the Skeleton Mage's invincibility shield effect would not disappear.
  • Fixed an issue where the player's movement would be restricted even after destroying the prison created by the Warlord.
  • Fixed an issue where the Ice Abyss Imp could get stuck in certain boxes within the Ritual Rooms module.
  • Fixed an issue where you could get stuck in the Roaster in the Ice Abyss Charnel House module.
  • Fixed an issue where arrows could pass through the Frost Giant's Shield.
  • Fixed an issue in the Ruins Outer Cemetery module where it was possible to see through floor and walls.
  • Fixed an issue where players could travel to unintended locations through holes in the floor in the Ruins Tower Bridge module.
  • Fixed an issue where zombies could get stuck in rocks in the Ruins Watering Hole module.
  • Fixed an issue where monsters could immediately attack players in some spawn locations in the Crypt.
  • Fixed an issue where objects placed in the Crypt could appear buried in the walls.
  • Fixed an issue where gold and silver coins that fell on the floor could not be picked up in the Crypt Vault module.
  • Fixed an issue where duplicate monsters would spawn in the Crypt Altar Room module.
  • Fixed an issue where monsters could get stuck in certain locations in the Goblin Cave Goblin Prison B module.
  • Fixed an issue in Goblin Cave Valley A module where the player could get stuck behind the Resurrection Altar.
  • Fixed an issue where monsters could immediately attack players in some spawn locations in Goblin Cave.
  • Fixed an issue where it was possible to enter gaps in the wall and floor at certain locations in the Goblin Cave Cave Maze module.
  • Fixed an issue where players could get stuck between lanterns in certain locations in the Goblin Cave Cave Maze module.
  • Fixed an issue where players could get stuck in certain locations in the Goblin Cave Cavern Lake module.
  • Fixed an issue where stackable items could not be combined properly.
  • Fixed an issue where an error code would appear when requesting to join a party from an offline user.
  • Fixed an issue where items could be lost after disconnecting from the Arena.
  • Fixed an issue in the Arena Ice Cavern module where the subboss monsters could block the waiting room entrance.
  • Fixed an issue where some torches next to doors in the Arena Crypt map could not be seen.
  • Fixed an issue where a torch could get stuck when thrown on the ceiling of the Arena Crypt waiting room.
  • Changed the game so that if you force quit the game and try to reconnect, you will return to your previous session instead of the lobby.
  • Updated the button placements in the Lobby UI.
  • Updated the Lobby Skin system so that it can be displayed to the whole party. If the party leader has a Lobby Skin equipped, it will be displayed to all other party members who have the default lobby skin equipped.
  • Updated the purchase confirmation pop-up to a simple toast message in the marketplace to streamline the customer experience.
  • Updated the random properties of merchant items so they are now hidden until the item is purchased or crafted.
  • Updated the drop rate of Hunting Loots.
  • Updated the stack count of Hunting Loots and Ore to improve convenience.
  • Gems are also stackable now to improve convenience with the socket system.
  • Updated the dungeon selection process. Players will now actively select the gear score range of the dungeon.
  • Improved the animations for the 'Harpy' and 'Ice Harpy'.
  • Improved the layout of the Arena Guard Post module.
  • Updated the Max HP curve table to give more HP, especially at the lower end.
  • Updated the Armor Rating curve table to give slightly more PDR at the upper end.
  • Updated the Magic Resistance curve table to give slightly more MDR at the lower end and slightly less MDR at the upper end.
  • Experimental) The maximum movement speed of fighters and barbarians has been changed from 330 → 350. (Canceled) During internal testing this change was canceled with the decision to revisit at a later date.
  • Barbarian's Iron Will additional magic resistance changed from 60 → 100 due to the adjustments to the new Magic Resistance curve.
  • The new Sorcerer class has been added. Please note that this class is currently a work in progress, and we look forward to your feedback.
  • New Sorcerer focused armor items have been added.
  • Added a new Nameplate system that allows you to change the appearance of your in-game nameplate. We plan to add many more nameplate designs to unlock in the future.
  • Added a Socket System that allows you to customize the secondary attributes of your items by inserting gems.
  • Added the first version of our Achievement system. We plan to allow players to unlock cool rewards by completing these achievements in the future.
  • Upgraded the Quest system so it now tracks your progress across your account.
  • Added random rewards to the Quest system. Some quests will now reward you with a reward that is selected from a specific pool of rewards.
  • Added 'Stream Sniping' to the Report Player system.
  • Added the ability to change your Audio Device in the Options menu.
  • Added the new Continuous Matchmaking system. You can now enter a dungeon that is currently in session. You can also extract or go down to the next floor much earlier. We will be tuning the parameters for this system in real time, including the player density, the entrance cutoff time, and other values to improve the dynamic feel of the dungeons.
  • Added a Random Dungeon generation system. Please note that this system is only working on the ‘Crypt’ dungeon at this time. Modules in the ‘Crypt’ are now randomly placed, adding an element of mystery and unpredictability. Once we establish a good baseline with the ‘Crypt’ dungeon, we will adapt and introduce the remaining dungeons to work with this system throughout this season.
  • Added Fog of War feature to ‘Crypt’ dungeon to synergize with the random dungeon system. A Fog of War appears over the map and minimap of the Crypt and is only uncovered for areas you have explored.
  • Added an Endless Portal in the Inferno dungeon. The Endless Portal unlocks when the boss in the Inferno level is defeated and can be used to extract by everyone.
  • Added a leaving penalty when using the ‘Exit to Lobby’ without extracting or dying in the dungeon.
  • Added a new Gold Coin Pouch.
  • Nightmare difficulty added for several Ruin subbosses.
  • Additional Hunting Loots from the Frost Wyvern.
  • Added new Arena modules.
  • Updated the Arena result screen.
  • The Holiday Event begins. During the event, Candy Canes and Gingerbread will drop from dungeons. Visit Nicholas to show you’ve been a good adventurer.
  • New lobby skin 'Holiday Haven' released.
  • New item skins 'Candyflame Torch' and the 'Winterflame Roast Campfire' released.
  • New motions 'Roasting Marshmallows' and 'Dalgona' released.
  • New Races 'Dark Elf' and 'Felidian Panther Woman' released.
  • EA4 Adventure Rank Season Reward will be issued soon.

Wiki notes

Stat Curve changes

Stats#Physical Damage Reduction
Before:
-300 Armor Rating starts at -619% Physical Damage Reduction.

  • -300 -> -619%
  • -300 to -3 = 2% each, up to -25%
  • -3 to 20 = 1% each, up to -2%
  • 20 to 30 = 0.5% each, up to 3%
  • 30 to 45 = 0.4% each, up to 9%
  • 45 to 65 = 0.3% each, up to 15%
  • 65 to 85 = 0.25% each, up to 20%
  • 85 to 170 = 0.2% each, up to 37%
  • 170 to 300 = 0.15% each, up to 56.5%
  • 300 to 353 = 0.1% each, up to 61.8%
  • 353 to 500 = 0.05% each, up to 69.15%

After:
-300 Armor Rating starts at -619% Physical Damage Reduction.

  • -300 -> -619%
  • -300 to -3 = 2% each, up to -25%
  • -3 to 20 = 1% each, up to -2%
  • 20 to 30 = 0.5% each, up to 3%
  • 30 to 45 = 0.4% each, up to 9%
  • 45 to 65 = 0.3% each, up to 15%
  • 65 to 85 = 0.25% each, up to 20%
  • 85 to 200 = 0.2% each, up to 43%
  • 200 to 300 = 0.15% each, up to 58%
  • 300 to 374 = 0.1% each, up to 65.4%
  • 374 to 500 = 0.05% each, up to 71.7%


Stats#Base Health
Before:
0 Base Health Rating starts at 60 Base Health.

  • 0 -> 60
  • 0 to 10 = 3 each, up to 90
  • 10 to 50 = 2 each, up to 170
  • 50 to 75 = 1 each, up to 195
  • 75 to 100 = 0.5 each, up to 207.5

After:
0 Base Health Rating starts at 80 Base Health.

  • 0 -> 80
  • 0 to 34 = 2 each, up to 148
  • 34 to 50 = 1.5 each, up to 172
  • 50 to 75 = 1 each, up to 197
  • 75 to 100 = 0.5 each, up to 209.5


Stats#Magical Damage Reduction
Before:
-300 Magic Resistance starts at -595% Magical Damage Reduction.

  • -300 -> -595%
  • -300 to -15 = 2% each, up to -25%
  • -15 to 10 = 1% each, up to 0%
  • 10 to 250 = 0.25% each, up to 60%
  • 250 to 350 = 0.2% each, up to 80%
  • 350 to 500 = 0.1% each, up to 95%

After:
-300 Magic Resistance starts at -595% Magical Damage Reduction.

  • -300 -> -595%
  • -300 to -15 = 2% each, up to -25%
  • -15 to 8 = 1% each, up to -2%
  • 8 to 18 = 0.5% each, up to 3%
  • 18 to 33 = 0.4% each, up to 9%
  • 33 to 53 = 0.3% each, up to 15%
  • 53 to 85 = 0.25% each, up to 23%
  • 85 to 280 = 0.2% each, up to 62%
  • 280 to 340 = 0.15% each, up to 71%
  • 340 to 430 = 0.1% each, up to 80%
  • 430 to 500 = 0.05% each, up to 83.5%


Developer Comments

All characters have been reset for the start of this new early access season. We have also reset the Triumph levels for all accounts.

This season introduces several new systems as we return to our roots of building an engaging multiplayer dungeon crawler. EA Season 4 & 5 introduced changes that made the dungeons too predictable and led to a stagnation of gameplay. Our goal this season is to return some of the unpredictability and mysteriousness to the dungeons.

We have now implemented our first iteration of a random dungeon system. We will start off by using the ‘Crypts’ dungeon as the testing ground for this system while we fine tune the settings to generate compelling dungeons to explore. We plan to progressively adapt more and more dungeon biomes to work with the random generation system throughout this season. The other advantage of this system is that it significantly reduces the overhead to add new dungeon modules, which we plan to take full advantage of this season.

We have also implemented a continuous matchmaking system. The continuous matchmaking system means that players can join a dungeon that is already in progress and are no longer limited to entering only at the start of a session. This system gives greater agency to players so they can simply select the dungeon and difficulty without needing to wait for a map rotation. This system also allows us to more efficiently populate dungeons, leading to better quality sessions even for low population regions.

This season introduces the new Sorcerer class. The sorcerer is a master of the elements and can weave together multiple spells to devastating results. Please note that the current implementation is a work in progress as we build on offering a unique spell casting experience.

We have also added several improvements to give players additional goals. A new item socket feature allows users to customize their items by infusing the power of gems. A new achievement system allows adventurers to track special accomplishments with the future goal of unlocking cool in-game rewards. We’ve also updated the quest system, so progress is now synchronized across all characters on an account.

We have a lot of exciting updates planned for this season. Prepare for the inaugural season of the Arena with a full ranking system and rewards. We also plan to augment the Religion system to offer more incentives to donate to a god of your choice. Now that we have a better handle on the item balance, we look forward to finally improving the versatility of the character builds with some big changes. We thank you for your support and see you in the dungeons!