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Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 72.
Dark and Darker is currently on update: Patch:6.6#Hotfix 73.
Magical Weapons
Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.
Damage Scaling
The Physical part of the Base Weapon Damage scales 100% with physical power bonus.
The Magical part of the Base Weapon Damage scales 100% with magic power bonus.
Hitbox
Height: 54.38
Width: 10.1
Depth: 1.68
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Crystal Sword:
Orange Zone deals 90% damage
Red Zone deals 70% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Crystal Sword: 3
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Slash/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/90%/70%.
Attack Times
Hit:168ms
Combo Activation:97ms
Recover:749ms
Primary Combo: 2 Attacks
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Recover:767ms
Primary Combo: 3 Attacks
Hit:168ms
Combo Activation:97ms
Windup:821ms
Hit:147ms
Combo Activation:165ms
Windup:801ms
Hit:127ms
Recover:1105ms
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Crystal Sword:
Primary Attacks
Otherwise: 70%
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 69-2
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Loose Loot | 1 | 2.2222% | |
Monster | 1 | 1.8529% | |
Monster | 1 | 1.8529% | |
Monster | 1 | 1.575% | |
Monster | 1 | 1.575% | |
Monster | 1 | 1.25% | |
Monster | 1 | 0.8529% | |
Monster | 1 | 0.725% | |
Monster | 1 | 0.6912% | |
Loose Loot | 1 | 0.6178% | |
Loose Loot | 1 | 0.6178% | |
Monster | 1 | 0.5875% | |
Containers | 1 | 0.5059% | |
Containers | 1 | 0.5059% | |
Containers | 1 | 0.3398% | |
Containers | 1 | 0.3398% | |
Containers | 1 | 0.2689% | |
Containers | 1 | 0.2689% | |
Monster | 1 | 0.2625% | |
Containers | 1 | 0.2534% | |
Containers | 1 | 0.2534% | |
Containers | 1 | 0.2534% | |
Containers | 1 | 0.2534% | |
Containers | 1 | 0.2534% | |
Containers | 1 | 0.2534% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.253% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Monster | 1 | 0.1208% | |
Containers | 1 | 0.1079% | |
Containers | 1 | 0.1079% | |
Containers | 1 | 0.0865% | |
Containers | 1 | 0.0865% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |