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Automated data is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 80-2.

Warlock.png
Warlock
'Master of the Dark Arts'
Strength
11
Vigor
14
Agility
14
Dexterity
15
Will
22
Knowledge
15
Resourcefulness
14

Health
106.5
Memory
9

Description

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.

Class Info

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.


Weapon of choice - Swords or Spellbook

  • Pros
    • Cast curses to debilitate targets.
    • Access to multiple physical weapons.
    • High melee burst damage. (Blow of Corruption skill)
    • Access to anti-healing.
    • Access to self-healing. (Torture Mastery & Vampirism perk)
    • Great at killing bosses.
  • Cons
    • Uses health when casting spells.
    • Consuming too much health causes death.
    • Highly susceptible to range.



Warlock can gather Darkness Shards

  • Each Darkness Shard gathered grants 25% Dark Dark Power Bonus and 1 All Attributes while active, up to a maximum of 2 shards
  • When dark magic is cast, consume all collected shards
  • The effect that consumes the shards also receives the bonus.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Antimagic.png
Antimagic

Gain 25% Damage Reduction against all Magical Elements except Divine Divine, Curse Curse, and Neutral Neutral.

-
Perk Curse Mastery.png
Curse Mastery
Gain additional base duration towards all curses you cast.
Advanced Details
Alters curses to use a new Status effect which have extended duration:

Curse of Pain - 10.4s
Curse of Weakness - 15s
Power of Sacrifice - 15.6s

This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness)

Curse of Pain and Power of Sacrifice's damage per tick now both remain constant, but over a longer period, increasing total damage.

-
Perk Dark Enhancement.png
Dark Enhancement

Gain 10% Dark Dark Power Bonus towards dark magic spells.

-
Perk Dark Reflection.png
Dark Reflection

While active, reflect 10 Dark Dark Magical Base Damage (75% Scaling) to the melee attacker. Does not reflect while on cooldown.
This perk does consume Darkness Shards, but does not generate Darkness Shards with Soul Collector.

15s
Perk Demon Armor.png
Demon Armor

Gain the ability to equip plate armor. Suffer -10% Spell Casting Speed.

-
Perk Immortal Lament.png
Immortal Lament

Casting spells will no longer take you below 1 health.

-
Perk Infernal Pledge.png
Infernal Pledge

Gain 25% Undead Race Damage Reduction and 25% Demon Race Damage Reduction.

-
Perk Malice.png
Malice

Gain 10% Will Bonus.

-
Perk Shadow Touch.png
Shadow Touch

Dealing physical damage to an enemy with melee weapon deals 2 Dark Dark True Magical Base Damage and heals you for 2 Magical Base Healing (0% Scaling).

-
Perk Soul Collector.png
Soul Collector

When you deal the final blow to an enemy, one darkness shard is collected.

Advanced Details
Can be activated by perks, skills, and spells.
Can't obtain Darkness Shards from targets that do not give experience.
-
Perk Torture Mastery.png
Torture Mastery

All curses inflicted upon enemies restores 2 Magical Base Healing (15% Scaling) to the caster with each instance of damage dealt. All spells cost 2x

Does not heal you for cursing a corpse.

-
Perk Vampirism.png
Vampirism

Gain 20% Outgoing Magical Healing Mod.

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All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.