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Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 74.
Dark and Darker is currently on update: Patch:6.7#Hotfix 74.
Polearms
Polearms are long-reaching weapons used for ranged combat. They have a longer reach than other weapons, allowing players to attack enemies from a safe distance. Polearms also have unique abilities or special attacks that allow players to control the battlefield and keep enemies at bay.
Hitbox
Height: 100.1
Width: 11.68
Depth: 1.84
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Bardiche:
Orange Zone deals 70% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely.
Impact Power of Bardiche: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Slash/Slash/Slash dealing 100%/95%/120% damage on each swing, with impact zone: 100%/70%.
Attack Times
Hit:183ms
Combo Activation:317ms
Recover:1033ms
Primary Combo: 2 Attacks
Hit:183ms
Combo Activation:317ms
Windup:657ms
Hit:200ms
Combo Activation:443ms
Recover:700ms
Primary Combo: 3 Attacks
Hit:183ms
Combo Activation:317ms
Windup:657ms
Hit:200ms
Combo Activation:443ms
Windup:1167ms
Hit:167ms
Recover:1233ms
Block
Bardiche has a block ability.
It has impact resistance of 4, learn more at Impact Power.
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Bardiche:
Primary Attacks
Otherwise: 65%
Block Reaction
Dropped By
Drop Tables last updated for Patch:6.6#Hotfix 69-2
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Monster | 1 | 3.9375% | |
Loose Loot | 1 | 2.2222% | |
Monster | 1 | 1.8125% | |
Monster | 1 | 0.9615% | |
Loose Loot | 1 | 0.6178% | |
Loose Loot | 1 | 0.6178% | |
Monster | 1 | 0.5943% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.299% | |
Containers | 1 | 0.2985% | |
Containers | 1 | 0.2985% | |
Monster | 1 | 0.2736% | |
Containers | 1 | 0.2689% | |
Containers | 1 | 0.2689% | |
Monster | 1 | 0.2625% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Containers | 1 | 0.2189% | |
Monster | 1 | 0.1208% | |
Containers | 1 | 0.0865% | |
Containers | 1 | 0.0865% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |