From Dark and Darker Wiki

Weapon Data is currently up to date for: Patch:6.4#Hotfix 44Last updated on a previous Patch/Hotfix, but information is up to date.

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 VIII 
War Maul
War Maul 0.png

-
Move Speed -50
-
-
Physical Weapon Damage 45
-
-
Armor Penetration 20%
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul
War Maul 1.png

-
Move Speed -50
-
-
Physical Weapon Damage 47~48
-
-
Armor Penetration 20%
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul
War Maul 2.png

-
Move Speed -50
-
-
Physical Weapon Damage 49~51
-
-
Armor Penetration 20%
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul
War Maul 3.png

-
Move Speed -50
-
-
Physical Weapon Damage 52~53
-
-
Armor Penetration 20%
-
-
Up to 1 extra enchantments
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul
War Maul 4.png

-
Move Speed -50
-
-
Physical Weapon Damage 54~55
-
-
Armor Penetration 20%
-
-
Up to 2 extra enchantments
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul
War Maul 5.png

-
Move Speed -50
-
-
Physical Weapon Damage 56~58
-
-
Armor Penetration 20%
-
-
Up to 3 extra enchantments
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul
War Maul 6.png

-
Move Speed -50
-
-
Physical Weapon Damage 59~61
-
-
Armor Penetration 20%
-
-
Up to 4 extra enchantments
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.
War Maul
War Maul 7.png

-
Move Speed -50
-
-
Physical Weapon Damage 62~64
-
-
Armor Penetration 20%
-
-
Up to 5 extra enchantments
-
Required Class:
Armor Type:
Mace
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
61.98x15.94x4.15
2x4InvSlot.jpg
Only the sturdiest wooden hilt could sustain the giant metal slab on top. The weight of this maul can be felt in every swing.

Mace

Maces are heavy, blunt weapons used for close combat. They deal significant damage and have slower attack speed compared to lighter weapons such as swords.

Hitbox


Height: 61.98
Width: 15.94
Depth: 4.15

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of War Maul:

War Maul Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 70% damage


Impact Power of War Maul: 6
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Blunt/Blunt/Blunt dealing 100%/115%/115% damage on each swing, with impact zone: 100%/70%.

Secondary Attack: Blunt/Blunt dealing 90%/120% damage on each swing, with impact zone: 100%/70%.

Attack Times

Primary Combo: 1 Attack
Windup:1030ms
Attack:300ms
Recover:1067ms


Primary Combo: 2 Attacks
Windup:1030ms
Attack:300ms
Combo:1437ms
Attack:333ms
Recover:1300ms


Primary Combo: 3 Attacks
Windup:1030ms
Attack:300ms
Combo:1437ms
Attack:333ms
Combo:1297ms
Attack:367ms
Recover:1000ms


Secondary Combo: 1 Attack
Windup:810ms
Attack:155ms
Recover:900ms


Secondary Combo: 2 Attacks
Windup:810ms
Attack:155ms
Combo:1630ms
Attack:167ms
Recover:1067ms




Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for War Maul:

Primary Attacks
Mid Attack: 80%
Otherwise: 60%

Secondary Attacks
Mid Attack: 80%
Otherwise: 60%


Dropped By


Drop Tables last updated for Patch:6.4#Hotfix 42Last updated on a previous Patch/Hotfix, but information is up to date.


Common
Uncommon
Rare
Epic
Legendary
Unique
Weapons
Swords Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul
Daggers Castillon Dagger • Deathbloom • Kris Dagger • Rondel Dagger • Stiletto Dagger • Throwing Knife
Polearms Bardiche • Cinder • Halberd • Spear
Axes Battle Axe • Double Axe • Echo of Screams • Famine • Felling Axe • Francisca Axe • Hatchet • Horseman's Axe • Life after Death • Soulscraper
Bows Elven Bow of Truth • Longbow • Nipalan • Pestilence • Recurve Bow • Survival Bow
Crossbows Crossbow • Hand Crossbow • Windlass Crossbow
Magical Weapons Ceremonial Staff • Crystal Ball • Crystal Sword • Illusory • Magic Staff • Spellbook • Spellweaver • Zirkzi's Eye
Musical Instruments Lute
Shields Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield