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Weapon Data is currently up to date for: Patch:6.4#Hotfix 46Last updated on the current Patch/Hotfix. Information is up to date.

Illusory
Illusory.png

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Move Speed -20
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Physical Weapon Damage 38~39
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Magical Damage 10
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Up to 5 extra enchantments
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A successful spell cast makes the user invisible for 2 seconds and leaves the user's illusion temporarily.
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Required Class:
Armor Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
81.86x6.35x3.84
1x4InvSlot.jpg
Adventure Points
Item Achieve:
120
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.

Magical Weapons

Magical Weapons are ranged and melee weapons that allow player to cast spells depending on their classes. They deal high magic damage with the expense of casting time and spell capacity. Some can be used as physical weapons aswell.

Hitbox


Height: 81.86
Width: 6.35
Depth: 3.84

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Illusory:

Green Zone deals 100% damage

Orange Zone deals 80% damage

Red Zone deals 60% damage


Impact Power of Illusory: 4
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Blunt/Blunt dealing 100%/110% damage on each swing, with impact zone: 100%/80%/60%.

Attack Times

Primary Combo: 1 Attack
Windup:540ms
Attack:108ms
Recover:348ms


Primary Combo: 2 Attacks
Windup:540ms
Attack:108ms
Combo:1270ms
Attack:157ms
Recover:29ms



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Illusory:

Primary Attacks
Mid Attack: 85%
Otherwise: 70%

Casting
Always: 65%


Dropped By


Drop Tables last updated for Patch:6.4#Hotfix 42Last updated on a previous Patch/Hotfix, but information is up to date.


Unique
Weapons
Swords Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander
Maces Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul
Daggers Castillon Dagger • Deathbloom • Kris Dagger • Rondel Dagger • Stiletto Dagger • Throwing Knife
Polearms Bardiche • Cinder • Halberd • Spear
Axes Battle Axe • Double Axe • Echo of Screams • Famine • Felling Axe • Francisca Axe • Hatchet • Horseman's Axe • Life after Death • Soulscraper
Bows Elven Bow of Truth • Longbow • Nipalan • Pestilence • Recurve Bow • Survival Bow
Crossbows Crossbow • Hand Crossbow • Windlass Crossbow
Magical Weapons Ceremonial Staff • Crystal Ball • Crystal Sword • Illusory • Magic Staff • Spellbook • Spellweaver • Zirkzi's Eye
Musical Instruments Lute
Shields Aegis • Buckler • Delirium • Heater Shield • Pavise • Round Shield