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Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.



Polearms
Polearms are long-reaching weapons used for ranged combat. They have a longer reach than other weapons, allowing players to attack enemies from a safe distance. Polearms also have unique abilities or special attacks that allow players to control the battlefield and keep enemies at bay.
Hitbox
Height: 119.7
Width: 15.84
Depth: 2.14
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Cinder:
Orange Zone deals 70% damage
Red Zone deals 50% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.
Impact Power of Cinder: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Slash/Pierce/Slash dealing 100%/105%/120% damage on each swing, with impact zone: 100%/70%/50%.
Secondary Attack: Slash/Slash dealing 110%/110% damage on each swing, with impact zone: 100%/70%/50%.
Attack Times
Hit: 0.096 + 0.2325
⤷ Recover: 0.179 → Primary Attack 2
⤷ Alternate Recover: 0.33 → Alternate Attack
⤷ Finish: 1.063
Primary Combo: Attack 2
Hit: 0.116 + 0.2325
⤷ Recover: 0.267 → Primary Attack 3
⤷ Alternate Recover: 0.251 → Alternate Attack
⤷ Finish: 1.067
Primary Combo: Attack 3
Hit: 0.113 + 0.23
⤷ Alternate Recover: 0.353 → Alternate Attack
⤷ Finish: 1.02
Secondary Combo: Attack 1
Hit: 0.155 + 0.2325
⤷ Recover: 0.572 → Secondary Attack 2
⤷ Alternate Recover: 0.493 → Alternate Attack
⤷ Finish: 1.039
Secondary Combo: Attack 2
Hit: 0.167 + 0.23
⤷ Recover: 0.433 → Secondary Attack 1
⤷ Alternate Recover: 0.233 → Alternate Attack
⤷ Finish: 0.967
Reference Attack Times for a glossary of the terms used above.
Block
Cinder has a block ability.
It has impact resistance of 4, learn more at Impact Power.
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Cinder:
Otherwise: 65%
Secondary Attacks
Otherwise: 65%
Dropped By
Drop Tables last updated for Work in Progress
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Monster | 1-3 | 0.4992% | |
Monster | 1-3 | 0.4992% | |
Loose Loot | 1 | 0.0714% | |
Loose Loot | 1 | 0.0038% |
References
Uncraftable Weapons | |
Swords | Arming Sword • Bloodsap Blade • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields | Aegis • Buckler • Delirium • Dryad's Wrath • Heater Shield • Lantern Shield • Pavise • Round Shield • Thorn Shield |
Craftable Weapons | |
Swords | |
Maces | |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |