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Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Patch 6.
Dark and Darker is currently on update: Patch:6.6#Hotfix 64-1.
Polearms
Polearms are long-reaching weapons used for ranged combat. They have a longer reach than other weapons, allowing players to attack enemies from a safe distance. Polearms also have unique abilities or special attacks that allow players to control the battlefield and keep enemies at bay.
Hitbox
Height: 119.7
Width: 15.84
Depth: 2.14
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Cinder:
Orange Zone deals 70% damage
Red Zone deals 50% damage
Impact Power of Cinder: 5
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Slash/Pierce/Slash dealing 100%/110%/120% damage on each swing, with impact zone: 100%/70%/50%.
Secondary Attack: Slash/Slash dealing 110%/110% damage on each swing, with impact zone: 100%/70%/50%.
Attack Times
Attack:96ms
Recover:1063ms
Primary Combo: 2 Attacks
Attack:96ms
Combo:1150ms
Attack:116ms
Recover:1067ms
Primary Combo: 3 Attacks
Attack:96ms
Combo:1150ms
Attack:116ms
Combo:1397ms
Attack:113ms
Recover:1020ms
Secondary Combo: 1 Attack
Attack:155ms
Recover:1039ms
Secondary Combo: 2 Attacks
Attack:155ms
Combo:1702ms
Attack:167ms
Recover:967ms
Block
Cinder has a block ability.
It has impact resistance of 3, learn more at Impact Power.
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Cinder:
Otherwise: 65%
Secondary Attacks
Otherwise: 65%
Dropped By
Drop Tables last updated for Patch:6.6#Patch 6
NameSorted by Total Expected Value in Descending Order Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Loose Loot | 1 | 0.2778% | |
Loose Loot | 1 | 0.0444% | |
Monster | 1 | 0.0268% | |
Monster | 1 | 0.0254% |
References
Weapons | |
Swords | Arming Sword • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |