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Data is currently up to date for: Patch:6.2#Hotfix 27Last updated on a previous Patch/Hotfix, but information is up to date.

 Common 
 Elite 
Ghost King
Ghost King.png

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Health 2400
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Move Speed 200
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Experience Points:
15
Adventure Points:
125
Ghost King
Ghost King.png

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Health 3300
-
-
Move Speed 270
-
Experience Points:
20
Adventure Points:
150

Description

Does a projectile attack at close range, enters an eating mode, teleports on the player, applies a stacking debuff, does a slam attack which summons 3 Death Skulls, performs a scream attack at intervals of 20% health loss that hits everyone in the room.

Abilities

  • Teleport Attack = 20/30 Magical Damage with 5 Impact Power (can this be blocked?).
  • Scream = 10/15 Magical Damage. Become Immune
  • Orb Attack = 30/45 Magical Damage with 7 Impact Power. Heals itself for 30.
  • Earthquake = Becomes Immune, slams the ground dealing 60/90 Physical Damage + 30 Magical Damage.
    • Has a cooldown of 40 seconds
  • Curse of Chilling = Slows the player and gives a stack of debuff that increases damage taken by Ghost Kings abilities, stacking up to 30
  • Eating = Increases move speed from 200 to 340 and chases a player. If it reaches them, he applies a status effect that roots a player in place and siphons their health. Dealing 95% Max hp as damage over 15 seconds, stacking Curse of Chilling on player and gaining 1000 hp shield

Elite Ghost King deals 50% more damage

AI

Scream pattern
Condition

  • - when a player dies
  • - every time HP is reduced by 20% (4 total)

Earthquake pattern
Condition

  • - after 40 seconds of cooldown have passed.

Eating pattern
Condition

  • - When the normal attack or teleport has been used 4 to 7 times

Target

  • - highest aggro player
  • - furthest player

Teleport pattern
Condition

  • - teleport probability check

Probability

  • - if success to teleport than decrease probability 20%
  • - if fail to teleport than increase probability 15%

Target

  • - if player with aggro values whose distance is greater than 500 and less than 3000
  • - furthest player

Normal attack pattern

Target

  • - 75% probability, highest aggro player
  • - second highest player
  • - nearest player

Description

  • - if target is within 500, rotate to target
  • - if not, move to target and rotate
  • - if after 3 second passed, select new action

Guide

Ghost can be located in the middle of the Inferno maps having a 33% chance to spawn. He can be spotted waiting alone in the middle of the room. As soon as a player walks in to the room he will engage with his Teleport Attack or walk to the first player that aggroes him to perform the Orb Throw Attack.

Preparation

The most important aspect of this fight is team composition. Most optimal team currently is 1 Cleric and 2 Ranger as this gives you sustain with cleric's heals and high DPS with rangers. Optionally you can substitute one Ranger for another class such as bard, because Shriek of Weakness increases DPS from physical sources significantly.

You will be required to bring a decent amount of Healing potions to recover from the Screams. However, it should be noted that Potion of Protections do not work due to it only blocking physical damage. It is very important your Cleric has all his spells available prior to this fight so bringing Campfires is essential.

When it comes to equipment quality for each player, you will need better gear than your basic gear but you do not need all legendries.

If you also have any of the skeleton skins that was available through Shop it is very helpful since it gives +10 Magic Resistance.

Roles:

Ranger

  • As a Ranger you are the main damage dealer of this comp.
  • You need to position far away from the Ghost King and keep rotation around as cursed circles appear.
  • If you do get low do not forget to keep your potions up and ask for heals from your cleric
  • If you are running a bow you have to run Quickshot as it deals a burst of damage. Optionally for more damage you can add Multishot and if not use Field Ration for sustain.

Barbarian(Melee)

  • As a Melee DPS you need to be very cautious of getting stacks of Curse of Chilling.
  • It is harder for you to run away from Eating ability so pay close attention to the blue bubble that will appear around Ghost King and start running away even if you cannot tell if it is aggroed to you.

Cleric

  • You are the pillar of this comp, without you it is very difficult for your allies to stay alive.
  • Make sure all your abilities are available and communicate with your team how much you have left.
  • Pay attention to the curse stacks and use Cleanse if it is above 10 stacks. If you do not and your ally does not run out in time they will most likely die.
  • Pay very close attention to the abilities Ghost King is casting and time your heals and buffs efficiently. For example do not try to heal or buff when Ghost King is getting ready for Earthquake.
  • Select both healing spells and some buff spells depending on your spell capacity.
  • The Protection from Evil perk will reduce the duration of Curse of Chilling by half.

Encounter

As you enter the room Ghost King will teleport to the first player that has entered the room and will leave a Curse pool after doing his teleport attack. This is easily avoidable by just running by it or waiting for it attack. He will repeat this move through out the fight. It is recommended to stay apart from your teammates and far to the edges of arena to prevent it from being covered by Curse Pools.

Ghost King will also do a Scream attack doing damage to everyone in the arena amplified by the amount of Curse stacks you have. This attack is unavoidable.

Sometimes he will do his Orb Attack shooting 5 orbs towards a player that will hit for 30 Magical Damage each orb.

Occasionally, he will cast a bubble around himself and start chasing a player. If the player gets caught he will start draining its health. To avoid this press x to unsheathe your weapon and run. If you get caught your cleric needs to heal you for you to be able to survive. In the case you get drained on a Curse Pool, you will die.

Lastly and most importantly, his Earthquake ability will one shot anyone in the room that does not jump in time. To perfectly time the jump you need to pay attention to his head and when you spot blue sparks that's when you need to jump. If you survived the jump Ghost King will spawn 3 Death Skulls. Running Holy Prufication on your Cleric will one shot these.

Ghost King Eat.gif

Ghost King Eat

Ghost King Jump.gif

Ghost King Jump

Ghost King Orbs.gif

Ghost King Orbs

Ghost King Scream.gif

Ghost King Scream

Ghost King Teleport.gif

Ghost King Teleport

Loot

Ghost King will drop 3 items from drop table and 1 from Misc table (High Roller will drop better loot). The loot room will have a Treasure Hoard (Only in High Roller) and a Marvelous Chest (In both High Roller and Normal crypts lobbies).

High Roller Ghost King will be nearly identical in mechanics but will have more HP and deal more damage, and spawn nightmare Death Skulls instead of elite ones on the jump attack.

Video


Notes

Extra Notes

Damage Immunity

After Screaming and during Earthquake, Ghost King is completely immune to damage the same way that Skeleton Mage can cast an immunity bubble.


A common misconception is that this immunity is actually 100% damage reduction such that using Penetration or Bard's Shriek of Weakness will allow it to be damaged. This is NOT the case.

Some users have reported cases where the boss is killed while the Red immunity bubble is active. The Red bubble of immunity starts to fade away at the same time that the immunity is actually lost, meaning the boss can be damaged while the bubble fades away which seems to be a roughly 0.5s animation.

History

  • Ghost King's attacks now deal magic damage instead of true magical damage. Unknown date.

Loot Tables

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