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| Monsters | Subbosses | Bosses | Mimics |
Overview
Bosses are the hardest Monsters in Dark and Darker, often requiring full teams to slay them, rewarding immense loot for their defeat.
Legend
Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.
Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.
Examples:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.
Bosses
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 4100/7100 | 400 | 15/20 50 | Physical: -22% Magical: 36.8% Lightning: 50% Spirit: -50% | Swim L: 79.8/126.0 (6) Physical Swim R: 79.8/126.0 (6) Physical Short Dash: 34.2/54.0 (6) Physical Water Arrow1: 60.8/96.0 (6) Physical Water Arrow2: 49.4/78.0 (6) Physical Lightning Nova: 304.0/480.0 (6) Physical Turning Water Arrow L: 60.8/96.0 (6) Physical Turning Water Arrow R: 60.8/96.0 (6) Physical Lightning Bubble: Lightning Bubble Stacking, Lightning Bubble Dmg, Oxygen Recovery, Lightning Bubble Stacking, Lightning Bubble Dmg, Oxygen Recovery Pop Out: 45.6/72.0 (6) Physical Divine Judgment: 114.0/180.0 (6) Physical Swim L1500: 79.8/126.0 (6) Physical Swim R1500: 79.8/126.0 (6) Physical Dash: 22.8/36.0 (4) Physical Dash End: 22.8/36.0 (4) Physical Turning Water Arrow2 L: 60.8/96.0 (6) Physical Turning Water Arrow2 R: 60.8/96.0 (6) Physical Tail Attack Down: 76.0/120.0 (5) Physical, 76.0/120.0 (5) Physical + Tail Poison Tail Attack Up: 72.2/114.0 (5) Physical, 72.2/114.0 (5) Physical + Tail Poison Tail Slash Down: 68.4/108.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison Tail Slash High: 72.2/114.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison Move Spawn Location Start: 22.8/36.0 (4) Physical Rush: 64.6/102.0 (4) Physical Rush Lightning: 34.2/54.0 Physical Rush Falling Rock: 24.0 Physical | Lightning Bubble Stacking: ? [10x]Maximum Stacks: 10[1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Inf]Duration: Infinite[Ref]Refresh: Resets on Successful Application[AgT]Stacking Type: Aggregates by Target Lightning Bubble Dmg: 7 Magical Damage Oxygen Recovery: Restore 10 Oxygen [1x]Maximum Stacks: 1[1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Inf]Duration: Infinite[Ref]Refresh: NeverReset[AgT]Stacking Type: Aggregates by Target Tail Poison: 20 Magical Damage over 30s [Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: Resets on Successful Application[1s]Tick interval: 1s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 | Beast-Aquatic | -12%/0% | |
| 1600/2300 | 250/300 | 15 50 | Physical: [3%]0 Armor Rating and 25% Other Physical Magical: 7.8% Fire: 50% Ice: 50% Light: -100% Spirit: -100% Projectile: -25% | Fog Attack1: 25.2/33.6 (6) Magical + Decrease Heal Fog Attack2: 79.2/105.6 (7) Magical + Decrease Heal Pull: 54.0/72.0 (6) Magical + Decrease Heal Hide Attack: 64.8/86.4 (7) Magical + Hide, Decrease Heal Fog Rush: 57.6/76.8 (7) Magical + Hide, Decrease Heal Scream Sentence: 10.8/14.4 (6) Magical Bombing Montage: Hide Bombing Spawn Fog Missile: 25.2/33.6 (6) Magical | Decrease Heal: -5% Incoming Physical Healing Mod, -5% Incoming Magical Healing Mod for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration Hide: ? [Inf]Duration: Infinite | Undead-Ghost | 0% | |
| 2700/3600 | 260/280 | 15/20 50 | Physical: -22% Magical: 7.8% Fire: 50% Spirit: -20% Projectile: 30% | Slash L: 81.9/104.0 (7) Physical Slash R: 81.9/104.0 (7) Physical Slash High: 88.2/112.0 (7) Physical Slash High Short: 88.2/112.0 (7) Physical Slash Low: 88.2/112.0 (7) Physical Blade Down: 69.3/88.0 (2) Physical Blade Down Short: 69.3/88.0 (2) Physical Blade Slash: 69.3/88.0 (2) Physical Blade Slash Short: 69.3/88.0 (2) Physical Blade Vertical Slash: 69.3/88.0 (2) Physical Upper Slash: 81.9/104.0 (7) Physical Upper Slash Cannon: 81.9/104.0 (7) Physical Thrust: 88.2/112.0 (7) Physical Attack Overhead Slash: 63.0/80.0 (7) Physical, 44.1/56.0 (7) Physical Rush Slash High: 88.2/112.0 (7) Physical Rush Slash Low: 88.2/112.0 (7) Physical Rush End: 88.2/112.0 (7) Physical Rush Attack: 88.2/112.0 (7) Physical Attack Down Slash: 81.9/104.0 (7) Physical Cannon Fire: 100.8/128.0 (7) Physical Cannon Fire Long: 100.8/128.0 (7) Physical Attack Fire Sparks In: 100.8/128.0 (7) Physical Attack Fire Sparks Out: 100.8/128.0 (7) Physical Ballista Falling: 100.8/128.0 (7) Physical Ballista Shockwave: 50.4/64.0 (7) Physical Reflect Melee: 94.5/120.0 (7) Physical | Human-Humanoid | 10%/15% | ||
| 2975/3965/4500 | 250/280/300 | 12/15/18 50 | Physical: -22% Magical: 7.8% Fire: 50% Earth: -100% Dark: -200% Evil: 50% Projectile: 40% | Regeneration: Regeneration Combo Left To Right: 150.0/165.0/180.0 (7) Physical + Slow Combo Right To Left: 110.0/121.0/132.0 (7) Physical + Slow Combo Head Up: 180.0/198.0/216.0 (7) Physical + Slow Attack Ground: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow Attack Spinning High: 200.0/220.0/240.0 (7) Physical + Slow Attack Spinning Low: 200.0/220.0/240.0 (7) Physical + Slow Debuff Shouting: Slow, Whirl Add Impact Power: (999) Combo Slap: 145.0/159.5/174.0 (7) Physical, 20.0/22.0/24.0 (7) Physical Radius + Slow Attack Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow Combo Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow Attack Ground Combo: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow | Regeneration: 2 Physical Healing [1x]Maximum Stacks: 1[1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Inf]Duration: Infinite[Ref]Refresh: NeverReset[AgT]Stacking Type: Aggregates by Target Slow: -35% Move Speed for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Troll-Humanoid-Beast | 0% | |
| 4236/6293 | 250/280 | 12/15 50 | Physical: -22% Magical: 7.8% Fire: 50% Light: -200% Dark: -25% Evil: 50% Projectile: 30% | Combo1: 96.8/116.6 (7) Physical Combo2: 140.8/169.6 (7) Physical Combo3: 132.0/159.0 (7) Physical + Blinker Run And Swing: 88.0/106.0 (7) Physical Riot: 158.4/190.8 (7) Physical Spawn Falling Rock: 17.6/21.2 (4) Physical Stomp: 193.6/233.2 (7) Physical + Slow Sprinkle Soil: 149.6/180.2 (7) Physical + Blinker Petrification: Petrification | Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Humanoid-Cyclops-Beast | -20% | |
| 5000/6600 | 300/320 | 15/20 50 | Physical: -22% Magical: 7.8% Fire: 70% Ice: -35% Light: -50% Dark: 50% Divine: -100% Projectile: 30% | Melee Horizontal Slash: 93.0/99.0 (7) Physical Melee Reverse Slash: 93.0/99.0 (7) Physical Melee Overhead Slam: 111.6/118.8 (7) Physical + Grievous Wounds Melee Wing Dive Slash: 105.4/112.2 (7) Physical Melee Wing Dive Slash Long: 105.4/112.2 (7) Physical Melee Wing Dive Sweep: 105.4/112.2 (7) Physical + Fire Burn Dmg, Grievous Wounds Melee Wing Dive Sweep Long: 105.4/112.2 (7) Physical + Fire Burn Dmg, Grievous Wounds Melee Quick Stab: 86.8/92.4 (7) Physical Melee Flame Slam: 80.6/85.8 (7) Physical + Fire Burn Dmg, Grievous Wounds, Slow Melee Flame Breath: 40 (7) Magical + Fire Burn Dmg, Grievous Wounds Action Flame Push: 93.0/99.0 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Wing Flap Turn: 74.4/79.2 (7) Physical Melee Double Overhead: 124.0/132.0 (7) Physical + Grievous Wounds Melee Low Sweep: 99.2/105.6 (7) Physical Action Flame Explosion: 99.2/105.6 (7) Physical + Fire Burn Dmg, Grievous Wounds Base Spawn Flame Wave: Flame Wave Dmg, Grievous Wounds Range Flame Toss: 80.6/85.8 (7) Physical + Fire Burn Dmg, Grievous Wounds | Grievous Wounds: -60% Incoming Physical Healing Mod, -60% Incoming Magical Healing Mod for 12s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Fire Burn Dmg: 15 Magical Damage over 5s [Rmv]Removable[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset[1s]Tick interval: 1s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: -20% Move Speed for 2s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable Flame Wave Dmg: 13 Magical Damage [1x]Maximum Stacks: 1[0.3s]Tick interval: 0.3s[Tmp]bExecutePeriodicEffectOnApplication: False[Inf]Duration: Infinite[Ref]Refresh: NeverReset[AgT]Stacking Type: Aggregates by Target | Demon-Human-Humanoid | 0%/10% | |
| 5590/7840 | 230/240 | 15/20 50 | Physical: -22% Magical: 7.8% Fire: 90% Ice: -70% Lightning: 20% Spirit: -20% Projectile: 30% | Melee Face Down Slam Front: 110.5/119.0 (7) Physical, 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Face Down Slam Back: 110.5/119.0 (7) Physical, 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Face Down Slam Left: 110.5/119.0 (7) Physical, 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Face Down Slam Right: 110.5/119.0 (7) Physical, 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Right Hand Forward Swing: 84.5/91.0 (7) Physical Melee Right Hand Forward Swing Phase2: 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Right Hand Cross Swing: 104.0/112.0 (7) Physical Melee Right Hand Cross Swing Phase2: 104.0/112.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Looking Right Swing60: 84.5/91.0 (7) Physical Melee Looking Right Swing60 Phase2: 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Looking Right Swing120: 84.5/91.0 (7) Physical Melee Looking Right Swing120 Phase2: 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Looking Right Swing180: 84.5/91.0 (7) Physical Melee Looking Right Swing180 Phase2: 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Looking Left Swing60: 84.5/91.0 (7) Physical Melee Looking Left Swing60 Phase2: 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Looking Left Swing120: 84.5/91.0 (7) Physical Melee Looking Left Swing120 Phase2: 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Looking Left Swing180: 84.5/91.0 (7) Physical Melee Looking Left Swing180 Phase2: 84.5/91.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Right Foot Stomping: 162.5/175.0 (7) Physical, 110.5/119.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Melee Two Hands Ground Strike: 130.0/140.0 (7) Physical, 117.0/126.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Action Lava Eruption: 39.0/42.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Base Ground Explosion: 65.0/70.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Action Seismic Wave: 52.0/56.0 (7) Physical Action Fury Of Magma: 26.0/28.0 (7) Physical + Lava Burn Dmg, Grievous Wounds Lava Explosion: 39.0/42.0 (7) Physical + Lava Burn Dmg, Grievous Wounds | Lava Burn Dmg: 25 Magical Damage over 5s [Rmv]Removable[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset[1s]Tick interval: 1s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Grievous Wounds: -70% Incoming Physical Healing Mod, -70% Incoming Magical Healing Mod for 12s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Golem-Elemental-Construct-Spirit | 0%/10% | |
| 3600/7100 | 500 | 20/25 125 | Physical: -22% Magical: 36.8% Fire: -25% Ice: 50% Dark: -25% Air: -200% Projectile: 50% | Combo Tail Attack1: 57.0/90.0 (6) Physical + Melee Attack Slow Combo Tail Attack2: 68.4/108.0 (7) Physical + Melee Attack Slow Combo Forward Attack L: 60.8/96.0 (7) Physical + Melee Attack Slow Combo Forward Attack R: 60.8/96.0 (7) Physical + Melee Attack Slow Combo Two Hand Attack: 76.0/120.0 (7) Physical + Melee Attack Slow Combo Breath Ground: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Combo Breath Air: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Combo Leap Attack1: 53.2/84.0 (7) Physical + Melee Attack Slow Combo Leap Attack2: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Combo Leap Attack3: 83.6/132.0 (7) Physical + Melee Attack Slow Special Breath Air To Side: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius Special Leap Attack1 To Center: 53.2/84.0 (7) Physical Special Leap Attack3 To Center: 83.6/132.0 (7) Physical + Melee Attack Slow Special Summon Elemental: Frost Shield To Elemental Special Pushing: (999) + Mark Trigger To Pillar Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath, Mark Target Special Breath Air: Mark Trigger To Pillar, Extreme Cold Dmg, Extreme Cold Slow Buff Movespeed: 1000 Move Speed Buff Movespeed Special: 2500 Move Speed | Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration Frost Shield To Elemental: Immune to Damage [Inf]Duration: Infinite Mark Trigger To Pillar: ? [Inf]Duration: Infinite Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [Rmv]Removable[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset[0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration Frost Shield To Breath: Immune to Damage [Inf]Duration: Infinite Mark Target: ? [Inf]Duration: Infinite | Dragon-Wyvern-Beast | 0% | |
| 2641/3631 | 200/270 | 15/20 100 | Physical: -22% Magical: 36.8% Divine: -100% Evil: 50% Projectile: 25% | Curse Of Chilling: Curse Of Chilling Normal Attack: 30 (7) Magical + Curse Of Chilling Normal Attack Return: Curse Of Chilling Eating Apply And Remove Shield: Eating Shield Eating Snare: Eating Teleport: 20 (5) Magical + Curse Of Chilling Scream: -45% (4) True Max Health + Curse Of Chilling Earth Quake: 120.0/60.0 (6) Physical/Magical + Curse Of Chilling | Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable Eating Shield: 1000 Shield [Inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target Eating: -95% Max Health, Unable to Move over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: Resets on Successful Application[1s]Tick interval: 1s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 | Undead-Ghost | 0% | |
| 2100/3000 | 200/250 | 15/20 100 | Physical: -22% Magical: 36.8% Divine: -25% Evil: 50% Projectile: 25% | Close Attack: 70 (5) Magical Normal Attack: 100 (5) Magical Strong Attack: 200 (7) Magical Curse Of Gathering Mark: -50% (4) True Max Health, -15% (4) True Max Health, -95% (4) True Max Health, -5% (4) True Max Health, -2% (4) True Max Health + CoG Mark Icon, CoG Heal1, CoG Heal2, CoG Heal3, CoG Heal4, CoG Heal5 Curse Of Isolation Mark: -70% (4) True Max Health, -90% (4) True Max Health, -50% (4) True Max Health, -150% (4) True Max Health, -250% (4) True Max Health + CoI Mark Icon, CoI Heal1, CoI Heal2, CoI Heal3, CoI Heal4, CoI Heal5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy | CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoG Heal1: 65% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoG Heal2: 35% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoG Heal3: 10% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoG Heal4: 4% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoG Heal5: 2% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable CoI Heal1: 35% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoI Heal2: 50% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoI Heal3: 60% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoI Heal4: 100% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset CoI Heal5: 170% Max Health over 20s [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Rmv]Removable[Ref]Refresh: NeverReset Soul Shield: 250 Shield [Inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[Rmv]Removable Death Swarm: 4 True Magical Damage [5x]Maximum Stacks: 5[1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Inf]Duration: Infinite[Ref]Refresh: Resets on Successful Application[AgT]Stacking Type: Aggregates by Target Frenzy: 25 Move Speed, 50% Action Speed [Inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 | Undead-Lich | 0% | |
| 6220/7858 | 400 | 15/20 50 | Physical: -22% Magical: 7.8% Fire: 80% Ice: -60% Earth: 30% Air: 20% Projectile: 30% | Action Dodge Left: 49.2/58.8 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Dodge Right: 49.2/58.8 (7) Physical + Fire Burn Dmg, Grievous Wounds Melee Tail Swipe Left: 123.0/147.0 (7) Physical Melee Tail Swipe Right: 123.0/147.0 (7) Physical Melee Wing Bash Left: 139.4/166.6 (7) Physical, 90.2/107.8 (7) Physical Melee Wing Bash Right: 139.4/166.6 (7) Physical, 90.2/107.8 (7) Physical Melee Bite Snap Forward: 164.0/196.0 (7) Physical Melee Bite Snap Left: 164.0/196.0 (7) Physical Melee Bite Snap Right: 164.0/196.0 (7) Physical Melee Charge Rush: 98.4/117.6 (7) Physical Action Fire Breath: 39.4/47.0 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Sweeping Breath: 72.2/86.2 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Turn Breath Right90: 59.0/70.6 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Turn Breath Right180: 59.0/70.6 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Turn Breath Left90: 59.0/70.6 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Turn Breath Left180: 59.0/70.6 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Fire Bomb Spread: 139.4/166.6 (7) Physical, 49.2/58.8 (7) Physical, 9.8/11.8 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Leap Slam: 155.8/186.2 (7) Physical, 90.2/107.8 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Flame Stomp Left: 114.8/137.2 (7) Physical Action Flame Stomp Right: 114.8/137.2 (7) Physical Action Fly Breath90: 118.1/141.1 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Fly Breath180: 118.1/141.1 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Fly Breath270: 118.1/141.1 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Inferno Roar: 131.2/156.8 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Hover Breath Left: 39.4/47.0 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Hover Breath Right: 39.4/47.0 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Leap Breath Left: 39.4/47.0 (7) Physical + Fire Burn Dmg, Grievous Wounds Action Leap Breath Right: 39.4/47.0 (7) Physical + Fire Burn Dmg, Grievous Wounds | Fire Burn Dmg: 40 Magical Damage over 6s [Rmv]Removable[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset[1s]Tick interval: 1s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Grievous Wounds: -50% Incoming Physical Healing Mod, -50% Incoming Magical Healing Mod for 7s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Dragon-Wyvern-Beast | 10%/20% | |
| 218 | 180 | 0 1 | Physical: -22% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% | Attack: 43.2 (3) Physical Back Step: 67.5 (4) Physical Bombing: 108.0 (5) Physical Soul Pass: Skeleton Warlord Add Lv, Skeleton Warlord Speed Up Throwing Knife: 43.2 (3) Physical | Skeleton Warlord Add Lv: ? [Inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[100x]Maximum Stacks: 100 Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [Inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25 | Undead-Skeleton | 0% | |
| ? | 100 | 0 0 | Physical: -22% Magical: 7.8% Projectile: 15% | Beam Attack: 6.0 (7) Magical | 0% | |||
| 2944/4344 | 250/280 | 15/20 100 | Physical: -22% Magical: 36.8% Earth: -100% Evil: 50% Projectile: 25% | Combo1: 48.0/72.0 (7) Magical Combo2: 57.6/86.4 (7) Magical Combo3: 70.4/105.6 (7) Magical Combo4: 60.8/91.2 (7) Magical Combo5: 60.8/91.2 (7) Magical Throwing Knives: 60.8/91.2 (7) Magical + Paralyze Throwing Knives2: 25.6/38.4 (3) Magical + Paralyze Realm Of Domination: Dominated Monster, Dominated Player Shield: Shield Bone Prison: Dominated Player Explosion: 384.0 Magical + Explosion Exception Attack Block Explosion Dmg: 48.0 Magical | Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable Dominated Monster: ? [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration Shield: Immune to Damage [Inf]Duration: Infinite Explosion Exception: ? [Inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 | Undead-Skeleton | 0% | |
| 2500/3300 | 320/360 | 12/15 50 | Physical: -22% Magical: 7.8% Dark: -100% Spirit: -100% Projectile: 30% | Attack Slash11: 75.6/96.0 (6) Physical Attack Slash12: 75.6/96.0 (6) Physical Attack Shoulder Charge: 44.1/56.0 (6) Physical Attack Front Slash: 94.5/120.0 (7) Physical Attack Front Thrust: 81.9/104.0 (6) Physical Attack Rush Thrust: 107.1/136.0 (7) Physical Attack Rush Thrust For Soul Slash: 107.1/136.0 (7) Physical Attack Long Range Transverse: 100.8/128.0 (7) Physical Attack Long Range Vertically: 100.8/128.0 (7) Physical Attack Soul Shockwave: 138.6/176.0 (7) Physical + Dead Rift Dmg, Dead Rift Move Slow Attack Soul Slash Up: 201.6/256.0 (7) Physical Attack Soul Slash Down: 201.6/256.0 (7) Physical Debuff Move Speed: -70 Move Speed | Dead Rift Dmg: 5 Magical Damage [1x]Maximum Stacks: 1[0.3s]Tick interval: 0.3s[Tmp]bExecutePeriodicEffectOnApplication: False[Inf]Duration: Infinite[Ref]Refresh: NeverReset[AgT]Stacking Type: Aggregates by Target[Rmv]Removable Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Undead-Ghost | 0%/10% |
Status Policies
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see Status Policies to see what they mean.
Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.