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Monsters | Subbosses | Bosses | Mimics |
Overview
Bosses are the hardest Monsters in Dark and Darker, often requiring full teams to slay them, rewarding immense loot for their defeat.
Legend
Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.
Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.
Examples:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.
Bosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
2210/3110 | 250/300 | 15 50 |
Physical: [-1.2%]0 Armor Rating and 25% Other Physical Damage Reduction Magical: 7.8% Fire: 50% Ice: 50% Light: -100% Spirit: -100% Projectile: -25% |
Fog Attack1: 50.4(6)/67.2(6) Magical + Decrease Heal Fog Attack2: 79.2(7)/105.6(7) Magical + Decrease Heal Pull: 54.0(6)/72.0(6) Magical + Decrease Heal Hide Attack: 64.8(7)/86.4(7) Magical + Decrease Heal Fog Rush: 57.6(7)/76.8(7) Magical + Decrease Heal Scream Sentence: 10.8(6)/14.4(6) Magical Bombing Spawn Fog Missile: 50.4(6)/67.2(6) Magical |
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead | 0% | |
2715/3615/4510 | 250/280/300 | 12/15/18 50 |
Physical: -26.2% Magical: 7.8% Fire: 50% Earth: -100% Dark: -200% Evil: 50% Projectile: 40% |
Combo Left To Right: 150.0(7)/165.0(7)/180.0(7) Physical + Slow Combo Right To Left: 110.0(7)/121.0(7)/132.0(7) Physical + Slow Combo Head Up: 180.0(7)/198.0(7)/216.0(7) Physical + Slow Attack Ground: 100.0(7)/110.0(7)/120.0(7) Physical, 70.0(7)/77.0(7)/84.0(7) Physical Radius + Slow Attack Spinning High: 200.0(7)/220.0(7)/240.0(7) Physical + Slow Attack Spinning Low: 200.0(7)/220.0(7)/240.0(7) Physical + Slow Debuff Shouting: Slow, Whirl Combo Slap: 145.0(7)/159.5(7)/174.0(7) Physical, 20.0(7)/22.0(7)/24.0(7) Physical Radius + Slow Attack Punch Down: 80.0(7)/88.0(7)/96.0(7) Physical, 17.0(7)/18.7(7)/20.4(7) Physical Radius + Slow Combo Punch Down: 80.0(7)/88.0(7)/96.0(7) Physical, 17.0(7)/18.7(7)/20.4(7) Physical Radius + Slow Attack Ground Combo: 100.0(7)/110.0(7)/120.0(7) Physical, 70.0(7)/77.0(7)/84.0(7) Physical Radius + Slow |
Regeneration: 2 Physical Heal [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: ? for 4s Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast | 0% | |
3861/5731 | 250/280 | 12/15 50 |
Physical: -26.2% Magical: 7.8% Fire: 50% Light: -200% Dark: -25% Evil: 50% Projectile: 30% |
Combo1: 96.8(7)/116.6(7) Physical Combo2: 140.8(7)/169.6(7) Physical Combo3: 132.0(7)/159.0(7) Physical + Blinker Run And Swing: 88.0(7)/106.0(7) Physical Riot: 158.4(7)/190.8(7) Physical Spawn Falling Rock: 17.6(4)/21.2(4) Physical Stomp: 193.6(7)/233.2(7) Physical + Slow Sprinkle Soil: 149.6(7)/180.2(7) Physical + Blinker Petrification: Petrification |
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Slow: ? for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Petrification: ? for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast | -20% | |
3610/7110 | 500 | 20/25 125 |
Physical: -26.2% Magical: 36.8% Fire: -25% Ice: 50% Dark: -25% Air: -200% Projectile: 50% |
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow Buff Movespeed: 1000 Move Speed Buff Movespeed Special: 2500 Move Speed |
Melee Attack Slow: ? for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 Extreme Cold Slow: ? for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Beast | 0% | |
2651/3641 | 200/270 | 15/20 100 |
Physical: -26.2% Magical: 36.8% Divine: -100% Evil: 50% Projectile: 25% |
Curse Of Chilling: Curse Of Chilling Normal Attack: 30(7) Magical + Curse Of Chilling Normal Attack Return: Curse Of Chilling Eating Phase: 140 Move Speed + Eating Shield Eating: Eating Teleport: 20(5) Magical + Curse Of Chilling Scream: 10(4) Magical + Curse Of Chilling Earth Quake: 120.0(6)/180.0(6) Physical, 60.0(6) Magical + Curse Of Chilling |
Curse Of Chilling: ? for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30 Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target Eating: -95% Max Health over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application |
Undead | 0% | |
2110/3010 | 200/250 | 15/20 100 |
Physical: -26.2% Magical: 36.8% Divine: -25% Evil: 50% Projectile: 25% |
Close Attack: 70(5) Magical Normal Attack: 100(5) Magical Strong Attack: 200(7) Magical Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5 Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5 Getting Soul: Soul Shield Frenzy: Death Swarm, Frenzy |
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 CoG Heal1: 65% Max Health over 20s CoG Heal2: 35% Max Health over 20s CoG Heal3: 10% Max Health over 20s CoG Heal4: 4% Max Health over 20s CoG Heal5: 2% Max Health over 20s CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 CoI Heal1: 35% Max Health over 20s CoI Heal2: 50% Max Health over 20s CoI Heal3: 60% Max Health over 20s CoI Heal4: 100% Max Health over 20s CoI Heal5: 170% Max Health over 20s Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application Frenzy: 25% Move Speed, 20% Damage [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0% | |
228 | 180 | 0 1 |
Physical: -26.2% Magical: -17.2% Fire: -250% Earth: -300% Divine: -200% Evil: 25% Projectile: 15% |
Attack: 43.2(3) Physical Back Step: 67.5(4) Physical Bombing: 108.0(5) Physical Soul Pass: Skeleton Warlord Speed Up Throwing Knife: 43.2(3) Physical |
Skeleton Warlord Speed Up: 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25 |
Undead-Skeleton | 0% | |
? | 100 | 0 0 |
Physical: -26.2% Magical: 7.8% Projectile: 15% |
Beam Attack: 6.0(7) Physical, 6.0(7) Magical |
0% | |||
2954/4354 | 250/280 | 15/20 100 |
Physical: -26.2% Magical: 36.8% Earth: -100% Evil: 50% Projectile: 25% |
Combo1: 48.0(7)/72.0(7) Physical, 48.0(7)/72.0(7) Magical Combo2: 57.6(7)/86.4(7) Physical, 57.6(7)/86.4(7) Magical Combo3: 70.4(7)/105.6(7) Physical, 70.4(7)/105.6(7) Magical Combo4: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Combo5: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical Throwing Knives: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical + Paralyze Throwing Knives2: 25.6(3)/38.4(3) Physical, 25.6(3)/38.4(3) Magical + Paralyze Realm Of Domination: Dominated Player Bone Prison: Dominated Player Explosion: 384.0(7) Physical, 384.0(7) Magical Attack Block Explosion Dmg: 48.0(7) Physical, 48.0(7) Magical |
Paralyze: ? for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5 Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration |
Undead-Skeleton | 0% | |
2510/3310 | 320/360 | 12/15 50 |
Physical: -26.2% Magical: 7.8% Dark: -100% Spirit: -100% Projectile: 30% |
Attack Slash11: 75.6(6)/96.0(6) Physical Attack Slash12: 75.6(6)/96.0(6) Physical Attack Shoulder Charge: 44.1(6)/56.0(6) Physical Attack Front Slash: 94.5(7)/120.0(7) Physical Attack Front Thrust: 81.9(6)/104.0(6) Physical Attack Rush Thrust: 107.1(7)/136.0(7) Physical Attack Rush Thrust For Soul Slash: 107.1(7)/136.0(7) Physical Attack Long Range Transverse: 100.8(7)/128.0(7) Physical Attack Long Range Vertically: 100.8(7)/128.0(7) Physical Attack Soul Shockwave: 138.6(7)/176.0(7) Physical + Dead Rift Dmg Attack Soul Slash Up: 201.6(7)/256.0(7) Physical Attack Soul Slash Down: 201.6(7)/256.0(7) Physical Debuff Move Speed: -70 Move Speed |
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Undead | 0%/10% |
Status Policies
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see Status Policies to see what they mean.
Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.