From Dark and Darker Wiki

(Redirected from Boss)

Monsters Subbosses Bosses Mimics

Overview

Bosses are the hardest Monsters in Dark and Darker, often requiring full teams to slay them, rewarding immense loot for their defeat.



Legend

Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.

Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.


Examples:

12 Physical + Poison Dmg

All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.


15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE

All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.

Bosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
3000/4400 250/300 15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Fog Attack1: 63.0(6)/84.0(6) Magical + Decrease Heal
Fog Attack2: 99.0(7)/132.0(7) Magical + Decrease Heal
Pull: 67.5(6)/90.0(6) Magical + Decrease Heal
Hide Attack: 81.0(7)/108.0(7) Magical + Decrease Heal
Fog Rush: 72.0(7)/96.0(7) Magical + Decrease Heal
Scream Sentence: 13.5(6)/18.0(6) Magical
Bombing Spawn Fog Missile: 63.0(6)/84.0(6) Magical
Decrease Heal: ? for 7s [AgT]Stacking Type: Aggregates by Target[10x]Maximum Stacks: 10[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Undead 0%
1800/2400 250/280 12/15
50
Physical: -22%
Magic: 5%
Projectile: 40%
Combo Left To Right: 150.0(7)/172.5(7) Physical + Slow
Combo Right To Left: 110.0(7)/126.5(7) Physical + Slow
Combo Head Up: 180.0(7)/207.0(7) Physical + Slow
Combo Slap: 145.0(7)/166.8(7) Physical, 20.0(7)/23.0(7) Physical Radius + Slow
Combo Punch Down: 92.0(7) Physical19.6(7) Physical Radius + Slow
Attack Punch Down: 92.0(7) Physical19.6(7) Physical Radius + Slow
Attack Ground: 100.0(7)/115.0(7) Physical, 70.0(7)/80.5(7) Physical Radius + Slow
Attack Spinning Phase: 150 Move Speed
Attack Spinning High: 200.0(7)/230.0(7) Physical + Slow
Attack Spinning Low: 200.0(7)/230.0(7) Physical + Slow
Debuff Shouting: Slow, Whirl
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -35% Move Speed for 4s [Rmv]Removable
Whirl: ? for 4s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast 0%
3500/5200 250/280 12/15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Combo1: 88.0(7)/106.7(7) Physical
Combo2: 128.0(7)/155.2(7) Physical
Combo3: 120.0(7)/145.5(7) Physical + Blinker
Run And Swing: 80.0(7)/97.0(7) Physical
Riot: 144.0(7)/174.6(7) Physical
Spawn Falling Rock: 16.0(4)/19.4(4) Physical
Stomp: 176.0(7)/213.4(7) Physical + Slow
Sprinkle Soil: 136.0(7)/164.9(7) Physical + Blinker
Petrification: Petrification
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast -20%
3600/7100 500 20/25
125
Physical: -22%
Magic: 36%
Projectile: 50%
Combo Tail Attack1: 57.0(6)/90.0(6) Physical + Melee Attack Slow
Combo Tail Attack2: 68.4(7)/108.0(7) Physical + Melee Attack Slow
Combo Forward Attack L: 60.8(7)/96.0(7) Physical + Melee Attack Slow
Combo Forward Attack R: 60.8(7)/96.0(7) Physical + Melee Attack Slow
Combo Two Hand Attack: 76.0(7)/120.0(7) Physical + Melee Attack Slow
Combo Breath Ground: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Breath Air: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Leap Attack1: 53.2(7)/84.0(7) Physical + Melee Attack Slow
Combo Leap Attack2: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Combo Leap Attack3: 83.6(7)/132.0(7) Physical + Melee Attack Slow
Special Breath Air To Side: 60.8(6)/96.0(6) Physical, 45.6(6)/72.0(6) Physical Radius
Special Leap Attack1 To Center: 53.2(7)/84.0(7) Physical
Special Leap Attack3 To Center: 83.6(7)/132.0(7) Physical + Melee Attack Slow
Special Summon Elemental: Frost Shield To Elemental
Special Breath Ground: Extreme Cold Dmg, Extreme Cold Slow, Frost Shield To Breath
Special Breath Air: Extreme Cold Dmg, Extreme Cold Slow
Buff Movespeed: 1000 Move Speed
Buff Movespeed Special: 2500 Move Speed
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Shield To Elemental: Immune to Damage 
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
Frost Shield To Breath: Immune to Damage 
Beast 0%
2400/3300 200/270 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Curse Of Chilling: Curse Of Chilling
Normal Attack: 30(7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Phase: 140 Move Speed + Eating Shield
Eating: Eating
Teleport: 20(5) Magical + Curse Of Chilling
Scream: 10(4) Magical + Curse Of Chilling
Earth Quake: 120.0(6)/180.0(6) Physical60.0(6) Magical + Curse Of Chilling
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Undead 0%
2100/3000 200/250 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Close Attack: 70(5) Magical
Normal Attack: 50(5) Magical
Strong Attack: 100(7) Magical
Curse Of Gathering Mark: -95%(4) True Max Health Dmg1 or -50%(4) Dmg2 or -15%(4) Dmg3 or -5%(4) Dmg4 or -2%(4) Dmg5 + CoG Mark Icon, CoG Heal1-5
Curse Of Isolation Mark: -50%(4) True Max Health Dmg1 or -70%(4) Dmg2 or -90%(4) Dmg3 or -150%(4) Dmg4 or -250%(4) Dmg5 + CoI Mark Icon, CoI Heal1-5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy
CoG Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Mark Icon: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 20% Damage, 50% Action Speed [inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead 0%
180 180 0
1
Physical: -22%
Magic: 5%
Projectile: 15%
Attack: 43.2(3) Physical
Back Step: 67.5(4) Physical
Bombing: 108.0(5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43.2(3) Physical
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25
Undead-Skeleton 0%
? 100 0
0
Physical: -22%
Magic: 5%
Projectile: 15%
Beam Attack: 6.0(7) Physical, 6.0(7) Magical
0%
2100/3100 250/280 15/20
100
Physical: -22%
Magic: 36%
Projectile: 25%
Combo1: 48.0(7)/72.0(7) Physical, 48.0(7)/72.0(7) Magical
Combo2: 57.6(7)/86.4(7) Physical, 57.6(7)/86.4(7) Magical
Combo3: 70.4(7)/105.6(7) Physical, 70.4(7)/105.6(7) Magical
Combo4: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical
Combo5: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical
Throwing Knives: 60.8(7)/91.2(7) Physical, 60.8(7)/91.2(7) Magical + Paralyze
Throwing Knives2: 25.6(3)/38.4(3) Physical, 25.6(3)/38.4(3) Magical + Paralyze
Realm Of Domination: Dominated Player
Shield: Shield
Bone Prison: Dominated Player
Explosion: 384.0(7) Physical384.0(7) Magical
Attack Block Explosion Dmg: 48.0(7) Physical48.0(7) Magical
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable
Dominated Player: ? for 6s [AgT]Stacking Type: Aggregates by Target[6x]Maximum Stacks: 6[Exp]Expiration: Removes Single Stack and Refreshes Duration
Shield: Immune to Damage [inf]Duration: Infinite
Undead-Skeleton 0%
2500/3300 320/360 12/15
50
Physical: -22%
Magic: 5%
Projectile: 30%
Attack Slash11: 75.6(6)/96.0(6) Physical
Attack Slash12: 75.6(6)/96.0(6) Physical
Attack Shoulder Charge: 44.1(6)/56.0(6) Physical
Attack Front Slash: 94.5(7)/120.0(7) Physical
Attack Front Thrust: 81.9(6)/104.0(6) Physical
Attack Rush Thrust: 107.1(7)/136.0(7) Physical
Attack Rush Thrust For Soul Slash: 107.1(7)/136.0(7) Physical
Attack Long Range Transverse: 100.8(7)/128.0(7) Physical
Attack Long Range Vertically: 100.8(7)/128.0(7) Physical
Attack Soul Shockwave: 138.6(7)/176.0(7) Physical + Dead Rift Dmg, Dead Rift Move Slow
Attack Soul Slash Up: 201.6(7)/256.0(7) Physical
Attack Soul Slash Down: 201.6(7)/256.0(7) Physical
Debuff Move Speed: -70 Move Speed
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead 0%/10%

Status Policies

What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see Status Policies to see what they mean.

Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.