From Dark and Darker Wiki

Hotfix 29


Patch Notes:

  • Fixed severe frame drops in several areas.
  • Fixed an issue where DLSS would always be turned on when the client starts.
  • Fixed the Occultist Tunic’s primary attribute strength gain for each grade.
  • Lizardman's headshot damage reduction bonus has been changed from 15% → 10%.
  • Rogue’s Double Jump movement speed penalty has changed from -12 to -18.
  • Cleric and Warlock now can use to Spell Memory II.
  • Warlocks can now use the Heater Shield.
  • Warlock's Demon Armor has been changed from -75% reduction in magic healing bonus to a -50% reduction. The perk also reduces Will by -50%.
  • Invisibility Potion now has 15 Knowledge requirement for use.
  • Updated the Golden Viking Sword and Golden Felling Axe to give Luck and Magical Damage Reduction as primary attributes.
  • Removed the negative magical resistance penalty from the Golden Plate armors (Golden Hounskull, Golden Plate, Golden Plate Pants, Golden Gauntlets, and Golden Plate Boots.)
  • War Maul's movement speed penalty has changed from -55 → -50.
  • Windlass Crossbow's movement speed penalty has changed from -60 → -55
  • Zweihandler's movement speed bonus penalty has increased from -40 → -45.
  • Minimum additional movement speed modifier for random modifiers that appear on items for the ‘feet’ slot has changed from 2 → 3.
  • Minimum additional movement speed modifier for random modifiers that appear on items for the 'leg' slot has changed from 2 → 3.
  • Maximum movement speed bonus modifier for random modifiers that appear on the items for the ‘neck’ slot has changed from 1.5% → 1.0.
  • Maximum additional movement speed modifier for random modifiers that appear on the ‘ring’ slot has changed from 2 → 3.
  • Updated the High-Roller Ruins so the Elite Giant Worm appears instead of the Common Giant Worm.
  • Increased the Adventure Points gained for bringing ‘Looted’ armor and weapons out from the dungeon. The adventure points appear in the ‘Item Achieve’ row of the results screen. - The amount of points gained is equal to the gold price of the item when selling it back to a merchant.
  • Increased the amount of Adventure Points gained for a PvP kill by 50%.
  • To improve accuracy when reporting players, only one type of report can now be made for the same target.
  • A game addiction prevention system has been added to the Korean client.

Developer Comments: Hotfix #29 focuses on minor improvements to performance and addressing current instabilities. We are laying the groundwork for more extensive technical improvements in the future. We have also made some minor balance changes and some bug fixes while we continue to work on the larger content update coming soon. Finally, we have tweaked the Adventure Point so that adventurers can make progress by looting armor and items instead of just focusing on treasures and trinkets. We have also given a boost to the Adventure Points earned from PvP to make things a little spicier in the dungeons. See you in the dungeons!

Hotfix 28-1

2024/01/11 Patch Notes:

  • Fixed an issue in the Barracks module where players could fall through the floor.
  • Fixed an issue where the quest objective could target escape from the Howling Crypts.
  • The Magic Resistance curve due to WILL is reflected differently than intended, so it is reverted.

Hotfix 28

2024/01/11 Patch Notes:

  • Fixed a bug with the Centipede poison doing abnormal damage.
  • Fixed a bug where spider mummies would get stuck in their spider pot.
  • Fixed a bug with indestructible spider pots.
  • Fixed a bug in the Goblin Caves where certain static exits would never open.
  • Fixed a bug where portals would appear inside the ground.
  • Fixed a bug with the smoke pot effect.
  • Fixed several bugs with the Hydra and its projectile.
  • Fixed several sound bugs where the sound would not disappear properly.
  • Normalized sound volumes for sounds that were too loud.
  • Various performance optimizations and updated several visual effects.
  • Added a sound for thrown torches hitting an object.
  • Changed the primary stats for the Brave Hunter Pants from STR+AGI → DEX+AGI.
  • Updated the amount of true physical damage gained for the higher grade Frost Amulets.
  • Regular Interact Speed and Installation Speed now uses AGI+RESC instead of DEX+RESC.
  • Item equip speed is now based on DEX instead of AGI.
  • Updated the innate magic resistance rating curve gained based on your WILL attribute.
  • Magical Interaction Speed and Magical Installation Speed now based on WILL instead of KNOW.
  • New ‘Demon Armor’ perk added for the Warlock. The perk allows the Warlock to wear plate/chain armor but must sacrifice a large amount of their magical healing.
  • Updated primary stats for the Golden crafted items.
  • Updated the amount of Magic Resistance gained per rarity for Dark Plate Armor, Dark Leather Leggings, Dashing Boots, Ornate Jazerant, and Runestone Gloves.
  • Updated the amount of projectile damage reduction gained per rarity for Fine Cuirass, Heavy Gauntlets, Plate Boots, Plate Pants, and equivalent crafted versions.
  • Bardiche's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Battle Axe's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Double Axe's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Felling Axe's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Flanged Mace's attack multiplier for each hitbox has been changed from 100%/70% → 100%/80%.
  • Halberd's attack multiplier for each hitbox has been changed from 100%/60%/40% → 100%/70%/50%.
  • Morning Star's attack multiplier for each hitbox has been changed from 100%/70% → 100%/80%.
  • Spear's attack multiplier for each hitbox has been changed from 100%/60% → 100%/70%.
  • Recovery from Surgical Kits is now treated as physical healing.
  • The Howling Crypts has now been removed from the map rotation and has been replaced with another instance of the Ruins.
  • Several performance optimizations for the Goblin Caves.
  • Reduced the monster density for the Goblin Caves.
  • Updated the overall health of the Cyclops.
  • Healing from Lich's Curse is now treated as system healing.
  • Improved the drop rate of the Troll Pelt.
  • Improved the drop rate for Mimics.
  • Improved the drop rate for items from breaking barrels.
  • Return of Spectator Mode for High Roller dungeons. Players will be able to spectate other players for up to 1 minute after their party has been eliminated from the High Roller dungeon.

Developer Comments: Hi Everyone! Our experiment with the new three-layer Ruins has gone better than expected and we have decided to replace the Howling Crypts with another instance of the Ruins in the map rotation. We feel that the extended duration of the sessions along with the additional risky decision to delve deeper, better aligns with the rich adventuring experience we originally envisioned for the game.

We also noticed that the new larger Goblin Cave map suffered from severe performance issues. This hotfix rolls out several performance optimizations and addresses the overall monster density of the Goblin Caves for a much smoother experience.

Finally, we have decided to implement a modified version of the spectator system for the High Roller dungeons. We realized that the removal of the spectator feature only marginally reduced the instances of pre-teamers while removing highly enjoyable content from the game. Players will now be able to spectate and report other players for up to 1 minute after their party has been eliminated from a High Roller dungeon. We will continue to work on improving these features while maintaining a clean environment for our players. Thanks!

Hotfix 27

2024/01/05 Patch Notes:

  • Fixed an issue where True Shot was not actually increasing projectile velocity.
  • Fixed various minor bugs.
  • Rogue’s base Strength reduced from 9 → 6, base Vigor reduced from 6 → 5, and base Resourcefulness increased from 20 → 25.
  • Rogue’s Weak Point Attack skill armor rating reduction reduced from 40% → 30%.
  • Rogue’s Double Jump perk movespeed penalty has been reduced from -20 → -12.
  • Magic Invisibility no longer activates Ambush and Shadow Runner.
  • The Shadow Runner buff deactivates when an action such as attacking is performed.
  • Castillon Dagger damage has been reduced.
  • The duration of all traps has been reduced by half.
  • Ranger’s Forceful Shot knockback range has been increased.
  • Cleric's Judgment movement speed penalty has been changed from -20% → -30%.
  • Cleric's Judgment cooldown changed from 32s → 28s.
  • Cleric's Smite cooldown has been changed from 16s → 18s.
  • Cleric's Holy Light casting speed has been changed from 2.5s → 2.25s.
  • Cleric’s Holy Strike damage has been changed from 15 → 20.
  • Bard's Aria of Alacrity tier changed from 4 → 1.
  • Bard's Ballad of Courage tier changed from 3 → 1.
  • Bard's Beats of Alacrity tier changed from 2 → 1.
  • Bard’s Chaotic Discord tier changed from 1 → 3.
  • Bard’s Hamornic Shield tier changed from 5 → 4.
  • Bard’s Peacemaking tier changed from 1 → 3.
  • Bard’s Shriek of Weakness tier changed from 4 → 3.
  • Bard’s Song of Shadow tier changed from 2 → 3.
  • Updated the falloff damage curve for the Survival Bow, Recurve Bow, Longbow, and Crossbow so they start to lose damage starting from a shorter distance than previously.
  • Updated the falloff damage curve for the Hand Crossbow so the damage loss is less dramatic from the previous version and more in line with the new falloff damage curves of the other bows.
  • Upgraded almost all Armors, Shields, and Instruments so that primary bonus stat improves at each rarity grade instead of at every other rarity grade.
  • Upgraded most Leather armors to give more 'ArmorRating' per rarity grade.
  • Updated Plate and Chain armors so that the amount of 'ArmorRating' gained per rarity grade is distributed across a wider range.
  • Upgrade the Frock to give more Armor Rating.
  • All Robes now give 25 Magic Resistance.
  • Updated the rotating map pool with the new Goblin Caves. The new Goblin Caves is a larger map that houses both the Cave Troll and the Cyclops.
  • Updated the rotating map pool with an updated Ruins map. The Ruins map now has red portals and static red staircases that lead to the Howling Crypts. Adventurers can delve deeper from the Howling Crypts to the Inferno.
  • Added the Elite Cyclops boss to the High-Roller Goblin Caves.
  • Updated the High Roller AP entrance fee for the Ruins.
  • Updated the HR matchmaking system. Solo Matchmaking now uses your Solo tier. Duo matchmaking now uses the highest ranked duo tier of the party members. Trio matchmaking now uses the highest ranked trio tier of the party members.
  • Added two new items that can be crafted from special items dropped from the Cyclops.
  • Bandages and Healing Potions can now be purchased in stacks of 3.
  • Dark and Darker now has an official rating from the Korean Games Rating and Administration Committee and can be serviced in Korea for adults age 19 and up.
  • Korean Localization option added.
  • Improved the visual effects when under water.
  • Torches that are thrown now do a small amount of damage.

Developer Comments: We hope everyone had a happy holiday and a happy new year! We have updated the Goblin Caves and Ruins map as we continue our test with the experimental map rotation system. The new Goblin Caves encompasses a larger cave network accommodating more adventurers per session and houses two bosses. The updated Ruins now have red portals and red staircases that lead down to the Howling Crypts and Inferno.

This hotfix introduces changes to armors so looting higher grade items feels more satisfying. We have also implemented minor class balance changes we will be monitoring to aid us in a more substantial balance update in the near future.

Finally, we are happy to announce that we have received an official rating from the Korean Games rating board (GRAC) which allows us to service the game for players over the age of 19 in Korea. We have now reinstated the Korean language option and have extended our first sales event until January 18 to allow all our new Korean fans to take advantage of the holiday discount. Thank you!

Hotfix 26


Patch Notes:

  • Fixed an issue where Adrenaline Spikes did not work properly under certain conditions.
  • Fixed an issue where the True Shot and Quick Fire skills would start the skill cooldown immediately when the skill was activated instead of after it was used, allowing for much quicker than expected recharge.
  • Fixed an issue where Explosion did not apply healing reduction when using Fire Mastery.
  • Fixed an issue where the damage of Piercing Shrill and Din of Darkness was applied abnormally by grade.
  • Fixed an issue where Vigor was not granted through the Power of Sacrifice when using Curse Mastery.
  • Fixed an issue where shields could block at unintended timings.
  • Fixed an issue where various damage could behave incorrectly when fighting inside a Dark Swarm.
  • Fixed an issue that could cause the game to crash when ending an adventure in a dungeon.
  • Fixed an issue where AP would not be deducted at the end of a game.
  • Fixed an issue where input was sometimes not possible when reporting in the Game Results Popup.
  • Fixed an issue where required crafting materials were not displayed properly for several crafted items.
  • The ping lock system has been updated to work more accurately. This system will continue to be updated.
  • Ranger's Ranged Weapon Mastery perk damage has been reduced from 10% down to 5% for all ranged weapons.
  • Shield Slam skill has been updated to activate the shield defense function during the slam.
  • Recoverable Health is no longer lost when standing up from resting.
  • High-Roller Cave Troll no longer drops unique grade items.
  • The number of treasures placed in Cave Troll treasure room has been slightly reduced.

Developer Comments: Hotfix #26 addresses many of the bugs and some balancing issues that arose from the quick implementation of the previous hotfix. We are also aware of issues regarding the current implementation of the experimental all-maps rotation system. We know it was a drastic change and we plan to continue monitoring the system and your feedback to formulate improvements for the future update. We need a little more time to digest the data on the system, and in the meantime we will continue making some tweaks to our settings to gather additional information. We thank you for your understanding as we strive to push the game forward.

Hotfix 25


Patch Notes:

  • Fixed an issue where the Hunting Trap's chain was swinging abnormally in the character selection screen.
  • Fixed an issue where friend invitations could not be sent to party members.
  • Fixed an issue where frame drops could occur when the Bard switches instruments.
  • Fixed an issue where Praise and Punish could not be given when using the Karma system.
  • Fixed an issue where the Halberd had the same damage ratio across all parts.
  • Fixed an issue where players were unable to properly climb above the Royal Coffin.
  • Fixed an issue with certain starting points in the Goblin Caves: Sewer module.
  • Fixed an issue where the burn volume of the Inferno: Death Altar module was not the correct size.
  • Fixed an issue where equipped items would be incorrectly displayed in the Tavern.
  • Fixed an issue where previously selected quests would sometimes remain selected.
  • Magical shields no longer stack with each other and are overwritten by new ones.
  • Armor Rating’s curve table has been updated at the very upper range.
  • Magical Power's curve table has been updated so more WILL is required for magical damage.
  • Rogue's Dagger Mastery physical power bonus has been changed from 20% → 15%.
  • Rogue's Cut Throat cooldown changed from 14s → 18s.
  • Rogue's Cut Throat duration changed from 5s → 4s.
  • Rogue's Shadow Runner movement speed bonus changed from 15% → 10%.
  • Ranger's Quick Fire cooldown changed from 24s → 18s.
  • Ranger's Quick Shot cooldown changed from 28s → 22s.
  • Ranger's Multi Shot cooldown changed from 28s → 22s.
  • Ranger's Forceful Shot cooldown changed from 24s → 18s.
  • Ranger's Penetrating Shot cooldown changed from 24s → 18s.
  • Cleric’s Earthquake spellcount increased from 1 → 2.
  • Cleric’s Locus Swarm spellcount increased from 1 → 2.
  • Wizard’s Lightning Strike damage reduced from 35 → 30.
  • Wizard’s Lightning Strike area range reduced from 100 → 75.
  • Wizard’s Magic Missile's damage reduced from 12 → 9.
  • Wizard’s Magic Missiles can no longer pierce shields.
  • Bard's music performance has been updated to end as soon as the last note is played.
  • Bard’s music duration re-adjusted to play the base duration relative to a Persuasion rating of 15 instead of 20.
  • Bard’s Accelerando and Allegro base duration time has been adjusted.
  • Damage for all daggers have been increased.
  • The options for all Copper, Cobalt, and Rubysilver items have been adjusted and the detrimental options have now been removed.
  • Crossbow's damage has been reduced.
  • Longbow damage has been increased.
  • Longsword damage has been slightly increased.
  • Viking Sword damage has been increased.
  • Crystal Ball's movement speed penalty has been reduced from -25 → -15.
  • Longsword's movement speed penalty has been reduced from -40 → -30.
  • Short Sword movement speed penalty has been increased -10 → -13.
  • Movement speed penalty when attacking with a Short Sword changed from 10% → 25%
  • Morning Star's animation has been slightly adjusted.
  • Kris Dagger's animation has been changed again.
  • Golden Viking Sword has been added.
  • Golden Felling Axe has been added.
  • Herbs have been added. They can be collected in the dungeons and used as material for crafting potions.
  • Magic Protection Potion has been added.
  • War Hammer has been added.
  • Several new Magic Resist armor items have been added including the Ornate Jezirant, Runestone Gloves, Dashing Boots, and Dark Leather Leggings.
  • Elite/Nightmare Dire Wolf behavior patterns have been added.
  • The spawn rate of gold ore has been lowered in Ruins-Normal.
  • High Roller Cave Troll and Cyclops now have the chance to drop unique loot. A treasure hoard has been added to their treasure room.
  • High Roller Skull Room, Golden Key Room, Rusty Key Room, and Mystical Gem Room now have a chance to spawn unique loot. All these rooms now have a treasure hoard.
  • The countdown timer and playercount display has been modified to make it harder for pre-teamers to exploit.
  • You can no longer spectate players from other teams in High-Roller matches.
  • The player reporting system for High-Roller matches has been updated.
  • A pre-teaming reporting function has been added.
  • Server regions are now restricted based on your latency to the servers. We will continue to adjust this feature based on feedback and our data.
  • New matchmaking system that allows Solos, Duos, and Trios play across all the different maps in the game. The maps will rotate based on a timer.
  • Quest chapter system has been added. Additional chapters with new quests will be available in the future.
  • Quest items can now be delivered one by one instead of all at once.
  • Added a ‘class’ filter to the Trading Post.
  • Goblin Merchant now sells items that require Gingerbread Cookies. These special items requiring Gingerbread Cookies have a chance of giving a Unique grade item and at the worst will give a Rare grade item.
  • Our first Holiday Sale, a 30% discount for the ‘Standard’ and ‘Hold the Line’ editions until January 4, 2024.

Developer Comments: "Happy holidays to all adventurers! It took longer than expected but we have now updated to an experimental match-making system so solos, duos, and trios can now play across all the maps offered in the game. The current implementation uses a timed rotation so that each party type will have access to a different locale. We have plans to improve this system in the future and we are working on a rework of a larger Goblin Caves for the next update.

We have also been hard at work on adding more protection against cheaters and abusers, including teamers. We have added several anti-teaming measures with this update. Basecamp will no longer display the timer and playercount to make it more difficult for pre-teamers to coordinate their sessions. We have modified the spectator mode for High-Roller dungeons so teamers can’t use the feature to disclose the location of legitimate players. The reporting system has been updated so you can now report players you suspect of teaming. We’ve also implemented ping-locks to several regions to make it harder for teamers to congregate on low population servers. We will continue to monitor and adjust these systems as we strive to ensure a clean environment.

Finally, we would like to announce our first Holiday Sale event! We will be offering a 30% discount for both the Standard and Hold the Line editions until Jan 4, 2024, so let your friends and family know if they want to get into the dungeons for the holidays!"

Unlisted Changes:

  • Leathersmith Quest 'Search and Rescue' now requires Normal Goblin Caves, not HR
  • Silver ingot/powder cost of crafting 'Divine' legendary tier weapons has changed from 2 to 6
  • Silver ingot/powder cost of crafting 'Sterling'/'Righteous' rare/epic tier weapons has changed from 1 to 2
  • Goblin caves solo playercount has been raised to 10
  • Chandeliers in some crypts modules now emit faint light

Hotfix 24


Patch Notes:

  • Fixed an issue where field drop items would not spawn.
  • Fixed an issue where the Fighter's ‘Dual Wield’ would work with a shield.
  • Fixed an issue where Bard's ‘Rapier Mastery’ was not recognizing Demon's Glee.
  • Warlock's Evil Eye has been temporarily disabled to prevent it from being used for abusing.

Hotfix 23


Patch Notes:

  • Fixed an issue where Barbarian could break down doors with the Francisca Axe when using the ‘Crush’ perk.
  • Fixed an issue where items purchased from the store could be merged into ‘Looted’ items.
  • Fixed an issue where the modifiers on a lantern could change.
  • Fixed an issue where quest progress was not calculated accurately.
  • Other minor bug fixes.
  • A '+15% Headshot Damage Reduction' attribute has been added to the Lizardman race.

Developer Comments: The update that expands the map pool will be slightly delayed. We are currently in the process of moving to a new office to expand the dev team and decided to push back the large update until after the move is completed. Instead, we have decided to implement some minor fixes with this hotfix. We have also slightly improved the default stats of the ‘Lizardman’ race (+15% headshot protection) as we underestimated the detrimental effects of not being able to equip a helmet. Thank you!

Hotfix 22


Patch Notes:

  • Fixed an issue where the afterimage of Wizard’s Invisibility did not appear.
  • Fixed an issue where Wizard's Explosion would interact with unintended colliders and cause damage.
  • Fixed an issue where lanterns were recognized as weapons.
  • Fixed an issue where the item information tooltip was not properly displayed when quest items could be cancelled.
  • Fixed an issue where purchases did not register smoothly when purchasing an item multiple times.
  • Fixed a bug with the final ‘Tailor’ quest. The quest now properly requires 10 Ghost King kills. Credit for quest kills are now given to all party members.
  • Barbarian's base Vigor has been reduced from 30 → 25, and base Agility has been increased from 8 → 13.
  • Barbarian's 'Iron Will' perk has been updated with the additional magic resistance increased from 60 → 100.
  • Barbarian’s ‘Robust’ perk health increase increased from 10% to 15%.
  • Barbarian’s 'Rage' skill now temporarily increases Vigor by 15.
  • Barbarian's ‘Blood Exchange’ skill’s health penalty reduced from -30% → -20%.
  • Rogue's ‘Dagger Mastery’ perk’s physical damage bonus has been increased from 10% → 20%.
  • Rogue's ‘Thrust' perk’s armor penetration increased from 15% to 20%.
  • Rogue's ‘Cut Throat’ skill’s silence time has been increased from 3s → 5s.
  • Wizard's ‘Chain Lightning’ spell damage modified from 35/35/35/35 → 35/30/25/20.
  • Wizard's ‘Explosion’ spell damage decreased from 35 → 30.
  • Cleric's ‘Holy Light’ now heals non-friendly targets.
  • Warlocks now start with a Falchion and Crystal Ball as default weapons.
  • Warlock's ‘Power of Sacrifice’ spell also increases Vigor by 15.
  • Warlock's ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7.
  • Warlock's ‘Bolt of Darkness’ spell damage increased from 15 → 20.
  • Warlock's ‘Curse of Weakness’ spell's reduction of all attributes improved from -20% → -25%.
  • Warlock's ‘Ray of Darkness’ spell damage per second increased from 6 to 12.
  • Warlock's ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%.
  • Warlock's ‘Antimagic' perk’s magic resistance improved from 15% → 25%
  • Bardiche's movement speed penalty reduced from -50 → -45.
  • Battle Axe's movement speed penalty reduced from -45 → -40.
  • Double Axe's movement speed penalty reduced from -45 → -40.
  • Felling Axe's movement speed penalty reduced from -40 → -35.
  • Zweihander's movement speed penalty reduced from -45 → -40.
  • The Goblin Caves : Normal layouts have been added to the Goblin Caves : High-Roller.
  • The Ruins : High-Roller has been added. Elite and Nightmare monsters will be updated gradually. Adventure Tier is tracked separately for The Ruins : High-Roller.
  • Adventure Point entrance fees for each map has been adjusted. We have slightly reduced the AP entrance fees as we were seeing less than 1% of High-Roller players able to reach the middle rank of ‘Pathfinder’.
  • Adventure Points gained from adventuring and killing monsters is now split between the party. Adventure Points gained from treasure upon escaping are still calculated individually.
  • The curve table used to calculate the amount of AP for a PvP kill has been slightly adjusted upwards so killing an enemy player will give slightly more AP.
  • Added Alchemist and Surgeon quests.
  • Credit for Quest kills are now credited to all members of a party.
  • Items that can be purchased and crafted have been adjusted according to merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.
  • Traps and throwing weapons are now available from the Woodsman in limited quantities even at the ‘neutral’ affinity.
  • Merchants will now sell ‘Epic’ items at the highest affinity.
  • Removed the limited stock for crafting ingots and powders.
  • Reduced the amount of silver coins required for Silver Ingot from 300 → 120.
  • Reduced the amount of silver coins required for Silver Powder from 120 → 90.
  • Reduced the amount of ore required to create ingots (5->3) and powders (3->2).
  • Significantly increased the amount of gold a Merchant gives when they buy higher grade weapons and armors from the player.
  • The leaderboard now shows your rank and total score.
  • The trade channel has been streamlined with a single general ‘Weapon and Armor’ channel.
  • Added the Friends System. You will need to create an Account Name when you first log into the game after the hotfix. This Account Name will be used to search for your friends.
  • Japanese and Chinese languages are now supported again.
  • Due to changes in the file system, the size of files to be downloaded has temporarily increased.

Unlisted Changes:

  • The Armourer's Second Quest had it's introductory text changed from: "I used to be hailed as a hero, yet inside, I was anything but. Crafting armor for adventurers as brave as you, it's my way of making amends." to "For my next request, I need Cobalt and Rubysilver Ingots. They make strong armor, the kind I wish I'd had. Maybe knowing I had more dependable armor I'd have felt braver, faced my fears head-on."

Hotfix 21


Patch Notes:

  • Fixed an issue where Dexterity was incorrectly displayed as 0.
  • Fixed an issue where Fighter's Slayer could trigger while holding a shield.
  • Fixed an issue where Warlock’s Torture Mastery was working incorrectly.
  • Fixed an issue where the weapon in hand could disappear when disarming a hunting trap.
  • Fixed an issue where Candy Canes were not dropping.
  • Fixed an issue where quests could pay rewards multiple times when server conditions were poor.
  • Fixed a calculation error in Adventure Rank Points.
  • Fixed an issue where Treasure Extraction could be recorded without having to escape.
  • Fixed an issue where Merchants would not purchase new items that drop in dungeons.
  • Kris Dagger's animation has been updated.

Patch 2


Unlisted changes:

  • Potions of healing are now magical instead of physical


  • Start of a new season, all character levels, gold, items, and triumph levels have been wiped. Bluestone Shards and shop cosmetic items are not wiped.
  • New Quest System added to the Merchants.
  • New merchant affinity system - improve your relationship with the merchants to unlock more items for sale, more craft items, and better prices.
  • Adventure Title Ranked system for the High-Roller dungeons.
  • Results window for the High-Roller dungeons.
  • New Attributes - Vigor and Dexterity along with Health Recovery Bonus and Spell Recovery Bonus sub-attributes.
  • All classes have had their base attributes rebalanced to include the new attributes.
  • Several new items that confer the new attributes.
  • Primary Stats of many items updated.
  • Primary Stats of Cobalt and Rubysilver items updated.
  • New Iron and Copper ore added.
  • Ore Spawns have been updated.
  • New Craft resources – Iron, Copper, and Silver ingots and powder.
  • New Craft items added including Iron, Copper, and Golden crafted items.
  • New Silver crafted weapons that give an ‘Undead Slaying’ bonus.
  • Iron can be used to craft Throwing Knives, Francisca Axes, Hunting Traps, Lockpicks, and Trap Disarming Kits.
  • Loot State is now displayed for items. Starter items start as ‘Supplied’. Items extracted from the dungeons for the first time appear as “Looted’. Items become ‘Handled’ once they are successfully brought in and extracted from a dungeon or traded. All ‘Handled’ items can now be placed in your stash.
  • Bid adieu to Jack and welcome the return of Jolly Nicholas to the Merchants.
  • Skill and perk descriptions have now been standardized.
  • A ‘Player Statistics’ menu is available from the ‘Main Menu’.
  • Elite Warlord added to the High-Roller Inferno.
  • New Cyclops boss added to the Goblin Caves.
  • The number of portals has been increased for the Goblin Caves.
  • Visual improvements to the fixed portals and they now appear on the mini-map.
  • Visual improvements to the female Elf head.
  • Animations modified for the Lute, Kris Dagger, Magic Staff, and Crystal Sword.
  • Two new emotes added – ‘Loser’ and ‘Money, Money, Money’.
  • New Wizard spell - Explosion.
  • Wizard's Fireball count has been lowered from 5 -> 4.
  • Wizard's Magic Missile attribute bonus rate increased from 50% -> 100%
  • Bard's Rousing Rhythms all attribute bonus has been changed to 1/2/3 -> 2/2/2.
  • The Strength that can be obtained from all grades of Ale has been reduced.