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Information is up to date! Hover for more details.Utility Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 71.
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
Rarity
There are 8 rarities in the game. As rarities increases, the utilities' damage, setup time or duration can also improve.
Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique
Drink
Name | Movement Speed | Effect | Action Time | Action Movement Penalty |
---|---|---|---|---|
-20 | You gain 4 | 5 | 6 | 7 | 8 | 9 | 10 strength for 15 seconds. You become dizzy for 15 seconds. | 3 s 100% Scaling | ||
-20 | Creates a magical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 magical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | While sitting, recharge spells for 17 spell points per second for 4 | 6 | 8 | 10 | 12 | 14 | 16 seconds. The recovery amount has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 20 health points over 20 | 17.5 | 15 | 12.5 | 10 | 7.5 | 5 seconds. This counts as magical base healingand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Makes you invisible for 11 | 14 | 17 | 20 | 23 | 26 | 29 seconds. Invisibility is broken when you move, take action, or get damaged. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Increases Luck by 20(45%) or 50(35%) or 80(20%) Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%) | 3 s 100% Scaling | Self Always: 75% | |
-20 | Creates a physical base shield that blocks 10 | 15 | 20 | 25 | 30 | 35 | 40 physical damage for 24 seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | 3 s 100% Scaling | Consume Always: 75% | |
-20 | Heals 100 health points over 100 seconds. This counts as magical base healingand has 50% scaling. | 3 s 100% Scaling | Consume Always: 75% |
Consumable
Name | Movement Speed | Effect | Interaction Time | Action Movement Penalty |
---|---|---|---|---|
-20 | Provides 15 | 19 | 24 | 30 | 37 | 45 | 54 recoverable base healing. | 4 s 50% Scaling | Consume Always: 50% | |
Opens the Frozen Iron Door. This door can only be found in Ice Abyss, in the Charnel House module. | ||||
Opens the Golden Door. This door can be found in various modules of the Crypts maps, specifically: the Treasure Room, the Armory, and the Wheel. | ||||
Opens locked doors and chests. Will not work on doors that require special keys. | ||||
Opens the Goblin Stone Door. This door can only be found in Goblin Caves, in the Goblin Rooms module. | ||||
Opens the Rusty Iron Door. This door can only be found in Ruins. | ||||
Opens the Skull Door. This door can only be found on the Inferno map that features Ghost King, in the Demon Gate module. | ||||
-20 | Provides 100% percent max health healing. | 15 | 13 | 11 | 9 | 7 | 5 | 3 s 50% Scaling | Consume Always: 50% | |
Allows the player to disable environmental traps. |
Installable
Name | Class | Movement Speed | Damage on Hit | Effect | Interaction Time |
---|---|---|---|---|---|
-20 | Build a Campfire which will release a healing aura that recovers 3 HP and 34 Skill Points per second for 18s | 21s | 24s | 27s | 30s | 33s | 36s | 10 s 100% Scaling | |||
Ranger | -20 | 5 True Physical Base Damage | Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed. 1 True Physical Base Damage 2 True Physical Base Damage per step Players are trapped for 3s | 4s | 5s | 6s | 7s | 8s | 9s Monsters are trapped for 7s | 6 | 5 | 4 | 3 | 2 | 1 | 1 s 100% Scaling |
Soul Heart
Resurrect duration is a property of the Altar of Sacrifice rather than the soul heart.
Name | Effect |
---|---|
Glowing blue soul heart of a fallen adventurer. Use at an Altar of Sacrifice to resurrect your teammate by sacrificing -20% of your current health. |
Light Source
Name | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|
-10 | While throwing, move speed is reduced by -20. | Throw Always: 97% | |||
Throw Always: 97% | |||||
-10 | While throwing, move speed is reduced by -20. | All Actions Always: 97% | |||
10 | Throw Always: 97% Primary Attacks Mid Attack: 98.5% Otherwise: 97% | Hitslow -7% for 0.5s | |||
LanternThrow Always: 97% | Hitslow for s |
Throwable
Name | Class | Movement Speed | Damage on Hit | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
Barbarian Fighter Bard | -10 | 10 11 12 13 14 15 16 | Throw a francisca axe at the target location. | Primary Attack 1 Always: 75% | Hitslow -35% for 1s | |
Rogue Wizard Bard | -10 | 10 11 12 13 14 15 16 | Throw a throwing knife at the target location. | Primary Attack 1 Always: 85% | Hitslow -25% for 1s |
Musical Instrument
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-29 -29~-28 -28~-27 -27~-26 -26~-25 -25~-24 -24~-23 | 24 25~26 27~28 29~30 31 32 33~34 | Allows one to play drum songs, if they have the music memory and songs equipped. | Play Always: 70% Attack 1 Always: 75% | Hitslow -25% for 1s | ||
-13 | 22 23~24 25~26 27~28 29 30 31~32 | Agility 1 2 2 3 3 4 4 Dexterity 2 2 3 3 4 4 5 | Allows one to play flute songs, if they have the music memory and songs equipped. | Play Always: 70% Riposte Always: 70% Riposte Attack 1 Always: 70% Block Reaction Always: 97% | Hitslow -10% for 1s | |
-15 -15 -14 -14~-13 -13~-12 -12~-11 -11~-10 | 20 21~22 23~24 25~26 27 28 29~30 | Knowledge 1 2 3 4 5 6 7 | Allows one to play lute songs, if they have the music memory and songs equipped. | Primary Attacks Mid Attack: 85% Otherwise: 70% Play Always: 70% | Hitslow -17% for 1s | |
-17 -16 -15 -14 -13 -12 -10 | Resourcefulness 1 2 3 4 5 6 7 | Allows one to play lyre songs, if they have the music memory and songs equipped. | Play Always: 70% |
Mining
Mining duration is a property of the ore node props rather than the pickaxe. See the relevant props to find the mining duration.
Name | Movement Speed | Damage on Hit | Stats | Effect | Action Movement Penalty | Slowdown On Hit |
---|---|---|---|---|---|---|
-45 | 25 26~27 28~29 30~31 32 33 35~36 | Regular Interaction Speed 1% 3% 5% 10% 15% 20% 25% | Enables the player to interact with mining nodes to produce ore. | Attack 1 Mid Attack: 82.5% Otherwise: 65% | Hitslow -7% for 0.5s |