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Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 18s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
0
Sell Price:
0
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 21s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
0
Sell Price:
5
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 24s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
6
Sell Price:
7
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 27s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
8
Sell Price:
11
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 30s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
12
Sell Price:
19
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 33s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
16
Sell Price:
30
A crackling campfire that you can rest near and recover.
Campfire Kit.png
-
Move Speed -10
-
Build a Campfire over 10s that will recover 3 HP and 34 Skill Points per second for 36s
Type:
Installable,CampfireKit
Interaction Time:
10 s (100% Scaling)
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
20
Sell Price:
50
A crackling campfire that you can rest near and recover.

Utility

Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.

Quest Information

  • The Woodsman needs you to fetch 3 Campfire Kit for quest "The Basics" of chapter "Properly Prepared".
  • The Woodsman needs you to use a Campfire Kit 8 times for quest "Ember's Amidst Frost" of chapter "Lost Tribe".

SP Restoration

Campfire Kit can be used to restore SP (Skill/Spell Points). Check Spell Restoration to learn more.

Tips

  • The amount of HP and SP regenerated per tick scales with Physical Healing and Memory Capacity, respectively. (both 100% scaling)
  • You can be healed with a Campfire and heal your recoverable health by Resting at the same time.
  • Resting at a Campfire will overwrite the SP regeneration granted by Resting.
  • Placing a campfire alone will waste one to two regeneration ticks during the time it takes to sit down. To receive the full ticks, have someone else place the campfire while you are already sitting.
  • Sharing a campfire with other players does not reduce its effectiveness.
  • Every restorable skill or spell has a tier that defines the amount of recharge they need. For example, tier 1 spells/skills 100 recharge points where, tier 3 has 300.
    Furthermore, junk quality campfire will restore 510 recharge points meaning it can restore a tier 1 spell with 5 charges or tier 5 spell with 1 charge.


Campfire shared?
anonymous | Posted on Sep 1, 2023 at 8:01 pm

Can I use the campfire to regen e.g Second Wind with teammates or do sharing a campfire reduce effectiveness?

Ta1ha | Posted on Sep 1, 2023 at 10:03 pm | Last edited on Sep 1, 2023 at 10:04 pm

You can regen Second Wind with campfire. Having more people doesn't reduce its effectiveness. You can learn more at Spell Restoration

Sur | Posted on Nov 3, 2023 at 6:24 pm

Note though that using a Campfire yourself and then sitting means you will likely lose 1 tick of regeneration, which sometimes is enough to not restore a spell.