From Dark and Darker Wiki

-
Move Speed -10
-
Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 3s
Monsters are trapped for 7s
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 3s
Monsters are trapped for 7s
Type:
Installable,Trap
Interaction Time:
6 s (100% Scaling)
Stack Size:
2
Gear Score:
0
Sell Price:
0
A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.

-
Move Speed -10
-
Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 4s
Monsters are trapped for 7s
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 4s
Monsters are trapped for 7s
Type:
Installable,Trap
Interaction Time:
5 s (100% Scaling)
Stack Size:
2
Gear Score:
0
Sell Price:
2
A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.

-
Move Speed -10
-
Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 5s
Monsters are trapped for 7s
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 5s
Monsters are trapped for 7s
Type:
Installable,Trap
Interaction Time:
4 s (100% Scaling)
Stack Size:
2
Gear Score:
6
Sell Price:
2
A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.

-
Move Speed -10
-
Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 6s
Monsters are trapped for 7s
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 6s
Monsters are trapped for 7s
Type:
Installable,Trap
Interaction Time:
3 s (100% Scaling)
Stack Size:
2
Gear Score:
8
Sell Price:
4
A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.

-
Move Speed -10
-
Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 7s
Monsters are trapped for 7s
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 7s
Monsters are trapped for 7s
Type:
Installable,Trap
Interaction Time:
2 s (100% Scaling)
Stack Size:
2
Gear Score:
12
Sell Price:
6
A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.

-
Move Speed -10
-
Set a hunting trap that applies a -40% Move Speed Bonus debuff and damages the target until it expires or until it is disarmed.
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 8s
Monsters are trapped for 7s
1 True Physical Base Damage
2 True Physical Base Damage per step
Players are trapped for 8s
Monsters are trapped for 7s
Type:
Installable,Trap
Interaction Time:
1 s (100% Scaling)
Stack Size:
2
Gear Score:
16
Sell Price:
10
A spring-loaded hunting trap, waiting to snap shut on unsuspecting prey.
Utility
Utilities are single or multiple-use items that can be used during combat or to complete a variety of tasks.
Notes
- Can only be equipped and installed by Rangers
- Deals additional damage each time the target takes a step, similar to Barbarian's Achilles Strike.
- While trapped, you can't trigger another trap. If the trap duration ends while standing on a different active trap, you will not be able to trigger that trap unless you stop touching it, then touch it again.
- You do not have to step directly on top of a Hunting Trap to trigger it. If it is hanging far enough off a ledge, you can trigger it by touching it from the side or from below. Visually, it will still attach to your foot.
- Once set, the trap will ignore all displacement effects including moving trapdoors and gravity. This can result in a floating trap.
Craftable
Hunting Trap is a craftable item.
Name | Ingredients | Affinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it! | Merchant |
---|---|---|---|
0 | Weaponsmith |
Dropped By
Drop Tables last updated for Patch:6.7#Hotfix 79
Poor
Common
Uncommon
Rare
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1-2 | 5.5864% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.8333% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1 | 2.4167% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1-2 | 2.3197% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 2.0% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.75% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 1.1667% | |
Containers | 1 | 1.1667% | |
Loose Loot | 1 | 1.1111% | |
Containers | 1-2 | 0.5874% | |
Loose Loot | 1 | 0.4444% | |
Loose Loot | 1 | 0.3889% | |
Loose Loot | 1 | 0.3056% | |
Loose Loot | 1 | 0.25% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% | |
Containers | 1-0 | 0.0% |
Not giants, not pedes, just normal humanoid?
Does Additional or True Damage apply to traps?