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Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 80-2.

Viola.png
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Physical Base Weapon Damage 32~33
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Move Speed -15
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Up to 5 extra enchantments
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Successful weapon attacks deal 10 Ice Ice Magical Damage (100% Scaling), and frostbites the target for 2 seconds, causing them to suffer -20% Move Speed Bonus and -20% Action Speed
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Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.58x13.34x6.92
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.

Swords

Swords are versatile weapons that can be used close to mid range. Swords have a variety of attack patterns, making them useful in most situations. They are also very forgiving with their impact zones, with the worst being 60%.

Hitbox


Height: 55.58
Width: 13.34
Depth: 6.92

Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Viola:

Viola Hitbox.png
Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage


Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.


Impact Power of Viola: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.

Combo


Primary Attack: Pierce/Pierce/Pierce/Pierce dealing 100%/105%/110%/115% damage on each swing, with impact zone: 100%/90%/70%.

Attack Times

Primary Combo: Attack 1
Windup: 0.446
Hit: 0.056 + 0.2024
 ⤷ Recover: 0.112 → Primary Attack 2
 ⤷ Alternate Recover: 0.153 → Alternate Attack
 ⤷ Finish: 0.565


Primary Combo: Attack 2
Windup: 0.669
Hit: 0.079 + 0.2024
 ⤷ Recover: 0.18 → Primary Attack 3
 ⤷ Alternate Recover: 0.152 → Alternate Attack
 ⤷ Finish: 0.652


Primary Combo: Attack 3
Windup: 0.651
Hit: 0.081 + 0.2024
 ⤷ Recover: 0.239 → Primary Attack 4
 ⤷ Alternate Recover: 0.28 → Alternate Attack
 ⤷ Finish: 0.769


Primary Combo: Attack 4
Windup: 0.596
Hit: 0.083 + 0.2024
 ⤷ Finish: 0.688



Reference Attack Times for a glossary of the terms used above.



Action Movement Slow

When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Viola:

Primary Attacks
Mid Attack: 87.5%
Otherwise: 75%


Dropped By

Drop Tables last updated for Work in Progress


Artifact
This table is missing values for Skull Key and Mystical Gem, it is otherwise correct.
Drop source table at 0 luck
NameSorted by total expected value in descending order
TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count)
TypeItem countProbability of 1+ drops per instance1-(1-probability per roll)(loot table roll count)

Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation).

For further information, please reference the loot tables on the associated source page.
Monster1-30.2498%
Loose Loot10.0714%
Loose Loot10.0038%

Nothing. Currently no drop source provides this item.

References

Uncraftable Weapons
Swords
Maces
Daggers
Polearms
Bardiche • Cinder • Halberd • Spear
Axes
Bows
Crossbows
Magical Weapons
Musical Instruments
Shields
Craftable Weapons
Swords
Maces
Daggers
Polearms
Axes
Bows
Crossbows
[[]]
Magical Weapons
Musical Instruments
[[]]
Shields