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Automated data is up to date! Hover for more details.Weapon Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 80-2.


Swords
Swords are versatile weapons that can be used close to mid range. Swords have a variety of attack patterns, making them useful in most situations. They are also very forgiving with their impact zones, with the worst being 60%.
Hitbox
Height: 55.58
Width: 13.34
Depth: 6.92
Weapon's hitbox doesn't necessarily determine a weapon's reach due to different attack animations. Thus, shorter weapons can have better reach than longer weapons.
Impact Zones of Viola:

Orange Zone deals 90% damage
Red Zone deals 70% damage
Disclaimer: The impact zone's locations are an approximation. The real hitboxes may be slightly larger, closer together, and/or follow the weapon's shape more closely. Image is not able to be updated automatically. If it is outdated, please report it to the Wiki Discord.
Impact Power of Viola: 2
Impact power helps with breaking crates, barricades or any other breakables in game. Higher the power faster something breaks. Impact power also affects shield blocking. If attacking weapon's impact power is higher than shield's impact power, shield holder staggers, and vice versa. Impact zone scaling affects impact power.
Combo
Primary Attack: Pierce/Pierce/Pierce/Pierce dealing 100%/105%/110%/115% damage on each swing, with impact zone: 100%/90%/70%.
Attack Times
Hit: 0.056 + 0.2024
⤷ Recover: 0.112 → Primary Attack 2
⤷ Alternate Recover: 0.153 → Alternate Attack
⤷ Finish: 0.565
Primary Combo: Attack 2
Hit: 0.079 + 0.2024
⤷ Recover: 0.18 → Primary Attack 3
⤷ Alternate Recover: 0.152 → Alternate Attack
⤷ Finish: 0.652
Primary Combo: Attack 3
Hit: 0.081 + 0.2024
⤷ Recover: 0.239 → Primary Attack 4
⤷ Alternate Recover: 0.28 → Alternate Attack
⤷ Finish: 0.769
Primary Combo: Attack 4
Hit: 0.083 + 0.2024
⤷ Finish: 0.688
Reference Attack Times for a glossary of the terms used above.
Action Movement Slow
When a player performs certain actions, such as attacking or defending themselves, they move slower.
List of slows for Viola:
Otherwise: 75%
Dropped By
Drop Tables last updated for Work in Progress
NameSorted by total expected value in descending order TEV = Sum of all (Probability of 1 drop * Item count per roll * Roll count) | Type | Item count | Probability of 1+ drops per instance1-(1-probability per roll)(loot table roll count) Some loot tables are rolled multiple times per instance (i.e. monster kill/container interaction/loose loot generation). For further information, please reference the loot tables on the associated source page. |
---|---|---|---|
Monster | 1-3 | 0.2498% | |
Loose Loot | 1 | 0.0714% | |
Loose Loot | 1 | 0.0038% |
References
Uncraftable Weapons | |
Swords | Arming Sword • Bloodsap Blade • Crystal Sword • Falchion • Fulgor • Kuma's Claw • Kuma's Fang • Longsword • Rapier • Short Sword • Viking Sword • Viola • Zweihander |
Maces | Club • Flanged Mace • Lute • Morning Star • Pulverizing Prayer • Quarterstaff • Stinky Stick • Torch • War Hammer • War Maul |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields | Aegis • Buckler • Delirium • Dryad's Wrath • Heater Shield • Lantern Shield • Pavise • Round Shield • Thorn Shield |
Craftable Weapons | |
Swords | |
Maces | |
Daggers | |
Polearms | |
Axes | |
Bows | |
Crossbows | |
Magical Weapons | |
Musical Instruments | |
Shields |