WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Class Info
The Sorcerer is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.
Weapon of choice - Crystal Sword/Bare Hands
- Pros
- Can cast spells without a magical item
- Ability to merge spells
- Unlimited spell uses
- Cons
- Long casting times
- Long spell cooldowns
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Apex of Sorcery |
While casting spells, move at 1% movement speed, but gain 100% Magical Power Bonus and 100% Spell Casting Speed. |
Mana Fold |
Your cooldowns are 0.75x as long, but suffer -25% Spell Casting Speed and -5% Move Speed Bonus. |
Spell Merge |
While using bare hands, casting two combinable spells simultaneously allows you to use a new spell. |
Spell Sculpting |
Increases the range of all spells to 125% and the area of effect by 25%. |
Spell Stride |
Gain 5% Move Speed Bonus while casting spells. |
Time Distortion |
All spell casting times are reduced to 0, but cooldown times are 5x as long. |
You can equip a total of 2 skills.
Sorcery Memory |
Gain the ability to use sorcery in the dungeon. |
N/A |
N/A |
Sorcery Memory 2 |
"Gain the ability to use sorcery in the dungeon. |
N/A |
N/A |
Sorcery Combat |
add description here |
N/A |
N/A |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Unlike other spellcasters, Sorcerer Spells do not have a common cast range.
Spell Types:
Fire
Ice
Earth
Air
(add the actual elements, above are placeholders)
Fire Arrow
|
Fire a homing arrow every 0.2s for 0.6s in a radial pattern, each dealing 10 Fire Magical Base Damage (100% Scaling) with 4 Impact Power and inflicting Burn. Burn: The target takes 5 Fire Magical Base Damage (50% Scaling) over 3s.
|
1
|
1.5s
|
3s
|
Stone Skin
|
Surround yourself with stone for 10s, gaining 15% Physical Damage Reduction and 5% Physical Power Bonus, but suffering -10 Move Speed Add.
|
1
|
1.5s
|
3s
|
Water Bolt
|
Launch a condensed water orb with a radius of 0.15m at 6m/s, dealing 20 Ice Magical Base Damage (100% Scaling) with 4 Impact Power to targets it touches and inflicting Wet for 2s. The orb stops upon hitting an object or reaching its maximum range of 6m and lasts for 12 seconds. Up to 3 water orbs can exist simultaneously. Wet: The target suffers -20% Move Speed Bonus and jump height is reduced by 30%.
|
1
|
1.5s
|
3s
|
Windblast
|
Deal 10 Air Magical Base Damage (100% Scaling) to a target within 7m and push them back 300/10 meters.
|
1
|
1.5s
|
3s
|
Eruption
|
Cause a ground explosion up to 7m away that is 0.8m wide, dealing 20 Earth Magical Base Damage (100% Scaling) with 4 Impact Power and lifting all targets within the area into the air 1000 over 0.75s.
|
2
|
1.75s
|
6s
|
Flamestrike
|
Create a fire pillar lasting 3.1s, dealing 35 (100%) Fire Damage on creation and 10 Fire Magical Base Damage (50% Scaling) with 6 Impact Power per second in 0.2s ticks to enemies inside while inflicting Burn. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
|
2
|
1.75s
|
6s
|
Glaciate
|
Envelop your weapon in ice for 15s, inflicting Frostbite for1s on hit. Frostbite: The target suffers -5% Move Speed Bonus and -20% Action Speed.
|
2
|
1.5s
|
6s
|
Ice Spear
|
Fire an ice spear that travels 16.5m/s and pierces all targets along its path, dealing 30 Ice Magical Base Damage (100% Scaling) with 4 Impact Power.
|
2
|
1.75s
|
6s
|
Fire Orb
|
Launch a fire orb forward, dealing 5 Fire Magical Base Damage (50% Scaling) per second to nearby targets. The orb lasts for 6 seconds and deals 30 Fire Magical Base Damage (100% Scaling) with 12 Impact Power to targets it touches. Upon contact, it explodes, dealing 15 Fire Magical Base Damage (100% Scaling) to nearby targets and inflicting Burn. Fire Orb travels a maximum of 6m. Burn: The target takes 5 Fire Magical Base Damage (50% Scaling) over 3s.
|
3
|
2s
|
9s
|
Lightning Bolt
|
Channel a lightning beam for 5s while moving, electrifying a target within 7m and dealing 10 Lightning Magical Base Damage (100% Scaling) per second. Electrified: The target loses -20% Move Speed Bonus for 1s.
|
3
|
1.75s
|
9s
|
Vortex
|
Create a vortex centered on the caster. Targets touching the vortex take 15 Air Magical Base Damage (100% Scaling) and are pushed back.
|
3
|
2s
|
9s
|
Levitation
|
Instantly lift a target within 7m into the air over 1s and gently lower them back down over 3s.
|
5
|
1.5s
|
15s
|
Lightning Sphere
|
Surround yourself with an electromagnetic field for 6s, electrifying all targets within 1.75m for 10 Lightning Magical Base Damage (100% Scaling) per second. Electrified: The target loses -20% Move Speed Bonus for 1s.
|
5
|
2s
|
15s
|
Summon Earth Elemental
|
Summon an Earth Elemental within a cast range of 7m that lasts 24s. The Earth Elemental has a radius of 0.75m, grants the caster 30 Armor Rating, and deals 40 Physical Base Damage (100% Scaling) to nearby enemies.
|
7
|
2s
|
21s
|
When using the Spell Merge perk, using spells from either hand at the same time will instead use a merged spell from below.
WORK IN PROGRESS: Displaying what spells need to be used to use a merged spell is being worked on
Unlike other spellcasters, Sorcerer Spells do not have a common cast range.
Electric Dash
|
Transform into a lightning orb and quickly move to the selected location within 8m, Electrifying all targets along the path and dealing 10 Lightning Magical Base Damage (100% Scaling). Upon reaching the destination, unleash a lightning strike, dealing 30 Lightning Magical Base Damage (100% Scaling) to nearby targets. The caster is immune to physical attacks while moving but remains affected by area magic. Electrified: The target loses -20% Move Speed Bonus for 1s.
|
2s
|
Elemental Bolt
|
Deal 50 / Hybrid Magical Base Damage (100% Scaling) with 4 Impact Power to a target within Infinite meters, inflicting Burn and Frostbite. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s. Frostbite: The target suffers -20% Move Speed Bonus and -20% Action Speed for 2s.
|
1.5s
|
Flamefrost Spear
|
Throw a Flamefrost Spear that travels 16.5m/s and pierces all targets along its path, dealing 30 Fire Magical Base Damage (100% Scaling) with 4 Impact Power, 30 Ice Magical Base Damage (100% Scaling), and inflicting both Burn and Frostbite. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s. Frostbite: The target suffers -20% Move Speed Bonus and -20% Action Speed for 3s.
|
1.75s
|
Flamethrower
|
While moving, Channel a radial flame forward 4m for 5s, dealing 10 Fire Magical Base Damage (100% Scaling) and inflicting Burn every second in 0.2s. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
|
1.5s
|
Icebound
|
Upon casting, become frozen for 6s, becoming immune to all damage. The ice can be shattered by a powerful impact.
|
1.5s
|
Lightning Storm
|
Channel for 8s to summon a lightning storm, dealing 15 Lightning Magical Base Damage (100% Scaling) and Electrfying all targets within the 2.5m area every 1s for 1s. Electrified: The target loses -20% Move Speed Bonus.
|
1.75s
|
Lightning Vortex
|
Deal 30 Lightning Magical Base Damage (100% Scaling) to all targets within the 1.75m area, pushing them back, and Electrifying them for 2s. Electrified: The target loses -20% Move Speed Bonus.
|
2s
|
Mud Shield
|
Create a 0.5m wide mud shield in front of the caster for 8s, blocking all damage. The shield remains fixed in its initial direction.
|
1.5s
|
Summon Lava Elemental
|
Summon a Lava Elemental within a cast range of 7m that lasts 24s. The Lava Elemental has a radius of 0.75m and deals 10 Fire Magical Base Damage (50% Scaling) and applying Burn to nearby enemies. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
|
2s
|
Thorn of Earth
|
Erupts a thorn of earth with a cast range of 7m, dealing 25 Earth Magical Base Damage (100% Scaling) with 4 Impact Power to all targets within the 0.5m area.
|
1.5s
|
Wall of Fire
|
Erupt a 3m wide wall of fire within 7m for 12s, dealing 20 / Hybrid Magical Base Damage (100% Scaling) with 4 Impact Power instantly and 10 Fire Magical Base Damage (100% Scaling) per second in 0.2s ticks to all targets it touches and inflicting Burn. Burn: The target takes 3 Fire Magical Base Damage (50% Scaling) over 3s.
|
1.75s
|
Main Hand + Two Handed |
|
Main Hand + One Handed |
|
Off Hand |
|
Utility |
[[]] |
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
Main Hand + Two Handed |
|
Main Hand + One Handed |
|
Off Hand |
|
Utility |
[[]] |
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
These Stats do not include starting armor.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.