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Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
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Sorcerer.png
Sorcerer
'The Spell Manipulator'
Strength
10
Vigor
10
Agility
10
Dexterity
18
Will
25
Knowledge
20
Resourcefulness
12

Health
100

Class Info

The Sorcerer is a master of the elements and can weave together multiple spells to devastating results. With an innate aptitude for magic, they can cast spells using their bare hands.


Weapon of choice - Crystal Sword/Bare Hands

  • Pros
    • Can cast spells without a magical item
    • Ability to merge spells
    • Unlimited spell uses
  • Cons
    • Long casting times
    • Long spell cooldowns

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Icon Perk ApexOfSorcery.png
Apex of Sorcery
While casting spells, move at 1% movement speed, but gain 50% Magical Power Bonus and 50% Spell Casting Speed.
Icon Perk ManaFold.png
Mana Fold
Your cooldowns are 0.75x as long, but suffer -15% Spell Casting Speed.
Icon Perk SpellMerge.png
Spell Merge
While using bare hands, casting two combinable spells simultaneously allows you to use a new spell.
Icon Perk SpellSculpting.png
Spell Sculpting
Increases the range of all spells to 125% and the area of effect by 25%, but increase the Cooldown of your Spells that have a radial component to 1.25x.
Icon Perk SpellStride.png
Spell Stride
Gain 5% Move Speed Bonus while casting spells.
Icon Perk TimeDistortion.png
Time Distortion
All spell casting times are reduced to 0, but cooldown times are 3x as long.
Icon Perk MergedMight.png
Merged Might
When casting a merge spell, gain 5 Magical Power. After casting, gain a 5% Move Speed Bonus for 2s.
Icon Perk InnateTalent.png
Innate Talent
When casting spells with bare hands, gain7 Magical Power.
Icon Perk ElementalFury.png
Elemental Fury
Gain 75% of your missing health % as Cooldown Reduction, up to a maximum of ~75% at 1 Health.
Icon Perk ManaFlow.png
Mana Flow
For each successful spell cast, gain 10% Magical Power Bonus. This effect stacks up to 3 times and refreshes the duration on each successful cast.
Icon Perk LightningMastery.png
Lightning Mastery
Once every 3s while dealing Lightning Damage, inflict Electric Shock for ? seconds, transferring 5 Lightning Lightning Magical Base Damage (0% Scaling) to the closest target within 2m of the primary target.
Icon Perk AirMastery.png
Air Mastery
Gain 50% Air Knockback and 50% Air Air Power Bonus.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.