Description
A fearsome goblin archer located within the Goblin Caves
|
154/224/294 |
200/230/260 |
3/4/5 1/2/3 |
Physical: -22% Magic: -17.2% Projectile: 15%
|
Attack1: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Attack2: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Attack3: 18.0(3)/30.0(3)/42.0(3) Physical + Poison Quick Shot: 42.0(3) Physical + Poison
|
Poison: 12 Magical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
|
Beast-Goblin |
0%/10%/20% |
Guide
- Normal:
- The goblin archer has one ranged attack. This attack is an arrow aimed at the players head, that will apply a poison debuff upon hit. In order to dodge this attack you can side-strafe to the left or right and punish.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also gains the ability to shoot three arrows all aimed at the players head back to back. To dodge this attack, you can side-strafe to the left or right until three shots are fired, then punish.
Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Goblinarcher_N0_Common
Quest_Archers_Common
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 43.96% | Misc 56.04% |
Common 27.39% | 5.4783% | 21.913% |
Uncommon 34.29% | 34.2857% | |
Rare 3.75% | 3.75% | |
Epic 0.44% | 0.4444% | |
Unique 34.13% | | 34.1285% |
Loot Summary at 50 Luck
Type Rarity | Weapon 44.0% | Misc 56.0% |
Common 27.24% | 5.4472% | 21.7888% |
Uncommon 34.16% | 34.1597% | |
Rare 3.92% | 3.923% | |
Epic 0.47% | 0.4681% | |
Unique 34.21% | | 34.2132% |
Loot Summary at 100 Luck
Type Rarity | Weapon 44.05% | Misc 55.95% |
Common 27.07% | 5.413% | 21.6521% |
Uncommon 34.05% | 34.0477% | |
Rare 4.09% | 4.0926% | |
Epic 0.49% | 0.4917% | |
Unique 34.3% | | 34.3028% |
Loot Summary at 150 Luck
Type Rarity | Weapon 44.08% | Misc 55.92% |
Common 26.91% | 5.3829% | 21.5315% |
Uncommon 33.93% | 33.9263% | |
Rare 4.26% | 4.2599% | |
Epic 0.51% | 0.5145% | |
Unique 34.38% | | 34.3849% |
Loot Summary at 200 Luck
Type Rarity | Weapon 44.13% | Misc 55.87% |
Common 26.75% | 5.3496% | 21.3984% |
Uncommon 33.82% | 33.8187% | |
Rare 4.42% | 4.4239% | |
Epic 0.54% | 0.5375% | |
Unique 34.47% | | 34.4719% |
Loot Summary at 300 Luck
Type Rarity | Weapon 44.21% | Misc 55.79% |
Common 26.44% | 5.2879% | 21.1518% |
Uncommon 33.6% | 33.5986% | |
Rare 4.74% | 4.7442% | |
Epic 0.58% | 0.5814% | |
Unique 34.64% | | 34.636% |
Loot Summary at 400 Luck
Type Rarity | Weapon 44.29% | Misc 55.71% |
Common 26.14% | 5.228% | 20.9118% |
Uncommon 33.39% | 33.3869% | |
Rare 5.05% | 5.0539% | |
Epic 0.62% | 0.6241% | |
Unique 34.8% | | 34.7952% |
Loot Summary at 500 Luck
Type Rarity | Weapon 44.37% | Misc 55.63% |
Common 25.85% | 5.1692% | 20.6768% |
Uncommon 33.18% | 33.181% | |
Rare 5.36% | 5.3567% | |
Epic 0.67% | 0.6654% | |
Unique 34.95% | | 34.951% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 20.0% | Nothing 80.0% |
Junk 80.0% | | 80.0% |
Common 20.0% | 20.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 19.82% | Nothing 80.18% |
Junk 80.18% | | 80.1801% |
Common 19.82% | 19.8199% | |
Loot Summary at 100 Luck
Type Rarity | Misc 19.63% | Nothing 80.37% |
Junk 80.37% | | 80.3713% |
Common 19.63% | 19.6287% | |
Loot Summary at 150 Luck
Type Rarity | Misc 19.46% | Nothing 80.54% |
Junk 80.54% | | 80.5426% |
Common 19.46% | 19.4574% | |
Loot Summary at 200 Luck
Type Rarity | Misc 19.27% | Nothing 80.73% |
Junk 80.73% | | 80.7252% |
Common 19.27% | 19.2748% | |
Loot Summary at 300 Luck
Type Rarity | Misc 18.94% | Nothing 81.06% |
Junk 81.06% | | 81.0624% |
Common 18.94% | 18.9376% | |
Loot Summary at 400 Luck
Type Rarity | Misc 18.62% | Nothing 81.38% |
Junk 81.38% | | 81.3846% |
Common 18.62% | 18.6154% | |
Loot Summary at 500 Luck
Type Rarity | Misc 18.31% | Nothing 81.69% |
Junk 81.69% | | 81.6941% |
Common 18.31% | 18.3059% | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table:
Goblinarcher_N0_Elite
Quest_Archers_Common
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 49.5% | Misc 50.5% |
Common 10.22% | 2.0435% | 8.1739% |
Uncommon 28.57% | 28.5714% | |
Rare 16.5% | 16.5% | |
Epic 2.22% | 2.2222% | |
Legend 0.17% | 0.1667% | |
Unique 42.32% | | 42.3223% |
Loot Summary at 50 Luck
Type Rarity | Weapon 49.51% | Misc 50.49% |
Common 10.0% | 2.0008% | 8.0033% |
Uncommon 28.03% | 28.0311% | |
Rare 17.0% | 16.9973% | |
Epic 2.3% | 2.3045% | |
Legend 0.17% | 0.1741% | |
Unique 42.49% | | 42.4889% |
Loot Summary at 100 Luck
Type Rarity | Weapon 49.52% | Misc 50.48% |
Common 9.79% | 1.9586% | 7.8345% |
Uncommon 27.52% | 27.5227% | |
Rare 17.47% | 17.4679% | |
Epic 2.38% | 2.3847% | |
Legend 0.18% | 0.1813% | |
Unique 42.65% | | 42.6504% |
Loot Summary at 150 Luck
Type Rarity | Weapon 49.52% | Misc 50.48% |
Common 9.6% | 1.9198% | 7.679% |
Uncommon 27.03% | 27.0307% | |
Rare 17.92% | 17.9206% | |
Epic 2.46% | 2.4598% | |
Legend 0.19% | 0.188% | |
Unique 42.8% | | 42.8022% |
Loot Summary at 200 Luck
Type Rarity | Weapon 49.53% | Misc 50.47% |
Common 9.41% | 1.8811% | 7.5245% |
Uncommon 26.57% | 26.5671% | |
Rare 18.35% | 18.3497% | |
Epic 2.53% | 2.5333% | |
Legend 0.19% | 0.1945% | |
Unique 42.95% | | 42.9498% |
Loot Summary at 300 Luck
Type Rarity | Weapon 49.54% | Misc 50.46% |
Common 9.05% | 1.8102% | 7.2406% |
Uncommon 25.69% | 25.6945% | |
Rare 19.16% | 19.1566% | |
Epic 2.67% | 2.6679% | |
Legend 0.21% | 0.2067% | |
Unique 43.22% | | 43.2234% |
Loot Summary at 400 Luck
Type Rarity | Weapon 49.55% | Misc 50.45% |
Common 8.72% | 1.7449% | 6.9794% |
Uncommon 24.89% | 24.8941% | |
Rare 19.9% | 19.8968% | |
Epic 2.79% | 2.792% | |
Legend 0.22% | 0.2178% | |
Unique 43.47% | | 43.475% |
Loot Summary at 500 Luck
Type Rarity | Weapon 49.55% | Misc 50.45% |
Common 8.42% | 1.6841% | 6.7365% |
Uncommon 24.15% | 24.1509% | |
Rare 20.59% | 20.586% | |
Epic 2.91% | 2.9059% | |
Legend 0.23% | 0.2279% | |
Unique 43.71% | | 43.7086% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 20.0% | Nothing 80.0% |
Junk 80.0% | | 80.0% |
Common 20.0% | 20.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 19.82% | Nothing 80.18% |
Junk 80.18% | | 80.1801% |
Common 19.82% | 19.8199% | |
Loot Summary at 100 Luck
Type Rarity | Misc 19.63% | Nothing 80.37% |
Junk 80.37% | | 80.3713% |
Common 19.63% | 19.6287% | |
Loot Summary at 150 Luck
Type Rarity | Misc 19.46% | Nothing 80.54% |
Junk 80.54% | | 80.5426% |
Common 19.46% | 19.4574% | |
Loot Summary at 200 Luck
Type Rarity | Misc 19.27% | Nothing 80.73% |
Junk 80.73% | | 80.7252% |
Common 19.27% | 19.2748% | |
Loot Summary at 300 Luck
Type Rarity | Misc 18.94% | Nothing 81.06% |
Junk 81.06% | | 81.0624% |
Common 18.94% | 18.9376% | |
Loot Summary at 400 Luck
Type Rarity | Misc 18.62% | Nothing 81.38% |
Junk 81.38% | | 81.3846% |
Common 18.62% | 18.6154% | |
Loot Summary at 500 Luck
Type Rarity | Misc 18.31% | Nothing 81.69% |
Junk 81.69% | | 81.6941% |
Common 18.31% | 18.3059% | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table:
Goblinarcher_N0_Nightmare
Quest_Archers_Common
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 52.75% | Misc 47.25% |
Uncommon 25.14% | 25.1429% | |
Rare 22.5% | 22.5% | |
Epic 4.44% | 4.4444% | |
Legend 0.67% | 0.6667% | |
Unique 47.25% | | 47.246% |
Loot Summary at 50 Luck
Type Rarity | Weapon 52.66% | Misc 47.34% |
Uncommon 24.44% | 24.4378% | |
Rare 22.96% | 22.9625% | |
Epic 4.57% | 4.566% | |
Legend 0.69% | 0.6901% | |
Unique 47.34% | | 47.3435% |
Loot Summary at 100 Luck
Type Rarity | Weapon 52.57% | Misc 47.43% |
Uncommon 23.78% | 23.7816% | |
Rare 23.39% | 23.3887% | |
Epic 4.68% | 4.6831% | |
Legend 0.71% | 0.7119% | |
Unique 47.43% | | 47.4347% |
Loot Summary at 150 Luck
Type Rarity | Weapon 52.48% | Misc 47.52% |
Uncommon 23.16% | 23.162% | |
Rare 23.8% | 23.795% | |
Epic 4.79% | 4.7903% | |
Legend 0.73% | 0.7321% | |
Unique 47.52% | | 47.5205% |
Loot Summary at 200 Luck
Type Rarity | Weapon 52.4% | Misc 47.6% |
Uncommon 22.58% | 22.5831% | |
Rare 24.17% | 24.1703% | |
Epic 4.89% | 4.8941% | |
Legend 0.75% | 0.7515% | |
Unique 47.6% | | 47.601% |
Loot Summary at 300 Luck
Type Rarity | Weapon 52.25% | Misc 47.75% |
Uncommon 21.52% | 21.522% | |
Rare 24.86% | 24.8643% | |
Epic 5.08% | 5.0789% | |
Legend 0.79% | 0.7869% | |
Unique 47.75% | | 47.7479% |
Loot Summary at 400 Luck
Type Rarity | Weapon 52.12% | Misc 47.88% |
Uncommon 20.58% | 20.5752% | |
Rare 25.48% | 25.4828% | |
Epic 5.24% | 5.2446% | |
Legend 0.82% | 0.8183% | |
Unique 47.88% | | 47.8791% |
Loot Summary at 500 Luck
Type Rarity | Weapon 52.0% | Misc 48.0% |
Uncommon 19.72% | 19.7187% | |
Rare 26.05% | 26.0454% | |
Epic 5.39% | 5.3923% | |
Legend 0.85% | 0.846% | |
Unique 48.0% | | 47.9977% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 20.0% | Nothing 80.0% |
Junk 80.0% | | 80.0% |
Common 20.0% | 20.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 19.82% | Nothing 80.18% |
Junk 80.18% | | 80.1801% |
Common 19.82% | 19.8199% | |
Loot Summary at 100 Luck
Type Rarity | Misc 19.63% | Nothing 80.37% |
Junk 80.37% | | 80.3713% |
Common 19.63% | 19.6287% | |
Loot Summary at 150 Luck
Type Rarity | Misc 19.46% | Nothing 80.54% |
Junk 80.54% | | 80.5426% |
Common 19.46% | 19.4574% | |
Loot Summary at 200 Luck
Type Rarity | Misc 19.27% | Nothing 80.73% |
Junk 80.73% | | 80.7252% |
Common 19.27% | 19.2748% | |
Loot Summary at 300 Luck
Type Rarity | Misc 18.94% | Nothing 81.06% |
Junk 81.06% | | 81.0624% |
Common 18.94% | 18.9376% | |
Loot Summary at 400 Luck
Type Rarity | Misc 18.62% | Nothing 81.38% |
Junk 81.38% | | 81.3846% |
Common 18.62% | 18.6154% | |
Loot Summary at 500 Luck
Type Rarity | Misc 18.31% | Nothing 81.69% |
Junk 81.69% | | 81.6941% |
Common 18.31% | 18.3059% | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
It doesn’t have as much hp as a goblin mage otherwise I wouldn’t one shot them with a poor axe