Description
Ice Hounds are located within the frigid Ice Abyss.
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250/330/330 |
100/150/200 |
3/4/5 2/3/4 |
Physical: -26.2% Magic: -17.2% Fire: -200% Ice: 50% Projectile: 15%
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Attack01: 35.2(3)/43.2(3)/56.0(3) Physical + Frostbite Attack01 Combo: 33.0(3)/40.5(3)/52.5(3) Physical + Frostbite Attack02: 28.6(3)/35.1(3)/45.5(3) Physical + Frostbite Attack03: 52.5(3) Physical Run State: 150 Move Speed
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Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
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Demon |
0%/0%/20% |
Guide
- Normal:
- The ice hound has two different combo attacks. The first combo attack begins with a diagonal slash (high(right)->low(left)(monster pov)), which is then immediatly followed by a diagonal slash (low(left)->high(right)(monster pov)). The second combo attack begins with a diagonal slash (high(left)->low(righ)(monster pov)) followed by a diagonal slash (high(right)->low(left)(monster pov)) followed by another diagonal slash (high(left)->low(righ)(monster pov)). Both of these combo attacks can be baited and spaced backwards and then punishing after. It is important to note which attack the ice hound begins with, as that will signal whether it is a two or three hit combo. Each hit from this enemy also applies the frostbite debuff.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also gains a fourth attack following the 3-hit attack combo. This attack is a forward slam with both paws. This attack can be dodged by spacing till the end of the four hit combo then punishing.
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Icehound_N1_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
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Loot Summary at 150 Luck
Type Rarity |
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Loot Summary at 200 Luck
Type Rarity |
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Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
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Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
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Loot Table:
Icehound_N2_Elite
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 100.0% |
Common 14.5% | 14.5% |
Uncommon 30.0% | 30.0% |
Rare 45.0% | 45.0% |
Epic 10.0% | 10.0% |
Legend 0.5% | 0.5% |
Loot Summary at 50 Luck
Type Rarity | Weapon 100.0% |
Common 14.07% | 14.0736% |
Uncommon 29.18% | 29.1762% |
Rare 45.95% | 45.9525% |
Epic 10.28% | 10.2798% |
Legend 0.52% | 0.5179% |
Loot Summary at 100 Luck
Type Rarity | Weapon 100.0% |
Common 13.66% | 13.6641% |
Uncommon 28.41% | 28.4126% |
Rare 46.84% | 46.8382% |
Epic 10.55% | 10.5505% |
Legend 0.53% | 0.5346% |
Loot Summary at 150 Luck
Type Rarity | Weapon 100.0% |
Common 13.29% | 13.2883% |
Uncommon 27.69% | 27.6869% |
Rare 47.68% | 47.6768% |
Epic 10.8% | 10.7979% |
Legend 0.55% | 0.55% |
Loot Summary at 200 Luck
Type Rarity | Weapon 100.0% |
Common 12.93% | 12.9252% |
Uncommon 27.01% | 27.0118% |
Rare 48.46% | 48.4592% |
Epic 11.04% | 11.0388% |
Legend 0.56% | 0.565% |
Loot Summary at 300 Luck
Type Rarity | Weapon 100.0% |
Common 12.27% | 12.2684% |
Uncommon 25.77% | 25.7694% |
Rare 49.9% | 49.9025% |
Epic 11.47% | 11.4674% |
Legend 0.59% | 0.5923% |
Loot Summary at 400 Luck
Type Rarity | Weapon 100.0% |
Common 11.68% | 11.6801% |
Uncommon 24.66% | 24.6589% |
Rare 51.19% | 51.1918% |
Epic 11.85% | 11.8527% |
Legend 0.62% | 0.6165% |
Loot Summary at 500 Luck
Type Rarity | Weapon 100.0% |
Common 11.15% | 11.1462% |
Uncommon 23.65% | 23.6525% |
Rare 52.37% | 52.3666% |
Epic 12.2% | 12.1968% |
Legend 0.64% | 0.6378% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
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Loot Summary at 150 Luck
Type Rarity |
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Loot Summary at 200 Luck
Type Rarity |
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Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
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Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
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Loot Table:
Icehound_N3_Nightmare
Spawn_Eventcurrency_HR
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 100.0% |
Rare 54.0% | 54.0% |
Epic 43.0% | 43.0% |
Legend 3.0% | 3.0% |
Loot Summary at 50 Luck
Type Rarity | Weapon 100.0% |
Rare 53.82% | 53.8226% |
Epic 43.14% | 43.1445% |
Legend 3.03% | 3.0329% |
Loot Summary at 100 Luck
Type Rarity | Weapon 100.0% |
Rare 53.64% | 53.6413% |
Epic 43.3% | 43.2973% |
Legend 3.06% | 3.0614% |
Loot Summary at 150 Luck
Type Rarity | Weapon 100.0% |
Rare 53.5% | 53.4976% |
Epic 43.42% | 43.4164% |
Legend 3.09% | 3.086% |
Loot Summary at 200 Luck
Type Rarity | Weapon 100.0% |
Rare 53.35% | 53.3457% |
Epic 43.54% | 43.5445% |
Legend 3.11% | 3.1098% |
Loot Summary at 300 Luck
Type Rarity | Weapon 100.0% |
Rare 53.11% | 53.113% |
Epic 43.74% | 43.7351% |
Legend 3.15% | 3.1519% |
Loot Summary at 400 Luck
Type Rarity | Weapon 100.0% |
Rare 52.91% | 52.9134% |
Epic 43.9% | 43.9005% |
Legend 3.19% | 3.186% |
Loot Summary at 500 Luck
Type Rarity | Weapon 100.0% |
Rare 52.76% | 52.7565% |
Epic 44.03% | 44.0306% |
Legend 3.21% | 3.2129% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
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Loot Summary at 150 Luck
Type Rarity |
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Loot Summary at 200 Luck
Type Rarity |
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Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
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Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
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