From Dark and Darker Wiki
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
Description
The Skeleton Crossbowman is located within the Forgotten Castle
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
110/160/230 | 100/150/200 | 3/4/5 1/2/3 |
Physical: -22% Magic: -17.2% Fire: -250% Earth: -300% Divine: -300% Evil: 25% Projectile: 15% |
Attack: 45.0(4)/61.2(4)/77.4(4) Physical |
Undead-Skeleton | 0%/10%/20% |
Guide
- Normal:
- The skeleton crossbowman has one attack. This attack is a ranged crossbow bolt that is show in a very tight cone spread. This attack can either be sidestepped or crouch ducked / crouched looking up.
- Elite:
- Same as normal but with faster action speed, move speed, higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.
Loot Tables
Loot Tables last updated for Work in Progress
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Weapon 43.96% | Misc 56.04% |
---|---|---|
Common 27.39% | 5.4783% | 21.913% |
Uncommon 34.29% | 34.2857% | |
Rare 3.75% | 3.75% | |
Epic 0.44% | 0.4444% | |
Unique 34.13% | 34.1285% |
Type Rarity | Weapon 44.0% | Misc 56.0% |
---|---|---|
Common 27.24% | 5.4472% | 21.7888% |
Uncommon 34.16% | 34.1597% | |
Rare 3.92% | 3.923% | |
Epic 0.47% | 0.4681% | |
Unique 34.21% | 34.2132% |
Type Rarity | Weapon 44.05% | Misc 55.95% |
---|---|---|
Common 27.07% | 5.413% | 21.6521% |
Uncommon 34.05% | 34.0477% | |
Rare 4.09% | 4.0926% | |
Epic 0.49% | 0.4917% | |
Unique 34.3% | 34.3028% |
Type Rarity | Weapon 44.08% | Misc 55.92% |
---|---|---|
Common 26.91% | 5.3829% | 21.5315% |
Uncommon 33.93% | 33.9263% | |
Rare 4.26% | 4.2599% | |
Epic 0.51% | 0.5145% | |
Unique 34.38% | 34.3849% |
Type Rarity | Weapon 44.13% | Misc 55.87% |
---|---|---|
Common 26.75% | 5.3496% | 21.3984% |
Uncommon 33.82% | 33.8187% | |
Rare 4.42% | 4.4239% | |
Epic 0.54% | 0.5375% | |
Unique 34.47% | 34.4719% |
Type Rarity | Weapon 44.21% | Misc 55.79% |
---|---|---|
Common 26.44% | 5.2879% | 21.1518% |
Uncommon 33.6% | 33.5986% | |
Rare 4.74% | 4.7442% | |
Epic 0.58% | 0.5814% | |
Unique 34.64% | 34.636% |
Type Rarity | Weapon 44.29% | Misc 55.71% |
---|---|---|
Common 26.14% | 5.228% | 20.9118% |
Uncommon 33.39% | 33.3869% | |
Rare 5.05% | 5.0539% | |
Epic 0.62% | 0.6241% | |
Unique 34.8% | 34.7952% |
Type Rarity | Weapon 44.37% | Misc 55.63% |
---|---|---|
Common 25.85% | 5.1692% | 20.6768% |
Uncommon 33.18% | 33.181% | |
Rare 5.36% | 5.3567% | |
Epic 0.67% | 0.6654% | |
Unique 34.95% | 34.951% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Misc | 3 | 1.3696% | |
2 | Common | Misc | 5 | 1.3696% | |
2 | Common | Misc | 8 | 1.3696% | |
2 | Common | Misc | 10 | 1.3696% | |
2 | Common | Misc | 15 | 1.3696% | |
2 | Common | Misc | 18 | 1.3696% | |
2 | Common | Misc | 20 | 1.3696% | |
2 | Common | Misc | 1 | 1.3696% | |
2 | Common | Misc | 3 | 1.3696% | |
2 | Common | Misc | 5 | 1.3696% | |
2 | Common | Misc | 7 | 1.3696% | |
2 | Common | Misc | 10 | 1.3696% | |
2 | Common | Misc | 12 | 1.3696% | |
2 | Common | Misc | 13 | 1.3696% | |
2 | Common | Misc | 15 | 1.3696% | |
2 | Common | Misc | 1 | 1.3696% | |
2 | Unique | Misc | 4 | 1.3696% | |
2 | Unique | Misc | 5 | 1.3696% | |
2 | Unique | Misc | 6 | 1.3696% | |
3 | Unique | Misc | 7 | 8.5714% | |
3 | Unique | Misc | 8 | 8.5714% | |
3 | Unique | Misc | 9 | 8.5714% | |
4 | Unique | Misc | 10 | 0.9375% | |
4 | Unique | Misc | 12 | 0.9375% | |
4 | Unique | Misc | 15 | 0.9375% | |
4 | Unique | Misc | 18 | 0.9375% | |
5 | Unique | Misc | 20 | 0.1111% | |
5 | Unique | Misc | 23 | 0.1111% | |
5 | Unique | Misc | 25 | 0.1111% | |
5 | Unique | Misc | 27 | 0.1111% | |
5 | Unique | Misc | 29 | 0.1111% | |
2 | Common | Weapon | 1 | 1.3696% | |
3 | Uncommon | Weapon | 1 | 8.5714% | |
4 | Rare | Weapon | 1 | 0.9375% | |
5 | Epic | Weapon | 1 | 0.1111% | |
2 | Common | Weapon | 1 | 1.3696% | |
3 | Uncommon | Weapon | 1 | 8.5714% | |
4 | Rare | Weapon | 1 | 0.9375% | |
5 | Epic | Weapon | 1 | 0.1111% | |
2 | Common | Weapon | 1 | 1.3696% | |
3 | Uncommon | Weapon | 1 | 8.5714% | |
4 | Rare | Weapon | 1 | 0.9375% | |
5 | Epic | Weapon | 1 | 0.1111% | |
2 | Common | Weapon | 1 | 1.3696% | |
3 | Uncommon | Weapon | 1 | 8.5714% | |
4 | Rare | Weapon | 1 | 0.9375% | |
5 | Epic | Weapon | 1 | 0.1111% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Misc 45.0% | Nothing 55.0% |
---|---|---|
Junk 55.0% | 55.0% | |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% |
Type Rarity | Misc 45.14% | Nothing 54.86% |
---|---|---|
Junk 54.86% | 54.8591% | |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% |
Type Rarity | Misc 45.26% | Nothing 54.74% |
---|---|---|
Junk 54.74% | 54.7356% | |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% |
Type Rarity | Misc 45.4% | Nothing 54.6% |
---|---|---|
Junk 54.6% | 54.5993% | |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% |
Type Rarity | Misc 45.52% | Nothing 54.48% |
---|---|---|
Junk 54.48% | 54.4804% | |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% |
Type Rarity | Misc 45.77% | Nothing 54.23% |
---|---|---|
Junk 54.23% | 54.2326% | |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% |
Type Rarity | Misc 46.01% | Nothing 53.99% |
---|---|---|
Junk 53.99% | 53.9933% | |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% |
Type Rarity | Misc 46.24% | Nothing 53.76% |
---|---|---|
Junk 53.76% | 53.7565% | |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Misc | 1 | 6.6667% | |
2 | Poor | Misc | 1 | 6.6667% | |
4 | Rare | Misc | 1 | 10.0% | |
3 | Uncommon | Misc | 1 | 15.0% | |
2 | Poor | Misc | 1 | 6.6667% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Misc 35.0% | Nothing 65.0% |
---|---|---|
Junk 65.0% | 65.0% | |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% |
Type Rarity | Misc 34.71% | Nothing 65.29% |
---|---|---|
Junk 65.29% | 65.2854% | |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% |
Type Rarity | Misc 34.42% | Nothing 65.58% |
---|---|---|
Junk 65.58% | 65.5757% | |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% |
Type Rarity | Misc 34.15% | Nothing 65.85% |
---|---|---|
Junk 65.85% | 65.8466% | |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% |
Type Rarity | Misc 33.88% | Nothing 66.12% |
---|---|---|
Junk 66.12% | 66.1231% | |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% |
Type Rarity | Misc 33.36% | Nothing 66.64% |
---|---|---|
Junk 66.64% | 66.643% | |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% |
Type Rarity | Misc 32.86% | Nothing 67.14% |
---|---|---|
Junk 67.14% | 67.1381% | |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% |
Type Rarity | Misc 32.39% | Nothing 67.61% |
---|---|---|
Junk 67.61% | 67.6126% | |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
3 | Uncommon | Misc | 1 | 15.0% | |
2 | Common | Misc | 1 | 10.0% | |
2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Weapon 46.94% | Misc 53.06% |
---|---|---|
Common 12.61% | 2.5217% | 10.087% |
Uncommon 17.14% | 17.1429% | |
Rare 22.5% | 22.5% | |
Epic 4.44% | 4.4444% | |
Legend 0.33% | 0.3333% | |
Unique 42.97% | 42.9707% |
Type Rarity | Weapon 47.01% | Misc 52.99% |
---|---|---|
Common 12.24% | 2.4476% | 9.7904% |
Uncommon 16.67% | 16.6721% | |
Rare 22.98% | 22.9763% | |
Epic 4.57% | 4.5688% | |
Legend 0.35% | 0.3453% | |
Unique 43.2% | 43.1996% |
Type Rarity | Weapon 47.08% | Misc 52.92% |
---|---|---|
Common 11.88% | 2.3764% | 9.5055% |
Uncommon 16.24% | 16.2358% | |
Rare 23.42% | 23.4191% | |
Epic 4.69% | 4.6891% | |
Legend 0.36% | 0.3564% | |
Unique 43.42% | 43.4178% |
Type Rarity | Weapon 47.14% | Misc 52.86% |
---|---|---|
Common 11.56% | 2.311% | 9.2441% |
Uncommon 15.82% | 15.8211% | |
Rare 23.84% | 23.8384% | |
Epic 4.8% | 4.7991% | |
Legend 0.37% | 0.3667% | |
Unique 43.62% | 43.6197% |
Type Rarity | Weapon 47.2% | Misc 52.8% |
---|---|---|
Common 11.24% | 2.2479% | 8.9914% |
Uncommon 15.44% | 15.4353% | |
Rare 24.23% | 24.2296% | |
Epic 4.91% | 4.9061% | |
Legend 0.38% | 0.3767% | |
Unique 43.81% | 43.813% |
Type Rarity | Weapon 47.3% | Misc 52.7% |
---|---|---|
Common 10.67% | 2.1336% | 8.5345% |
Uncommon 14.73% | 14.7254% | |
Rare 24.95% | 24.9513% | |
Epic 5.1% | 5.0966% | |
Legend 0.39% | 0.3948% | |
Unique 44.16% | 44.1637% |
Type Rarity | Weapon 47.4% | Misc 52.6% |
---|---|---|
Common 10.16% | 2.0313% | 8.1253% |
Uncommon 14.09% | 14.0908% | |
Rare 25.6% | 25.5959% | |
Epic 5.27% | 5.2679% | |
Legend 0.41% | 0.411% | |
Unique 44.48% | 44.4778% |
Type Rarity | Weapon 47.48% | Misc 52.52% |
---|---|---|
Common 9.69% | 1.9385% | 7.7539% |
Uncommon 13.52% | 13.5157% | |
Rare 26.18% | 26.1833% | |
Epic 5.42% | 5.4208% | |
Legend 0.43% | 0.4252% | |
Unique 44.76% | 44.7626% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Misc | 3 | 0.6304% | |
2 | Common | Misc | 5 | 0.6304% | |
2 | Common | Misc | 8 | 0.6304% | |
2 | Common | Misc | 10 | 0.6304% | |
2 | Common | Misc | 15 | 0.6304% | |
2 | Common | Misc | 18 | 0.6304% | |
2 | Common | Misc | 20 | 0.6304% | |
2 | Common | Misc | 1 | 0.6304% | |
2 | Common | Misc | 3 | 0.6304% | |
2 | Common | Misc | 5 | 0.6304% | |
2 | Common | Misc | 7 | 0.6304% | |
2 | Common | Misc | 10 | 0.6304% | |
2 | Common | Misc | 12 | 0.6304% | |
2 | Common | Misc | 13 | 0.6304% | |
2 | Common | Misc | 15 | 0.6304% | |
2 | Common | Misc | 1 | 0.6304% | |
2 | Unique | Misc | 4 | 0.6304% | |
2 | Unique | Misc | 5 | 0.6304% | |
2 | Unique | Misc | 6 | 0.6304% | |
3 | Unique | Misc | 7 | 4.2857% | |
3 | Unique | Misc | 8 | 4.2857% | |
3 | Unique | Misc | 9 | 4.2857% | |
4 | Unique | Misc | 10 | 5.625% | |
4 | Unique | Misc | 12 | 5.625% | |
4 | Unique | Misc | 15 | 5.625% | |
4 | Unique | Misc | 18 | 5.625% | |
5 | Unique | Misc | 20 | 1.1111% | |
5 | Unique | Misc | 23 | 1.1111% | |
5 | Unique | Misc | 25 | 1.1111% | |
5 | Unique | Misc | 27 | 1.1111% | |
5 | Unique | Misc | 29 | 1.1111% | |
6 | Unique | Misc | 40 | 0.0833% | |
6 | Unique | Misc | 50 | 0.0833% | |
2 | Common | Weapon | 1 | 0.6304% | |
3 | Uncommon | Weapon | 1 | 4.2857% | |
4 | Rare | Weapon | 1 | 5.625% | |
5 | Epic | Weapon | 1 | 1.1111% | |
6 | Legendary | Weapon | 1 | 0.0833% | |
2 | Common | Weapon | 1 | 0.6304% | |
3 | Uncommon | Weapon | 1 | 4.2857% | |
4 | Rare | Weapon | 1 | 5.625% | |
5 | Epic | Weapon | 1 | 1.1111% | |
6 | Legendary | Weapon | 1 | 0.0833% | |
2 | Common | Weapon | 1 | 0.6304% | |
3 | Uncommon | Weapon | 1 | 4.2857% | |
4 | Rare | Weapon | 1 | 5.625% | |
5 | Epic | Weapon | 1 | 1.1111% | |
6 | Legendary | Weapon | 1 | 0.0833% | |
2 | Common | Weapon | 1 | 0.6304% | |
3 | Uncommon | Weapon | 1 | 4.2857% | |
4 | Rare | Weapon | 1 | 5.625% | |
5 | Epic | Weapon | 1 | 1.1111% | |
6 | Legendary | Weapon | 1 | 0.0833% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Misc 45.0% | Nothing 55.0% |
---|---|---|
Junk 55.0% | 55.0% | |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% |
Type Rarity | Misc 45.14% | Nothing 54.86% |
---|---|---|
Junk 54.86% | 54.8591% | |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% |
Type Rarity | Misc 45.26% | Nothing 54.74% |
---|---|---|
Junk 54.74% | 54.7356% | |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% |
Type Rarity | Misc 45.4% | Nothing 54.6% |
---|---|---|
Junk 54.6% | 54.5993% | |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% |
Type Rarity | Misc 45.52% | Nothing 54.48% |
---|---|---|
Junk 54.48% | 54.4804% | |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% |
Type Rarity | Misc 45.77% | Nothing 54.23% |
---|---|---|
Junk 54.23% | 54.2326% | |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% |
Type Rarity | Misc 46.01% | Nothing 53.99% |
---|---|---|
Junk 53.99% | 53.9933% | |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% |
Type Rarity | Misc 46.24% | Nothing 53.76% |
---|---|---|
Junk 53.76% | 53.7565% | |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Misc | 1 | 6.6667% | |
2 | Poor | Misc | 1 | 6.6667% | |
4 | Rare | Misc | 1 | 10.0% | |
3 | Uncommon | Misc | 1 | 15.0% | |
2 | Poor | Misc | 1 | 6.6667% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Misc 35.0% | Nothing 65.0% |
---|---|---|
Junk 65.0% | 65.0% | |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% |
Type Rarity | Misc 34.71% | Nothing 65.29% |
---|---|---|
Junk 65.29% | 65.2854% | |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% |
Type Rarity | Misc 34.42% | Nothing 65.58% |
---|---|---|
Junk 65.58% | 65.5757% | |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% |
Type Rarity | Misc 34.15% | Nothing 65.85% |
---|---|---|
Junk 65.85% | 65.8466% | |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% |
Type Rarity | Misc 33.88% | Nothing 66.12% |
---|---|---|
Junk 66.12% | 66.1231% | |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% |
Type Rarity | Misc 33.36% | Nothing 66.64% |
---|---|---|
Junk 66.64% | 66.643% | |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% |
Type Rarity | Misc 32.86% | Nothing 67.14% |
---|---|---|
Junk 67.14% | 67.1381% | |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% |
Type Rarity | Misc 32.39% | Nothing 67.61% |
---|---|---|
Junk 67.61% | 67.6126% | |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
3 | Uncommon | Misc | 1 | 15.0% | |
2 | Common | Misc | 1 | 10.0% | |
2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Type Rarity |
---|
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Weapon 48.11% | Misc 51.89% |
---|---|---|
Rare 27.0% | 27.0% | |
Epic 19.11% | 19.1111% | |
Legend 2.0% | 2.0% | |
Unique 51.89% | 51.8889% |
Type Rarity | Weapon 48.11% | Misc 51.89% |
---|---|---|
Rare 26.91% | 26.9113% | |
Epic 19.18% | 19.1753% | |
Legend 2.02% | 2.0219% | |
Unique 51.89% | 51.8914% |
Type Rarity | Weapon 48.1% | Misc 51.9% |
---|---|---|
Rare 26.82% | 26.8206% | |
Epic 19.24% | 19.2433% | |
Legend 2.04% | 2.0409% | |
Unique 51.9% | 51.8952% |
Type Rarity | Weapon 48.1% | Misc 51.9% |
---|---|---|
Rare 26.75% | 26.7488% | |
Epic 19.3% | 19.2962% | |
Legend 2.06% | 2.0573% | |
Unique 51.9% | 51.8977% |
Type Rarity | Weapon 48.1% | Misc 51.9% |
---|---|---|
Rare 26.67% | 26.6728% | |
Epic 19.35% | 19.3531% | |
Legend 2.07% | 2.0732% | |
Unique 51.9% | 51.9008% |
Type Rarity | Weapon 48.1% | Misc 51.9% |
---|---|---|
Rare 26.56% | 26.5565% | |
Epic 19.44% | 19.4378% | |
Legend 2.1% | 2.1012% | |
Unique 51.9% | 51.9044% |
Type Rarity | Weapon 48.09% | Misc 51.91% |
---|---|---|
Rare 26.46% | 26.4567% | |
Epic 19.51% | 19.5114% | |
Legend 2.12% | 2.124% | |
Unique 51.91% | 51.9079% |
Type Rarity | Weapon 48.09% | Misc 51.91% |
---|---|---|
Rare 26.38% | 26.3783% | |
Epic 19.57% | 19.5692% | |
Legend 2.14% | 2.1419% | |
Unique 51.91% | 51.9107% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
4 | Unique | Misc | 10 | 6.75% | |
4 | Unique | Misc | 12 | 6.75% | |
4 | Unique | Misc | 15 | 6.75% | |
4 | Unique | Misc | 18 | 6.75% | |
5 | Unique | Misc | 20 | 4.7778% | |
5 | Unique | Misc | 23 | 4.7778% | |
5 | Unique | Misc | 25 | 4.7778% | |
5 | Unique | Misc | 27 | 4.7778% | |
5 | Unique | Misc | 29 | 4.7778% | |
6 | Unique | Misc | 40 | 0.5% | |
6 | Unique | Misc | 50 | 0.5% | |
4 | Rare | Weapon | 1 | 6.75% | |
5 | Epic | Weapon | 1 | 4.7778% | |
6 | Legendary | Weapon | 1 | 0.5% | |
4 | Rare | Weapon | 1 | 6.75% | |
5 | Epic | Weapon | 1 | 4.7778% | |
6 | Legendary | Weapon | 1 | 0.5% | |
4 | Rare | Weapon | 1 | 6.75% | |
5 | Epic | Weapon | 1 | 4.7778% | |
6 | Legendary | Weapon | 1 | 0.5% | |
4 | Rare | Weapon | 1 | 6.75% | |
5 | Epic | Weapon | 1 | 4.7778% | |
6 | Legendary | Weapon | 1 | 0.5% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Misc 45.0% | Nothing 55.0% |
---|---|---|
Junk 55.0% | 55.0% | |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% |
Type Rarity | Misc 45.14% | Nothing 54.86% |
---|---|---|
Junk 54.86% | 54.8591% | |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% |
Type Rarity | Misc 45.26% | Nothing 54.74% |
---|---|---|
Junk 54.74% | 54.7356% | |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% |
Type Rarity | Misc 45.4% | Nothing 54.6% |
---|---|---|
Junk 54.6% | 54.5993% | |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% |
Type Rarity | Misc 45.52% | Nothing 54.48% |
---|---|---|
Junk 54.48% | 54.4804% | |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% |
Type Rarity | Misc 45.77% | Nothing 54.23% |
---|---|---|
Junk 54.23% | 54.2326% | |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% |
Type Rarity | Misc 46.01% | Nothing 53.99% |
---|---|---|
Junk 53.99% | 53.9933% | |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% |
Type Rarity | Misc 46.24% | Nothing 53.76% |
---|---|---|
Junk 53.76% | 53.7565% | |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Misc | 1 | 6.6667% | |
2 | Poor | Misc | 1 | 6.6667% | |
4 | Rare | Misc | 1 | 10.0% | |
3 | Uncommon | Misc | 1 | 15.0% | |
2 | Poor | Misc | 1 | 6.6667% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
Type Rarity | Misc 35.0% | Nothing 65.0% |
---|---|---|
Junk 65.0% | 65.0% | |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% |
Type Rarity | Misc 34.71% | Nothing 65.29% |
---|---|---|
Junk 65.29% | 65.2854% | |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% |
Type Rarity | Misc 34.42% | Nothing 65.58% |
---|---|---|
Junk 65.58% | 65.5757% | |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% |
Type Rarity | Misc 34.15% | Nothing 65.85% |
---|---|---|
Junk 65.85% | 65.8466% | |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% |
Type Rarity | Misc 33.88% | Nothing 66.12% |
---|---|---|
Junk 66.12% | 66.1231% | |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% |
Type Rarity | Misc 33.36% | Nothing 66.64% |
---|---|---|
Junk 66.64% | 66.643% | |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% |
Type Rarity | Misc 32.86% | Nothing 67.14% |
---|---|---|
Junk 67.14% | 67.1381% | |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% |
Type Rarity | Misc 32.39% | Nothing 67.61% |
---|---|---|
Junk 67.61% | 67.6126% | |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
3 | Uncommon | Misc | 1 | 15.0% | |
2 | Common | Misc | 1 | 10.0% | |
2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
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