From Dark and Darker Wiki
Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.8#Hotfix 85.
Dark and Darker is currently on update: Patch:6.8#Hotfix 86.
Description
A fearsome goblin axeman located within the Goblin Caves
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
110/170/230 | 200/230/260 | 3/4/5 1/2/3 |
Physical: -26.2% Magical: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15% |
Attack1: 21.0(3)/33.0(3)/45.0(3) Physical + Poison Attack2.1: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.2: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.3: 39.0(4) Physical + Poison |
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast-Goblin | 0%/10%/20% |
Guide
- Normal:
- The goblin axeman has two attacks. The first attack is a diagonal slash (high(right)->low(left)(monster pov)). The second attack is a combo that can sometimes be followed after the first attack, that is a diagonal slash (high(left)->low(right)(monster pov)). In order to dodge these attacks bait out the swings then punish.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant gains the ability to combo a third attack off of the normal 2-chain combo. This attack is a horizontal slash (right->left(monster pov)). It can be dodged by baiting and punishing.
Loot Tables
Iron Mace reworked the loot system. The current loot information is out of date and incredibly misleading. Once things are fixed and loot information is accurate once more, they will be re-enabled.