Description
A fearsome goblin axeman located within the Goblin Caves
|
110/170/230 |
200/230/260 |
3/4/5 1/2/3 |
Physical: -26.2% Magic: -17.2% Fire: 25% Ice: 25% Lightning: 25% Dark: 25% Arcane: -300% Spirit: -400% Projectile: 15%
|
Attack1: 21.0(3)/33.0(3)/45.0(3) Physical + Poison Attack2.1: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.2: 18.2(4)/28.6(4)/39.0(4) Physical + Poison Attack2.3: 39.0(4) Physical + Poison
|
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
|
Beast-Goblin |
0%/10%/20% |
Guide
- Normal:
- The goblin axeman has two attacks. The first attack is a diagonal slash (high(right)->low(left)(monster pov)). The second attack is a combo that can sometimes be followed after the first attack, that is a diagonal slash (high(left)->low(right)(monster pov)). In order to dodge these attacks bait out the swings then punish.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant gains the ability to combo a third attack off of the normal 2-chain combo. This attack is a horizontal slash (right->left(monster pov)). It can be dodged by baiting and punishing.
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Goblinaxeman_N0_Common
Spawn_Eventcurrency_N
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 70.63% | Utility 5.15% | Misc 24.22% |
Common 23.62% | 23.625% | | |
Uncommon 46.15% | 41.5385% | 4.6154% | |
Rare 5.36% | 4.8214% | 0.5357% | |
Epic 0.64% | 0.6429% | | |
Unique 24.22% | | | 24.2212% |
Loot Summary at 50 Luck
Type Rarity | Weapon 70.6% | Utility 5.16% | Misc 24.24% |
Common 23.49% | 23.4911% | | |
Uncommon 45.98% | 41.3857% | 4.5984% | |
Rare 5.6% | 5.0439% | 0.5604% | |
Epic 0.68% | 0.677% | | |
Unique 24.24% | | | 24.2434% |
Loot Summary at 100 Luck
Type Rarity | Weapon 70.57% | Utility 5.17% | Misc 24.27% |
Common 23.34% | 23.3437% | | |
Uncommon 45.83% | 41.2501% | 4.5833% | |
Rare 5.85% | 5.262% | 0.5847% | |
Epic 0.71% | 0.7112% | | |
Unique 24.27% | | | 24.265% |
Loot Summary at 150 Luck
Type Rarity | Weapon 70.54% | Utility 5.18% | Misc 24.29% |
Common 23.21% | 23.2137% | | |
Uncommon 45.67% | 41.103% | 4.567% | |
Rare 6.09% | 5.477% | 0.6086% | |
Epic 0.74% | 0.7443% | | |
Unique 24.29% | | | 24.2866% |
Loot Summary at 200 Luck
Type Rarity | Weapon 70.51% | Utility 5.18% | Misc 24.31% |
Common 23.07% | 23.0702% | | |
Uncommon 45.53% | 40.9726% | 4.5525% | |
Rare 6.32% | 5.6879% | 0.632% | |
Epic 0.78% | 0.7774% | | |
Unique 24.31% | | | 24.3074% |
Loot Summary at 300 Luck
Type Rarity | Weapon 70.45% | Utility 5.2% | Misc 24.35% |
Common 22.8% | 22.8043% | | |
Uncommon 45.23% | 40.706% | 4.5229% | |
Rare 6.78% | 6.0997% | 0.6777% | |
Epic 0.84% | 0.841% | | |
Unique 24.35% | | | 24.3483% |
Loot Summary at 400 Luck
Type Rarity | Weapon 70.4% | Utility 5.22% | Misc 24.39% |
Common 22.55% | 22.5456% | | |
Uncommon 44.94% | 40.4496% | 4.4944% | |
Rare 7.22% | 6.4979% | 0.722% | |
Epic 0.9% | 0.9027% | | |
Unique 24.39% | | | 24.3878% |
Loot Summary at 500 Luck
Type Rarity | Weapon 70.34% | Utility 5.23% | Misc 24.43% |
Common 22.29% | 22.2922% | | |
Uncommon 44.67% | 40.2% | 4.4667% | |
Rare 7.65% | 6.8871% | 0.7652% | |
Epic 0.96% | 0.9625% | | |
Unique 24.43% | | | 24.4264% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
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Loot Summary at 50 Luck
Type Rarity |
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Loot Summary at 100 Luck
Type Rarity |
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Loot Summary at 150 Luck
Type Rarity |
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Loot Summary at 200 Luck
Type Rarity |
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Loot Summary at 300 Luck
Type Rarity |
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Loot Summary at 400 Luck
Type Rarity |
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Loot Summary at 500 Luck
Type Rarity |
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Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table:
Goblinaxeman_N0_Elite
Spawn_Eventcurrency_N
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 68.06% | Utility 6.2% | Misc 25.74% |
Common 8.81% | 8.8125% | | |
Uncommon 38.46% | 34.6154% | 3.8462% | |
Rare 23.57% | 21.2143% | 2.3571% | |
Epic 3.21% | 3.2143% | | |
Legend 0.2% | 0.2045% | | |
Unique 25.74% | | | 25.7357% |
Loot Summary at 50 Luck
Type Rarity | Weapon 67.99% | Utility 6.2% | Misc 25.81% |
Common 8.63% | 8.6285% | | |
Uncommon 37.73% | 33.9607% | 3.7734% | |
Rare 24.28% | 21.8537% | 2.4282% | |
Epic 3.33% | 3.3332% | | |
Legend 0.21% | 0.2137% | | |
Unique 25.81% | | | 25.8085% |
Loot Summary at 100 Luck
Type Rarity | Weapon 67.92% | Utility 6.2% | Misc 25.88% |
Common 8.45% | 8.4466% | | |
Uncommon 37.05% | 33.3448% | 3.705% | |
Rare 24.95% | 22.4587% | 2.4954% | |
Epic 3.45% | 3.4493% | | |
Legend 0.22% | 0.2225% | | |
Unique 25.88% | | | 25.8778% |
Loot Summary at 150 Luck
Type Rarity | Weapon 67.86% | Utility 6.2% | Misc 25.94% |
Common 8.28% | 8.2789% | | |
Uncommon 36.39% | 32.7488% | 3.6388% | |
Rare 25.6% | 23.0407% | 2.5601% | |
Epic 3.56% | 3.5579% | | |
Legend 0.23% | 0.2307% | | |
Unique 25.94% | | | 25.9441% |
Loot Summary at 200 Luck
Type Rarity | Weapon 67.79% | Utility 6.2% | Misc 26.01% |
Common 8.11% | 8.1124% | | |
Uncommon 35.76% | 32.1871% | 3.5763% | |
Rare 26.21% | 23.5924% | 2.6214% | |
Epic 3.66% | 3.6643% | | |
Legend 0.24% | 0.2387% | | |
Unique 26.01% | | | 26.0074% |
Loot Summary at 300 Luck
Type Rarity | Weapon 67.68% | Utility 6.2% | Misc 26.13% |
Common 7.81% | 7.8063% | | |
Uncommon 34.59% | 31.1299% | 3.4589% | |
Rare 27.37% | 24.63% | 2.7367% | |
Epic 3.86% | 3.859% | | |
Legend 0.25% | 0.2537% | | |
Unique 26.13% | | | 26.1256% |
Loot Summary at 400 Luck
Type Rarity | Weapon 67.57% | Utility 6.19% | Misc 26.23% |
Common 7.52% | 7.5247% | | |
Uncommon 33.51% | 30.1601% | 3.3511% | |
Rare 28.42% | 25.5817% | 2.8424% | |
Epic 4.04% | 4.0384% | | |
Legend 0.27% | 0.2673% | | |
Unique 26.23% | | | 26.2342% |
Loot Summary at 500 Luck
Type Rarity | Weapon 67.47% | Utility 6.19% | Misc 26.33% |
Common 7.26% | 7.2628% | | |
Uncommon 32.51% | 29.2598% | 3.2511% | |
Rare 29.41% | 26.4677% | 2.9409% | |
Epic 4.2% | 4.2032% | | |
Legend 0.28% | 0.2797% | | |
Unique 26.33% | | | 26.3349% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table:
Goblinaxeman_N0_Nightmare
Spawn_Eventcurrency_HR
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 66.64% | Utility 6.6% | Misc 26.76% |
Uncommon 33.85% | 30.4615% | 3.3846% | |
Rare 32.14% | 28.9286% | 3.2143% | |
Epic 6.43% | 6.4286% | | |
Legend 0.82% | 0.8182% | | |
Unique 26.76% | | | 26.7642% |
Loot Summary at 50 Luck
Type Rarity | Weapon 66.58% | Utility 6.57% | Misc 26.85% |
Uncommon 32.9% | 29.6074% | 3.2897% | |
Rare 32.8% | 29.5233% | 3.2804% | |
Epic 6.6% | 6.6045% | | |
Legend 0.85% | 0.8469% | | |
Unique 26.85% | | | 26.8479% |
Loot Summary at 100 Luck
Type Rarity | Weapon 66.53% | Utility 6.54% | Misc 26.93% |
Uncommon 32.01% | 28.8123% | 3.2014% | |
Rare 33.41% | 30.0712% | 3.3412% | |
Epic 6.77% | 6.7737% | | |
Legend 0.87% | 0.8737% | | |
Unique 26.93% | | | 26.9264% |
Loot Summary at 150 Luck
Type Rarity | Weapon 66.48% | Utility 6.52% | Misc 27.0% |
Uncommon 31.18% | 28.0617% | 3.118% | |
Rare 33.99% | 30.5936% | 3.3993% | |
Epic 6.93% | 6.9289% | | |
Legend 0.9% | 0.8984% | | |
Unique 27.0% | | | 27.0001% |
Loot Summary at 200 Luck
Type Rarity | Weapon 66.44% | Utility 6.49% | Misc 27.07% |
Uncommon 30.4% | 27.3603% | 3.04% | |
Rare 34.53% | 31.0761% | 3.4529% | |
Epic 7.08% | 7.079% | | |
Legend 0.92% | 0.9223% | | |
Unique 27.07% | | | 27.0694% |
Loot Summary at 300 Luck
Type Rarity | Weapon 66.36% | Utility 6.45% | Misc 27.2% |
Uncommon 28.97% | 26.0747% | 2.8972% | |
Rare 35.52% | 31.9684% | 3.552% | |
Epic 7.35% | 7.3462% | | |
Legend 0.97% | 0.9658% | | |
Unique 27.2% | | | 27.1956% |
Loot Summary at 400 Luck
Type Rarity | Weapon 66.28% | Utility 6.41% | Misc 27.31% |
Uncommon 27.7% | 24.9276% | 2.7697% | |
Rare 36.4% | 32.7636% | 3.6404% | |
Epic 7.59% | 7.5859% | | |
Legend 1.0% | 1.0043% | | |
Unique 27.31% | | | 27.3084% |
Loot Summary at 500 Luck
Type Rarity | Weapon 66.21% | Utility 6.38% | Misc 27.41% |
Uncommon 26.54% | 23.8899% | 2.6544% | |
Rare 37.21% | 33.487% | 3.7208% | |
Epic 7.8% | 7.7995% | | |
Legend 1.04% | 1.0382% | | |
Unique 27.41% | | | 27.4102% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link