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Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.8#Patch 8.
Dark and Darker is currently on update: Patch:6.8#Patch 8.

 Common 
 Elite 
 Nightmare 
Goblin Axeman.png
-
Health 110
-
-
Move Speed 200
-
Monster Kill:
1
Experience Points
3
Goblin Axeman.png
-
Health 170
-
-
Move Speed 230
-
Monster Kill:
2
Experience Points
4
Goblin Axeman.png
-
Health 230
-
-
Move Speed 260
-
Monster Kill:
3
Experience Points
5

Description

A fearsome goblin axeman located within the Goblin Caves


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
110/170/230 200/230/260 3/4/5
1/2/3
Physical: -26.2%
Magic: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 21.0(3)/33.0(3)/45.0(3) Physical + Poison
Attack2.1: 18.2(4)/28.6(4)/39.0(4) Physical + Poison
Attack2.2: 18.2(4)/28.6(4)/39.0(4) Physical + Poison
Attack2.3: 39.0(4) Physical + Poison
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Goblin 0%/10%/20%




Guide


  • Normal:
    • The goblin axeman has two attacks. The first attack is a diagonal slash (high(right)->low(left)(monster pov)). The second attack is a combo that can sometimes be followed after the first attack, that is a diagonal slash (high(left)->low(right)(monster pov)). In order to dodge these attacks bait out the swings then punish.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant gains the ability to combo a third attack off of the normal 2-chain combo. This attack is a horizontal slash (right->left(monster pov)). It can be dodged by baiting and punishing.




Loot Tables

Loot Tables last updated for Work in Progress

Common
Elite
Nightmare
Loot Table:
Goblinaxeman_N0_Common
Spawn_Eventcurrency_N
Quest_Goblins_Common

Rolls 1 time(s)

Acknowledge

There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.

I acknowledge that the information presented herein may not currently be true.

0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type
Rarity
Weapon
70.63%
Utility
5.15%
Misc
24.22%
Common
23.62%
23.625%
Uncommon
46.15%
41.5385%4.6154%
Rare
5.36%
4.8214%0.5357%
Epic
0.64%
0.6429%
Unique
24.22%
24.2212%

Wiki Discord Link

Loot Table at 0 LuckCollapse
NameLuck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing.RarityTypeItem CountProbability
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
2UniqueMisc42.625%
2UniqueMisc52.625%
2UniqueMisc62.625%
3UniqueMisc74.6154%
3UniqueMisc84.6154%
3UniqueMisc94.6154%
4UniqueMisc100.5357%
4UniqueMisc120.5357%
4UniqueMisc150.5357%
4UniqueMisc180.5357%
5UniqueMisc200.0714%
5UniqueMisc230.0714%
5UniqueMisc250.0714%
5UniqueMisc270.0714%
5UniqueMisc290.0714%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%
3UncommonUtility14.6154%
4RareUtility10.5357%
2CommonWeapon12.625%
3UncommonWeapon14.6154%
4RareWeapon10.5357%
5EpicWeapon10.0714%