Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
Description
The Frost Skeleton Halberdier is found within the freezing Ice Caverns and Ice Abyss.
Name |
Health |
Move Speed |
Exp AP |
Damage Reductions |
Abilities' Damage(Impact Power) + Statuses |
Statuses' Effects |
Race |
Action Speed |
|
160/260/330 |
100/200/280 |
3/4/5 1/2/3 |
Physical: -22% Magic: -17.2% Fire: -250% Earth: -300% Divine: -300% Evil: 25% Projectile: 15%
|
Attack01: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite Attack02: 28.5(5)/40.5(5)/52.5(5) Physical + Frostbite Attack01 Combo: 30.4(5)/43.2(5)/56.0(5) Physical + Frostbite
|
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable
|
Undead-Skeleton |
0%/10%/20% |
Guide
- Normal:
- The frost skeleton halberdier has 2 two attacks. The first attack is a stabbing thrust aimed at your head. The second attack is a ground sweep (left->right(monster pov)). The stabbing thrust can be dodged by side-strafing, duck crouching, or crouching and looking up. The ground sweep can be dodged by crouch jumping over it. Each hit from this enemy also applies the frostbite debuff.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Frostskeletonhalberdier_N1_Common
Spawn_Eventcurrency_N
Quest_Skeletons_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 61.85% | Misc 38.15% |
Common 19.69% | 19.6875% | |
Uncommon 37.5% | 37.5% | |
Rare 4.17% | 4.1667% | |
Epic 0.5% | 0.5% | |
Unique 38.15% | | 38.1458% |
Loot Summary at 50 Luck
Type Rarity | Weapon 61.82% | Misc 38.18% |
Common 19.58% | 19.5759% | |
Uncommon 37.36% | 37.3621% | |
Rare 4.36% | 4.3589% | |
Epic 0.53% | 0.5266% | |
Unique 38.18% | | 38.1765% |
Loot Summary at 100 Luck
Type Rarity | Weapon 61.79% | Misc 38.21% |
Common 19.45% | 19.4531% | |
Uncommon 37.24% | 37.2397% | |
Rare 4.55% | 4.5474% | |
Epic 0.55% | 0.5531% | |
Unique 38.21% | | 38.2067% |
Loot Summary at 150 Luck
Type Rarity | Weapon 61.76% | Misc 38.24% |
Common 19.34% | 19.3447% | |
Uncommon 37.11% | 37.1069% | |
Rare 4.73% | 4.7332% | |
Epic 0.58% | 0.5789% | |
Unique 38.24% | | 38.2364% |
Loot Summary at 200 Luck
Type Rarity | Weapon 61.73% | Misc 38.27% |
Common 19.23% | 19.2251% | |
Uncommon 36.99% | 36.9892% | |
Rare 4.92% | 4.9155% | |
Epic 0.6% | 0.6046% | |
Unique 38.27% | | 38.2656% |
Loot Summary at 300 Luck
Type Rarity | Weapon 61.68% | Misc 38.32% |
Common 19.0% | 19.0036% | |
Uncommon 36.75% | 36.7485% | |
Rare 5.27% | 5.2714% | |
Epic 0.65% | 0.6541% | |
Unique 38.32% | | 38.3225% |
Loot Summary at 400 Luck
Type Rarity | Weapon 61.62% | Misc 38.38% |
Common 18.79% | 18.788% | |
Uncommon 36.52% | 36.517% | |
Rare 5.62% | 5.6155% | |
Epic 0.7% | 0.7021% | |
Unique 38.38% | | 38.3775% |
Loot Summary at 500 Luck
Type Rarity | Weapon 61.57% | Misc 38.43% |
Common 18.58% | 18.5768% | |
Uncommon 36.29% | 36.2917% | |
Rare 5.95% | 5.9518% | |
Epic 0.75% | 0.7486% | |
Unique 38.43% | | 38.4311% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 45.0% | Nothing 55.0% |
Junk 55.0% | | 55.0% |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 45.14% | Nothing 54.86% |
Junk 54.86% | | 54.8591% |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 45.26% | Nothing 54.74% |
Junk 54.74% | | 54.7356% |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 45.4% | Nothing 54.6% |
Junk 54.6% | | 54.5993% |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 45.52% | Nothing 54.48% |
Junk 54.48% | | 54.4804% |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 45.77% | Nothing 54.23% |
Junk 54.23% | | 54.2326% |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 46.01% | Nothing 53.99% |
Junk 53.99% | | 53.9933% |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 46.24% | Nothing 53.76% |
Junk 53.76% | | 53.7565% |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Poor | Misc | 1 | 6.6667% |
| 4 | Rare | Misc | 1 | 10.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Poor | Misc | 1 | 6.6667% |
Loot Table:
Frostskeletonhalberdier_N2_Elite
Spawn_Eventcurrency_N
Quest_Skeletons_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 58.17% | Misc 41.83% |
Common 9.06% | 9.0625% | |
Uncommon 18.75% | 18.75% | |
Rare 25.0% | 25.0% | |
Epic 5.0% | 5.0% | |
Legend 0.36% | 0.3571% | |
Unique 41.83% | | 41.8304% |
Loot Summary at 50 Luck
Type Rarity | Weapon 58.07% | Misc 41.93% |
Common 8.8% | 8.796% | |
Uncommon 18.24% | 18.2351% | |
Rare 25.53% | 25.5292% | |
Epic 5.14% | 5.1399% | |
Legend 0.37% | 0.3699% | |
Unique 41.93% | | 41.9299% |
Loot Summary at 100 Luck
Type Rarity | Weapon 57.98% | Misc 42.02% |
Common 8.54% | 8.5401% | |
Uncommon 17.76% | 17.7579% | |
Rare 26.02% | 26.0212% | |
Epic 5.28% | 5.2753% | |
Legend 0.38% | 0.3819% | |
Unique 42.02% | | 42.0237% |
Loot Summary at 150 Luck
Type Rarity | Weapon 57.89% | Misc 42.11% |
Common 8.31% | 8.3052% | |
Uncommon 17.3% | 17.3043% | |
Rare 26.49% | 26.4871% | |
Epic 5.4% | 5.3989% | |
Legend 0.39% | 0.3929% | |
Unique 42.11% | | 42.1115% |
Loot Summary at 200 Luck
Type Rarity | Weapon 57.81% | Misc 42.19% |
Common 8.08% | 8.0782% | |
Uncommon 16.88% | 16.8824% | |
Rare 26.92% | 26.9218% | |
Epic 5.52% | 5.5194% | |
Legend 0.4% | 0.4036% | |
Unique 42.19% | | 42.1946% |
Loot Summary at 300 Luck
Type Rarity | Weapon 57.65% | Misc 42.35% |
Common 7.67% | 7.6677% | |
Uncommon 16.11% | 16.1059% | |
Rare 27.72% | 27.7236% | |
Epic 5.73% | 5.7337% | |
Legend 0.42% | 0.423% | |
Unique 42.35% | | 42.346% |
Loot Summary at 400 Luck
Type Rarity | Weapon 57.52% | Misc 42.48% |
Common 7.3% | 7.3001% | |
Uncommon 15.41% | 15.4118% | |
Rare 28.44% | 28.4399% | |
Epic 5.93% | 5.9264% | |
Legend 0.44% | 0.4403% | |
Unique 42.48% | | 42.4815% |
Loot Summary at 500 Luck
Type Rarity | Weapon 57.4% | Misc 42.6% |
Common 6.97% | 6.9664% | |
Uncommon 14.78% | 14.7828% | |
Rare 29.09% | 29.0926% | |
Epic 6.1% | 6.0984% | |
Legend 0.46% | 0.4556% | |
Unique 42.6% | | 42.6042% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 45.0% | Nothing 55.0% |
Junk 55.0% | | 55.0% |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 45.14% | Nothing 54.86% |
Junk 54.86% | | 54.8591% |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 45.26% | Nothing 54.74% |
Junk 54.74% | | 54.7356% |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 45.4% | Nothing 54.6% |
Junk 54.6% | | 54.5993% |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 45.52% | Nothing 54.48% |
Junk 54.48% | | 54.4804% |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 45.77% | Nothing 54.23% |
Junk 54.23% | | 54.2326% |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 46.01% | Nothing 53.99% |
Junk 53.99% | | 53.9933% |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 46.24% | Nothing 53.76% |
Junk 53.76% | | 53.7565% |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Poor | Misc | 1 | 6.6667% |
| 4 | Rare | Misc | 1 | 10.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Poor | Misc | 1 | 6.6667% |
Loot Table:
Frostskeletonhalberdier_N3_Nightmare
Spawn_Eventcurrency_HR
Quest_Skeletons_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 53.64% | Misc 46.36% |
Rare 30.0% | 30.0% | |
Epic 21.5% | 21.5% | |
Legend 2.14% | 2.1429% | |
Unique 46.36% | | 46.3571% |
Loot Summary at 50 Luck
Type Rarity | Weapon 53.64% | Misc 46.36% |
Rare 29.9% | 29.9015% | |
Epic 21.57% | 21.5722% | |
Legend 2.17% | 2.1663% | |
Unique 46.36% | | 46.36% |
Loot Summary at 100 Luck
Type Rarity | Weapon 53.64% | Misc 46.36% |
Rare 29.8% | 29.8007% | |
Epic 21.65% | 21.6487% | |
Legend 2.19% | 2.1867% | |
Unique 46.36% | | 46.3639% |
Loot Summary at 150 Luck
Type Rarity | Weapon 53.63% | Misc 46.37% |
Rare 29.72% | 29.7209% | |
Epic 21.71% | 21.7082% | |
Legend 2.2% | 2.2043% | |
Unique 46.37% | | 46.3666% |
Loot Summary at 200 Luck
Type Rarity | Weapon 53.63% | Misc 46.37% |
Rare 29.64% | 29.6365% | |
Epic 21.77% | 21.7722% | |
Legend 2.22% | 2.2213% | |
Unique 46.37% | | 46.37% |
Loot Summary at 300 Luck
Type Rarity | Weapon 53.63% | Misc 46.37% |
Rare 29.51% | 29.5072% | |
Epic 21.87% | 21.8676% | |
Legend 2.25% | 2.2513% | |
Unique 46.37% | | 46.3739% |
Loot Summary at 400 Luck
Type Rarity | Weapon 53.62% | Misc 46.38% |
Rare 29.4% | 29.3964% | |
Epic 21.95% | 21.9503% | |
Legend 2.28% | 2.2757% | |
Unique 46.38% | | 46.3776% |
Loot Summary at 500 Luck
Type Rarity | Weapon 53.62% | Misc 46.38% |
Rare 29.31% | 29.3092% | |
Epic 22.02% | 22.0153% | |
Legend 2.29% | 2.2949% | |
Unique 46.38% | | 46.3806% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 45.0% | Nothing 55.0% |
Junk 55.0% | | 55.0% |
Poor 13.33% | 13.3333% | |
Common 6.67% | 6.6667% | |
Uncommon 15.0% | 15.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 45.14% | Nothing 54.86% |
Junk 54.86% | | 54.8591% |
Poor 13.21% | 13.2132% | |
Common 6.61% | 6.6066% | |
Uncommon 14.89% | 14.8947% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 45.26% | Nothing 54.74% |
Junk 54.74% | | 54.7356% |
Poor 13.09% | 13.0858% | |
Common 6.54% | 6.5429% | |
Uncommon 14.8% | 14.7955% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 45.4% | Nothing 54.6% |
Junk 54.6% | | 54.5993% |
Poor 12.97% | 12.9716% | |
Common 6.49% | 6.4858% | |
Uncommon 14.7% | 14.6959% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 45.52% | Nothing 54.48% |
Junk 54.48% | | 54.4804% |
Poor 12.85% | 12.8498% | |
Common 6.42% | 6.4249% | |
Uncommon 14.6% | 14.6021% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 45.77% | Nothing 54.23% |
Junk 54.23% | | 54.2326% |
Poor 12.63% | 12.625% | |
Common 6.31% | 6.3125% | |
Uncommon 14.42% | 14.4195% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 46.01% | Nothing 53.99% |
Junk 53.99% | | 53.9933% |
Poor 12.41% | 12.4103% | |
Common 6.21% | 6.2051% | |
Uncommon 14.25% | 14.2465% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 46.24% | Nothing 53.76% |
Junk 53.76% | | 53.7565% |
Poor 12.2% | 12.2039% | |
Common 6.1% | 6.102% | |
Uncommon 14.08% | 14.0815% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 6.6667% |
| 2 | Poor | Misc | 1 | 6.6667% |
| 4 | Rare | Misc | 1 | 10.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Poor | Misc | 1 | 6.6667% |