From Dark and Darker Wiki
Automated data is up to date! Hover for more details.Monsters last updated on: Patch:6.8#Patch 8.
Dark and Darker is currently on update: Patch:6.8#Patch 8.
Description
A flying harpy located within the Ruins.
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
210/260/310 | 150/180/210 | 3/4/5 1/2/3 |
Physical: -26.2% Magic: -17.2% Lightning: -200% Air: -400% Projectile: -25% |
Attack Flying: 29.4(4)/39.2(4)/49.0(4) Physical Attack Ground Kick: 29.4(4)/39.2(4)/49.0(4) Physical Attack Ground Feather: 12.6(3)/16.8(3)/21.0(3) Physical Run State: 200 Move Speed |
Beast | 0% |
Guide
- Normal:
- The harpy has two different sets of attacks based on whether it is flying or on the ground. The harpy starts off flying but after a certain threshold of health is done it will land on the ground and start its second stage. The harpy only has one flying attack, which is a lunging kick. This attack can be dodged by side-strafing and punishing. The ground stage has two seperate attacks. The first attack is a leaping kick. The second attack is a fan of throwing knive like feathers. Both of these attacks can be dodged by side-strafing and punishing.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Rolls 1 time(s)
Harpy_N1_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
Acknowledge
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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500
Type Rarity | Weapon 80.0% | Utility 20.0% |
---|---|---|
Common 31.5% | 25.2% | 6.3% |
Uncommon 60.0% | 48.0% | 12.0% |
Rare 7.5% | 6.0% | 1.5% |
Epic 1.0% | 0.8% | 0.2% |
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|---|---|---|---|---|
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Utility | 1 | 1.575% | |
3 | Uncommon | Utility | 1 | 3.0% | |
4 | Rare | Utility | 1 | 0.375% | |
5 | Epic | Utility | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Utility | 1 | 1.575% | |
3 | Uncommon | Utility | 1 | 3.0% | |
4 | Rare | Utility | 1 | 0.375% | |
5 | Epic | Utility | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Utility | 1 | 1.575% | |
3 | Uncommon | Utility | 1 | 3.0% | |
4 | Rare | Utility | 1 | 0.375% | |
5 | Epic | Utility | 1 | 0.05% | |
2 | Common | Utility | 1 | 1.575% | |
3 | Uncommon | Utility | 1 | 3.0% | |
4 | Rare | Utility | 1 | 0.375% | |
5 | Epic | Utility | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% | |
2 | Common | Weapon | 1 | 1.575% | |
3 | Uncommon | Weapon | 1 | 3.0% | |
4 | Rare | Weapon | 1 | 0.375% | |
5 | Epic | Weapon | 1 | 0.05% |
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