From Dark and Darker Wiki

Automated data is outdated and needs to be updated! Hover for more details.Monsters last updated on: Patch:6.8.5#Hotfix 88.
Dark and Darker is currently on update: Patch:6.8.5#Hotfix 90.

 Common 
 Elite 
 Nightmare 
Harpy.png
-
Health 200
-
-
Move Speed 150
-
Monster Kill:
1
Experience Points
3
Harpy.png
-
Health 250
-
-
Move Speed 180
-
Monster Kill:
2
Experience Points
4
Harpy.png
-
Health 300
-
-
Move Speed 210
-
Monster Kill:
3
Experience Points
5

Description

A flying harpy located within the Ruins.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
200/250/300 150/180/210 3/4/5
1/2/3
Physical: -26.2%
Magical: -17.2%
Lightning: -200%
Air: -400%
Projectile: -25%
Attack Flying: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Kick: 29.4(4)/39.2(4)/49.0(4) Physical
Attack Ground Feather: 12.6(3)/16.8(3)/21.0(3) Physical
Run State: 200 Move Speed
Beast-Mammal 0%




Guide


  • Normal:
    • The harpy has two different sets of attacks based on whether it is flying or on the ground. The harpy starts off flying but after a certain threshold of health is done it will land on the ground and start its second stage. The harpy only has one flying attack, which is a lunging kick. This attack can be dodged by side-strafing and punishing. The ground stage has two seperate attacks. The first attack is a leaping kick. The second attack is a fan of throwing knive like feathers. Both of these attacks can be dodged by side-strafing and punishing.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.




Loot Tables

Iron Mace reworked the loot system. The current loot information is out of date and incredibly misleading. Once things are fixed and loot information is accurate once more, they will be re-enabled.