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You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled. | You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled. | ||
{{:Quests}} <!-- Moved the table to "Quests" page --> | {{:Quests}} <!-- Moved the table to "Quests" page --> |
Revision as of 22:53, 4 December 2023
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Merchants
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)
Treasure can be sold to The Collector. Non-treasures can be sold to other traders (except Fortune Teller, Goblin Merchant, Tavern Master, Treasurer, and event traders).
All Travelers & Merchants
Image | Name | Wares | Class |
---|---|---|---|
Alchemist | Potions, Staves, Spellbooks and Crystal Swords | Mostly Cleric, Wizard, Warlock and All Class Items | |
Armourer | Plate Helms, Hats, Armors, Gauntlets and Boots | Barbarian, Cleric and Fighter Items | |
Fortune Teller | Potion of Luck, Crystal Balls | All Classes | |
Leathersmith | Leather Outfits, Caps, Gloves, Leggings and Boots | Mostly Rogue and All Class Items | |
Surgeon | Bandages | All Class Items | |
Goblin Merchant | Random Items, Random Rarity, No Capes | All Class Items | |
Tailor | Cloth Outfits, Hoods, Robes, Leggings | Mostly All Class Items | |
Tavernmaster | Musical Instruments and Ales | Bard and mostly All Class Items | |
The Collector | None | N/A | |
Treasurer | Gold, Pouches | N/A | |
Weaponsmith | Swords, Maces, Daggers, Polearms, Axes and Shields | Mostly Barbarian, Fighter and All Class Items | |
Woodsman | Bows, Crossbows, Arrows, Bolts, Campfire, Trap, Torch, Lantern, Pickaxe, Francisca Axe and Throwing Knife | Mostly Ranger and All Class Items |
Special Event Travelers and Merchants
Image | Name | Wares | Class |
---|---|---|---|
Valentine | Outfits, Armors, Weapons | All Class Items | |
Santa | Outfits, Armors, Weapons | All Class Items | |
Jack O' Lantern | Outfits, Armors, Weapons | All Class Items |
Quests
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.
You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled.
Affinity
After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral. After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.
At higher relationship statuses they can reduce the price and provide higher rarity equipment.
Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.
Items that can be purchased and crafted have been adjusted accordingto merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.
Woodsman:
- Begins selling common campfires for 20g at Friendly
- Begins selling poor hunting trap for 8g at (at least) Loved
Sell Prices
Merchants will buy your weapons and armor at the following gold rates (except jewelry): 1 | 3 | 5 | 8 | 12 | 20 | 30 gold, multiplied by the number of slots the item takes up.
For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.
Crafting
Merchants also offer Crafting services.
Ores can be turned into Ingots or Dusts.
Then these materials can be used to craft new types of armors and weapons.
You can craft Silver Weapons and Copper, Cobalt, Rubysilver, and Gold Armors.
Traders Guild
"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."
How to Trade
You can sell your items to Merchants and Travelers at the prices set by them. Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players, but before you are allowed to trade, you need to meet the requirements given by Trade Master. The requirements are as follows;
Requirements
- Minimum Level: 15
- Initiation Fee: 25 Gold
- Cost per trade: 15 Gold
After you became a trader, it is easy to sell and trade items in Trader's Guild. You will see a Channel List for items categorized at left side. Channel names consist of: Weapon, Armor, Utility and Misc. You can join any of the channels and start trading. After you joined one of the channels, you can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.