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(Updated the page a bit. Removed Quests and Crafting transclusions; the pages are too large to transclude here.)
 
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<metadesc>Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop</metadesc>
<metadesc>Dark and Darker Wiki Trading Guide to Merchants, Trader's Guild, Adventurer's Shop</metadesc>
{{WIP}}
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Merchants are currently up to date for: {{:TODO|Merchants}}</p>
 
==Merchants==
==Merchants==
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)
All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)


Treasure can be sold to [[The Collector]]. Non-treasures can be sold to other traders (except Fortune Teller, Goblin Merchant, Tavern Master, Treasurer, and event traders).
[[Weapons]], [[Armors]], [[Accessories]], and [[Utility|Utilities]] can be sold to [[Alchemist]], [[Armourer]], [[Leathersmith]], [[Surgeon]], [[Tailor]], [[Weaponsmith]], and [[Woodsman]].<br>
[[Misc|Misc items (Treasure)]] can be sold to [[The Collector]].


===All Travelers & Merchants===
===Travelers & Merchants===
 
{{Iconbox|Alchemist|size=x200px}}
<br>
{{Iconbox|Armourer|size=x200px}}
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="font-size:10pt; width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle; left-padding:10%">
{{Iconbox|Fortune Teller|size=x200px}}
<tr>
{{Iconbox|Goblin Merchant|size=x200px}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Image </th>
{{Iconbox|Leathersmith|size=x200px}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
{{Iconbox|Squire|size=x200px}}
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Wares </th>
{{Iconbox|Surgeon|size=x200px}}<br>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Class</th>
{{Iconbox|Tailor|size=x200px}}
</tr>
{{Iconbox|Tavern Master|size=x200px}}
<tr>
{{Iconbox|The Collector|size=x200px}}
<td style=" text-align:left; padding-left:45px"> [[File:Alchemist.png|link=Alchemist|x150px]] </td>
{{Iconbox|Treasurer|size=x200px}}
<td> [[Alchemist]]</td>
{{Iconbox|Weaponsmith|size=x200px}}
        <td> Potions, Staves, Spellbooks and Crystal Swords</td>
{{Iconbox|Woodsman|size=x200px}}
        <td> Mostly [[Cleric]], [[Wizard]], [[Warlock]] and All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Armourer.png|link=Armourer|x150px]]</td>
<td> [[Armourer]] </td>
        <td> Plate Helms, Hats, Armors, Gauntlets and Boots</td>
        <td>  [[Barbarian]], [[Cleric]] and [[Fighter]] Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Fortune Teller.png|link=Fortune Teller|x150px]]</td>
<td> [[Fortune Teller]] </td>
        <td> [[Potion of Luck]], Crystal Balls </td>
        <td> All Classes</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Leathersmith.png|link=Leathersmith|x150px]]</td>
<td> [[Leathersmith]] </td>
        <td> Leather Outfits, Caps, Gloves, Leggings and Boots </td>
        <td> Mostly [[Rogue]] and All Class Items</td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Surgeon.png|link=Surgeon|x150px]]</td>
<td> [[Surgeon]]  </td>
        <td> Bandages </td>
        <td> All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:GoblinM.png|link=Goblin Merchant|x150px]]</td>
<td> [[Goblin Merchant]] </td>
        <td> Random Items, Random Rarity, No Capes </td>
        <td> All Class Items </td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Tailor.png|link=Tailor|x150px]] </td>
<td> [[Tailor]] </td>
        <td> Cloth Outfits, Hoods, Robes, Leggings</td>
        <td> Mostly All Class Items</td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Tavernmaster.png|link=Tavernmaster|x150px]]</td>
<td> [[Tavernmaster]] </td>
        <td> Musical Instruments and Ales</td>
        <td>  [[Bard]] and mostly All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:The Collector.png|link=The Collector|x150px]] </td>
<td> [[The Collector]] </td>
        <td> None </td>
        <td> N/A </td>
</tr>
        <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Treasurer.png|link=Treasurer|x150px]] </td>
<td> [[Treasurer]] </td>
        <td> Gold, Pouches </td>
        <td> N/A </td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Weaponsmith.png|link=Weaponsmith|x150px]] </td>
<td> [[Weaponsmith]] </td>
        <td> Swords, Maces, Daggers, Polearms, Axes and Shields</td>
        <td> Mostly [[Barbarian]], [[Fighter]] and All Class Items </td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Woodsman.png|link=Woodsman|x150px]] </td>
<td> [[Woodsman]] </td>
        <td> Bows, Crossbows, Arrows, Bolts, Campfire, Trap, Torch, Lantern, Pickaxe, Francisca Axe and Throwing Knife </td>
        <td> Mostly [[Ranger]] and All Class Items</td>
</tr>
</table>


===Special Event Travelers and Merchants===
===Special Event Travelers and Merchants===
<br>
{{Iconbox|Valentine|size=x200px}}
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
{{Iconbox|Pumpkin Man|size=x200px}}
<tr>
{{Iconbox|Santa|size=x200px}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Image </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Wares</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">
        Class</th>
</tr>
    <tr>
        <td style=" text-align:left; padding-left:45px"> [[File:Valentine.png|link=Valentine|x150px]] </td>
<td>[[Valentine]]</td>
<td>Outfits, Armors, Weapons</td>
<td>All Class Items</td>
</tr>
<tr>
<td style=" text-align:left; padding-left:45px"> [[File:Santa.png|link=Santa|x150px]] </td>
<td> [[Santa]]</td>
        <td> Outfits, Armors, Weapons </td>
        <td> All Class Items</td>
</tr>
    <tr>
<td style=" text-align:left; padding-left:45px"> [[File:Pumpkin Man.png|link=Jack O' Lantern|x150px]]</td>
<td> [[Jack O' Lantern]] </td>
        <td> Outfits, Armors, Weapons </td>
        <td> All Class Items</td>
</tr>
</table>
 


==Quests==
==Quests==
Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.
Merchants offer [[Quest|quests]] which on completion instantly give you rewards and affinity towards that merchant.
 
You may only turn in Looted items for quest completion, not Handled items, with the exception of Ingots as they can't exist as Looted. Looted items are any item you attain during a dungeon. Handled items are items you purchase from the merchant. Additionally, entering and extracting a dungeon with Looted items converts them into Handled items. Trading for Looted items from other players also converts them to Handled.


[[Quest|Quest items]] can only be turned in if they are [[Looted_Handled_Supplied|Looted]]


{{:Quests}} <!-- Moved the table to "Quests" page -->
Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the [[Past Quests]] page.


==Affinity==
==Affinity==
 
After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral.<br>
After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral.
After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.
After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.


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Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.  
Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.  


Items that can be purchased and crafted have been adjusted accordingto merchants’ affinity. In general, rare quality crafts unlock at 50 affinity, epic quality crafts unlock at 100 affinity, and legendary quality crafts unlock at 150 affinity.
Items that can be purchased and crafted have been adjusted according to merchants' affinity.


Woodsman:  
==Crafting==
*Begins selling common campfires for 20g at Friendly
Merchants offer [[Crafting|crafts]] after you've achieved a certain level of affinity.
*Begins selling poor hunting trap for 8g at (at least) Loved
 
The [[Alchemist#Service|Alchemist]], [[Armourer#Service|Armourer]], [[Leathersmith#Service|Leathersmith]], [[Tailor#Service|Tailor]], and [[Weaponsmith#Service|Weaponsmith]] each offer crafting services.<br>
The [[Treasurer#Service|Treasurer]] offers crafting services, but does not have any items to craft yet.
 
In general, crafts unlock at the following affinity levels:
<div style="margin-left:30px">
<span class="colorrarity2">Common</span> crafts unlock at 25 affinity.<br>
<span class="colorrarity3">Uncommon</span> crafts unlock at ? affinity.<br>
<span class="colorrarity4">Rare</span> crafts unlock at ? affinity.<br>
<span class="colorrarity5">Epic</span> crafts unlock at ? affinity.<br>
<span class="colorrarity6">Legendary</span> crafts unlock at ? affinity.
</div>


==Sell Prices==
==Sell Prices==
Merchants will buy your weapons and armor at the following gold rates (except jewelry): <span class="colorrarity1">1</span> | <span class="colorrarity2">3</span> | <span class="colorrarity3">5</span> | <span class="colorrarity4">8</span> | <span class="colorrarity5">12</span> | <span class="colorrarity6">20</span> | <span class="colorrarity7">30</span> gold, multiplied by the number of slots the item takes up.
Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: <span class="colorrarity1">1</span> | <span class="colorrarity2">2</span> | <span class="colorrarity3">3</span> | <span class="colorrarity4">6</span> | <span class="colorrarity5">10</span> | <span class="colorrarity6">20</span> | <span class="colorrarity7">30</span> gold, multiplied by the number of slots the item takes up.


For example, an <span class="colorrarity3">Uncommon</span> Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.
For example, an <span class="colorrarity3">Uncommon</span> Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.


 
Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.
== Crafting==
[[File:Crafting.png|right|x250px]]
 
Merchants also offer [[Crafting]] services.
 
[[Materials|Ores]] can be turned into Ingots or Dusts.
 
Then these materials can be used to craft new types of armors and weapons.
 
You can craft [[Weapons|Silver]] Weapons and [[Armors|Copper]], [[Armors|Cobalt]], [[Armors|Rubysilver]], and [[Armors|Gold]] Armors.  
 


==Traders Guild==
==Traders Guild==
[[File:Trade Master.png|200px]]
[[File:Trade Master.png|200px]]


''"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."''
''"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."''


===How to Trade===
Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players.<br>
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.


===How to Trade===
You can sell your items to Merchants and Travelers at the prices set by them. Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players, but before you are allowed to trade, you need to meet the requirements given by Trade Master. The requirements are as follows;
<br>
'''Requirements'''
'''Requirements'''
*Minimum Level: 15
*Minimum Level: 15
*Initiation Fee: 25 Gold
*Initiation Fee: 25 Gold
*Cost per trade: 15 Gold
*Trading Post Cost per trade: 15 Gold
 
*Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
After you became a trader, it is easy to sell and trade items in Trader's Guild. You will see a Channel List for items categorized at left side. Channel names consist of: Weapon, Armor, Utility and Misc. You can join any of the channels and start trading. After you joined one of the channels, you can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade.
**Items will be listed for 7 days before expiring.
**After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.

Latest revision as of 00:23, 16 May 2024

Merchants are currently up to date for: Patch:6.4#Hotfix 46Last updated on a previous Patch/Hotfix, but information is up to date.

Merchants

All merchants restock every 30 minutes. (12:00, 12:30, 01:00, ...)

Weapons, Armors, Accessories, and Utilities can be sold to Alchemist, Armourer, Leathersmith, Surgeon, Tailor, Weaponsmith, and Woodsman.
Misc items (Treasure) can be sold to The Collector.

Travelers & Merchants


Special Event Travelers and Merchants

Quests

Merchants offer quests which on completion instantly give you rewards and affinity towards that merchant.

Quest items can only be turned in if they are Looted

Some quests are currently unavailable in-game, as they are for an out of rotation seasonal merchant. There is no information about if this questline will come back, but it can be viewed on the Past Quests page.

Affinity

After gaining 100 Affinity with a merchant, they become Friendly towards you instead of Neutral.
After gaining 150 Affinity with a merchant, they become Loved by you instead of Friendly.

Affinity friendly.png

At higher relationship statuses they can reduce the price and provide higher rarity equipment.

Each tier in relationship status reduces the price of the trade by 15%, rounded to the nearest integer.

Items that can be purchased and crafted have been adjusted according to merchants' affinity.

Crafting

Merchants offer crafts after you've achieved a certain level of affinity.

The Alchemist, Armourer, Leathersmith, Tailor, and Weaponsmith each offer crafting services.
The Treasurer offers crafting services, but does not have any items to craft yet.

In general, crafts unlock at the following affinity levels:

Common crafts unlock at 25 affinity.
Uncommon crafts unlock at ? affinity.
Rare crafts unlock at ? affinity.
Epic crafts unlock at ? affinity.
Legendary crafts unlock at ? affinity.

Sell Prices

Merchants will buy your weapons, armor, and cloaks (but not jewelry) at the following gold rates: 1 | 2 | 3 | 6 | 10 | 20 | 30 gold, multiplied by the number of slots the item takes up.

For example, an Uncommon Leather Cap (2x2) would sell to a merchant for 5 x (2x2) = 20g total.

Note that this is specifically for Weapons and Armor. Other Equipment, Miscellaneous and Treasure items are priced differently.

Traders Guild

Trade Master.png

"Welcome to the Trade Post. We hope you find what you are looking for. You can link an item in the trade chat by holding SHIFT and clicking on an item in your inventory. You can right click on an item linked by another trader to request a trade."

How to Trade

Instead of selling your items to Merchants or Travelers for low gold, you can sell/trade your high tier items in the Trader's Guild with other players.
However, before you are allowed to trade, you need to meet the requirements given by Trade Master.

Requirements

  • Minimum Level: 15
  • Initiation Fee: 25 Gold
  • Trading Post Cost per trade: 15 Gold
  • Marketplace Cost per trade: 5% of the Selling Price or 15g, whichever value is higher.
    • Items will be listed for 7 days before expiring.
    • After a listing is successfully sold or it expires, you have 7 days to collect your gold or items.