From Dark and Darker Wiki
(Changed the AllList call to "Both".) |
(Adjusted Gem table to handle unique gem columns properly.) |
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|Gem= | |Gem= | ||
<th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | <th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | ||
<th style="font-weight:bold;" colspan=" | <th style="font-weight:bold;" colspan="7">Price</th> | ||
<th style="font-weight:bold;" colspan=" | <th style="font-weight:bold;" colspan="7">Price / Slot Size</th> | ||
<th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | <th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | ||
<th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | <th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | ||
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<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-7),0.7); width:5.5%;">VIII</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-1),0.7); width:5.5%;">II</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-1),0.7); width:5.5%;">II</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:5.5%;">III</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:5.5%;">III</th> | ||
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<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | <th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-7),0.7); width:5.5%;">VIII</th> | |||
<!-- Must manually set colspan and col titles according to drop existence of Herbs --> | <!-- Must manually set colspan and col titles according to drop existence of Herbs --> | ||
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<th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | <th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | ||
<th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | <th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:7%;">III</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:7%;">IV</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:7%;">V</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:7%;">VI</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:7%;">III</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:7%;">IV</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:7%;">V</th> | ||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width: | <th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:7%;">VI</th> | ||
|#default= | |#default= | ||
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<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Item Achieve</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Item Achieve</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Total AP / Slot Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | ||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th>}}</tr><!-- | <th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th>}}</tr><!-- | ||
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Item Achieve Value | Item Achieve Value | ||
-->{{#if:{{#var:is_gem}}{{#var:is_herb}}<!-- | -->{{#if:{{#var:is_gem}}{{#var:is_herb}}<!-- | ||
-->||<td>{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}</td>}}<!-- | -->||<td>{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}</td><!-- | ||
Total AP / Slot Size | |||
--><td><!-- | |||
-->{{#iferror:{{#expr:{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}/{{#var:slot_size}} round 2}}<!-- | |||
-->{{#ifeq:{{Misc Data|{{#var:current}}|MaxCount}}|1|<!-- | |||
-->|-{{#expr:{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}/{{#var:slot_size}}*{{Misc Data|{{#var:current}}|MaxCount}} round 2}} }}|}}</td>}}<!-- | |||
Inventory Size | Inventory Size | ||
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==Example 1== | ==Example 1== | ||
<pre>{{GenerateMiscTable|Gem}}</pre> | <pre>{{GenerateMiscTable|Gem}}</pre> | ||
{{ | {{:Misc}} | ||
</noinclude> | </noinclude> |
Latest revision as of 22:53, 28 October 2024
List Miscs and generate rows with them
Example 1
{{GenerateMiscTable|Gem}}
Information is up to date! Hover for more details.Misc Data last updated on: Patch:6.6#Hotfix 69-2.
Dark and Darker is currently on update: Patch:6.6#Hotfix 70.
AP and Exp
For AP, see Adventure_Rank#Item_Achieve. For Exp, see Experience#Sources_of_XP.
Items
Gem
This table contains the Gem price when selling to The Collector.
Gems have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | II | III | IV | V | VI | VII | VIII | |||
14 | 24 | 48 | 72 | 144 | 216 | 336 | 2.33 | 4 | 8 | 12 | 24 | 36 | 56 | 2x3 | 1 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x1 | 1 | |
5 | 9 | 14 | 24 | 41 | 68 | 113 | 5 | 9 | 14 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
2 | 3 | 8 | 18 | 30 | 49 | 81 | 2 | 3 | 8 | 18 | 30 | 49 | 81 | 1x1 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
1x1 | 30 | |||||||||||||||
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 |
Hunting Loot
Hunting Loot items are found from Monster drops. You can use these items to craft various Armors and Weapons
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
10 | 2.5 | 8 | 2 | 2x2 | 1 | |
25 | 12.5 | 12 | 6 | 1x2 | 1 | |
5 | 5 | 1 | 1-3 | 1x1 | 3 | |
2 | 0.5 | 4 | 1-3 | 2x2 | 3 | |
19 | 6.33 | 6 | 2 | 1x3 | 1 | |
15 | 15 | 4 | 4-12 | 1x1 | 3 | |
2 | 0.67 | 3 | 1-3 | 1x3 | 3 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
2 | 0.5 | 2 | 0.5-1 | 2x2 | 2 | |
25 | 6.25 | 16 | 4 | 2x2 | 1 | |
32 | 32 | 6 | 6-18 | 1x1 | 3 | |
48 | 12 | 24 | 6 | 2x2 | 1 | |
40 | 10 | 24 | 6 | 2x2 | 1 | |
28 | 9.33 | 12 | 4 | 1x3 | 1 | |
1000 | 1000 | 300 | 300 | 1x1 | 1 | |
250 | 125 | 12 | 6 | 1x2 | 1 | |
22 | 22 | 4 | 4 | 1x1 | 1 | |
66 | 16.5 | 24 | 6 | 2x2 | 1 | |
72 | 18 | 24 | 6 | 2x2 | 1 | |
64 | 16 | 16 | 4 | 2x2 | 1 | |
80 | 10 | 48 | 6 | 2x4 | 1 | |
40 | 40 | 6 | 6-18 | 1x1 | 3 | |
40 | 40 | 6 | 6-18 | 1x1 | 3 | |
21 | 7 | 12 | 4 | 1x3 | 1 | |
250 | 125 | 12 | 6 | 1x2 | 1 | |
38 | 9.5 | 24 | 6 | 2x2 | 1 | |
10 | 10 | 2 | 2 | 1x1 | 1 | |
12 | 3 | 8 | 2-6 | 2x2 | 3 | |
22 | 5.5 | 16 | 4-12 | 2x2 | 3 | |
48 | 48 | 6 | 6-18 | 1x1 | 3 | |
125 | 13.89 | 54 | 6 | 3x3 | 1 | |
85 | 21.25 | 24 | 6 | 2x2 | 1 | |
16 | 4 | 2x2 | 1 | |||
10 | 10 | 4 | 4 | 1x1 | 1 | |
60 | 15 | 24 | 6 | 2x2 | 1 | |
62 | 62 | 6 | 6 | 1x1 | 1 | |
4 | 4 | 2 | 2-6 | 1x1 | 3 | |
21 | 5.25 | 4 | 1 | 2x2 | 1 | |
19 | 9.5 | 4 | 2-6 | 1x2 | 3 | |
30 | 30 | 4 | 4-12 | 1x1 | 3 | |
10 | 10 | 2 | 2-6 | 1x1 | 3 | |
12 | 12 | 4 | 4-12 | 1x1 | 3 | |
5 | 5 | 2 | 2-6 | 1x1 | 3 | |
500 | 500 | 200 | 200 | 1x1 | 1 | |
9 | 4.5 | 2 | 1-3 | 1x2 | 3 | |
4 | 1 | 8 | 2-4 | 2x2 | 2 | |
11 | 11 | 1 | 1-3 | 1x1 | 3 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
250 | 125 | 12 | 6 | 1x2 | 1 | |
16 | 4 | 8 | 2 | 2x2 | 1 | |
10 | 5 | 2 | 1 | 1x2 | 1 | |
2 | 1 | 1 | 0.5-1.5 | 1x2 | 3 | |
4 | 4 | 2 | 2 | 1x1 | 1 | |
4 | 1 | 4 | 1-3 | 2x2 | 3 | |
12 | 12 | 2 | 2-6 | 1x1 | 3 | |
12 | 12 | 4 | 4-12 | 1x1 | 3 | |
4 | 2 | 4 | 2-6 | 1x2 | 3 | |
25 | 6.25 | 24 | 6 | 2x2 | 1 | |
25 | 12.5 | 12 | 6 | 1x2 | 1 | |
10 | 10 | 4 | 4-12 | 1x1 | 3 | |
48 | 48 | 6 | 6 | 1x1 | 1 | |
12 | 3 | 8 | 2-6 | 2x2 | 3 | |
64 | 16 | 16 | 4 | 2x2 | 1 | |
80 | 10 | 48 | 6 | 2x4 | 1 | |
48 | 48 | 6 | 6-18 | 1x1 | 3 | |
16 | 4 | 2x2 | 1 | |||
77 | 12.83 | 36 | 6 | 2x3 | 1 | |
24 | 6 | 2x2 | 1 | |||
44 | 11 | 16 | 4 | 2x2 | 1 | |
45 | 11.25 | 8 | 2 | 2x2 | 1 | |
35 | 17.5 | 4 | 2 | 2x1 | 1 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
6 | 3 | 2 | 1-3 | 1x2 | 3 | |
10 | 2.5 | 4 | 1-3 | 2x2 | 3 | |
34 | 34 | 4 | 4-12 | 1x1 | 3 |
Ore
In order to obtain Ores you need to interact with Ore nodes using a Pickaxe. Ores can be crafted into Ingot and Powder.
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
2 | 0.5 | 2 | 0.5-2.5 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 4 | 1-5 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 |
Ingot
Ingots are crafted from Ore and Silver Coins at various Merchants. You can use these ingots to craft various Armors and Weapons
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
2 | 0.5 | 2 | 0.5-2.5 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 4 | 1-5 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 | |
1 | 0.25 | 1 | 0.25-1.25 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 | |
2 | 0.5 | 3 | 0.75-3.75 | 2x2 | 5 |
Powder
Powders are crafted from Ore and Silver Coins at various Merchants. You can use these powders to craft various Armors and Weapons
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
2 | 2 | 1 | 1-5 | 1x1 | 5 | |
1 | 1 | 1 | 1-5 | 1x1 | 5 | |
2 | 2 | 2 | 2-10 | 1x1 | 5 | |
2 | 2 | 1 | 1-5 | 1x1 | 5 | |
1 | 1 | 1 | 1-5 | 1x1 | 5 | |
2 | 2 | 1 | 1-5 | 1x1 | 5 | |
2 | 2 | 1 | 1-5 | 1x1 | 5 |
Currency
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
7 | 7 | 1 | 1-10 | 1x1 | 10 | |
1 | 1-10 | 1x1 | 10 | |||
50 | 50 | 1 | 1-10 | 1x1 | 10 | |
1x1 | 10 | |||||
21 | 21 | 1 | 1-10 | 1x1 | 10 | |
7 | 7 | 1 | 1-10 | 1x1 | 10 | |
7 | 7 | 1 | 1-10 | 1x1 | 10 |
Container
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
1 | 0.25 | 2x2 | 1 | |||
3x2 | 1 | |||||
1 | 1 | 1x1 | 1 | |||
1 | 0.25 | 2x2 | 1 |
Herb
Herbs can be harvested on various maps. They are used at the Alchemist to craft potions.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size | ||||||
---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | III | IV | V | VI | |||
5 | 7 | 12 | 20 | 2.5 | 3.5 | 6 | 10 | 1x2 | 5 | |
5 | 7 | 12 | 20 | 2.5 | 3.5 | 6 | 10 | 1x2 | 5 | |
9 | 7 | 12 | 20 | 4.5 | 3.5 | 6 | 10 | 1x2 | 5 |
Ammo
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
0 | 0 | 1x3 | 20 | |||
0 | 0 | 1x2 | 15 |
Trivia
Before playtest #4, all treasure had the same value as the current 2 slot items.