From Dark and Darker Wiki
(Created page with "<includeonly>{{#arraydefine:Miscs|{{Misc Data|Alllists|Types|Misc|{{#if:{{{craftable|}}}|Craftable|Uncraftable}}|{{{1}}}}} }}<!-- -->{{#loop:i|0|{{#arraysize:Miscs}}<!-- -->|{{#vardefine:current|{{#arrayindex:Miscs|{{#var:i}} }} }}<!-- -->{{GenerateMiscRow|{{#var:current}}}} }}<!-- --></includeonly><noinclude> List Miscs and generate rows with them == Example == <table class="wikitable"> <tr> <th>Code</th> <th>Preview</th> </tr> <tr> <td style="padding: 20px...") |
(Edited Container table to display Gold Coin Capacity. Removed AP columns from non-hunting loot/non-currency tables.) |
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(17 intermediate revisions by the same user not shown) | |||
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<includeonly>{{#arraydefine:Miscs|{{Misc Data|Alllists|Types|Misc|{{ | <includeonly><!-- | ||
Manual filter list | |||
-->{{#arraydefine:Filter|Silver Ore}}<!-- | |||
Get the list of items for which to generate rows | |||
-->{{#arraydefine:Miscs|{{Misc Data|Alllists|Types|Misc|Both|{{{1}}}}} }}{{#arraydiff:Miscs|Miscs|Filter}}<!-- | |||
Create table header row --> | |||
<table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
{{#switch:{{{1|}}} | |||
<!-- Must manually set colspan and col titles according to drop existence of Gems --> | |||
|Treasure | |||
|Gem= | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | |||
<th style="font-weight:bold;" colspan="7">Price</th> | |||
<th style="font-weight:bold;" colspan="7">Price / Slot Size</th> | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-1),0.7); width:5.5%;">II</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:5.5%;">III</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:5.5%;">IV</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:5.5%;">V</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-7),0.7); width:5.5%;">VIII</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-1),0.7); width:5.5%;">II</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:5.5%;">III</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:5.5%;">IV</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:5.5%;">V</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:5.5%;">VI</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-6),0.7); width:5.5%;">VII</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-7),0.7); width:5.5%;">VIII</th> | |||
<!-- Must manually set colspan and col titles according to drop existence of Herbs --> | |||
|Herb= | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Name</th> | |||
<th style="font-weight:bold;" colspan="4">Price</th> | |||
<th style="font-weight:bold;" colspan="4">Price / Slot Size</th> | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Inventory Size</th> | |||
<th style="font-weight:bold; width:200px;" rowspan="2">Max Stack Size</th></tr><tr> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:7%;">III</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:7%;">IV</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:7%;">V</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:7%;">VI</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-2),0.7); width:7%;">III</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-3),0.7); width:7%;">IV</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-4),0.7); width:7%;">V</th> | |||
<th style="font-weight:bold; background-color:rgb(var(--rarity-5),0.7); width:7%;">VI</th> | |||
|Container= | |||
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:200px;">Name</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Gold Coin Capacity</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack size | |||
|HuntingLoot | |||
|Currency= | |||
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:200px;">Name</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Item Achieve</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Total AP / Slot Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th> | |||
|#default= | |||
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); width:200px;">Name</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Price / Slot Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Inventory Size</th> | |||
<th style="font-weight:bold; background-color: rgb(220,220,220,0.2); width:200px;">Max Stack Size</th>}}</tr><!-- | |||
Loop over each item | |||
-->{{#loop:i|0|{{#arraysize:Miscs}}<!-- | -->{{#loop:i|0|{{#arraysize:Miscs}}<!-- | ||
-->|{{#vardefine:current|{{#arrayindex:Miscs|{{#var:i}} }} }}<!-- | -->|{{#vardefine:current|{{#arrayindex:Miscs|{{#var:i}} }} }}<!-- | ||
-->{{ | |||
Format a table row for the current item | |||
Preprocessing: Collect booleans, slot information, and rarity information. | |||
-->{{#vardefine:types|{{Misc Data|{{#var:current}}|Types|All}} }}<!-- | |||
-->{{#vardefine:is_gem|{{#pos:{{#var:types}}|Gem}} }}<!-- | |||
-->{{#vardefine:is_treasure|{{#pos:{{#var:types}}|Treasure}} }}<!-- | |||
-->{{#vardefine:is_herb|{{#pos:{{#var:types}}|Herb}} }}<!-- | |||
-->{{#vardefine:is_ammo|{{#pos:{{#var:types}}|Ammo}} }}<!-- | |||
-->{{#vardefine:is_container|{{#pos:{{#var:types}}|Container}} }}<!-- | |||
-->{{#vardefine:is_ore|{{#pos:{{#var:types}}|Ore}} }}<!-- | |||
-->{{#vardefine:is_powder|{{#pos:{{#var:types}}|Currency}} }}<!-- | |||
-->{{#vardefine:is_ingot|{{#pos:{{#var:types}}|Currency}} }}<!-- | |||
-->{{#vardefine:is_hunting_loot|{{#pos:{{#var:types}}|HuntingLoot}} }}<!-- | |||
-->{{#vardefine:is_currency|{{#pos:{{#var:types}}|Currency}} }}<!-- | |||
Define the width and height of the item's inventory slot. | |||
-->{{#vardefine:slot_width|{{Misc Data|{{#var:current}}|invwidth}} }}<!-- | |||
-->{{#vardefine:slot_height|{{Misc Data|{{#var:current}}|invheight}} }}<!-- | |||
-->{{#vardefine:slot_size|{{#expr:{{#var:slot_width}}*{{#var:slot_height}} }} }}<!-- | |||
Determine rarities for the item | |||
-->{{#vardefine:is_first|1}}<!-- | |||
-->{{#switch:1|<!-- | |||
For Gem, Herb, and Ammo items determine rarities by whether they drop or not | |||
-->|{{#if:{{#var:is_gem}}{{#var:is_treasure}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|8<!-- | |||
-->|{{#ifexist:DropTable:Diamond {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|{{#if:{{#var:is_herb}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|8<!-- | |||
-->|{{#ifexist:DropTable:Lifeleaf {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|{{#if:{{#var:is_ammo}}|1}}=<!-- | |||
-->{{#vardefine:rarities|<!-- | |||
-->{{#loop:i|0|3<!-- | |||
-->|{{#ifexist:DropTable:Arrow {{#var:i}}<!-- | |||
-->|{{#if:{{#var:is_first}}|{{#vardefine:is_first|}}|,}}<!-- | |||
-->{{#var:i}} }} }} }}<!-- | |||
-->|#default={{#vardefine:rarities|{{Misc Data|{{#var:current}}|Rarities}} }} }}<!-- | |||
Define boolean flag for multiple rarities | |||
-->{{#vardefine:multiple_rarities|{{#pos:{{#var:rarities}}|,}} }}<!-- | |||
Define rarities array for loops | |||
-->{{#arraydefine:rarities|{{#var:rarities}} }}<!-- | |||
Generate Table Row | |||
--><tr style="height:150px;"><!-- | |||
Item Iconbox | |||
--><td>{{Iconbox<!-- | |||
-->|{{#var:current}}<!-- | |||
-->|rarity=<!-- | |||
-->{{#if:{{#var:multiple_rarities}}<!-- | |||
-->|2<!-- | |||
-->|{{#var:rarities}} }}<!-- | |||
-->|size={{IconboxInventorySize|Misc Data|{{#var:current}}}}<!-- | |||
-->|caption=<!-- | |||
-->{{#if:{{#var:multiple_rarities}}<!-- | |||
-->||<span class="colorrarity{{#var:rarities}}">{{#var:current}}</span>}} }}</td><!-- | |||
Sell Price Value of One Item | |||
-->{{#loop:i|{{#arrayindex:rarities|0}}|{{#arraysize:rarities}}<!-- | |||
-->|<td>{{Misc Data|{{#var:current}}|SellPrices|{{#var:i}} }}</td>}}<!-- | |||
Sell Price Value per Slot of One Item | |||
-->{{#if:{{#var:is_container}}<!-- | |||
-->||{{#loop:i|{{#arrayindex:rarities|0}}|{{#arraysize:rarities}}<!-- | |||
-->|<td>{{#iferror:{{#expr:{{Misc Data|{{#var:current}}|SellPrices|{{#var:i}} }}/{{#var:slot_size}} round 2}}|}}</td>}} }}<!-- | |||
Item Achieve Value | |||
-->{{#if:{{#var:is_hunting_loot}}{{#var:is_currency}}<!-- | |||
-->|<td>{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}</td><!-- | |||
Total AP / Slot Size | |||
--><td><!-- | |||
-->{{#iferror:{{#expr:{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}/{{#var:slot_size}} round 2}}<!-- | |||
-->{{#ifeq:{{Misc Data|{{#var:current}}|MaxCount}}|1|<!-- | |||
-->|-{{#expr:{{Misc Data|{{#var:current}}|AP|{{#var:rarities}} }}/{{#var:slot_size}}*{{Misc Data|{{#var:current}}|MaxCount}} round 2}} }}|}}</td>}}<!-- | |||
Container Capacity | |||
-->{{#if:{{#var:is_container}}<!-- | |||
-->|<td>{{Misc Data|{{#var:current}}|maxcontentscount}}</td>}}<!-- | |||
Inventory Size | |||
--><td>{{#var:slot_width}}x{{#var:slot_height}}</td><!-- | |||
Stack Size | |||
--><td>{{Misc Data|{{#var:current}}|MaxCount}}</td></tr>}}</table><!-- | |||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
List Miscs and generate rows with them | List Miscs and generate rows with them | ||
== Example == | ==Example 1== | ||
<pre>{{GenerateMiscTable|Gem}}</pre> | |||
{{:Misc}} | |||
</noinclude> | </noinclude> |
Latest revision as of 17:32, 4 February 2025
List Miscs and generate rows with them
Example 1
{{GenerateMiscTable|Gem}}
Automated data is up to date! Hover for more details.Misc Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
AP and Exp
For AP, see Item Achieve. For Exp, see Sources of XP.
Items
Gem
This table contains the Gem price when selling to The Collector.
Gems have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | II | III | IV | V | VI | VII | VIII | |||
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 3 | |
5 | 9 | 14 | 24 | 41 | 68 | 113 | 5 | 9 | 14 | 24 | 41 | 68 | 113 | 1x1 | 3 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 3 | |
5 | 8 | 13 | 22 | 38 | 63 | 105 | 5 | 8 | 13 | 22 | 38 | 63 | 105 | 1x1 | 3 |
Treasure
This table contains the Treasure prices when selling to The Collector.
Treasures have different rarity names: Cracked, Flawed, Normal, Fine, Exquisite, Perfect, Royal, and Ultimate.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | II | III | IV | V | VI | VII | VIII | |||
14 | 24 | 48 | 72 | 144 | 216 | 336 | 2.33 | 4 | 8 | 12 | 24 | 36 | 56 | 2x3 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
2 | 3 | 8 | 18 | 30 | 49 | 81 | 2 | 3 | 8 | 18 | 30 | 49 | 81 | 1x1 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
10 | 16 | 32 | 48 | 96 | 144 | 224 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 2x2 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 4 | 9 | 21 | 35 | 58 | 97 | 2 | 4 | 9 | 21 | 35 | 58 | 97 | 1x1 | 1 | |
5 | 8 | 16 | 24 | 48 | 72 | 112 | 2.5 | 4 | 8 | 12 | 24 | 36 | 56 | 1x2 | 1 | |
1x1 | 30 | |||||||||||||||
2 | 3 | 9 | 19 | 32 | 54 | 89 | 2 | 3 | 9 | 19 | 32 | 54 | 89 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 | |
2 | 5 | 11 | 24 | 41 | 68 | 113 | 2 | 5 | 11 | 24 | 41 | 68 | 113 | 1x1 | 1 | |
2 | 4 | 10 | 22 | 38 | 63 | 105 | 2 | 4 | 10 | 22 | 38 | 63 | 105 | 1x1 | 1 |
Hunting Loot
Hunting Loot items are found from Monster drops. You can use these items to craft various Armors and Weapons
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
10 | 2.5 | 8 | 2-6 | 2x2 | 3 | |
25 | 12.5 | 12 | 6 | 1x2 | 1 | |
5 | 5 | 1 | 1-3 | 1x1 | 3 | |
2 | 0.5 | 4 | 1-3 | 2x2 | 3 | |
19 | 6.33 | 6 | 2-6 | 1x3 | 3 | |
15 | 15 | 4 | 4-12 | 1x1 | 3 | |
2 | 0.67 | 3 | 1-3 | 1x3 | 3 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
2 | 0.5 | 2 | 0.5-1.5 | 2x2 | 3 | |
25 | 6.25 | 16 | 4-12 | 2x2 | 3 | |
32 | 32 | 6 | 6-18 | 1x1 | 3 | |
48 | 12 | 24 | 6 | 2x2 | 1 | |
40 | 10 | 24 | 6 | 2x2 | 1 | |
28 | 9.33 | 12 | 4 | 1x3 | 1 | |
1000 | 1000 | 300 | 300 | 1x1 | 1 | |
250 | 62.5 | 12 | 3 | 2x2 | 1 | |
22 | 22 | 4 | 4 | 1x1 | 1 | |
66 | 16.5 | 24 | 6 | 2x2 | 1 | |
72 | 18 | 24 | 6 | 2x2 | 1 | |
64 | 16 | 16 | 4 | 2x2 | 1 | |
80 | 10 | 48 | 6 | 2x4 | 1 | |
40 | 40 | 6 | 6-18 | 1x1 | 3 | |
40 | 40 | 6 | 6-18 | 1x1 | 3 | |
21 | 7 | 12 | 4-12 | 1x3 | 3 | |
250 | 62.5 | 12 | 3 | 2x2 | 1 | |
38 | 9.5 | 24 | 6-18 | 2x2 | 3 | |
10 | 10 | 2 | 2-6 | 1x1 | 3 | |
12 | 3 | 8 | 2-6 | 2x2 | 3 | |
22 | 5.5 | 16 | 4-12 | 2x2 | 3 | |
48 | 48 | 6 | 6 | 1x1 | 1 | |
125 | 13.89 | 54 | 6 | 3x3 | 1 | |
85 | 21.25 | 24 | 6 | 2x2 | 1 | |
80 | 20 | 16 | 4 | 2x2 | 1 | |
10 | 10 | 4 | 4-12 | 1x1 | 3 | |
60 | 15 | 24 | 6 | 2x2 | 1 | |
62 | 62 | 6 | 6 | 1x1 | 1 | |
4 | 4 | 2 | 2-6 | 1x1 | 3 | |
21 | 5.25 | 4 | 1-3 | 2x2 | 3 | |
19 | 9.5 | 4 | 2 | 1x2 | 1 | |
30 | 30 | 4 | 4-12 | 1x1 | 3 | |
10 | 10 | 2 | 2-6 | 1x1 | 3 | |
12 | 12 | 4 | 4-12 | 1x1 | 3 | |
5 | 5 | 2 | 2-6 | 1x1 | 3 | |
500 | 500 | 200 | 200 | 1x1 | 1 | |
9 | 4.5 | 2 | 1-3 | 1x2 | 3 | |
4 | 1 | 8 | 2-6 | 2x2 | 3 | |
11 | 11 | 1 | 1-3 | 1x1 | 3 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
250 | 62.5 | 12 | 3 | 2x2 | 1 | |
16 | 4 | 8 | 2 | 2x2 | 1 | |
10 | 5 | 2 | 1-3 | 1x2 | 3 | |
2 | 1 | 1 | 0.5-1.5 | 1x2 | 3 | |
4 | 4 | 2 | 2-6 | 1x1 | 3 | |
4 | 1 | 4 | 1-3 | 2x2 | 3 | |
12 | 12 | 2 | 2-6 | 1x1 | 3 | |
12 | 12 | 4 | 4-12 | 1x1 | 3 | |
4 | 2 | 4 | 2-6 | 1x2 | 3 | |
25 | 6.25 | 24 | 6 | 2x2 | 1 | |
25 | 12.5 | 12 | 6 | 1x2 | 1 | |
10 | 10 | 4 | 4-12 | 1x1 | 3 | |
48 | 48 | 6 | 6 | 1x1 | 1 | |
12 | 3 | 8 | 2-6 | 2x2 | 3 | |
64 | 16 | 16 | 4 | 2x2 | 1 | |
80 | 10 | 48 | 6 | 2x4 | 1 | |
48 | 48 | 6 | 6-18 | 1x1 | 3 | |
16 | 4 | 2x2 | 1 | |||
77 | 12.83 | 36 | 6 | 2x3 | 1 | |
24 | 6 | 2x2 | 1 | |||
44 | 11 | 16 | 4 | 2x2 | 1 | |
45 | 11.25 | 8 | 2 | 2x2 | 1 | |
35 | 17.5 | 4 | 2 | 2x1 | 1 | |
2 | 2 | 1 | 1-3 | 1x1 | 3 | |
6 | 3 | 2 | 1-3 | 1x2 | 3 | |
10 | 2.5 | 4 | 1-3 | 2x2 | 3 | |
34 | 34 | 4 | 4 | 1x1 | 1 |
Ore
In order to obtain Ores you need to interact with Ore nodes using a Pickaxe. Ores can be crafted into Ingot and Powder. For further information about specific ore prop properties please refer to the containers section on ore props.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|
2 | 0.5 | 2x2 | 6 | |
1 | 0.25 | 2x2 | 6 | |
2 | 0.5 | 2x2 | 6 | |
2 | 0.5 | 2x2 | 6 | |
1 | 0.25 | 2x2 | 6 | |
2 | 0.5 | 2x2 | 6 |
Ingot
Ingots are crafted from Ore and Silver Coins at various Merchants. You can use these ingots to craft various Armors and Weapons
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|
2 | 0.5 | 2x2 | 5 | |
1 | 0.25 | 2x2 | 5 | |
2 | 0.5 | 2x2 | 5 | |
2 | 0.5 | 2x2 | 5 | |
1 | 0.25 | 2x2 | 5 | |
2 | 0.5 | 2x2 | 5 | |
2 | 0.5 | 2x2 | 5 |
Powder
Powders are crafted from Ore and Silver Coins at various Merchants. You can use these powders to craft various Armors and Weapons
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|
2 | 2 | 1x1 | 5 | |
1 | 1 | 1x1 | 5 | |
2 | 2 | 1x1 | 5 | |
2 | 2 | 1x1 | 5 | |
1 | 1 | 1x1 | 5 | |
2 | 2 | 1x1 | 5 | |
2 | 2 | 1x1 | 5 |
Currency
Name | Price | Price / Slot Size | Item Achieve | Total AP / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|---|---|
7 | 7 | 1 | 1-10 | 1x1 | 10 | |
1 | 1-10 | 1x1 | 10 | |||
50 | 50 | 1 | 1-10 | 1x1 | 10 | |
1x1 | 10 | |||||
21 | 21 | 1 | 1-10 | 1x1 | 10 | |
7 | 7 | 1 | 1-10 | 1x1 | 10 | |
7 | 7 | 1 | 1-10 | 1x1 | 10 |
Container
Name | Price | Gold Coin Capacity | Inventory Size | Max Stack size |
---|---|---|---|---|
1 | 1000 | 2x2 | 1 | |
10000 | 3x2 | 1 | ||
1 | 250 | 1x2 | 1 | |
1 | 50 | 1x1 | 1 | |
1 | 2500 | 2x2 | 1 |
Herb
Herbs can be harvested on various maps. They are used at the Alchemist to craft potions.
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size | ||||||
---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | III | IV | V | VI | |||
7 | 7 | 7 | 3.5 | 3.5 | 3.5 | 1x2 | 5 | |||
5 | 7 | 12 | 2.5 | 3.5 | 6 | 1x2 | 5 | |||
5 | 7 | 12 | 2.5 | 3.5 | 6 | 1x2 | 5 | |||
9 | 7 | 12 | 4.5 | 3.5 | 6 | 1x2 | 5 |
Ammo
Name | Price | Price / Slot Size | Inventory Size | Max Stack Size |
---|---|---|---|---|
0 | 0 | 1x3 | 20 | |
0 | 0 | 1x2 | 15 |
Trivia
Before playtest #4, all treasure had the same value as the current 2 slot items.