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{|class="basicsnavtable"
|class="last" |Season End:
|-
|class="last" style="color:green"|{{#widget:Countdown|uniqueId=A|date=2024-12-28 02:00:00}}
|-
|class="last" |Wipe Day:
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<!-- |class="last" style="color:red"|{{#widget:Countdown|uniqueId=B|date=2024-09-06 02:00:00}} -->
|class="last" style="color:red"| TBA
|-


|}
</div>
__TOC__
=High-Roller Ranks and Adventure Points=
=High-Roller Ranks and Adventure Points=
==Ranks==
Ranks are only for the High-Roller dungeons which have a 100 gold entry fee and an Adventure Point (AP) ante.
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP fee to enter the High roll dungeons.
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.


==Ranks==
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante.
Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.


{| class="wikitable"
{| class="wikitable stripedtable" cellspacing="0" style="text-align:center; font-weight:bold; text-shadow: 0 0 5px #000"
!Rank
|Rank
!Required Total AP
|Required Total AP
!Dungeon Entrance Fee (Howling Crypts)
|Goblin Cave Entrance Fee
!Dungeon Entrance Fee (Goblin cave)
|Ice Cavern Entrance Fee
|-
|Crypts Entrance Fee
| style="background:#57504C" |Neophyte III
|- style="background:#64646422"
|style="background:#646464 |Neophyte III
|0
|0
|0
|0
|0
|0
|-
| style="background:#57504C" |Neophyte II
|500
|0
|0
|- style="background:#64646433"
|style="background:#646464 |Neophyte II
|300
|0
|0
|-
|5
| style="background:#57504C" |Neophyte I
|10
|- style="background:#64646422"
|style="background:#646464 |Neophyte I
|600
|5
|10
|15
|- style="background:#DEDEDE22"
|style="background:#DEDEDE |Apprentice III
|1000
|1000
|0
|10
|0
|15
|-
|25
| style="background:#998C83" |Apprentice III
|- style="background:#DEDEDE33"
|1750
|style="background:#DEDEDE |Apprentice II
|50


|1500
|15
|25
|40
|- style="background:#DEDEDE22"
|style="background:#DEDEDE |Apprentice I
|2100
|20
|30
|45
|- style="background:#62BE0B22"
|style="background:#62BE0B |Wanderer III
|2800
|25
|25
|-
|40
| style="background:#998C83" |Apprentice II
|60
 
|- style="background:#62BE0B33"
|2500
|style="background:#62BE0B |Wanderer II
|3600
|30
|45
|70
|- style="background:#62BE0B22"
|style="background:#62BE0B |Wanderer I
|4500
|35
|55
|85
|- style="background:#4A9BD122"
|style="background:#4A9BD1 |Pathfinder III
|5500
|40
|60
|90
|- style="background:#4A9BD133"
|style="background:#4A9BD1 |Pathfinder II
|6600
|45
|70
|105
|- style="background:#4A9BD122"
|style="background:#4A9BD1 |Pathfinder I
|7800
|50
|75
|115
|- style="background:#AD5AFF22"
|style="background:#AD5AFF |Voyager III
|9100
|55
|85
|130
|- style="background:#AD5AFF33"
|style="background:#AD5AFF |Voyager II
|10500
|60
|90
|135
|- style="background:#AD5AFF22"
|style="background:#AD5AFF |Voyager I
|12000
|65
|100
|100
|50
|-
| style="background:#998C83" |Apprentice I
|3250
|150
|150
|- style="background:#F7A22D22"
|style="background:#F7A22D |Exemplar III
|13750
|75
|75
|-
|115
| style="background:#6EB603" |Wanderer III
|175
|4250
|- style="background:#F7A22D33"
|200
|style="background:#F7A22D | Exemplar II
|15750
|85
|130
|195
|- style="background:#F7A22D22"
|style="background:#F7A22D |Exemplar I
|18000
|100
|100
|-
| style="background:#6EB603" |Wanderer II
|5250
|250
|125
|-
| style="background:#6EB603" |Wanderer I
|6250
|300
|150
|150
|-
| style="background:#019AF3" |Pathfinder III
|7500
|350
|175
|-
| style="background:#019AF3" |Pathfinder II
|9000
|400
|200
|-
| style="background:#019AF3" |Pathfinder I
|11000
|450
|225
|225
|-
|- style="background:#E3D88C33"
| style="background:#B85DE1" |Voyager III
|style="background:#E3D88C |Demigod
|13500
|21000
|500
|125
|250
|190
|-
|285
| style="background:#B85DE1" |Voyager II
|16500
|550
|275
|-
| style="background:#B85DE1" |Voyager I
|20000
|600
|300
|-
| style="background:#F39401" |Exemplar III
|24000
|650
|325
|-
| style="background:#F39401" |Exemplar II
|28000
|700
|350
|-
| style="background:#F39401" |Exemplar I
|32000
|750
|375
|-
| style="background:#D7C58D" |Demigod
|36000
|800
|400
|}
|}


==Sources of Adventure Points==
==Adventure Points==
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.  
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.  


[[File:adventure_point_rewards.png|link=|x500px]]
[[File:Adventure_point_rewards2.png|link=|x500px]]
 
===Props Interaction===
 
<small>
* Interacting with [[Prop]]s grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as [[ore]] nodes, [[Treasure Hoard]]s, and [[Shrine]]s.
* Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.
* Any cell with non empty value has variant defined in game files.
</small>
 
{{Template:Adventure Points Table}}
 
===High-End Props Interaction===
 
Same as Prop Interaction but only includes [[Containers|high grade "props"]], such as Marvelous Chest, Golden Chest, Lion's Head Chest, and Royal Coffin.
 
===Player Kill===
* Ranges from 9.9 to 188.1 AP per kill
* AP varies based on the number of divisions between you and the player.<pre style="width:fit-content"> AP = 14.85 * Divisions below target + 99 </pre>
* Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.
<div style="margin-left:50px; padding:10px">[[File:Player_Kill_AP.png|x600px]]</div>
 
===Monster Kill===
 
See [[Monsters]] for each Monster's AP reward.
 
===Sub Boss Kill===
<table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0">
<tr>
<th>Monster name:</th>
<th>Normal AP</th>
<th>Elite AP</th>
<th>Nightmare AP</th></tr>
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }}
{{#loop:i|0|{{#arraysize:minibosses}}
|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}}
<tr>
<td>[[{{#var:current}}]]</td>
<td>{{Monster Data|{{#var:current}}|AP}}</td>
<td>{{Monster Data|{{#var:current}}#Elite|AP}}</td>
<td>{{Monster Data|{{#var:current}}#Nightmare|AP}}</td></tr>}}</table>
 
===Boss Kill===
<table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0">
<tr>
<th>Monster name:</th>
<th>Normal AP</th>
<th>Elite AP</th></tr>
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }}
{{#loop: i|0|{{#arraysize:bosses}}
|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}}
<tr>
<td>[[{{#var:current}}]]</td>
<td>{{Monster Data|{{#var:current}}|AP}}</td>
<td>{{Monster Data|{{#var:current}}#Elite|AP}}</td>
<!-- <td>{{Monster Data|{{#var:current}}#Nightmare|AP}}</td> --></tr>}}</table>
 
===Item Achieve===
*AP is rewarded for extracting with items that have the Looted tag. See [[Looted_Handled_Supplied| Looted, Handled, and Supplied]] for more information on these tags.
*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player's gear are converted to Looted.
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.
*AP is calculated on extraction
*All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions
** Weapons, Armor, and Accessories: <span class="colorrarity3">1</span> | <span class="colorrarity4">2</span> | <span class="colorrarity5">3</span> | <span class="colorrarity6">5</span> | <span class="colorrarity7">10</span>
** Utilities and Misc: <span class="colorrarity1">0.5</span> | <span class="colorrarity2">1</span> | <span class="colorrarity3">2</span> | <span class="colorrarity4">4</span> | <span class="colorrarity5">6</span> | <span class="colorrarity6">10</span> | <span class="colorrarity7">20</span>
*Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).
<div style="margin-left:70px; margin-top:15px">{{Pattern_Exceptions|ap}}</div>
 
===Treasure===
As of [[Patch:6.6#Hotfix 66]] there is no longer a Treasure Adventure Points category, this section only exists for historical purposes. Treasure AP is still granted in the Item Achieve category. The example below applied before Hotfix 66.
 
The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 21 = 63 AP.
 
===Dungeon Down===
*100 AP for taking a [[Dungeon#Portals|Down portal]]
 
===Assists===
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.
 
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.
 
====Formula====


Monster Kill
<pre style="width:fit-content;">Assist AP (per kill) = floor(AP / Party Size)</pre>


Format - Monster Name: Normal AP, Elite AP, Nightmare AP
<pre style="width:fit-content;">Kill AP (per kill) = AP - (Party Size - 1) * Assist AP</pre>
* Death beetle: 2,4,8
* Death skull: 2,4,8 - Summoned: 0,5,NA
* Demon bat: 5,10,15
* Demon dog: 5,10,15
* Dire wolf: 3,NA,NA
* Giant bat: 3,6,9
* Giant dragonfly: 3,5,10
* Giant spider: 4,8,12
* Goblin axeman: 4,8,12
* Goblin archer: 4,8,12
* Goblin bola slinger: 5,10,15
* Goblin mage: 5,10,15
* Goblin warrior: 4,8,12
* Mummy: 2,5,10
* Skeleton archer: 3,5,10 - Summoned: 0,NA,NA
* Skeleton axeman: 5,10,15
* Skeleton crossbowman: 5,10,15
* Skeleton footman: 3,5,10
* Skeleton guardsman: 4,8,12 - Summoned: 0,NA,NA
* Skeleton mage: 4,8,12
* Skeleton swordsman: 4,8,12
* Skeleton spearman: 5,10,15
* Wisp: 5
* Zombie: 3,5,10
* Mimic
** Large Flat: 3,3,10
** All other sizes: 3,5,10


Props Interaction
====Example====
* Opening props count only the first time they are opened
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.
* Reinforced Chest: 0.5 AP
* Doors: 0 AP


Player Kill
<pre style="width:fit-content;">Assist AP (per kill) = floor(5/3) = 1 </pre>
* 5 AP per kill. Assists do not count.


Sub Boss Kill
<pre style="width:fit-content;">Kill AP (per kill) = 5 - (3-1) * 1 = 3 </pre>


Format - Monster Name: Normal AP, Elite AP, Nightmare AP
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP.
* Cockatrice: 5,NA,NA
Note that this sums to 10 AP, from 5 AP per kill x 2 kills.
* Demon berserker: 30,15,30
* Demon centaur: 15,30,NA
* Giant centipede: 10,20,NA
* Giant worm: 10,20,NA
* Golem: 15,NA,NA
* Skeleton champion: 8,25,NA
* Wraith: 10,25,NA


High-End Props Interaction
* Opening props count only the first time they are opened
* Lion's Head Chest: 5 AP
* ?


Boss Kill
* Crypts' Boss 125 AP
* Goblin Cave's Boss 90 AP


Item Achieve
* Moving an item to your inventory grants AP, even if you don't extract with it
* Unknown if teammates can get AP from the same item


Treasure
==Rewards==
* AP granted is equal to the gold worth of the treasure in your inventory upon extraction
Reaching a given rank will reward the individual character with that reward at the end of the season.


Dungeon Down
* Item rewards are claimed by the character, and granted to the character
* 20 AP for entering Inferno
* Cosmetic rewards are claimed by the character, but granted to the account


If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.


<br>


Further notes:
<table border="1" cellspacing="0" style="width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;">
<th scope="col" style="font-weight:bold; width:10%"></th>
<th scope="col" style="font-weight:bold; background-color:#646464; width:10%">Neophyte</th>
<th scope="col" style="font-weight:bold; background-color:#DEDEDE; width:10%">Apprentice</th>
<th scope="col" style="font-weight:bold; background-color:#62BE0B; width:10%">Wanderer</th>
<th scope="col" style="font-weight:bold; background-color:#4A9BD1; width:10%">Pathfinder</th>
<th scope="col" style="font-weight:bold; background-color:#AD5AFF; width:10%">Voyager</th>
<th scope="col" style="font-weight:bold; background-color:#F7A22D; width:10%">Exemplar</th>
<th scope="col" style="font-weight:bold; background-color:#E3D88C; width:10%">Demigod</th>
<tr style="height:150px;">
<td style="font-weight:bold">Season 1</td>
        <td style="font-weight:bold; background-color:#64646450"; rowspan="3">[[File:Bandages_And_Potions.png|link=|x35px]]<br>
        Bandages and Healing Potions x15</td>
        <td style="font-weight:bold; background-color:#DEDEDE50"; rowspan="3">[[File:Common_Icon_Gold.png|link=|x35px]]<br>
        Gold Coins x500</td>
        <td style="font-weight:bold; background-color:#62BE0B50"; rowspan="3">[[File:Gold_Coin_Bag.png|link=|x70px]]<br>
        Gold Coin Bag x1</td>
        <td style="font-weight:bold; background-color:#4A9BD150>[[File:Nightmare Skeleton Race.png|link=|x70px]]<br>
        Nightmare Skeleton Race</td>
        <td style="font-weight:bold; background-color:#AD5AFF50>[[File:Sleeping Bag Cosmetic.png|link=|x70px]]<br>
        Sleeping Bag Resting Animation</td>
        <td style="font-weight:bold; background-color:#F7A22D50">[[File:Campfire Moonlight.png|link=|x70px]]<br>
        Moonlight Campfire Skin</td>
        <td style="font-weight:bold; background-color:#E3D88C50">[[File:Moonlight Mercurial Cloak.png|link=|x70px]]<br>
        Moonlight Cloak Skins</td>
<tr style="height:150px;">
<td style="font-weight:bold">Season 2</td>
        <td style="font-weight:bold; background-color:#4A9BD150>[[File:Skin Character FrostWalker S.png|link=|x70px]]<br>
        Frost Walker Race</td>
        <td style="font-weight:bold; background-color:#AD5AFF50>[[File:Frozen Torch.png|link=|x70px]]<br>
        Frozen Torch Skin</td>
        <td style="font-weight:bold; background-color:#F7A22D50>[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]<br>
        Frozen Campfire Skin</td>
        <td style="font-weight:bold; background-color:#E3D88C50">[[File:Skin_Item_FrozenPotions.png|link=|x70px]]<br>
        Frozen Potion Skins</td>
<tr style="height:150px;">
<td style="font-weight:bold; width:10%">Season 3</td>
        <td style="font-weight:bold; background-color:#4A9BD150">[[File:Skin Character SkeletonChampion S.png|link=|x70px]]<br>
        Skeleton Champion Race</td>
        <td style="font-weight:bold; background-color:#AD5AFF50">[[File:Skin Rest WhittlingHope.png|link=|x70px]]<br>
        Whittling Hope Resting Animation</td>
        <td style="font-weight:bold; background-color:#F7A22D50">[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]<br>
        Ancient Elven Campfire Skin</td>
        <td style="font-weight:bold; background-color:#E3D88C50">[[File:Skin Item TaintedHeart.png|link=|x70px]]<br>
        Tainted Heart Soul Heart Skin</td>
<tr>
    <tr style="height:150px;">
<td style="font-weight:bold; width:10%">Season 4</td>
        <td style="font-weight:bold; background-color:#64646450>[[File:Icon_None.png|link=|x70px]]<br>TBA</td>
        <td style="font-weight:bold; background-color:#DEDEDE50>[[File:Icon_None.png|link=|x70px]]<br>TBA</td>
        <td style="font-weight:bold; background-color:#62BE0B50>[[File:Icon_None.png|link=|x70px]]<br>TBA</td>
        <td style="font-weight:bold; background-color:#4A9BD150">[[File:Icon_None.png|link=|x70px]]<br>TBA</td>
        <td style="font-weight:bold; background-color:#AD5AFF50">[[File:Icon_None.png|link=|x70px]]<br>TBA</td>
        <td style="font-weight:bold; background-color:#F7A22D50">[[File:Icon_None.png|link=|x70px]]<br>TBA</td>
        <td style="font-weight:bold; background-color:#E3D88C50">[[File:Icon_None.png|link=|x70px]]<br>TBA</td>
<tr>


Hitting the pathfinder rank in Preseason #1 will allow players to unlock an exclusive skin
</table>

Latest revision as of 02:01, 7 November 2024

Season End:
Wipe Day:
TBA

High-Roller Ranks and Adventure Points

Ranks

Ranks are only for the High-Roller dungeons which have a 100 gold entry fee and an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP fee to enter the High roll dungeons.

The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.

Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.

Rank Required Total AP Goblin Cave Entrance Fee Ice Cavern Entrance Fee Crypts Entrance Fee
Neophyte III 0 0 0 0
Neophyte II 300 0 5 10
Neophyte I 600 5 10 15
Apprentice III 1000 10 15 25
Apprentice II 1500 15 25 40
Apprentice I 2100 20 30 45
Wanderer III 2800 25 40 60
Wanderer II 3600 30 45 70
Wanderer I 4500 35 55 85
Pathfinder III 5500 40 60 90
Pathfinder II 6600 45 70 105
Pathfinder I 7800 50 75 115
Voyager III 9100 55 85 130
Voyager II 10500 60 90 135
Voyager I 12000 65 100 150
Exemplar III 13750 75 115 175
Exemplar II 15750 85 130 195
Exemplar I 18000 100 150 225
Demigod 21000 125 190 285

Adventure Points

There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.

Adventure point rewards2.png

Props Interaction

  • Interacting with Props grant AP only the first time they are interacted with, including by other players. This includes repeatable props such as ore nodes, Treasure Hoards, and Shrines.
  • Props can exist in 5 variants: global, globin/ice cavern, crypts, ruins, inferno/ice abbys.
  • Any cell with non empty value has variant defined in game files.


AP points for prop interaction
NameHighest valueGlobalGoblin / Ice CavernCryptsRuinsInferno / Ice Abbys
Treasure Hoard30102030
Bronze Ornate Chest1111
Golden Chest15151515
Heavy Ornate Chest1111
Lion's Head Chest10101010
Marvelous Chest30303030
Royal Coffin20202020
Casket1111
Coffin 11111
Coffin 21111
Old Coffin1111
Stone Tomb1111
Wood Coffin1111
Cobalt Ore 22
Copper Ore 11
Froststone Ore 55
Gold Ore 55
Iron Ore 11
Rubysilver Ore 33
Flat Chest1111
Large Oak Chest1111
Large Reinforced Chest1111
Oak Chest1111
Reinforced Chest1111
Small Coffer1111
Small Oak Chest1111
Small Reinforced Chest1111
Lifeleaf 11
Phantom Flower 11
Wardweed 11
Medium Wooden Crate1111
Small Wooden Crate1111
Skeleton Bones1111
Skeleton Corpse 11111
Skeleton Corpse 21111
Skeleton Corpse 31111
Wooden Barrel11
Wooden Barrel 11111
Wooden Barrel 21111
Cave Exit55
Down Crevice1515
Rope1515
Ruins Down Stair55
Updraft1515
Dungeon Portal1515
Escape Portal1515
Pedestal Portal Scroll Down1515
Pedestal Portal Scroll Escape1515
Portal1515
Altar of Sacrifice2020
Fountain of Speed55
Shrine of Health55
Shrine of Power55
Shrine of Protection55
Frozen Iron Door1515
Golden Door1515
Rusty Iron Door1515
Skull Stone Door2525

High-End Props Interaction

Same as Prop Interaction but only includes high grade "props", such as Marvelous Chest, Golden Chest, Lion's Head Chest, and Royal Coffin.

Player Kill

  • Ranges from 9.9 to 188.1 AP per kill
  • AP varies based on the number of divisions between you and the player.
     AP = 14.85 * Divisions below target + 99 
  • Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.
Player Kill AP.png

Monster Kill

See Monsters for each Monster's AP reward.

Sub Boss Kill

Monster name: Normal AP Elite AP Nightmare AP
Cockatrice 15 15 15
Demon Berserker 50 50 50
Demon Centaur 50 50
Frost Demon 50 50 50
Frost Giant Berserker 25 25 25
Frost Giant Shielder 25 25 25
Giant Centipede 10 10
Giant Worm 20 20
Golem 25 25 25
Skeleton Champion 25 25
Wendigo 50 50
Wraith 25 25
Yeti 35 35

Boss Kill

Monster name: Normal AP Elite AP
Banshee 50 50
Cave Troll 50 50
Cyclops 50 50
Frost Wyvern 125 125
Ghost King 100 100
Lich 100 100
Skeleton Royal Guard 1
Skeleton Warlord Crystal 0
Skeleton Warlord 100 100
Spectral Knight 50 50

Item Achieve

  • AP is rewarded for extracting with items that have the Looted tag. See Looted, Handled, and Supplied for more information on these tags.
  • Craftable items can now be looted as of Patch:6.4#Hotfix 46 as killed player's gear are converted to Looted.
  • AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy
    • The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 Golden Skull Tokens and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.
  • AP is calculated on extraction
  • All items give AP per slot they take up, but the general rules vary per category, albeit with many exceptions
    • Weapons, Armor, and Accessories: 1 | 2 | 3 | 5 | 10
    • Utilities and Misc: 0.5 | 1 | 2 | 4 | 6 | 10 | 20
  • Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size).
Name AP
Poor Ancient Scroll 3
Poor Blue Sapphire 1
Poor Broken Skull 2
Unique Candy Cane 1
Unique Candy Corn 1
Poor Ceremonial Dagger 1
Epic Chocolate Chip Muffin 300
Rare Cobalt Ingot 2
Rare Cobalt Ore 2
Rare Cobalt Powder 1
Uncommon Copper Ingot 1
Uncommon Copper Ore 1
Uncommon Copper Powder 1
Epic Dark Matter Tunic 30
Poor Diamond 1
Poor Dotted Gold Bangle 1
Uncommon Drum 4
Rare Drum 8
Epic Drum 12
Legend Drum 20
Unique Drum 40
Poor Emerald 1
Uncommon Flute 3
Rare Flute 6
Epic Flute 9
Legend Flute 15
Unique Flute 30
Epic Frostlight Abyss Plate Armor 30
Epic Frostlight Aketon 30
Epic Frostlight Cloak 30
Epic Frostlight Crusader Helm 20
Epic Frostlight Crystal Sword 20
Epic Frostlight Feathered Hat 20
Epic Frostlight Gauntlets 20
Epic Frostlight Hood 20
Epic Frostlight Lantern Shield 30
Epic Frostlight Leather Leggings 30
Epic Frostlight Lightfoot Boots 20
Epic Frostlight Mystic Gloves 20
Epic Frostlight Norman Nasal Helm 20
Epic Frostlight Oracle Robe 30
Epic Frostlight Plate Boots 20
Epic Frostlight Plate Pants 30
Epic Frostlight Riveted Gloves 20
Epic Frostlight Rugged Boots 20
Epic Frostlight Runestone Gloves 20
Epic Frostlight Spear 25
Epic Frostlight Trousers 30
Epic Frostlight Warden Outfit 30
Epic Frostlight Wizard Hat 20
Epic Froststone Ingot 4
Epic Froststone Ore 4
Epic Froststone Powder 2
Unique Frozen Iron Key 20
Poor Gem Necklace 1
Poor Gem Ring 1
Rare Giant Bat Hide 4
Unique Gingerbread Cookie 1
Poor Glimmer Bangle 1
Poor Goblet 1
Poor Gold Band 1
Poor Gold Bowl 2
Poor Gold Candelabra 2
Poor Gold Candle Holder 2
Poor Gold Candle Platter 1
Poor Gold Chalice 1
Poor Gold Crown 2
Poor Gold Goblet 1
Epic Gold Ingot 3
Epic Gold Ore 3
Epic Gold Powder 1
Poor Gold Waterpot 2
Unique Golden Key 20
Unique Golden Skull Token 1
Unique Heart Candy 1
Epic Honeybliss Pear 200
Epic Icefang 10
Common Iron Ingot 1
Common Iron Ore 1
Uncommon Lantern 4
Rare Lantern 8
Epic Lantern 12
Legend Lantern 20
Unique Lantern 40
Poor Leaf Gold Bangle 1
Uncommon Lifeleaf 1
Rare Lifeleaf 2
Epic Lifeleaf 3
Legend Lifeleaf 5
Unique Lifeleaf 10
Poor Light Gold Bangle 1
Uncommon Lyre 4
Rare Lyre 8
Epic Lyre 12
Legend Lyre 20
Unique Lyre 40
Poor Moldy Bread 1
Unique Mystical Gem 10
Unique Old Rusty Key 20
Poor Patterned Gold Bangle 1
Poor Pearl Necklace 1
Uncommon Phantom Flower 1
Rare Phantom Flower 2
Epic Phantom Flower 3
Legend Phantom Flower 5
Unique Phantom Flower 10
Uncommon Pickaxe 6
Rare Pickaxe 12
Epic Pickaxe 18
Legend Pickaxe 30
Unique Pickaxe 60
Poor Ruby 1
Epic Rubysilver Ingot 3
Epic Rubysilver Ore 3
Epic Rubysilver Powder 1
Poor Shine Bangle 1
Poor Silver Chalice 1
Epic Silver Ingot 3
Epic Silver Powder 1
Unique Silver Skull Token 1
Poor Simple Gold Bangle 1
Unique Skull Key 20
Poor Slim Bangle 1
Poor Triple Gem Bangle 1
Epic Troll's Blood 6
Poor Turquoise Gem Bangle 1
Epic Wanderlight Lantern 12
Uncommon Wardweed 1
Rare Wardweed 2
Epic Wardweed 3
Legend Wardweed 5
Unique Wardweed 10

Treasure

As of Patch:6.6#Hotfix 66 there is no longer a Treasure Adventure Points category, this section only exists for historical purposes. Treasure AP is still granted in the Item Achieve category. The example below applied before Hotfix 66.

The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 Golden Skull Tokens and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 21 = 63 AP.

Dungeon Down

Assists

Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.

The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.

Formula

Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP

Example

Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.

Assist AP (per kill) = floor(5/3) = 1 
Kill AP (per kill) = 5 - (3-1) * 1 = 3 

Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.



Rewards

Reaching a given rank will reward the individual character with that reward at the end of the season.

  • Item rewards are claimed by the character, and granted to the character
  • Cosmetic rewards are claimed by the character, but granted to the account

If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.


Neophyte Apprentice Wanderer Pathfinder Voyager Exemplar Demigod
Season 1 Bandages And Potions.png
Bandages and Healing Potions x15
Common Icon Gold.png
Gold Coins x500
Gold Coin Bag.png
Gold Coin Bag x1
Nightmare Skeleton Race.png
Nightmare Skeleton Race
Sleeping Bag Cosmetic.png
Sleeping Bag Resting Animation
Campfire Moonlight.png
Moonlight Campfire Skin
Moonlight Mercurial Cloak.png
Moonlight Cloak Skins
Season 2 Skin Character FrostWalker S.png
Frost Walker Race
Frozen Torch.png
Frozen Torch Skin
Skin Item Campfire Frozen.png
Frozen Campfire Skin
Skin Item FrozenPotions.png
Frozen Potion Skins
Season 3 Skin Character SkeletonChampion S.png
Skeleton Champion Race
Skin Rest WhittlingHope.png
Whittling Hope Resting Animation
Skin Item Campfire AncientElvenCampfire.png
Ancient Elven Campfire Skin
Skin Item TaintedHeart.png
Tainted Heart Soul Heart Skin
Season 4 Icon None.png
TBA
Icon None.png
TBA
Icon None.png
TBA
Icon None.png
TBA
Icon None.png
TBA
Icon None.png
TBA
Icon None.png
TBA