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High-Roller Ranks and Adventure Points

Ranks

Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.

Rank Required Total AP Ice Cavern Entrance Fee Crypts Enterance Fee Goblin caven Entrance Fee
Neophyte III 0 0 0 0
Neophyte II 500 0 0 0
Neophyte I 1000 0 0 0
Apprentice III 1750 50 30 25
Apprentice II 2500 100 60 50
Apprentice I 3250 150 100 75
Wanderer III 4250 200 150 100
Wanderer II 5250 250 200 150
Wanderer I 6250 300 250 200
Pathfinder III 7500 350 300 250
Pathfinder II 9000 400 350 300
Pathfinder I 11000 450 400 350
Voyager III 13500 500 500 400
Voyager II 16500 600 700 500
Voyager I 20000 700 900 600
Exemplar III 24000 900 1100 800
Exemplar II 28000 1100 1300 1000
Exemplar I 32000 1300 1500 1200
Demigod 36000 1500 1700 1400

Adventure Points

There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.

Adventure point rewards2.png

Props Interaction

Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines.

There are duplicate props on the list because on some maps they give different values.

Prop Name AP XP
Altar of Sacrifice 10 3
Cave Exit (maybe?) 3 3
Casket 3 1
Old Coffin 3 1
Coffin 3 1
Wood Coffin 3 1
Royal Coffin 15 5
Flat Chest 5 2
Flat Chest 8 3
Dungeon Portal 15 5
Escape Portal 15 5
Golden Chest 15 6
Treasure Hoard 12 4
Treasure Hoard 5 3
Treasure Hoard 9 3
Jail Door (Locked) 10 3
Lifeleaf 1 1
Marvelous Chest 1 1
Cobalt Ore 9 3
Cobalt Ore 12 4
Copper Ore 5 3
Gold Ore 9 3
Gold Ore 12 4
Iron Ore 5 3
Rubysilver Ore 9 3
Rubysilver Ore 12 4
Silver Ore 5 3
Lion's Head Chest 9 3
Lion's Head Chest 12 4
Heavy Ornate Chest 9 3
Heavy Ornate Chest 12 4
Bronze Ornate Chest 2 1
Bronze Ornate Chest 9 3
Bronze Ornate Chest 12 4
Phantom Flower 1 1
Ruins Down Stair (maybe?) 3 3
Large Oak Chest 5 2
Large Oak Chest 8 3
Oak Chest 5 2
Oak Chest 2 1
Small Oak Chest 2 1
Small Oak Chest 3 1
Stone Door 3 1
Skeleton Corpse 3 1
Skeleton Corpse 7 3
Skeleton Corpse 5 2
Skeleton Corpse 6 3
Skeleton Corpse 7 4
Shrine of Health 10 3
Shrine of Protection 10 3
Shrine of Power 10 3
Fountain of Speed 10 3
Stone Tomb HR 8 3
Stone Tomb N 5 2
Wardweed 1 1
Large Reinforced Chest 5 1
Large Reinforced Chest 5 2
Large Reinforced Chest 8 3
Reinforced Chest 5 1
Reinforced Chest 7 2
Small Reinforced Chest 7 2
Wooden Door (no hole) 10 3

High-End Props Interaction

  • Same as Prop Interaction but only includes high grade "props". Please use list above to refer to all prop values.

Player Kill

  • Ranges from 9.9 to 188.1 AP per kill
  • AP varies based on the number of divisions between you and the player.
     AP = 14.85 * Divisions below target + 99 
  • Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.

Monster Kill

See Monsters for each Monster's AP reward.

Sub Boss Kill

Monster name: Normal AP Elite AP Nightmare AP
Cockatrice 20 25 30
Demon Berserker 25 35 40
Demon Centaur 25 35
Giant Centipede 20 25
Giant Worm 20 25
Golem 20 25 30
Skeleton Champion 20 25
Wraith 12 14

Boss Kill

Monster name: Normal AP Elite AP
Lich 125 150
Ghost King 125 150
Skeleton Warlord 125 150
Cave Troll 80 100
Cyclops 80 100

Item Achieve

  • AP is rewarded for extracting with items that have the Looted tag. See Looted, Handled, and Supplied for more information on these tags.
  • Craftable items can now be looted as of Patch:6.4#Hotfix 46 as killed player's gear are converted to Looted.
  • AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy
  • AP is calculated on extraction
  • Weapons and Armor give 1 AP per 1 gold they sell for
    • Which is 1 | 2 | 3 | 6 | 10 | 20 | 30 AP, multiplied by the number of slots the item takes up
  • Utilities, Accessories and Misc (like Treasures, Gems, Hunting Loot like Kobold Ears, Mimic Tongue's, etc) reward AP equal to their rarity (not multiplied by slot size), where Junk through Unique rewards 0-7 AP
    • Junk is equivalent to rarity 0 and therefore gives 0 AP
    • Unique is equivalent to rarity 7 and therefore gives 7 AP
    • Treasures give even more AP as they are also in the Treasure section
  • There are some exceptions that do not follow the previously mentioned criteria, where their AP is listed below (these are not multiplied by slot size)
Name AP
Uncommon Axe of Righteousness 80
Uncommon Beetle Wings 10
Uncommon Blade of Righteousness 40
Rare Blue Eyeballs 5
Common Bone 3
Epic Boneshaper 60
Uncommon Bow of Righteousness 30
Common Bowstring 1
Poor Broken Skull 4
Rare Bug Shell 10
Unique Candy Cane 3
Unique Candy Corn 3
Epic Captured Mana Flakes 3
Epic Centaur Hoof 20
Epic Centaur Horn 10
Rare Centaur Tail 25
Epic Centaur's Madness 60
Epic Cyclops Eye 25
Rare Cyclops Rags 25
Epic Cyclops Vision Crystal 80
Epic Cyclops's Club 25
Uncommon Dagger of Righteousness 20
Epic Demon Blood 10
Epic Demon's Glee 60
Rare Divine Axe 160
Rare Divine Blade 80
Rare Divine Bow 60
Rare Divine Dagger 40
Rare Divine Rod 60
Rare Divine Short Sword 60
Rare Divine Staff 100
Uncommon Enchanted Dark Fabric 10
Epic Falchion of Honor 60
Epic Firefly's Abdomen 10
Epic Frozen Heart 20
Uncommon Giant Toe 10
Unique Gingerbread Cookie 5
Rare Glowing Blue Ice Eyes 5
Uncommon Goblin Ear 5
Unique Gold Coin Chest 50
Epic Gold Ingot 6
Epic Gold Ore 6
Epic Gold Powder 6
Epic Golden Armet 80
Epic Golden Boots 80
Epic Golden Chausses 120
Epic Golden Cloak 120
Epic Golden Felling Axe 160
Epic Golden Gauntlets 80
Epic Golden Gjermundbu 80
Epic Golden Gloves 80
Epic Golden Hounskull 80
Unique Golden Key 25
Epic Golden Leaf Hood 80
Epic Golden Leggings 120
Epic Golden Padded Tunic 120
Epic Golden Plate Boots 80
Epic Golden Plate Pants 120
Epic Golden Plate 120
Epic Golden Robe 120
Epic Golden Scarf 80
Rare Golden Teeth 10
Epic Golden Viking Sword 60
Uncommon Grave Essence 10
Unique Heart Candy 5
Common Infected Flesh 5
Uncommon Intact Skull 10
Common Kobold's Ear 3
Epic Light Bringer 60
Common Lockpick 1
Common Maggots 3
Epic Mana Sphere 80
Uncommon Mimic Tongue 10
Common Mimic Tooth 5
Poor Moldy Bread 5
Unique Mystical Gem 25
Common Oil Lantern 3
Common Old Cloth 5
Unique Old Rusty Key 25
Uncommon Rod of Righteousness 30
Rare Rotten Fluids 5
Epic Rubysilver Adventurer Boots 5
Epic Rubysilver Barbuta Helm 5
Epic Rubysilver Cap 5
Epic Rubysilver Cuirass 5
Epic Rubysilver Doublet 5
Epic Rubysilver Gauntlets 5
Epic Rubysilver Hood 5
Epic Rubysilver Leggings 5
Epic Rubysilver Plate Boots 5
Epic Rubysilver Plate Pants 5
Epic Rubysilver Rawhide Gloves 5
Epic Rubysilver Vestments 5
Uncommon Rusty Broken Sword 10
Uncommon Short Sword of Righteousness 30
Epic Silver Ingot 6
Epic Silver Ore 6
Epic Silver Powder 6
Unique Skull Key 25
Epic Spear of Rot 100
Rare Spider Silk 10
Uncommon Staff of Righteousness 50
Common Sterling Axe 48
Common Sterling Blade 24
Common Sterling Bow 18
Common Sterling Dagger 12
Common Sterling Rod 18
Common Sterling Short Sword 18
Common Sterling Staff 30
Epic Token of Honor 25
Epic Torch 6
Uncommon Trap Disarming Kit 5
Rare Troll Pelt 25
Epic Troll's Bane 100
Epic Troll's Club 25
Epic Void Blade 80
Uncommon Wendigo's Hoof 10
Uncommon Wendigo's Sharp Claws 10
Common Wolf Claw 5
Common Wolf Fang 5
Common Wolf Pelt 10


Treasure

You can find the AP values for Treasure on its page

Dungeon Down

Assists

Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.

The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.

Formula

Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP

Example

Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.

Assist AP (per kill) = floor(5/3) = 1 
Kill AP (per kill) = 5 - (3-1) * 1 = 3 

Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.


Rewards

Reward Details.png