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High-Roller Ranks and Adventure Points

Ranks

Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.

Rank Required Total AP Ice Cavern Entrance Fee Crypts Enterance Fee Goblin caven Entrance Fee
Neophyte III 0 0 0 0
Neophyte II 500 0 0 0
Neophyte I 1000 0 0 0
Apprentice III 1750 50 30 25
Apprentice II 2500 100 60 50
Apprentice I 3250 150 100 75
Wanderer III 4250 200 150 100
Wanderer II 5250 250 200 150
Wanderer I 6250 300 250 200
Pathfinder III 7500 350 300 250
Pathfinder II 9000 400 350 300
Pathfinder I 11000 450 400 350
Voyager III 13500 500 500 400
Voyager II 16500 600 700 500
Voyager I 20000 700 900 600
Exemplar III 24000 900 1100 800
Exemplar II 28000 1100 1300 1000
Exemplar I 32000 1300 1500 1200
Demigod 36000 1500 1700 1400

Adventure Points

There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.

Adventure point rewards2.png

Props Interaction

Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.

There are duplicate props on the list because on some maps they give different values.

Prop Name AP XP
Altar of Sacrifice 10 3
Cave Exit (maybe?) 3 3
Casket 3 1
Old Coffin 3 1
Coffin 3 1
Wood Coffin 3 1
Royal Coffin 15 5
Flat Chest 5 2
Flat Chest 8 3
Dungeon Portal 15 5
Escape Portal 15 5
Golden Chest 15 6
Treasure Hoard 12 4
Treasure Hoard 5 3
Treasure Hoard 9 3
Jail Door (Locked) 10 3
Lifeleaf 1 1
Marvelous Chest 1 1
Cobalt Ore 9 3
Cobalt Ore 12 4
Copper Ore 5 3
Gold Ore 9 3
Gold Ore 12 4
Iron Ore 5 3
Rubysilver Ore 9 3
Rubysilver Ore 12 4
Silver Ore 5 3
Lion's Head Chest 9 3
Lion's Head Chest 12 4
Heavy Ornate Chest 9 3
Heavy Ornate Chest 12 4
Bronze Ornate Chest 2 1
Bronze Ornate Chest 9 3
Bronze Ornate Chest 12 4
Phantom Flower 1 1
Ruins Down Stair (maybe?) 3 3
Large Oak Chest 5 2
Large Oak Chest 8 3
Oak Chest 5 2
Oak Chest 2 1
Small Oak Chest 2 1
Small Oak Chest 3 1
Stone Door 3 1
Skeleton Corpse 3 1
Skeleton Corpse 7 3
Skeleton Corpse 5 2
Skeleton Corpse 6 3
Skeleton Corpse 7 4
Shrine of Health 10 3
Shrine of Protection 10 3
Shrine of Power 10 3
Fountain of Speed 10 3
Stone Tomb HR 8 3
Stone Tomb N 5 2
Wardweed 1 1
Large Reinforced Chest 5 1
Large Reinforced Chest 5 2
Large Reinforced Chest 8 3
Reinforced Chest 5 1
Reinforced Chest 7 2
Small Reinforced Chest 7 2
Wooden Door (no hole) 10 3

High-End Props Interaction

  • Same as Prop Interaction but only includes high grade "props". Please use list above to refer to all prop values.

Player Kill

  • Ranges from 9.9 to 188.1 AP per kill
  • AP varies based on the number of divisions between you and the player.
     AP = 14.85 * Divisions below target + 99 
  • Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.

Monster Kill

See Monsters for each Monster's AP reward.

Sub Boss Kill

Monster name: Normal AP Elite AP Nightmare AP
Cockatrice 15 15 15
Demon Berserker 50 50 50
Demon Centaur 50 50
Giant Centipede 10 10
Giant Worm 20 20
Golem 25 25 25
Skeleton Champion 25 25
Wraith 25 25

Boss Kill

Monster name: Normal AP Elite AP
Lich 100 100
Ghost King 100 100
Skeleton Warlord 100 100
Cave Troll 50 50
Cyclops 50 50

Item Achieve

  • AP is rewarded for extracting with items that have the Looted tag. See here for more information on the Looted and Handled tag.
  • Craftable items cannot reward AP as they cannot be found as Looted, only Handled.
  • The amount of AP rewarded is independent of the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP.
  • AP is calculated on extraction
  • Weapons and Armor give 1 AP per 1 gold they sell for
    • Which is 1 | 2 | 3 | 6 | 10 | 20 | 30 AP, multiplied by the number of slots the item takes up
  • Accessories and Misc (like Treasures, Gems, Hunting Loot like Kobold Ears, Mimic Tongue's, etc) reward AP equal to their rarity (not multiplied by slot size), where Junk through Unique rewards 0-7 AP
    • Junk is equivalent to rarity 0 and therefore gives 0 AP
    • Unique is equivalent to rarity 7 and therefore gives 7 AP
    • Treasures give even more AP as they are also in the Treasure section
  • There are some exceptions that do not follow the previously mentioned criteria, where their AP is listed below (these are not multiplied by slot size)
Name AP
Poor Ancient Scroll 3
Poor Blue Sapphire 1
Poor Broken Skull 2
Unique Candy Cane 1
Unique Candy Corn 1
Poor Ceremonial Dagger 1
Epic Chocolate Chip Muffin 300
Rare Cobalt Ingot 2
Rare Cobalt Ore 2
Rare Cobalt Powder 1
Uncommon Copper Ingot 1
Uncommon Copper Ore 1
Uncommon Copper Powder 1
Epic Dark Matter Tunic 30
Poor Diamond 1
Poor Dotted Gold Bangle 1
Uncommon Drum 4
Rare Drum 8
Epic Drum 12
Legend Drum 20
Unique Drum 40
Poor Emerald 1
Uncommon Flute 3
Rare Flute 6
Epic Flute 9
Legend Flute 15
Unique Flute 30
Epic Frostlight Abyss Plate Armor 30
Epic Frostlight Aketon 30
Epic Frostlight Cloak 30
Epic Frostlight Crusader Helm 20
Epic Frostlight Crystal Sword 20
Epic Frostlight Feathered Hat 20
Epic Frostlight Gauntlets 20
Epic Frostlight Hood 20
Epic Frostlight Lantern Shield 30
Epic Frostlight Leather Leggings 30
Epic Frostlight Lightfoot Boots 20
Epic Frostlight Mystic Gloves 20
Epic Frostlight Norman Nasal Helm 20
Epic Frostlight Oracle Robe 30
Epic Frostlight Plate Boots 20
Epic Frostlight Plate Pants 30
Epic Frostlight Riveted Gloves 20
Epic Frostlight Rugged Boots 20
Epic Frostlight Runestone Gloves 20
Epic Frostlight Spear 25
Epic Frostlight Trousers 30
Epic Frostlight Warden Outfit 30
Epic Frostlight Wizard Hat 20
Epic Froststone Ingot 4
Epic Froststone Ore 4
Epic Froststone Powder 2
Unique Frozen Iron Key 20
Poor Gem Necklace 1
Poor Gem Ring 1
Rare Giant Bat Hide 4
Unique Gingerbread Cookie 1
Poor Glimmer Bangle 1
Poor Goblet 1
Poor Gold Band 1
Poor Gold Bowl 2
Poor Gold Candelabra 2
Poor Gold Candle Holder 2
Poor Gold Candle Platter 1
Poor Gold Chalice 1
Poor Gold Crown 2
Poor Gold Goblet 1
Epic Gold Ingot 3
Epic Gold Ore 3
Epic Gold Powder 1
Poor Gold Waterpot 2
Unique Golden Key 20
Unique Golden Skull Token 1
Unique Heart Candy 1
Epic Honeybliss Pear 200
Epic Icefang 10
Common Iron Ingot 1
Common Iron Ore 1
Uncommon Lantern 4
Rare Lantern 8
Epic Lantern 12
Legend Lantern 20
Unique Lantern 40
Poor Leaf Gold Bangle 1
Uncommon Lifeleaf 1
Rare Lifeleaf 2
Epic Lifeleaf 3
Legend Lifeleaf 5
Unique Lifeleaf 10
Poor Light Gold Bangle 1
Uncommon Lyre 4
Rare Lyre 8
Epic Lyre 12
Legend Lyre 20
Unique Lyre 40
Poor Moldy Bread 1
Unique Mystical Gem 10
Unique Old Rusty Key 20
Poor Patterned Gold Bangle 1
Poor Pearl Necklace 1
Uncommon Phantom Flower 1
Rare Phantom Flower 2
Epic Phantom Flower 3
Legend Phantom Flower 5
Unique Phantom Flower 10
Uncommon Pickaxe 6
Rare Pickaxe 12
Epic Pickaxe 18
Legend Pickaxe 30
Unique Pickaxe 60
Poor Ruby 1
Epic Rubysilver Ingot 3
Epic Rubysilver Ore 3
Epic Rubysilver Powder 1
Poor Shine Bangle 1
Poor Silver Chalice 1
Epic Silver Ingot 3
Epic Silver Powder 1
Unique Silver Skull Token 1
Poor Simple Gold Bangle 1
Unique Skull Key 20
Poor Slim Bangle 1
Poor Triple Gem Bangle 1
Epic Troll's Blood 6
Poor Turquoise Gem Bangle 1
Epic Wanderlight Lantern 12
Uncommon Wardweed 1
Rare Wardweed 2
Epic Wardweed 3
Legend Wardweed 5
Unique Wardweed 10


Treasure

You can find the AP values for Treasure on its page

Dungeon Down

Assists

Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.

The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.

Formula

Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP

Example

Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.

Assist AP (per kill) = floor(5/3) = 1 
Kill AP (per kill) = 5 - (3-1) * 1 = 3 

Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.


Rewards

Reward Details.png