From Dark and Darker Wiki
Automated data is up to date! Hover for more details.Crafting Data last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 80-2.
Crafting is done through Merchants. You can craft Silver and Gold Weapons, and you can craft Copper, Cobalt, Rubysilver, and Gold Armors.
Some crafts are only unlocked after completing particular Quests. (specifics unknown)
All Craftables
For craftable list from an ingredient go to their individual page. (Example. Bone)






Name | Ingredients | Merchant | Affinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it! |
---|---|---|---|
Alchemist | 0 | ||
Alchemist | 0 | ||
Alchemist | 0 | ||
Alchemist | 0 | ||
Alchemist | 0 | ||
Alchemist | 0 | ||
Alchemist | 0 | ||
Alchemist | 100 | ||
Alchemist | 100 | ||
Alchemist | 0 | ||
Alchemist | 25 | ||
Alchemist | 50 | ||
Alchemist | ? | ||
Alchemist | 0 | ||
Alchemist | 25 | ||
Alchemist | 50 | ||
Alchemist | ? | ||
Alchemist | 0 | ||
Alchemist | 25 | ||
Alchemist | 50 | ||
Alchemist | ? | ||
Alchemist | 0 | ||
Alchemist | 25 | ||
Alchemist | 50 | ||
Alchemist | ? |
Name | Ingredients | Merchant | Affinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it! |
---|---|---|---|
Armourer | 50 | ||
Armourer | 50 | ||
Armourer | 50 | ||
Armourer | 50 | ||
Armourer | 50 | ||
Armourer | 50 | ||
Armourer | 100 | ||
Armourer | 100 | ||
Armourer | 100 | ||
Armourer | 100 | ||
Armourer | 100 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 25 | ||
Armourer | 25 | ||
Armourer | 25 | ||
Armourer | 25 | ||
Armourer | 25 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 150 | ||
Armourer | 0 | ||
Armourer | 0 | ||
Armourer | 0 | ||
Armourer | 0 | ||
Armourer | 0 | ||
Armourer | 0 | ||
Armourer | 0 |
Name | Ingredients | Merchant | Affinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it! |
---|---|---|---|
Leathersmith | 25 | ||
Leathersmith | 25 | ||
Leathersmith | 50 | ||
Leathersmith | 50 | ||
Leathersmith | 100 | ||
Leathersmith | 100 | ||
Leathersmith | 100 | ||
Leathersmith | 100 | ||
Leathersmith | 75 | ||
Leathersmith | 75 | ||
Leathersmith | 75 | ||
Leathersmith | 75 | ||
Leathersmith | 75 | ||
Leathersmith | 75 | ||
Leathersmith | 75 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 25 | ||
Leathersmith | 25 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 | ||
Leathersmith | 150 |
Name | Ingredients | Merchant | Affinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it! |
---|---|---|---|
Tailor | 50 | ||
Tailor | 50 | ||
Tailor | 50 | ||
Tailor | 50 | ||
Tailor | 50 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 100 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 25 | ||
Tailor | 25 | ||
Tailor | 25 | ||
Tailor | 25 | ||
Tailor | 25 | ||
Tailor | 25 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 | ||
Tailor | 150 |
Name | Ingredients | Merchant | Affinity to UnlockAffinity values are collected manually by the community. If you spot an error, please kindly follow the link and fix it! |
---|---|---|---|
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 0 | ||
Weaponsmith | 25 | ||
Weaponsmith | 50 | ||
Weaponsmith | 100 | ||
Weaponsmith | 25 | ||
Weaponsmith | 50 | ||
Weaponsmith | 100 | ||
Weaponsmith | 25 | ||
Weaponsmith | 50 | ||
Weaponsmith | 100 | ||
Weaponsmith | 25 | ||
Weaponsmith | 50 | ||
Weaponsmith | 100 | ||
Weaponsmith | 25 | ||
Weaponsmith | 50 | ||
Weaponsmith | 100 | ||
Weaponsmith | 25 | ||
Weaponsmith | 50 | ||
Weaponsmith | 100 | ||
Weaponsmith | 25 | ||
Weaponsmith | 50 | ||
Weaponsmith | 100 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 | ||
Weaponsmith | 150 |
There's no quest or craft item that it's required for and idk if it being on the loot table takes away from the chance of him dropping the fabric? new bis useless hunting loot now that Volcanic Ash has a quest to turn in a looted one this season
If I want to see what crafts a particular ingredient is part of, I have to scroll through the page and visually look for its icon. If the ingredients had labels (like the crafted item does), then I could simply Ctrl+F for the ingredient. Would be a lot more convenient. Thanks.
So, i know that there is at least one other craftable orb (the blue eyeball one), and the magic swords... but the lack of books (not that those are worth the effort usually), and complete lack of staffs (i mean, seriously, if ANY item would be crafted out of rare treasures and monster sourced components a magic staff would be my first guess...) seems... highly odd to me. as well as the lack of gear for certain slots and certain attributes, whilst other combos have duplicates... is this just potentially a hold over from the fact that casters are not as fleshed out as they eventually want them to be i wonder? i mean, even the spell systems they currently have and how they interact with the current abilities seems... very unpolished and incomplete. i could be wrong, but... it seems like a sad oversight. that, or we are missing recipes as of yet undiscovered.
So weird that platelock is decently used but there's no crusader armor craft.
Can't find daggers here