You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
| Name | Description |
|---|---|
| Aura of Awe |
Enemies within 2m lose -7% Action Speed. |
| Advanced Healer |
Gain 5 Outgoing Magical Healing Add. |
| Banishing Touch |
When hitting an undead or demon enemy with a melee or ranged attack, has a 50% chance to stun them for 1s. |
| Blood Tithe |
Gain 2 Magical Base Healing for every 10% of health you lose. |
| Blunt Weapon Mastery |
While using a Mace, gain 10% Physical Power Bonus. Despite the in-game description stating that this applies to blunt weapons, this does not apply to the Magic Staff or Ceremonial Staff. |
| Brewmaster |
When you drink alcohol, you no longer exhibit the detrimental drunk effects and gain 10 Strength and increase the duration of drunken effects to 1.5x. Brewmaster converts the strength-providing debuff into a strength-providing buff called sacred water. |
| Divine Echo |
While in a dungeon, Replaces your Resurrection spell with Miracle. When cast, instantly revives all dead allies at their current location. Miracle cannot be recharged. |
| Faithfulness |
Gain 15% 3s cooldown. |
| Heretics Brand |
When you deal |
| Holy Aura |
Gain 15 Armor Rating and 15 Magical Resistance. This effects both yourself and allies within 6m. |
| Holy Water |
Drinking any drink removes all removable curses and harmful magic effects, and grants the Bless effect. Several Debuffs are not removeable. |
| Kindness |
Heal yourself for 30% of the spell total heal amount when healing another character. |
| Over Healing |
If the target would be healed for more than their missing health, the extra magical healing will be received as bonus health up to 20% of the target's maximum health. This bonus health decays at -2% Percent Max Health Healing per second. The bonus health from this perk functions a bit differently than temporary max health does. See Health#Over Healing for details. |
| Pain Offering |
When you take damage, heal allies within 6m for 30% of the damage taken. |
| Perseverance |
Reduces all incoming damage by 2 Physical Absolute Reduction/2 Magical Absolute Reduction. Cannot reduce below 1. |
| Protection from Evil |
Gain -30% Debuff Duration Bonus. |
| Requiem |
While resurrecting allies gain 100% Spell Casting Speed and they are revived with only -50% HP lost. When reviving an ally at an Altar of Sacrifice, you do not sacrifice any of your own health. |
| Sacred Flame |
When a divine attack is successful, apply a sacred flame debuff to the target for 5s. When sacred flame reaches 3 stacks, it detonates, dealing 10 |
| Stigmata |
Gain a permanent buff that makes you lose 3 health every 5s and suffer -5% Physical Damage Reduction, but gain 15% Spell Casting Speed and 5 Outgoing Magical Healing Add. |
| Undead Slaying |
Gain 20% Undead Race Damage Bonus. |