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<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p>
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}}
{{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}}
==Description==
==Description==


Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle


==Class Info==
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.


==Class Info==
 
<br>
'''Weapon of choice''' - Flanged Mace/Morning Star
'''Weapon of choice:''' Flanged Mace or Morning Star  


*Pros
*Pros
**Only class with the ability to heal others' non-[[Healing#Recoverable HP|Recoverable HP]] and to resurrect fallen allies, without the need of a Sacrificial Altar.
**Cast healing and protective spells.
**Access to powerful buffs and protection spells.
**Able to equip some plate armor.
**Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.
**Bonus damage to the undead. (Undead Slaying perk)
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
**Adept with many blunt weapons. (Blunt Weapon Mastery perk)
**Good room clearing ability with the Holy Purification skill.
**Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
**Able to wield shields.
**Access to some Plate Armor and unique defensive Perks.
**Excels in parties seeking to fight Bosses.
**High Magical Interaction Speed for fast shrine use and portal opening.
*Cons
*Cons
**Slow attack speed and slowest Regular Interaction Speed.
**Slow attack speed.
**Slow movement speed, with no movement skills.
**Slow movement speed.
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.
**Slow interaction speed.
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.
**Low damage bonus.
**Slow base spell casting speed.
**Limited ranged options.
 
 
<br>


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td style=" text-align:middle"> [[File:Perk Advanced Healer.png|link=|x96px]] <br> Advanced Healer </td>
<td> Increases your [[Stats#Magical_Healing|Magical Healing]] stat by 5.
<td> {{:Cleric|desc=AdvancedHealer}} </td>
</td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +10% when attacking with a [[Weapons#Maces|mace]]-type weapon. </td>
<td> {{:Cleric|desc=BluntWeaponMastery}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td> You do not exhibit the detrimental drunk effects when you drink [[Ale]] and + 10 [[Strength]]. </td>
<td> {{:Cleric|desc=Brewmaster}}<br>Brewmaster converts the [[Debuffs#Item|strength-providing debuff]] into a [[Buffs#Item|strength-providing buff]] called sacred water.</td>
<td> - </td>
</tr>
</tr>
      <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td>
<td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td>
<td> Gain 15% divine magical damage bonus. </td>
<td> {{:Cleric|desc=Faithfulness}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td> Increase the flat [[Stats#Physical Damage Reduction|Armor Rating]] and[[Stats#Magic Resist|Magic Resist Rating]] of yourself and all party members within 4.5 meters by +15. </td>
<td> {{:Cleric|desc=HolyAura}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td>
<td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td>
<td> Drinking will eliminate all removable curse effects. </td>
<td> {{:Cleric|desc=HolyWater}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td> Heal yourself for 15% of the spell's total heal amount when healing an ally. </td>
<td> {{:Cleric|desc=Kindness}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td>
<td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td>
<td> Can Heal additional health up to 25% of max health, decays at 1% per second </td>
<td> {{:Cleric|desc=OverHealing}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td> Reduces all types of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] and [[Damage_Calculation#True_Damage|True damage]], to a minimum of 1 damage. </td>
<td> {{:Cleric|desc=Perseverance}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td> Grants -50% [[Stats#Debuff Duration|Debuff Duration]]. (This effectively makes debuffs last less time.) </td>
<td> {{:Cleric|desc=ProtectionFromEvil}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td style=" text-align:middle"> [[File:Perk Requiem.png|link=|x96px]] <br> Requiem </td>
<td> Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. </td>
<td> {{:Cleric|desc=Requiem}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td> Deal 20% increased physical damage against undead monsters. It is unknown if this is [[Stats#Physical Power Bonus|Physical Power Bonus]] or a final multiplier. </td>
<td> {{:Cleric|desc=UndeadSlaying}} </td>
<td> - </td>
</tr>
</tr>
   
</table>
</table>


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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr>
    <tr>
<tr>  
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td> Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +50% for 4 seconds. </td>
<td> {{:Cleric|desc=DivineProtection}} </td>
        <td>  </td>
<td>  </td>
        <td> 45s </td>
<td> {{Ability_Data|DivineProtection|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td> Inflicts 100 base Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. </td>
<td> {{:Cleric|desc=HolyPurification}} </td>
        <td> 100% </td>
<td> {{Ability_Data|HolyPurification|Scaling}} </td>
        <td> 45s </td>
<td> {{Ability_Data|HolyPurification|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td> After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  </td>
<td> {{:Cleric|desc=Judgement}} </td>
        <td> 100% </td>
<td> {{Ability_Data|Judgement|Scaling}} </td>
        <td> 28s </td>
<td> {{Ability_Data|Judgement|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td> When activated, your attacks deal an additional instance of 10 Magical [[Damage_Calculation|Damage]] for 7 seconds. </td>
<td> {{:Cleric|desc=Smite}} </td>
        <td> 100% </td>
<td> {{Ability_Data|Smite|Scaling}} </td>
        <td> 18s </td>
<td> {{Ability_Data|Smite|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Cleric|desc=SpellMemory}} </td>
        <td>  </td>
<td>  </td>
        <td> / </td>
<td> / </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Cleric|desc=SpellMemory2}} </td>
        <td>  </td>
<td>  </td>
        <td> / </td>
<td> / </td>
</tr>
</tr>
   
</table>
</table>


Line 149: Line 156:


|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br>
 
All Cleric [[Spells]] have a cast range of {{Ability_Data|Bless|Range}} (meters), including Sanctuary.


All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)
<br>
<br>
<div style="margin-top: 5px"><!--
'''Spell Types''':
--><div style="display: flex; margin-bottom: 2px"><!--
 
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(255, 209, 0)"></div><!--
{{Element|Divine}} <br>
        -->Divine<!--
{{Element|Earth}} <br>
--></div><!--
 
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(77, 77, 0)"></div><!--
        -->Earth<!--
--></div><!--
--></div>
===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td> Creates a [[Protection|shield]] that blocks 20 Physical Damage for 20 seconds. </td>
<td> {{:Cleric|desc=Protection}} </td>
        <td> 0% </td>
<td> {{Ability_Data|Protection|Scaling}} </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Protection|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Protection|MaxCount}} Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td> Target gains +3 to [[Stats#Strength|Strength]], [[Stats#Agility|Agility]], and [[Stats#Will|Will]] attributes for 30 seconds. Casts to self if no target is found.  </td>
<td> {{:Cleric|desc=Bless}} </td>
        <td> </td>
<td> </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Bless|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Bless|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td> Grants +5 [[Damage_Calculation#Divine_Strike_Damage|Divine Strike Damage]] to the target for 20 seconds. ''"Divine Strike Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. </td>
<td> {{:Cleric|desc=DivineStrike}} </td>
        <td> 1s </td>
<td> {{Ability_Data|DivineStrike|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|DivineStrike|MaxCount}} Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td> Removes all harmful magic effects from the target. <br> Several debuffs are not removeable, including [[Lich]] curses. <br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice.</td>
<td> {{:Cleric|desc=Cleanse}} </td>
        <td> 1s </td>
<td> {{Ability_Data|Cleanse|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Cleanse|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td> [[Healing|Heals]] a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. (15 + Magical healing) * Magic Power Bonus</td>
<td> {{:Cleric|desc=LesserHeal}} </td>
        <td> 100% </td>
<td> {{Ability_Data|LesserHeal|Scaling}} </td>
        <td> 1.25s </td>
<td> {{Ability_Data|LesserHeal|CastingTime}} </td>
        <td> 3 Casts </td>
<td> {{Ability_Data|LesserHeal|MaxCount}} Casts </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td> Binds the target in place for 0.75 seconds.</td>
<td> {{:Cleric|desc=Bind}} </td>
        <td>   </td>
<td> </td>
        <td> 1s </td>
<td> {{Ability_Data|Bind|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|Bind|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td> Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 20 Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. </td>
<td> {{:Cleric|desc=HolyStrike}} </td>
        <td> 100% </td>
<td> {{Ability_Data|HolyStrike|Scaling}} </td>
        <td> 2s </td>
<td> {{Ability_Data|HolyStrike|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|HolyStrike|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 5===
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td> [[Healing|Heals]] a player for 25 HP or does 100 base Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus</td>     
<td> {{:Cleric|desc=HolyLight}} </td>     
        <td> 100% </td>   
<td> Player: {{Ability_Data|HolyLight|HitAllyScaling}} <br> Undead: {{Ability_Data|HolyLight|HitUndeadScaling}} </td>   
        <td> 2.25s </td>
<td> {{Ability_Data|HolyLight|CastingTime}} </td>
        <td> 3 Casts </td>
<td> {{Ability_Data|HolyLight|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td> [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td>
<td> {{:Cleric|desc=Sanctuary}} </td>
        <td> 50% per second </td>
<td> Player: {{Ability_Data|Sanctuary|HitAllyScaling}} per tick <br> Undead: {{Ability_Data|Sanctuary|HitUndeadScaling}} per tick </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Sanctuary|CastingTime}} </td>
        <td> 2 Casts </td>
<td> {{Ability_Data|Sanctuary|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 7===
===Tier 7===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locust Swarm </td>
<td> [[Channel]], summon a swarm of locusts in a specified area, dealing 2 Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td>
<td> {{:Cleric|desc=LocustSwarm}} </td>
        <td> 100% per second </td>
<td> {{Ability_Data|LocustSwarm|Scaling}} per second </td>
        <td> 2.75s </td>
<td> {{Ability_Data|LocustSwarm|CastingTime}} </td>
        <td> 2 Casts </td>
<td> {{Ability_Data|LocustSwarm|MaxCount}} Casts </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td> [[Channel]], Create an earthquake in a specified area, dealing 7 Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td>
<td> {{:Cleric|desc=Earthquake}} </td>
        <td> 50% per step </td>
<td> {{Ability_Data|Earthquake|Scaling}} per step </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Earthquake|CastingTime}} </td>
        <td> 2 Cast </td>
<td> {{Ability_Data|Earthquake|MaxCount}} Cast </td>
</tr>
</tr>
</table>
</table>


===Tier 8===
===Tier 8===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td style=" text-align:middle"> [[File:Spell Resurrection.png|link=|x96px]] <br> Resurrection </td>
<td> Target an ally to resurrect them from the dead.<br><br> ''The corpse must have a soul heart''</td>
<td> {{:Cleric|desc=Resurrection}} </td>
        <td> 2.75s </td>
<td> {{Ability_Data|Resurrection|CastingTime}} </td>
        <td> 1 Cast </td>
<td> {{Ability_Data|Resurrection|MaxCount}} Cast </td>
</tr>
</tr>
Line 346: Line 349:


- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
- Only class with the ability to resurrect fallen allies without the need of a [[Shrines|Sacrificial Altar]].


</tabber>
</tabber>
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


==Guides==
==Guides==


*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]
*[[Guide:Solo Rat Cleric|Solo Rat Cleric]]
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|advancedhealer=Gain {{Ability_Data|AdvancedHealer|OutgoingMagicalHealingAdd}}.
|bluntweaponmastery=While using a [[Mace]], gain {{Ability_Data|BluntWeaponMastery|PhysicalPowerBonus}}. <br><br> Despite the in-game description stating that this applies to [[Damage_Types#Blunt|blunt]] weapons, this does not apply to the [[Magic Staff]] or [[Ceremonial Staff]].
|brewmaster=When you drink [[Ale|alcohol]], you no longer exhibit the detrimental drunk effects and gain {{Ability_Data|BrewMaster|Strength}}.
|faithfulness=Gain {{Ability_Data|Faithfulness|DivinePowerBonus}}. When a {{Element|Divine}} attack is successful, cause the target to suffer {{Ability_Data|Faithfulness|HitslowMoveSpeed}} for {{Ability_Data|Faithfulness|HitslowDuration}}. <br> {{Ability_Data|Faithfulness|cooldown}} cooldown.
|holyaura=Gain {{Ability_Data|HolyAura|ArmorRating}} and {{Ability_Data|HolyAura|MagicalResistance}}. This effects both yourself and allies within {{Ability_Data|HolyAura|AuraRadius}}.
|holywater=Drinking any of the drinks will eliminate all removable curse effects.
|kindness=Heal yourself for {{Ability_Data|Kindness|SelfHealRatio}} of the spell total heal amount when healing another character.
|overhealing=If the target would be healed for more than their missing health, the extra [[Healing#Real Magical Healing|magical healing]] will be received as bonus health up to {{Ability_Data|OverHealing|MaxOverhealedHealthRatio}} of the target's [[Health#Max_Health|maximum health]]. This bonus health decays at {{Ability_Data|OverHealing|PercentMaxHealthHealing}} per second.<br><br>The bonus health from this perk functions a bit differently than [[Health#Temporary Max Health|temporary max health]] does. See [[Health#Over Healing]] for details.
|perseverance=Reduces all incoming damage by {{Ability_Data|Perseverance|PhysicalAbsoluteReduction}}/{{Ability_Data|Perseverance|MagicalAbsoluteReduction}}. Cannot reduce below 1.
|protectionfromevil=Gain {{Ability_Data|ProtectionFromEvil|DebuffDurationBonus}}.
|requiem=Resurrecting an ally revives them with {{Ability_Data|Requiem|Requiem}} HP lost. When reviving an ally at an [[Shrines|Altar of Sacrifice]], you do not sacrifice any of your own health.
|undeadslaying=Gain {{Ability_Data|UndeadSlaying|UndeadRaceDamageBonus}}.
|divineprotection=Receive the blessing of the divine and gain {{Ability_Data|DivineProtection|PhysicalDamageReduction}} for {{Ability_Data|DivineProtection|Duration}}.
|holypurification=After casting for {{Ability_Data|HolyPurification|CastingTime}}, deal {{Ability_Data|HolyPurification|MagicalbaseDamage}} to all [[Undead]] [[Monsters]] within {{Ability_Data|HolyPurification|Range}}.
|judgement=After channeling for {{Ability_Data|Judgement|CastingTime}}, instantly deal {{Ability_Data|Judgement|MagicalBaseDamage}} to a target within {{Ability_Data|Judgement|Range}} and cause them to suffer {{Ability_Data|Judgement|MoveSpeedBonus}} for {{Ability_Data|Judgement|Duration}}. <br><br>This skill is targeted like a [[Spells#Single-target|single-target]] [[Spells#Channeling|channel]] spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will <i>not</i> go on cooldown.
|smite=When activated, your melee physical attacks deal an additional instance of {{Ability_Data|Smite|MagicalBaseDamage}} for {{Ability_Data|Smite|Duration}}. This new instance never benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]].
|spellmemory=Allows you to memorize spells to use in the dungeon.
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.
|protection=Target within {{Ability_Data|Protection|Range}} receives a {{Ability_Data|Protection|PhysicalBaseShield}} for {{Ability_Data|Protection|Duration}}. Casts to self if no target is found.
|bless=Target within {{Ability_Data|Bless|Range}} gains {{Ability_Data|Bless|allattributes}} for {{Ability_Data|Bless|Duration}}. Casts to self if no target is found.
|divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found.
|cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. <br><br> Several [[Debuffs]] are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ...
|lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found.
|bind=Binds target within {{Ability_Data|Bind|Range}} in place for {{Ability_Data|Bind|Duration}}.
|holystrike=Creates an AoE burst of light in a specified area within {{Ability_Data|HolyStrike|Range}} that hits all targets within {{Ability_Data|HolyStrike|AreaRadius}} (including friendly targets) after a {{Ability_Data|HolyStrike|DelayTime}} delay, dealing {{Ability_Data|HolyStrike|MagicalBaseDamage}} and disorienting their vision over {{Ability_Data|HolyStrike|Duration}}.
|holylight=Heals target player within {{Ability_Data|HolyLight|Range}} for {{Ability_Data|HolyLight|MagicalBaseHealing}} <br> - OR - <br> Deals {{Ability_Data|HolyLight|MagicalBaseDamage}} to target [[Undead]] [[Monsters|Monster]] within the same range. <br><br> Cannot target self.
|sanctuary=[[Channel]] for up to {{Ability_Data|Sanctuary|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, creating a {{Ability_Data|Sanctuary|AreaRadius}} AoE around the Cleric which pulses every {{Ability_Data|Sanctuary|ChannelingInterval}} ({{Scales with Spell Casting Speed}}), [[Healing|healing]] players for {{Ability_Data|Sanctuary|MagicalBaseHealing}} and dealing {{Ability_Data|Sanctuary|MagicalBaseDamage}} to [[Undead]] [[Monsters]] with each pulse.
|locustswarm=[[Channel]] a swarm of locusts in a target area within {{Ability_Data|LocustSwarm|Range}} for up to {{Ability_Data|LocustSwarm|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|LocustSwarm|MagicalBaseDamage}} per second in {{Ability_Data|LocustSwarm|TickInterval}} ticks while also inflicting {{Ability_Data|LocustSwarm|IncomingPhysicalHealingMod}} and {{Ability_Data|LocustSwarm|IncomingMagicalHealingMod}}, all in a {{Ability_Data|LocustSwarm|AreaRadius}} radius.
|earthquake=[[Channel]] an earthquake in a specified area within {{Ability_Data|Earthquake|Range}} for up to {{Ability_Data|Earthquake|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still, dealing {{Ability_Data|Earthquake|MagicalBaseDamage}} to targets per step they move whilst causing them to suffer {{Ability_Data|Earthquake|MoveSpeedBonus}} in a {{Ability_Data|Earthquake|AreaRadius}} radius.
|resurrection=Target a fallen ally to [[Channel]] while remaining still, reviving them after {{Ability_Data|Resurrection|ChannelingDuration}} ({{Scales with Spell Casting Speed}}), but causing them to suffer {{Ability_Data|Resurrection|PercentMaxHealthHealing}} on revival.<br><br> ''The corpse must have a soul heart''
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 20:37, 24 January 2025

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

Cleric.png
Cleric
'A Guardian Angel'
Strength
11
Vigor
13
Agility
12
Dexterity
14
Will
23
Knowledge
20
Resourcefulness
12

Health
105
Memory
14

Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle

Class Info

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.


Weapon of choice - Flanged Mace/Morning Star

  • Pros
    • Cast healing and protective spells.
    • Able to equip some plate armor.
    • Bonus damage to the undead. (Undead Slaying perk)
    • Adept with many blunt weapons. (Blunt Weapon Mastery perk)
    • Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
  • Cons
    • Slow attack speed.
    • Slow movement speed.
    • Slow interaction speed.
    • Low damage bonus.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Advanced Healer.png
Advanced Healer
Gain 5 Outgoing Magical Healing Add. -
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
While using a Mace, gain 10% Physical Power Bonus.

Despite the in-game description stating that this applies to blunt weapons, this does not apply to the Magic Staff or Ceremonial Staff.
-
Perk Brewmaster.png
Brewmaster
When you drink alcohol, you no longer exhibit the detrimental drunk effects and gain 10 Strength.
Brewmaster converts the strength-providing debuff into a strength-providing buff called sacred water.
-
Perk Faithfulness.png
Faithfulness
Gain 15% Divine Divine Power Bonus. When a Divine Divine attack is successful, cause the target to suffer -15% Move Speed Bonus for 1.5s.
3s cooldown.
-
Perk Holy Aura.png
Holy Aura
Gain 15 Armor Rating and 15 Magical Resistance. This effects both yourself and allies within 6m. -
Perk Holy Water.png
Holy Water
Drinking any of the drinks will eliminate all removable curse effects. -
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell total heal amount when healing another character. -
Perk Over Healing.png
Over Healing
If the target would be healed for more than their missing health, the extra magical healing will be received as bonus health up to 20% of the target's maximum health. This bonus health decays at -2% Percent Max Health Healing per second.

The bonus health from this perk functions a bit differently than temporary max health does. See Health#Over Healing for details.
-
Perk Perseverance.png
Perseverance
Reduces all incoming damage by 2 Physical Absolute Reduction/2 Magical Absolute Reduction. Cannot reduce below 1. -
Perk Protection from Evil.png
Protection from Evil
Gain -30% Debuff Duration Bonus. -
Perk Requiem.png
Requiem
Resurrecting an ally revives them with -50% HP lost. When reviving an ally at an Altar of Sacrifice, you do not sacrifice any of your own health. -
Perk Undead Slaying.png
Undead Slaying
Gain 20% Undead Race Damage Bonus. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Guides

Does holy light affects undead race players?
anonymous | Posted on Nov 13, 2024 at 6:23 pm

.

anonymous | Posted on Nov 18, 2024 at 3:01 am

Fortunatelly no

Does will scale judgment and smite ?
anonymous | Posted on Nov 6, 2024 at 1:01 am

.

Raw Salad | Posted on Nov 6, 2024 at 2:33 am

Yes.

See the mechanics page on damage for the specifics.

Blunt weapon mastery with War Maul
anonymous | Posted on Oct 28, 2024 at 9:41 am

Have they fixed intercation of Blunt mastery and War maul?

Blunt weapon mastery
anonymous | Posted on Oct 7, 2024 at 4:45 am

Blunt weapon mastery work with staff?

anonymous | Posted on Oct 14, 2024 at 3:31 pm

Literally says that it doesnt.....

Sanctuary
anonymous | Posted on Oct 6, 2024 at 9:13 pm

Can sanctuary heal enemies?


anonymous | Posted on Oct 27, 2024 at 4:33 pm

Yes ("fun fact" : it also applies Overhealing shield)

Holy sword perk?
anonymous | Posted on Sep 9, 2024 at 4:20 pm

Is it possible to make a passive that gives the cleric the ability to use swords and that when using them it does, for example, 2 or 5 holy damage? The truth is I think he needs that type of weapons so that he can fight better, he doesn't have to use the longsword but the other one-handed swords?

Blunt weapon mastery and music
anonymous | Posted on Aug 29, 2024 at 9:46 pm

Can blunt weapon mastery stack with a lute, flute, or drum?

Cleric is garbage
anonymous | Posted on Aug 26, 2024 at 4:04 am

It's been nerfed too hard, stay away from this steaming pile of trash.

объясняю за клерика 30ч игры за него
anonymous | Posted on Jul 10, 2024 at 6:42 am

1 Мастерство владения тупым оружием работает только с палкой как у монаха, булава одноручная, посох волшебника хз зачем но можно и им бить, не работает с двуручной кувалдой. 2 пивовар даёт 10 силы ну так пишет перевод игры и вроде как работает но кабуто баф быстрее заканчиваеться где то 12-20 сикунд но всё же работает поэтому норм только если вам надо на боса и как можно быстрее убить врага 3 Уничтожение нежити и так понятно из описания и я подметил что по игракам со скином скелета урон больше или это из за дебафа скина но имейте виду 4 с кулаками не работает баф мастер булав 5 жрецу нужно использовать бафы хилы если ты один если пати то надо взя воскрешалку 6 рой саранчи слишком слабое поэтому луче не брать 7 замедления сумируеться только с верностью

anonymous | Posted on Jul 10, 2024 at 6:44 am

сори за ошибки не уследил

anonymous | Posted on Jul 10, 2024 at 2:08 pm

7 буститься со всеми замедлениями но изи короткого дествия замедлялок можно сказать что только 1-2 бафа на замедло дествуют

Any word on that Undead Slaying perk?
anonymous | Posted on Jul 7, 2024 at 5:19 am

Is this only Physical Damage? Gain 20% undead damage bonus against undead Monsters is what the tooltip has at the moment so yeah kinda vague lol

anonymous | Posted on Jul 10, 2024 at 2:03 pm

маг и физ урон увеличено по нежити

anonymous | Posted on Jul 10, 2024 at 2:04 pm

маг

Sur | Posted on Jul 17, 2024 at 2:39 am

being researched still

Blunt Weapon Mastery
anonymous | Posted on Jul 6, 2024 at 3:26 pm

Does it work with the fists?

anonymous | Posted on Jul 10, 2024 at 2:02 pm

Мастерство владения тупым оружием работает только с буловой и посохами

anonymous | Posted on Jul 11, 2024 at 9:47 am

буловой

Attribute Question
Jagger | Posted on Jul 4, 2024 at 5:40 am

Which magic attributes are best to run with pvp cleric?

anonymous | Posted on Jul 10, 2024 at 1:58 pm

всё что даёт бафы и хил

Locust Swarm
anonymous | Posted on Jun 23, 2024 at 4:27 pm

Locust swarm does not do any damage to PvE enemies. Only to players.

Judgement and Faithfulness
anonymous | Posted on May 10, 2024 at 6:12 am

Do the slows stack?

anonymous | Posted on Jul 10, 2024 at 2:01 pm

да

Holy water
anonymous | Posted on May 9, 2024 at 11:41 pm

Will this work on Lich circles?

anonymous | Posted on Jul 10, 2024 at 2:01 pm

на половину только

Advanced Healer
Gustav | Posted on Apr 27, 2024 at 2:42 pm

Does anyone know if advanced healer is still bugged for multiclassing or just bugged/not working overal? Or have I been misinformed? Apprecate any answer, thanks!

DanJonJr | Posted on Apr 27, 2024 at 7:56 pm

Believe youve been misinformed on this

New Faithfulness &amp; Smite
anonymous | Posted on Apr 26, 2024 at 12:06 pm

Can someone confirm the snare effect of the faithfulness perk works with smite ? And what about Divine Strikr spell, is it divine damage too ?

DanJonJr | Posted on Apr 27, 2024 at 7:58 pm | Last edited on Apr 27, 2024 at 7:59 pm

Yes smite and faithfulness interact. any native magic damage on cleric is divine damage. 'divine strike' is the spell that adds 5 weapon damage so it does not interact with faithfulness but 'holy strike' the aoe spell does - Just to note earthquake is not divine magic damage

anonymous | Posted on Apr 27, 2024 at 10:25 pm

It seems Smite and Faithfulness doesn't work together. Smite is now "magical damage", so neutral not divine anymore

anonymous | Posted on May 21, 2024 at 12:48 pm

smite is "additional magic dmg" it doesnt scale with will or mp its a flat additonal similar to additional weapon dmg or true magical dmg.

Perseverance Examples
anonymous | Posted on Apr 22, 2024 at 5:21 pm

1. How would this perk reduce curse of pain? Would it reduce 3 damage on the instant 10 damage and also reduce the damage over time to 1 per tick?

2. How would this perk reduce poison weapon? Would it reduce 3 damage at each tick?


anonymous | Posted on Apr 23, 2024 at 2:31 pm

considering how hard it is to get the DOT of curse beyond 2 that doesnt really matter, but better use cases would be power of Sac on a cleric for only 1 damage per tick instead of 3

anonymous | Posted on Apr 26, 2024 at 2:49 am

Adding on to Discussion, reading the description of the perk it says it reduces True Damage by -3. Sounds to me that it reduces every incoming attack type by -3.

Example: A Build consistent 30 Physical Weapon Damage (PWD), 9 True Physical Damage (TPD) and 3 Additional Physical Damage (APD)

If I'm correct, it will reduce each thing individually 30 PWD - 3 | 9 TPD - 3 | 3 APD - 3


I'm not sure if APD is also included, would appreciate if someone can confirm this!

In hot fix #42 Smite
anonymous | Posted on Apr 18, 2024 at 5:36 am

Smite no longer scales.

anonymous | Posted on Apr 25, 2024 at 11:49 pm

In hot fix #44 it does.

Judgment scaling?
anonymous | Posted on Mar 27, 2024 at 1:15 am

does divine judgement work with true magic dmg/ additional magic dmg

Esthelion | Posted on Mar 29, 2024 at 8:51 pm

Yes and yes.

Cleanse
anonymous | Posted on Feb 27, 2024 at 10:00 am

Does anyone know if you can cleanse barbarian savage roar rebuff? Is the debuff magical or physical?

Holy Purification
anonymous | Posted on Feb 7, 2024 at 4:32 am

Does Holy Purification damage Inferno Demons? If not, please explain why.

anonymous | Posted on Feb 9, 2024 at 8:00 pm

No, they're demon, holy purification specifically says "undead" monsters. If you go to the monsters page it will tell you the type of each one.

Holy Purification
anonymous | Posted on Feb 7, 2024 at 4:18 am

Does Holy Purification damage the inferno demons down under? And if not, please explain why.

Sanctuary Channeling Speed
anonymous | Posted on Jan 18, 2024 at 2:05 am

Does increased casting speed affect the intervals between heals? Sort of how casting speed affects Magic Missile and how often missiles are fired.

anonymous | Posted on Jan 24, 2024 at 12:37 pm

Yes it does

Sanctuary question
anonymous | Posted on Nov 25, 2023 at 6:28 am

It lasts for only 5 seconds, would buff duration increase how long the healing output goes for? or is it set in stone at 5 seconds

Esthelion | Posted on Dec 9, 2023 at 9:57 am

Sanctuary is a channeled spell, so the answer is no.

anonymous | Posted on Dec 20, 2023 at 2:35 pm

Magical power does not stack with smite but magical damage % does

Smite damage
anonymous | Posted on Nov 2, 2023 at 5:41 am

It says smite adds 10 damage to attacks, dose this count spells that damage and judgement?

Sur | Posted on Nov 20, 2023 at 4:00 am

No because spells/skills aren't attacks. Theoretically this should include ranged weapon attacks but cleric has no access to this so you can think of it as "melee weapon damage" only.

anonymous | Posted on Nov 27, 2023 at 8:40 pm

If you have magical power/magical damage does that increase how much magical damage smite does each hit?

anonymous | Posted on Jan 25, 2024 at 3:40 am

Yes. Smite has 100% Scaling from Added Magic Damage and Magic Power. So it will be (10 base dmg + Weapon's Magic Dmg) x 1+Magic Power% + Additional Magic Dmg + True Magic Dmg. Magic Power comes from Will and Magic Power Bonus stats and those affect the % increase of all your magic dmg. Additional Magic damage is added to spell. Weapon Magic Damage is the stat you see on staffs, orbs and spell books. Additional magic dmg is a stat that can be found on all types of gear. True Magic Dmg pierces magic resistance.

Holy Purification
anonymous | Posted on Oct 27, 2023 at 5:07 pm

I'm 100% sure Holy purification has been shadow nerfed(not anounced in the channel) because i'm not able to one tap base skellies (the one with 150 base hp) with a sweet or sour spot the base kit flanged mace hit (before we could kill with both spot now we cant)

Ta1ha | Posted on Oct 27, 2023 at 7:36 pm

-10% MDR bug has been fixed. All enemies now have extra 10% Magical Damage Reduction

Can Divine Strike be used for ranged damage?
anonymous | Posted on Oct 13, 2023 at 8:00 am

Can Divine Strike be used to increase longbow/others ranged damage?

Ta1ha | Posted on Oct 13, 2023 at 3:23 pm

Yes

anonymous | Posted on Jun 26, 2024 at 1:39 am

Ressurection.

How does this work does the person need no armor but still have soul core?

anonymous | Posted on Jun 29, 2024 at 4:09 pm

You can have armour on that doesn't matter but the spell needs the soul to still be in the chest slot. Not sure if it can be in the inv or if you can put it back in the slot. Good luck in the dungeons.