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| |divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. | | |divinestrike=Target within {{Ability_Data|DivineStrike|Range}} gains {{Ability_Data|DivineStrike|DivineStrikeDamage}} for {{Ability_Data|DivineStrike|Duration}}. Casts to self if no target is found. |
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| |cleanse=Removes all harmful magic effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. <br><br> Several [[Debuffs]] are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ... | | |cleanse=Removes all harmful magic and poison effects from target within {{Ability_Data|Cleanse|Range}}. Casts to self if no target is found. <br><br> Several [[Debuffs]] are not removeable.<br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... <br> Confirmed debuffs that cannot be cleansed: [[Lich]] curses (bug), ... |
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| |lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. | | |lesserheal=Heals target within {{Ability_Data|LesserHeal|Range}} for {{Ability_Data|LesserHeal|MagicalBaseHealing}}. Casts to self if no target is found. |
Revision as of 18:47, 5 November 2024
Description
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle
Class Info
The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.
Weapon of choice - Flanged Mace/Morning Star
- Pros
- Cast healing and protective spells.
- Able to equip some plate armor.
- Bonus damage to the undead. (Undead Slaying perk)
- Adept with many blunt weapons. (Blunt Weapon Mastery perk)
- Ability to resurrect an ally without consuming an Altar of Sacrifice. (Resurrection Spell)
- Cons
- Slow attack speed.
- Slow movement speed.
- Slow interaction speed.
- Low damage bonus.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
You can equip a total of 2 skills.
Divine Protection |
Receive the blessing of the divine and gain 30% Physical Damage Reduction for 6s. |
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45s |
Holy Purification |
After casting for 1.5s, deal 100 Divine Magical Base Damage to all Undead Monsters within 7.5m. |
100% Scaling |
45s |
Judgement |
After channeling for 1s, instantly deal 25 Divine Magical Base Damage to a target within 5m and cause them to suffer -30% Move Speed Bonus for 2s.
This skill is targeted like a single-target channel spell with the following differences: (1) You can only start channeling when the crosshair targets an enemy within range. (2) Once channeling starts, the target does not need to be kept in view to complete the channel. (3) If the target goes out of range while channeling, the skill will fizzle and enter cooldown. (4) The skill will not enter cooldown until the channel is either completed or fizzled. If the channel is cancelled by moving or hitting the cancel key, the skill will not go on cooldown. |
100% Scaling |
28s |
Smite |
When activated, your melee physical attacks deal an additional instance of 10 Divine Magical Base Damage for 7s. This new instance never benefits from Hit Location Bonus. |
100% Scaling |
18s |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
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Spell Memory 2 |
Allows you to memorize additional spells to use in the dungeon. |
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The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost.
All Cleric Spells have a cast range of 7m (meters), including Sanctuary.
Spell Types:
Divine
Earth
Tier 1
Protection |
Target within 7m receives a 20 Physical Base Shield for 8s. Casts to self if no target is found. |
0% Scaling |
0.75s |
5 Casts |
Bless |
Target within 7m gains No tag found for "Strength", please correct it , No tag found for "Agility", please correct it , and No tag found for "Will", please correct it for 30s. Casts to self if no target is found. |
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0.75s |
5 Casts |
Tier 2
Divine Strike |
Target within 7m gains 5 Divine Strike Damage for 12s. Casts to self if no target is found. |
1s |
4 Casts |
Cleanse |
Removes all harmful magic and poison effects from target within 7m. Casts to self if no target is found.
Several Debuffs are not removeable. Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice, Rogue Poison Weapon perk, ... Confirmed debuffs that cannot be cleansed: Lich curses (bug), ... |
1s |
5 Casts |
Tier 3
Lesser Heal |
Heals target within 7m for 15 Magical Base Healing. Casts to self if no target is found. |
100% Scaling |
1.25s |
4 Casts |
Bind |
Binds target within 7m in place for 0.75s. |
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1s |
4 Casts |
Tier 4
Holy Strike |
Creates an AoE burst of light in a specified area within 7m that hits all targets within 1m (including friendly targets) after a 0.5s delay, dealing 20 Divine Magical Base Damage and disorienting their vision over 4s. |
100% Scaling |
2s |
4 Casts |
Tier 5
Tier 6
Tier 7
Tier 8
Resurrection |
Target a fallen ally to Channel while remaining still, reviving them after 20s, but causing them to suffer -99% Percent Max Health Healing on revival.
The corpse must have a soul heart |
2.75s |
1 Cast |
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
[[]] |
Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.
- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.
- Pre-buff your team before a PvP encounter.
- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
- Only class with the ability to resurrect fallen allies without the need of a Sacrificial Altar.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.
Guides
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Have they fixed intercation of Blunt mastery and War maul?
Blunt weapon mastery work with staff?
Can sanctuary heal enemies?
Is it possible to make a passive that gives the cleric the ability to use swords and that when using them it does, for example, 2 or 5 holy damage? The truth is I think he needs that type of weapons so that he can fight better, he doesn't have to use the longsword but the other one-handed swords?
Can blunt weapon mastery stack with a lute, flute, or drum?
It's been nerfed too hard, stay away from this steaming pile of trash.
1 Мастерство владения тупым оружием работает только с палкой как у монаха, булава одноручная, посох волшебника хз зачем но можно и им бить, не работает с двуручной кувалдой. 2 пивовар даёт 10 силы ну так пишет перевод игры и вроде как работает но кабуто баф быстрее заканчиваеться где то 12-20 сикунд но всё же работает поэтому норм только если вам надо на боса и как можно быстрее убить врага 3 Уничтожение нежити и так понятно из описания и я подметил что по игракам со скином скелета урон больше или это из за дебафа скина но имейте виду 4 с кулаками не работает баф мастер булав 5 жрецу нужно использовать бафы хилы если ты один если пати то надо взя воскрешалку 6 рой саранчи слишком слабое поэтому луче не брать 7 замедления сумируеться только с верностью
Is this only Physical Damage? Gain 20% undead damage bonus against undead Monsters is what the tooltip has at the moment so yeah kinda vague lol
Does it work with the fists?
Which magic attributes are best to run with pvp cleric?
Locust swarm does not do any damage to PvE enemies. Only to players.
Do the slows stack?
Will this work on Lich circles?
Does anyone know if advanced healer is still bugged for multiclassing or just bugged/not working overal? Or have I been misinformed? Apprecate any answer, thanks!
Can someone confirm the snare effect of the faithfulness perk works with smite ? And what about Divine Strikr spell, is it divine damage too ?
1. How would this perk reduce curse of pain? Would it reduce 3 damage on the instant 10 damage and also reduce the damage over time to 1 per tick?
2. How would this perk reduce poison weapon? Would it reduce 3 damage at each tick?
Smite no longer scales.
does divine judgement work with true magic dmg/ additional magic dmg
Does anyone know if you can cleanse barbarian savage roar rebuff? Is the debuff magical or physical?
Does Holy Purification damage Inferno Demons? If not, please explain why.
Does Holy Purification damage the inferno demons down under? And if not, please explain why.
Does increased casting speed affect the intervals between heals? Sort of how casting speed affects Magic Missile and how often missiles are fired.
It lasts for only 5 seconds, would buff duration increase how long the healing output goes for? or is it set in stone at 5 seconds
It says smite adds 10 damage to attacks, dose this count spells that damage and judgement?
I'm 100% sure Holy purification has been shadow nerfed(not anounced in the channel) because i'm not able to one tap base skellies (the one with 150 base hp) with a sweet or sour spot the base kit flanged mace hit (before we could kill with both spot now we cant)
Can Divine Strike be used to increase longbow/others ranged damage?