From Dark and Darker Wiki

No edit summary
(Readd ruins dummy)
 
(119 intermediate revisions by 16 users not shown)
Line 1: Line 1:
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
 
{{UpdateStatus|Monster Data}}
'''Most values are not updated to last playtest!'''
{{EnemiesBar}}
 
<!--
==Difficulty Grades==
==Difficulty Grades==
There are currently 3 types of grades for monsters:
There are currently 3 types of grades for monsters:
*Common  
*Common  
*Elite (red features)
*<span class="colorrarityElite">Elite</span> (red features)
*Nightmare (dark grey features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.


Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.


Damage, health and movement speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
-->


Only normal monsters can spawn at Nightmare tier.
== General Information ==
 
Furthermore, monsters inherit special attacks or properties on Nightmare grade.


== General Information ==
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.


Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].


Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.


Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.  
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.
 
 
==Dummy==


<div style="display:flex;align-items: center;">
<div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div>
<div>-22% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div>
<div>-12% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div>238% Physical Resistance<br> 242.8% Magic Resistance <br>0% Projectile Resistance</div></div>


==Monsters==


To learn more about boss move sets or any other specific monster, please check their individual pages.
{{#vardefine:suppress_color|&#35;1A91C4}}


<!--
===Legend===


==Movement Speeds==
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.
(*) Movements speeds of the enemies only show their speed difference between their own difficulty grades.


For example, Common Skeleton Archer has "1.0" movement speed and Nightmare Skeleton Archer has "1.12", that means that Nightmare Skeleton Archer is 12% faster.
Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information.


==Bosses==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
Examples:
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> Depends on the attack </td>
        <td> ??/?? </td>
        <td> 2.8/3.6 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 50/125</td>
        <td> 50/125</td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Depends on the attack </td>
        <td> ??/?? </td>
        <td> 3.5/4.6 [[Monsters#Movement_Speeds|(!)]]  </td>
        <td> [[Undead]] </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a far reaching scream attack that hits anything in the direction that he's facing. </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 50/125</td>
        <td> 50/125</td>
    </tr>
        <tr>
        <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Depends on the attack </td>
        <td> ?? </td>
        <td> 1.7 </td>
        <td> [[Beast]] </td>
        <td> New boss/mini-boss that was announced for Playtest #4  </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 50 </td>
        <td> 50 </td>
    </tr>
</table>


==Mini Bosses==
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
    </tr>


    <tr>
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
        <td> {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> 37/55.5</td>
        <td> 800/?? </td>
        <td> 1.6/1.9 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Floating type, high health and fast movement speed. Has 2 different melee attacks, a diagonal slash and a dash attack. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 10/25</td>
        <td> 10/25</td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> 28/40 </td>
        <td> 800/?? </td>
        <td> 1.65/1.95 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> High health and moderate movement speed, protects himself with his shield. Does either a 1 or a 3 string melee attack combo when close.</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]]</td>
        <td> 8/20</td>
        <td> 8/20</td>
    </tr>
        <tr>
        <td> {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=150px|rarity=-1}} </td>
        <td> 28/42 </td>
        <td> ??/?? </td>
        <td> 1.8/2.1 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Demon]] </td>
        <td> High health and very fast movement speed. Has 2 types of damage dealing attacks, a diagonal slash and a horizontal slash attack. </td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 15/30</td>
        <td> 15/30</td>


    </tr>


</table>
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>


==Monsters==
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
-->
<br>
 
<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
 
    <tr>
===Bosses===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
See [[Boss#Bosses|Bosses]]
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
<br><br>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th>
===Minibosses===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>
See [[Miniboss#Minibosses|Minibosses]]
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<br><br>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>
 
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Experience</th>
===Monsters===
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Adventure Points</th>
See [[Monsters|Monsters]]
    </tr>
<br><br>
 
===Mimics===
See [[Mimic#Mimics|Mimics]]
<br><br>
 
<!--
===Status Policies===
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.


    <tr>
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
-->
        <td> 20/30/40 </td>
        <td> 50/???/??? </td>
        <td> 0.92/0.95/0.98 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Flying type, flies close to the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 2/4/8 </td>
        <td> 2/4/8</td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
        <td> Poison Damage: 3/5/7</td>
        <td> 50/???/??? </td>
        <td> 0.91/0.94/0.97 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Beast]] </td>
        <td> Flying type, spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles.
</td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10</td>
    </tr>
    <tr>
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Depends on the chest </td>
        <td> Depends on the chest </td>
        <td> Depends on the chest </td>
        <td> Unknown </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. </td>
        <td> [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
        <td> 27/40.5/54 </td>
        <td> 250/???/??? </td>
        <td> 1.12/1.18/1.24 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Emerges from the ground, slow movement speed, slow attacks. Silent foot steps, but does a lot of noise when hit.
Nightmare: Applies a debuff that roots the player in place for 1s. 
</td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 2/5/10 </td>
        <td> 2/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
        <td> 30/45/60 </td>
        <td> 100/200/??? </td>
        <td> 1/1.05/1.12 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Shoots arrows at the player once in range. Will alternate between fire arrows, regular arrows and occasionally shoot two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.
</td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> 35/47/60 </td>
        <td> 200/300/??? </td>
        <td> 1.06/1.15/1.22 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. 
</td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> 24/33/41.5 </td>
        <td> 150/250/??? </td>
        <td> 1.05/1.13/1.12 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Assembles from his bone pile. Has a vertical slash and diagonal slash attack.
Nightmare: Hitting his electrified shield will damage you.
</td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Fireball: 26/??/??
AOE Fire DPS:
1/2/3 </td>
        <td> 200/300/??? </td>
        <td> 1.05/1.15/1.25 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Slow movement speed. Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger.
</td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>
        <td> 12/15/20 </td>
        <td> 40 </td>
        <td> 0.93/0.98/1.05 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Utility Effectiveness by -150 for 7s. Note that Utility Effectiveness is not yet implemented in the game.
</td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 0 </td>
        <td> 0 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> 38/49/61
Gas Cloud DPS:
2/3/4 </td>
        <td> 300/400/??? </td>
        <td> 1.14/1.25/1.35 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Undead]] </td>
        <td> Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to use vertical slash attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1.
</td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3/5/10 </td>
        <td> 3/5/10 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
        <td> 18/24/36 </td>
        <td> ??? </td>
        <td> 1.07/1.12/1.18 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Demon]] </td>
        <td> Flying unit, does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.
</td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5/10/15 </td>
        <td> 5/10/15 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> 16/22/28 </td>
        <td> ??? </td>
        <td> 1.06/1.11/1.17 [[Monsters#Movement_Speeds|(!)]] </td>
        <td> [[Demon]] </td>
        <td> Fast movement speed, does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you.
</td>
        <td> [[Dungeon#Inferno|Inferno]] </td>
        <td> 5/10/15 </td>
        <td> 5/10/15 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
        <td> 18/27/36 </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> Flying unit: Chases you closely and shoots dart with poison and slow. </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 2/4/8 </td>
        <td> 2/4/8 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> 23 <br> Poison Damage: 2 </td>
        <td> 150 </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows and poison you.
</td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
        <td> 28 <br> Poison Damage: 1.5</td>
        <td> 200 </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> They rush towards you and they attack you with a poisoned dagger and poison you.</td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
        <td> 26 </td>
        <td> 150 </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> Stands back and casts: 1) Targeted projectile that applies a debuff [unhealable, slow] 2) Channeling small AOE heal </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 4 </td>
        <td> 4 </td>
    </tr>
        <tr>
        <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td>
        <td> 10  </td>
        <td> 50 </td>
        <td> 0.92/0.95/0.98 </td>
        <td> [[Beast]] </td>
        <td> The bat produces shock waves and if you stay within a certain distance it will apply debuff called Dizziness </td>
        <td> [[Dungeon#Goblin Cave|Goblin Cave]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> Attacks with a bullet-shaped mystical projectile </td>
        <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4 </td>
        <td> 4 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
        <td> 20 </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Beast]] </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
        <td> [[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3 </td>
        <td> 3 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Undead]] </td>
        <td> Skeleton Swordman will swing their sword in a horizontal motion, aiming to strike their target from the side. </td>
        <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
      <tr>
        <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
        <td> 45 </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Undead]] </td>
        <td> Shoots arrows at the player once in range. </td>
        <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Wooden Barrel|image=Skeleton Wooden Barrel.png|size=120px|rarity=-1}} </td>
        <td> 35 </td>
        <td> 200 </td>
        <td> 1.06 </td>
        <td> [[Undead]] </td>
        <td> If you break the barrel, the skeleton will rise up from a nearby bone pile and is capable of executing both vertical and diagonal slashing attacks. </td>
        <td> [[Dungeon#Crpyt|Crypt]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 3</td>
        <td> 3 </td>
    </tr>
          <tr>
        <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=120px|rarity=-1}} </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Undead]] </td>
        <td> ??? </td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12 </td>
        <td> 4/8/12 </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=120px|rarity=-1}} </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> ??? </td>
        <td> [[Undead]] </td>
        <td> ??? </td>
        <td> [[Dungeon#Crypt|Crypt]],[[Dungeon#Inferno|Inferno]],[[Dungeon#Goblin Cave|Goblin Cave]],[[Dungeon#The Ruins|The Ruins]] </td>
        <td> 4/8/12</td>
        <td> 4/8/12 </td>
    </tr>
    </table>

Latest revision as of 00:56, 22 January 2025

Automated data is up to date! Hover for more details.Monster Data last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-22% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-12% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
(Armored) Ruins Dummy
238% Physical Resistance
242.8% Magic Resistance
0% Projectile Resistance

Monsters

Bosses

See Bosses

Minibosses

See Minibosses

Monsters

See Monsters

Mimics

See Mimics


Monster scaling
anonymous | Posted on Jul 30, 2024 at 2:35 pm

I cant find any info on this but does higher gear score affect monster hp?

anonymous | Posted on Aug 13, 2024 at 8:35 pm

It does not

Sur | Posted on Sep 6, 2024 at 4:29 pm

If you join high roller, monsters are more likely to be Elite/Nightmare, where they are much stronger. But gear score doesn't directly impact anything other than the players you face.

Armod, monsters PDR
anonymous | Posted on Jul 3, 2024 at 12:26 pm

How many armor or PDR monsters have? It is zero?

Sur | Posted on Jul 4, 2024 at 12:10 am

5th column has PDR, if you wanted specifically their armor you have to look at the https://darkanddarker.wiki.spellsandguns.com/Stats#Physical_Damage_Reduction curve

Removable
anonymous | Posted on Apr 3, 2024 at 12:43 pm

Some of the boss status effects have the tag "rmv", isnt that very old info? Cleanse cant remove anything other than allegedly warlock debuffs.

Grass | Posted on Apr 16, 2024 at 4:42 am | Last edited on Apr 21, 2024 at 6:02 pm

The Monster Data is up to date for HF 41 including the tags. If cleanse can not remove the debuff it is because of Cleanse's mechanics not the debuff itself.

Sur | Posted on Jul 4, 2024 at 12:11 am

Someone was able to confirm for me that cleanse still doesn't cleanse lich curse nor ghost drain, adding a note to Additional properties and considering it a bug for now.

Ghost King Earthquake
anonymous | Posted on Mar 4, 2024 at 11:30 am

I see the page has been updated but apparently it still says in normals it does 60 damage, obviously not? Where are you guys pulling this info from? Its not 60 damage if it can kill people from full health.

Raw Salad | Posted on Mar 4, 2024 at 9:20 pm

Info is pulled from game files. Thanks for pointing this out. Sometimes the data in files doesn't reflect in-game logic perfectly and additional checks have to be put in.

For Earthquake the damage applied is 60, but it's likely hitting the player twice, instantly. Similar to how Cleric's Earthquake used to be bugged and hit for twice as much as intended. Whether the double damage is intended or not we can't tell. We will change the Ghost King value under this assumption so it's less suspect.

If anyone is willing to test this on a high HP character in Normals, it'd be greatly appreciated; I know from personal experience that the Normal GK Earthquake can be tanked past some health threshold.

Georgosik | Posted on Mar 8, 2024 at 8:21 pm | Last edited on Mar 8, 2024 at 8:22 pm

I did some investigation on a barbarian with War Cry and full vigor equipment in normals.

So using War Cry I have 189 hp and also 19.3% pdr and after Ghost King's Earthquake, I had 92hp left which means 97hp damage so Earthquake truly has about 120 dmg and it is also affected by PDR.

When I used Rage instead of War Cry and decreased my PDR to -5% I had 48hp left from 175hp so the damage was 127hp.

There is no one reason not to jump at all ofc, but still, in case of a mistake or laggy servers, there is a point to take out your shield to have more armor rating or even use defence stance with barricade perk on a fighter to have even more.

Need Ice cavern monsters on here please
anonymous | Posted on Feb 7, 2024 at 7:18 pm

Need Ice cavern mob info pls

Sur | Posted on Feb 16, 2024 at 12:29 am

WIP, actively working on it!

Awesome
anonymous | Posted on Oct 17, 2023 at 7:29 am

Thank you so much for the rigorous work!

Death beetle update
anonymous | Posted on Sep 4, 2023 at 8:35 pm

Death beetles seem to spawn in Inferno HR

anonymous | Posted on Dec 4, 2023 at 5:50 pm

I've never played inferno HR and I've seen death beetles in inferno HR. You'd better shape up and get your facts straight or your outta here!

anonymous | Posted on Dec 4, 2023 at 5:52 pm

Oh, crap, I meant to say that I haven't seen death beetles in inferno HR. God, why must tragedy always befall me regularly and with consistent consequence?

anonymous | Posted on Feb 1, 2024 at 11:31 am

they do spawn, near the gold / lions chest at the top of the stairs southeast of the Lich map

This is the best wiki I have ever seen
Emo | Posted on Feb 14, 2023 at 4:28 am

thank you guys for this wiki

anonymous | Posted on Dec 6, 2023 at 9:01 pm

do you guys know if the damage resistances are accurate. I was under the impression the skeleton champion would have strong physical resistance but this page says is -22% physical resistence.

Esthelion | Posted on Dec 9, 2023 at 10:03 am

Yes they are accurate, monsters are bound to the same stat system as players, so since some have 0 armor rating they will have negative physical damage reduction.