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(→‎Monsters: Updated to use module-generated table.)
 
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<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
<metadesc>Dark and Darker Wiki Enemies Guide to Stats, Health, Damage, Loot Tables, Locations, Descriptions</metadesc>
 
{{UpdateStatus|Monster Data}}
Page is currently up to date for: {{:TODO|Monsters}}
{{EnemiesBar}}
 
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==Difficulty Grades==
==Difficulty Grades==
There are currently 3 types of grades for monsters:
There are currently 3 types of grades for monsters:
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*<span class="colorrarityElite">Elite</span> (red features)
*<span class="colorrarityElite">Elite</span> (red features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)
*<span class="colorrarityNightmare"">Nightmare</span> (dark grey features)


Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  
Damage, health, movement speed, action speed all increase with each grade bump, these changes are separated with a "/" in the tables below. Meanwhile, loot table odds will be increased for high rarity items and decreased for low tier items.  


Elite monsters have 2x action speed (animation play speed) and Nightmare monsters have 3x action speed.
Elite monsters have 10% additional action speed and Nightmare monsters have 20% additional action speed.


Only normal monsters can spawn at Nightmare tier.
Furthermore, monsters inherit special attacks or properties on Nightmare grade.
 
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Furthermore, monsters inherit special attacks or properties on Nightmare grade.  


== General Information ==
== General Information ==
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Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.
Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.


Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less.
Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. [[Wendigo]].


Unlike player characters, monsters' shields are always active, even during their attack animations.
Unlike player characters, monsters' shields are always active, even during their attack animations.


Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.  
Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Monsters' attributes (Strength, Agility, Will, Knowledge) are all 15.


==Dummy==
==Dummy==


<div style="display:flex;align-items: center;">
<div style="display:flex;align-items: center;">
<div>
<div>{{Iconbox|Dummy|caption=no|top=Lobby Dummy|size=x150px}}</div>
[[File:Dummy.png|link=|x300px]]
<div>-26.2% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=Dungeon Dummy|size=x150px}}</div>
<div>-12% Physical Resistance<br> 0% Magic Resistance <br>0% Projectile Resistance</div>
<div>-16.2% Physical Resistance<br> -20% Magic Resistance <br>0% Projectile Resistance</div>
<div style="margin-left:50px">{{Iconbox|Dummy|caption=no|top=(Armored) Ruins Dummy|size=x150px}}</div>
<div>233.8% Physical Resistance<br> 242.8% Magic Resistance <br>0% Projectile Resistance</div></div>
 
Damage Reduction is capped to 65%, presumedly applying to Dummies as well.
 
==Monsters==
 
{{#vardefine:suppress_color|&#35;1A91C4}}
 
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===Legend===


</div>
Information is listed in the order Normal/<span class="colorrarityElite">Elite</span>/<span class="colorrarityNightmare">Nightmare</span>. <span style="color:{{#var:suppress_color}};">Blue</span> indicates that each difficulty grade shares the same information.


Content that is underlined under <span class="tooltip"><u>Damage Reductions</u><span class="tooltiptext-right">Like this</span></span> or <span class="tooltip"><u>Statuses' Effects</u><span class="tooltiptext-right">Or this</span></span> can be hovered over for additional information. 


==Bosses==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into the displayed Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically instead has 0 Armor.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
Examples:


<tr>
<span style="color:{{#var:suppress_color}};">12 Physical</span> + <span class="colorrarityNightmare">Poison Dmg</span>
        <td> {{Iconbox|Cyclops|image=Cyclops.png|size=150px|rarity=-1}} </td>
        <td> Does various melee attacks, sprinkles soil, and creates falling rocks.</td>
        <td> Check individual page </td>
        <td> 4100/<span class="colorrarityElite"">6900</span> </td>
        <td> 250/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">50</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>30% Projectile Resistance  </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>


    <tr>
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
        <td> {{Iconbox|Cave Troll|image=Cavetroll.png|size=150px|rarity=-1}} </td>
        <td> Does melee attacks from different heights, shouts to slow player, and slams his mace to the floor dealing massive damage.</td>
        <td> Check individual page </td>
        <td> 1800/<span class="colorrarityElite"">2400</span> </td>
        <td> 250/<span class="colorrarityElite"">280</span> </td><td>50/<span class="colorrarityElite"">90</span></td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>40% Projectile Resistance  </td>
        <td> [[Beast]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Ghost King|image=Ghost King.png|size=120px|rarity=-1}} </td>
        <td> Does melee attacks, teleports on the player, applies a stacking debuff, does a slam attack, can summon 3 Death Skulls, performs a scream attack at intervals of health loss that hits everyone in the room. </td>
        <td> Check individual page </td>
        <td> 2400/<span class="colorrarityElite"">3300</span> </td>
        <td> 200/<span class="colorrarityElite"">270</span> </td><td>50/<span class="colorrarityElite"">125</span></td><td> -22% Physical Resistance<br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Lich|image=Lich.png|size=120px|rarity=-1}} </td>
        <td> Summons an army of skeletons to his aid, curses players with different damage dealing debuffs and shoots homing projectiles. </td>
        <td> Check individual page </td>
        <td> 2100/<span class="colorrarityElite"">3000</span> </td>
        <td> 200/<span class="colorrarityElite"">250</span></td><td> 50/<span class="colorrarityElite"">125</span></td><td> -22% Physical Resistance<br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Warlord|image=Skeleton Warlord.png|size=150px|rarity=-1}} </td>
        <td> Summons an army of skeleton rogues to his aid, traps players if they walk in certain areas, swings at players with his sword, throws throwing knives at various intervals w/ more specific to high roller.  </td>
        <td> Check individual page </td>
        <td> 2100/<span class="colorrarityElite" ">3100</span> </td>
        <td> 250/<span class="colorrarityElite" ">280</span> </td><td>50/<span class="colorrarityElite" ">125</span></td><td> -22% Physical Resistance <br> 30% Magic Resistance <br> 25% Projectile Resistance  </td>
        <td> [[Undead]] </td>
        <td> [[Inferno]] </td>
    </tr>
</table>


==Mini Bosses==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Resistance </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Race </th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
15(4)/<span class="colorrarityElite">25(4)</span>/<span class="colorrarityNightmare">35(4)</span> <span style="color:{{#var:suppress_color}};">Magical Radius</span> + <span style="color:{{#var:suppress_color}};">Attack Dmg AoE</span>
   
      <tr>
        <td> {{Iconbox|Frost Giant Berserker|image=Frost Giant Berserker.png|size=170px|rarity=-1}} </td>
        <td> Yells at me :( </td>
        <td> 
        Combo 1 (L&R): 32/<span class="colorrarityElite"">44</span>/<span class="colorrarityNightmare"">56</span><br>Combo 2(L&R): 34/<span class="colorrarityElite"">47</span>/<span class="colorrarityNightmare"">59</span><br>Rush: 29/<span class="colorrarityElite"">39</span>/<span class="colorrarityNightmare"">49</span></td>
       
        <td> 350/<span class="colorrarityElite"">1000</span>/<span class="colorrarityNightmare"">1200</span>
        </td>
        <td> 200/<span class="colorrarityElite"">225</span>/<span class="colorrarityNightmare"">250</span>
        </td>
        <td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Human]] </td>
        <td> [[Ice Cavern]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Frost Giant Shielder|image=Frost Giant Shielder.png|size=170px|rarity=-1}} </td>
        <td> On hit gives debuff that messes up your vision </td>
        <td> Attack: 27/<span class="colorrarityElite"">41</span>/<span class="colorrarityNightmare"">56</span></td>
       
        <td> 800/<span class="colorrarityElite"">1000</span>/<span class="colorrarityNightmare"">1200</span>
        </td>
        <td> 200/<span class="colorrarityElite"">225</span>/<span class="colorrarityNightmare"">250</span>
        </td>
        <td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Human]] </td>
        <td> [[Ice Cavern]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Cockatrice|image=Cockatrice.png|size=170px|rarity=-1}} </td>
        <td> Will shriek at the player, causing Petrification status for 5 seconds if the player does not look away in time. Has a jumping kick attack and a walking peck. </td>
        <td>
        Attack 1: 31/<span class="colorrarityElite"">41</span>/<span class="colorrarityNightmare"">50</span><br> Attack 2: 39/<span class="colorrarityElite"">51</span>/<span class="colorrarityNightmare"">63</span></td> <td> 1150/<span class="colorrarityElite"">1500</span>/<span class="colorrarityNightmare"">1850</span></td>
        <td> 250 </td>
        <td>15/<span class="colorrarityElite"">25</span>/<span class="colorrarityNightmare"">35</span></td>
        <td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Beast]] </td>
        <td> [[Ruins]] </td>
    </tr>
    <tr>
    <td>{{Iconbox|Demon Berserker|image=Demon Berserker.png|size=170px|rarity=-1}}</td><td>Does alternating diagonal slashes
Nightmare: Can follow up the diagonal slashes with a spin attack</td><td>Attack 1: 37/<span class="colorrarityElite"">50</span>/<span class="colorrarityNightmare"">62</span><br>Attack 2: 37/<span class="colorrarityElite"">50</span>/<span class="colorrarityNightmare"">62</span><br>Attack 3: 44/<span class="colorrarityElite"">59</span>/<span class="colorrarityNightmare"">74</span></td><td>900/<span class="colorrarityElite"">1150</span>/<span class="colorrarityNightmare"">1300</span></td><td>200/<span class="colorrarityElite"">260</span>/<span class="colorrarityNightmare"">320</span></td><td>4/<span class="colorrarityElite"">8</span>/<span class="colorrarityNightmare"">12</span></td><td>-22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td><td>[[Demon]]</td><td>[[Inferno]]</td></tr><tr>
        <td>  {{Iconbox|Demon Centaur|image=Demon_Centaur.png|size=180px|rarity=-1}} </td>
        <td> Does a diagonal slash or a horizontal slash attack. Has a charge attack that drastically increases its movement speed </td>
        <td> Attack 1: 42/<span class="colorrarityElite"">63</span><br>Attack 2: 50/<span class="colorrarityElite"">75</span><br>Sprint: 61/<span class="colorrarityElite"">92</span></td>
        <td> 900/<span class="colorrarityElite"">1200</span> </td>
        <td> 200/<span class="colorrarityElite"">230</span> </td><td>15/<span class="colorrarityElite"">30</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Demon]] </td>
        <td>  [[Inferno]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Centipede|image=Giant Centipede.png|size=120px|rarity=-1}} </td>
        <td> Has a charged forward attack in which it pulls back and lurches its upper half forward quickly. Has a cone attack of purple poison projectiles in front of it out of its mouth. Both attacks can be dodged from the side or behind. </td>
        <td> Attack 1: 28 Physical+15 Magical/<br><span class="colorrarityElite"">39 Physical+21 Magical</span></td>
        <td> 1000/<span class="colorrarityElite"">1300</span></td>
        <td> 170/<span class="colorrarityElite"">210</span> </td><td>4/<span class="colorrarityElite"">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Insect]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Worm|image=Giant Worm.png|size=120px|rarity=-1}} </td>
        <td> Travels under ground, merges from ground under player dealing damage, swings it body that can be jumped over, can do a regular bite attack, or split poison around it </td>
        <td> Bite: 47/<span class="colorrarityElite"">56</span><br>Body Swing: 34/<span class="colorrarityElite"">40</span> <br> Ground Attack Direct Hit: 71/<span class="colorrarityElite"">84</span> <br> Ground Attack Direct Splash: 24/<span class="colorrarityElite"">28</span> </td>
        <td> 1200/<span class="colorrarityElite"">1450</span> </td>
        <td>  </td><td>4/<span class="colorrarityElite"">8</span></td><td> -22% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance 
</td>
        <td>  [[Insect]] </td>
        <td>  [[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Golem|image=Golem.png|size=120px|rarity=-1}} </td>
        <td>  Movement and attack speed is slow but has high health and a large AOE attack. </td>
        <td> Attack 1: 42/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br>Attack 2-3: 50/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Attack 4-5-6: 47/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span>
Attack 6 Splash: 22/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Slam Attack Direct: 53/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span><br> Slam Attack Splash: 39 /<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span>
</td>
        <td> 1600/<span class="colorrarityElite" ">2000</span>/<span class="colorrarityNightmare" ">2400</span> </td>
        <td>150/<span class="colorrarityElite" ">180</span>/<span class="colorrarityNightmare" ">210</span></td><td>15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span></td><td> 30% Physical Resistance <br> 8.9% Magic Resistance <br> 15% Projectile Resistance 
</td>
        <td>  [[Elemental]] </td>
        <td>  [[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Champion|image=Skeleton Champion.png|size=120px|rarity=-1}} </td>
        <td> Protects himself with his shield while advancing towards the player. The shield hitbox is always active. Does either a diagonal attack or a 3 string melee attack combo where he performs 2 diagonal attack followed by a shield bash if you stay in close proximity.</td>
        <td> Attacks: 28/<span class="colorrarityElite" ">40</span><br> Sprint: 17/<span class="colorrarityElite" ">24</span></td>
        <td> 750/<span class="colorrarityElite" ">1050</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span> </td><td>8/<span class="colorrarityElite" ">20</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]]</td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Wraith|image=Wraith.png|size=120px|rarity=-1}} </td>
        <td> Does a diagonal slash and a dash attack. </td>
        <td> Attack 1: 40/<span class="colorrarityElite" ">60</span><br>Attack 2: 20/<span class="colorrarityElite" ">30</span><br> Attack 3: 26/<span class="colorrarityElite" ">39</span> </td>
        <td> 700/<span class="colorrarityElite" ">1000</span> </td>
        <td> 100/<span class="colorrarityElite" ">170</span> </td><td>10/<span class="colorrarityElite" ">25</span></td><td> -22% Physical Resistance
30% Magic Resistance <br> 20% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]] </td>
    </tr>


</table>
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same [[Impact Power]]. All three difficulties also apply the Attack Dmg AoE status.
-->


==Monsters==
(The table presents the tiers in the sequence of Common/Elite/Nightmare.)
Note that Monsters actually have Armor / Magic Resistance which is then calculated into Physical/Magical Damage Reduction. For example, when the display shows -22% Physical Damage Reduction it technically just has 0 Armor.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th><th>Experience</th><th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Stats</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race </th>       
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:6%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Location </th>


    </tr>
===Bosses===
    <tr>
{{#invoke:Monster_Table|draw_table|bosses}}
        <td> {{Iconbox|Frost Giant Berserker|image=Death Beetle.png|size=100px|rarity=-1}} </td>
<br><br>
        <td> Shoots a projectile that applies a damage over time poison and strong slow debuff. </td>
 
<td> Attack 1: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
===Minibosses===
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td>
{{#invoke:Monster_Table|draw_table|minibosses}}
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
<br><br>
8.9% Magic Resistance <br> 15% Projectile Resistance
 
</td>
===Monsters===
        <td> [[Insect]] </td>
{{#invoke:Monster_Table|draw_table|normal}}
        <td> [[Goblin Cave]] </td>
<br><br>
    </tr>
 
    <tr>
===Mimics===
        <td> {{Iconbox|Death Beetle|image=Death Beetle.png|size=100px|rarity=-1}} </td>
{{#invoke:Monster_Table|draw_table|mimics}}
        <td> Shoots a projectile that applies a damage over time poison and strong slow debuff. </td>
<br><br>
<td> Attack 1: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Insect]] </td>
        <td> [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Death Skull|image=Death Skull.png|size=170px|rarity=-1}} </td>
        <td> Flies towards the player until he's in range to charge a dash attack
Nightmare: Executes 2 dashes instead of 1.</td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span></td>
        <td> 26/<span class="colorrarityElite" ">45</span>/<span class="colorrarityNightmare" ">80</span> </td>
        <td> 200/<span class="colorrarityElite" ">240</span>/<span class="colorrarityNightmare" ">280</span> </td><td> 2/<span class="colorrarityElite" ">4</span>/<span class="colorrarityNightmare" ">8</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Undead]] </td>
        <td> [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Bat|image=Demon Bat.png|size=200px|rarity=-1}} </td>
        <td> Does a kick attack that inflicts a high amount of knockback.
Nightmare: Applies a debuff that reduces Utility Effectiveness by -400 for 4s. Note that Utility Effectiveness is not yet implemented in the game.</td>
        <td> Attack 1: 27/<span class="colorrarityElite" ">36</span>/<span class="colorrarityNightmare" ">49</span></td>
        <td> 170/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">280</span> </td>
        <td> 250/<span class="colorrarityElite" ">290</span>/<span class="colorrarityNightmare" ">340</span> </td><td>5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Demon Dog|image=Demon Dog.png|size=100px|rarity=-1}} </td>
        <td> Does a jumping bite attack that can hit players even on elevated positions
Nightmare: Hitting it's electrified nape will damage you. </td>
        <td> Attack 1: 24/<span class="colorrarityElite" ">33</span>/<span class="colorrarityNightmare" ">42</span><br>Dash: 35/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">61</span><br>Reflect: <span class="colorrarityNightmare" ">20</span><br></td>
        <td> 160/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">265</span> </td>
        <td> 350/<span class="colorrarityElite" ">350</span>/<span class="colorrarityNightmare" ">350</span> </td><td>5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Demon]] </td>
        <td> [[Inferno]] </td>
    </tr><tr>
        <td> {{Iconbox|Dire Wolf|image=Dire Wolf.png|size=120px|rarity=-1}} </td>
        <td> Does a jumping bite attack. Even if you are not in the Dire Wolf's line of sight, it may still detect your presence and begin running toward you once you enter its range and attack.  </td>
<td> Attack : 23/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span> </td>
        <td> 130/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">290</span> </td>
        <td> 100/<span class="colorrarityElite" ">130</span>/<span class="colorrarityNightmare" ">160</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Bat|image=Giant Bat.png|size=120px|rarity=-1}} </td><td> Does a dash attack and can also perform a scream attack will apply debuff called Dizziness. </td>
<td> Attack 1: 18/<span class="colorrarityElite" ">26</span>/<span class="colorrarityNightmare" ">35</span><br>Attack 2: 21/<span class="colorrarityElite" ">31</span>/<span class="colorrarityNightmare" ">41</span> </td>
        <td> 90/<span class="colorrarityElite" ">140</span>/<span class="colorrarityNightmare" ">190</span></td>
        <td> 180/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Giant Dragonfly|image=Giant Dragonfly.png|size=120px|rarity=-1}} </td>
        <td> Spits 6 poisons globs in a fan-like motion that inflict poison upon direct impact.
Nightmare: Now spits 10 projectiles.</td>
        <td> Attack 1: 10/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">10</span><br>Poison: 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">7</span></td>
        <td> 22/<span class="colorrarityElite" ">44</span>/<span class="colorrarityNightmare" ">66</span> </td>
        <td> 150/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">150</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
Elite and Nightmare has faster cast times.
</td>
        <td>  [[Insect]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Giant Spider|image=Giant Spider.png|size=120px|rarity=-1}} </td>
        <td> Performs a short range lunge. Can be avoided by jumping. </td>
        <td> Attack: 29/<span class="colorrarityElite" ">43</span>/<span class="colorrarityNightmare" ">58</span></td>
        <td> 200/<span class="colorrarityElite" ">290</span>/<span class="colorrarityNightmare" ">380</span> </td>
        <td> 180/<span class="colorrarityElite" ">220</span>/<span class="colorrarityNightmare" ">260</span> </td>
        <td> 4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span> </td>
        <td> -22% Physical Resistance <br>
        8.9% Magic Resistance <br> 15% Projectile Resistance </td>
        <td> [[Insect]] </td>
        <td> [[Goblin Cave]], [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Axeman|image=Goblin Axeman.png|size=120px|rarity=-1}} </td>
        <td> Swings an axe with short range at the player. If it steps forward on the first swing, it may follow up with a second. </td>
<td> Attack 1: 21/<span class="colorrarityElite" ">33</span>/<span class="colorrarityNightmare" ">45</span>Attack 2: 18/<span class="colorrarityElite" ">29</span>/<span class="colorrarityNightmare" ">39</span>
</td>
        <td> 100/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span></td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Archer|image=Goblin Archer.png|size=120px|rarity=-1}} </td>
        <td> Shoots arrows at the player once in range. Always patrolling.
Will fire poison tipped arrows that poison you.
</td>
<td> Attack: 16/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">42</span>Poison: 2/<span class="colorrarityElite" ">2</span>/<span class="colorrarityNightmare" ">2</span>
</td>
        <td> 144/<span class="colorrarityElite" ">214</span>/<span class="colorrarityNightmare" ">284</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Bolaslinger|image=Goblin Bolaslinger.png|size=120px|rarity=-1}} </td>
        <td> Spins a bola over it's head, throwing it at the player after a moment. It deals damage and applies a heavy slow. can be dodged by strafing at mid range. </td>
<td> Attack: 29/<span class="colorrarityElite" ">47</span>/<span class="colorrarityNightmare" ">67</span></td>
        <td> 100/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span></td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Mage|image=Goblin Mage.png|size=120px|rarity=-1}} </td>
        <td> Shoots a targeted projectile that applies a debuff that prevents healing as well as a slow. Will also channel small AOE heal when low or when a low hp ally comes into his vicinity healing 200 health and buff movement speed by 100 and action speed by 300 for 15 seconds. </td>
<td> Attack: 10/<span class="colorrarityElite" ">13</span>/<span class="colorrarityNightmare" ">17</span></td>
        <td> 135/<span class="colorrarityElite" ">205</span>/<span class="colorrarityNightmare" ">260</span> </td>
        <td> 100/<span class="colorrarityElite" ">130</span>/<span class="colorrarityNightmare" ">160</span></td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Goblin Warrior|image=Goblin Warrior.png|size=100px|rarity=-1}} </td>
        <td> Does a vertical slash and a horizontal slash. Hits apply a poison debuff. When low health, will flee and call for help, if he get's close to other goblins, they will aggro the player as well. </td>
<td> Attack 1 to 4: 36/<span class="colorrarityElite" ">46.5</span>/<span class="colorrarityNightmare" ">57</span><br>Attack 5: 29/<span class="colorrarityElite" ">37</span>/<span class="colorrarityNightmare" ">46</span><br>Poison Damage: 1.5/<span class="colorrarityElite" ">1.5</span>/<span class="colorrarityNightmare" ">1.5</span> </td>
        <td> 144/<span class="colorrarityElite" ">214</span>/<span class="colorrarityNightmare" ">284</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span></td><td>3/<span class="colorrarityElite" ">6</span>/<span class="colorrarityNightmare" ">9</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Beast]] </td>
        <td>  [[Goblin Cave]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mimic|image=Mimic.png|size=120px|rarity=-1}} </td>
        <td> Chests have a 5% chance to be a Mimic. Closes it's mouth when low on health to act like a normal chest again. 
Nightmare: Attacks apply a damage over time debuff.
</td>
        <td> Depends on the chest </td>
        <td> 230/<span class="colorrarityElite" ">260</span>/<span class="colorrarityNightmare" ">290</span> </td>
        <td> 200/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">260</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Beast]] </td>
        <td>    [[Crypt]],[[Inferno]],[[Goblin Cave]], [[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Mummy|image=Mummy.png|size=120px|rarity=-1}} </td>
        <td> Does a 2 hit diagonal attack combo while stepping forward, a single diagonal attack or a vertical attack.
Nightmare: Applies a debuff that roots the player in place for 1s.
</td>       
        <td> Attack 1: 34/<span class="colorrarityElite" ">38</span>/<span class="colorrarityNightmare" ">44</span><br>Attack 2: 51/<span class="colorrarityElite" ">57</span>/<span class="colorrarityNightmare" ">66</span><br>Attack 3: 68/<span class="colorrarityElite" ">76</span>/<span class="colorrarityNightmare" ">88</span><br></td>
        <td> 220/<span class="colorrarityElite" ">280</span>/<span class="colorrarityNightmare" ">340</span> </td>
        <td> 130/<span class="colorrarityElite" ">160</span>/<span class="colorrarityNightmare" ">220</span> </td><td>2/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
90% Physical Resistance during spawn animation
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Archer|image=Skeleton Archer.png|size=120px|rarity=-1}} </td>
        <td> Alternates between fire arrows, regular arrows and occasionally shooting two arrows in arow. Always patrolling.
Nightmare: Will also alternate between shooting 3 times in a row.</td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span><br>Attack 2: 20/<span class="colorrarityElite" ">30</span>/<span class="colorrarityNightmare" ">40</span><br>Attack 3: 18/<span class="colorrarityElite" ">27</span>/<span class="colorrarityNightmare" ">36</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">220</span> </td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td><td> 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]], [[Inferno]],[[Goblin Cave]], [[Ruins]] </td>
    </tr>
          <tr>
        <td> {{Iconbox|Skeleton Axeman|image=Skeleton Axeman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a forward lunging vertical attack or a horizontal slash. 
Nightmare: When he performs the vertical attack, he can follow it up with the horizontal attack.
</td>
        <td> Attack 1: 36/<span class="colorrarityElite" ">52</span>/<span class="colorrarityNightmare" ">69</span><br>Attack 2: 41/<span class="colorrarityElite" ">60</span>/<span class="colorrarityNightmare" ">78</span><br>Attack 3: 41/<span class="colorrarityElite" ">60</span>/<span class="colorrarityNightmare" ">78</span><br></td>
        <td> 170/<span class="colorrarityElite" ">265</span>/<span class="colorrarityNightmare" ">350</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
      <tr>
        <td> {{Iconbox|Skeleton Crossbowman|image=Skeleton Crossbowman.png|size=120px|rarity=-1}} </td>
        <td> Shoots bolt at the player once in range. </td>
        <td> Attack 1: 50/<span class="colorrarityElite" ">68</span>/<span class="colorrarityNightmare" ">86</span><br></td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">220</span> </td>
        <td> 100/<span class="colorrarityElite" ">150</span>/<span class="colorrarityNightmare" ">200</span> </td><td> 4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Footman|image=Skeleton Footman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack.
Nightmare: When he performs the horizontal slash attack, he can follow it up with the horizontal attack. </td>
        <td> Attack 1: 35/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">61</span><br>Attack 2: 28/<span class="colorrarityElite" ">39</span>/<span class="colorrarityNightmare" ">49</span><br></td>
        <td> 167/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">320</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td> 3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Guardsman|image=Skeleton Guardsman.png|size=120px|rarity=-1}} </td>
        <td> Has a vertical slash and diagonal slash attack. His shield hitbox is always active, hitting it causes an immediate counterattack.
Nightmare: Hitting his electrified shield will damage you.</td>   
        <td> Attack 1: 40/<span class="colorrarityElite" ">54</span>/<span class="colorrarityNightmare" ">68</span><br>Counter: 28/<span class="colorrarityElite" ">39</span>/<span class="colorrarityNightmare" ">49</span><br><br>Reflect: <span class="colorrarityNightmare" ">20</span></td>
        <td> 152/<span class="colorrarityElite" ">230</span>/<span class="colorrarityNightmare" ">300</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td> {{Iconbox|Skeleton Mage|image=Skeleton Mage.png|size=120px|rarity=-1}} </td>
        <td> Casts a fireball as it's primary attack that will leave a lingering AOE fire on impact location. Can periodically shield itself or nearby monsters. Always patrolling.
Nightmare: Fireball explosion radius and AOE fire is 50% larger. </td>
        <td> Fireball: 15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span><br>Radius: 15/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">35</span><br>Burn: 2/<span class="colorrarityElite" ">3</span>/<span class="colorrarityNightmare" ">4</span><br></td>
        <td> 150/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">350</span> </td>
        <td> 100/<span class="colorrarityElite" ">100</span>/<span class="colorrarityNightmare" ">100</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span> </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Skeleton Swordman|image=Skeleton Swordman.png|size=120px|rarity=-1}} </td>
        <td> Either performs an horizontal attack from the left or the right.
Nightmare: He can perform a 3 hit combo, 2 normal horizontal attacks followed by a low sweeping attack.
</td>
        <td> Attack 1: 30/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">50</span><br>Attack 2: 30/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">50</span><br>Attack 3: 34/<span class="colorrarityElite" ">45</span>/<span class="colorrarityNightmare" ">56</span><br> </td>
        <td> 140/<span class="colorrarityElite" ">240</span>/<span class="colorrarityNightmare" ">300</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Skeleton Spearman|image=Skeleton Spearman.png|size=150px|rarity=-1}} </td>
        <td> Performs either a lunging thrust attack, a standing thrust attack or a horizontal attack.
Nightmare: He can follow up the thrust attack with the horizontal attack. 
</td>
        <td> Attack 1: 23/<span class="colorrarityElite" ">32</span>/<span class="colorrarityNightmare" ">42</span><br>Attack 2: 24/<span class="colorrarityElite" ">35</span>/<span class="colorrarityNightmare" ">45</span><br>Attack 3: 34/<span class="colorrarityElite" ">48</span>/<span class="colorrarityNightmare" ">63</span><br>Attack 4: 28/<span class="colorrarityElite" ">40</span>/<span class="colorrarityNightmare" ">52</span><br></td>
        <td> 150/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">329</span> </td>
        <td> 100/<span class="colorrarityElite" ">200</span>/<span class="colorrarityNightmare" ">280</span> </td><td>4/<span class="colorrarityElite" ">8</span>/<span class="colorrarityNightmare" ">12</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Ruins]] </td>
    </tr>
   
    <tr>
        <td> {{Iconbox|Spider Mummy|image=Spider_Mummy.png|size=120px|rarity=-1}} </td>        <td> Spider Mummies spawn from [[Spider Jars]], only 3 spiders can be active per jar. [[Spider Jars]] spawn an infinite amount of spiders until they are shattered.
Nightmare: Applies a stacking debuff (5max) that reduces Movement Speed by -15% for 7s. </td>
        <td> Attack 1: 20/<span class="colorrarityElite" ">25</span>/<span class="colorrarityNightmare" ">34</span><br>Attack 2: 14/<span class="colorrarityElite" ">18</span>/<span class="colorrarityNightmare" ">24</span><br>Attack 3: 14/<span class="colorrarityElite" ">18</span>/<span class="colorrarityNightmare" ">24</span><br></td>
        <td> 25/<span class="colorrarityElite" ">80</span>/<span class="colorrarityNightmare" ">150</span> </td>
        <td> 250/<span class="colorrarityElite" ">250</span>/<span class="colorrarityNightmare" ">250</span> </td><td> 0 </td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>    [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    <tr>
        <td>  {{Iconbox|Wisp|image=Wisp.png|size=120px|rarity=-1}} </td>
        <td> Attacks with a bullet-shaped mystical projectile. Upon death explodes and blinds nearby players. Has buff cleansing aura </td>
<td> Attack : 25/<span class="colorrarityElite" ">?</span>/<span class="colorrarityNightmare" ">?</span> </td>
        <td> 160/<span class="colorrarityElite" ">270</span>/<span class="colorrarityNightmare" ">340</span> </td>
        <td> 170/<span class="colorrarityElite" ">210</span>/<span class="colorrarityNightmare" ">250</span></td><td> 5/<span class="colorrarityElite" ">10</span>/<span class="colorrarityNightmare" ">15</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td> [[Elemental]] </td>
        <td>  [[Ruins]] </td>
    </tr>
   
    <tr>
        <td>  {{Iconbox|Zombie|image=Zombie.png|size=100px|rarity=-1}} </td>
        <td> When in close range he secretes a Poison Cloud. While the gas is on cooldown he does either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
Nightmare: Secretes 2 poisonous gas clouds instead of 1. </td>
        <td> Attack 1: 33/<span class="colorrarityElite" ">43</span>/<span class="colorrarityNightmare" ">53</span><br>Attack 2: 48/<span class="colorrarityElite" ">63</span>/<span class="colorrarityNightmare" ">77</span><br>Gas: 1/<span class="colorrarityElite" ">1</span>/<span class="colorrarityNightmare" ">2</span><br>Cooldown = 20/<span class="colorrarityElite" ">12</span>/<span class="colorrarityNightmare" ">12</span> secs
</td>
        <td> 240/<span class="colorrarityElite" ">350</span>/<span class="colorrarityNightmare" ">450</span> </td>
        <td> 50/<span class="colorrarityElite" ">100</span>/<span class="colorrarityNightmare" ">150</span> </td><td>3/<span class="colorrarityElite" ">5</span>/<span class="colorrarityNightmare" ">10</span></td><td> -22% Physical Resistance
8.9% Magic Resistance <br> 15% Projectile Resistance
</td>
        <td>  [[Undead]] </td>
        <td>  [[Crypt]],[[Inferno]],[[Goblin Cave]],[[Ruins]] </td>
    </tr>
    </table>
==Summoned Monsters==
(Warlock summoned monsters)
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
    <tr>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:13%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:30%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Health </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Movement Speed </th> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Resistance</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Duration</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:7%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Race</th>
    </tr>


<tr>
<!--
        <td> {{Iconbox|Hydra|image=Hydra.png|size=100px|rarity=-1}} </td>
===Status Policies===
        <td> Fires fireballs at hostile targets. The Hydra also detects hidden targets.</td>
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see [[Statuses#Policies|Status Policies]] to see what they mean.
        <td> Check individual page </td>
        <td> 150 </td>
        <td> 0 </td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>15% Projectile Resistance  </td>
        <td> 10 seconds </td>
        <td> [[Beast]] </td>
    </tr>


    <tr>
Unless otherwise specified [[Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical]] reductions are composed entirely from [[Stats#Physical_Damage_Reduction|Armor Rating]] and [[Stats#Magic Resistance|Magic Resist]].
        <td> {{Iconbox|Evil Eye|image=Evil Eye.png|size=100px|rarity=-1}} </td>
-->
        <td> A player controlled deathskull, can only observe</td>
        <td> Check individual page </td>
        <td> 150 </td>
        <td> 200 </td><td> -22% Physical Resistance<br> 8.9% Magic Resistance <br>15% Projectile Resistance  </td>
        <td> N/A </td>
        <td> [[Undead]] </td>
    </tr>
</table>

Latest revision as of 07:05, 27 February 2026

Automated data is outdated and needs to be updated! Hover for more details.Monster Data last updated on: Patch:6.8.5#Hotfix 88.
Dark and Darker is currently on update: Patch:6.10#Hotfix 108.

Monsters Subbosses Bosses Mimics

General Information

Flying type monsters can travel through the air and over terrain, while floating type units do not, they basically act as grounded units.

Monsters are subject to the body part damage modifier system, so hitting them in the head does more damage, while hitting their limbs does less. Rarely, monsters can have non-standard hit location modifiers e.g. Wendigo.

Unlike player characters, monsters' shields are always active, even during their attack animations.

Monsters have the ability to destroy doors with either melee attacks, arrows or fireballs.


Dummy

Dummy
Lobby Dummy
-26.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
Dungeon Dummy
-16.2% Physical Resistance
-20% Magic Resistance
0% Projectile Resistance
Dummy
(Armored) Ruins Dummy
233.8% Physical Resistance
242.8% Magic Resistance
0% Projectile Resistance

Damage Reduction is capped to 65%, presumedly applying to Dummies as well.

Monsters

Bosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
4115/7115400
15/20
50
Physical: -22%
Magical: 36.8%
Lightning: 50%
Spirit: -50%
Swim L: 79.8/126.0 (6) Physical
Swim R: 79.8/126.0 (6) Physical
Short Dash: 34.2/54.0 (6) Physical
Water Arrow1: 60.8/96.0 (6) Physical
Water Arrow2: 49.4/78.0 (6) Physical
Lightning Nova: 304.0/480.0 (6) Physical
Turning Water Arrow L: 60.8/96.0 (6) Physical
Turning Water Arrow R: 60.8/96.0 (6) Physical
Lightning Bubble: Lightning Bubble DmgLightning Bubble Dmg
Pop Out: 45.6/72.0 (6) Physical
Divine Judgment: 114.0/180.0 (6) Physical
Swim L1500: 79.8/126.0 (6) Physical
Swim R1500: 79.8/126.0 (6) Physical
Dash: 22.8/36.0 (4) Physical
Dash End: 22.8/36.0 (4) Physical
Turning Water Arrow2 L: 60.8/96.0 (6) Physical
Turning Water Arrow2 R: 60.8/96.0 (6) Physical
Tail Attack Down: 76.0/120.0 (5) Physical, 76.0/120.0 (5) Physical + Tail Poison
Tail Attack Up: 72.2/114.0 (5) Physical, 72.2/114.0 (5) Physical + Tail Poison
Tail Slash Down: 68.4/108.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison
Tail Slash High: 72.2/114.0 (5) Physical, 68.4/108.0 (5) Physical + Tail Poison
Move Spawn Location Start: 22.8/36.0 (4) Physical
Rush: 64.6/102.0 (4) Physical
Rush Lightning: 34.2/54.0 Physical
Rush Falling Rock: 24.0 Physical
Lightning Bubble Dmg: 7 Magical Damage
Tail Poison: 20 Magical Damage over 30s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
Beast-Aquatic-12%/0%
2215/3115250/300
15
50
Physical: [3%]0 Armor Rating and 25% Other Physical
Magical: 7.8%
Fire: 50%
Ice: 50%
Light: -100%
Spirit: -100%
Projectile: -25%
Fog Attack1: 50.4/67.2 (6) Magical
Fog Attack2: 79.2/105.6 (7) Magical
Pull: 54.0/72.0 (6) Magical
Hide Attack: 64.8/86.4 (7) Magical
Fog Rush: 57.6/76.8 (7) Magical
Scream Sentence: 10.8/14.4 (6) Magical
Bombing Spawn Fog Missile: 50.4/67.2 (6) Magical
Undead-Ghost0%
2715/3615260/280
15/20
50
Physical: -22%
Magical: 7.8%
Fire: 50%
Spirit: -20%
Projectile: 30%
Slash L: 81.9/104.0 (7) Physical
Slash R: 81.9/104.0 (7) Physical
Slash High: 88.2/112.0 (7) Physical
Slash High Short: 88.2/112.0 (7) Physical
Slash Low: 88.2/112.0 (7) Physical
Blade Down: 69.3/88.0 (2) Physical
Blade Down Short: 69.3/88.0 (2) Physical
Blade Slash: 69.3/88.0 (2) Physical
Blade Slash Short: 69.3/88.0 (2) Physical
Blade Vertical Slash: 69.3/88.0 (2) Physical
Upper Slash: 81.9/104.0 (7) Physical
Upper Slash Cannon: 81.9/104.0 (7) Physical
Thrust: 88.2/112.0 (7) Physical
Attack Overhead Slash: 63.0/80.0 (7) Physical, 44.1/56.0 (7) Physical
Rush Slash High: 88.2/112.0 (7) Physical
Rush Slash Low: 88.2/112.0 (7) Physical
Rush End: 88.2/112.0 (7) Physical
Rush Attack: 88.2/112.0 (7) Physical
Attack Down Slash: 81.9/104.0 (7) Physical
Cannon Fire: 100.8/128.0 (7) Physical
Cannon Fire Long: 100.8/128.0 (7) Physical
Attack Fire Sparks In: 100.8/128.0 (7) Physical
Attack Fire Sparks Out: 100.8/128.0 (7) Physical
Ballista Falling: 100.8/128.0 (7) Physical
Ballista Shockwave: 50.4/64.0 (7) Physical
Reflect Melee: 94.5/120.0 (7) Physical
Human-Humanoid10%/15%
2990/3980/4515250/280/300
12/15/18
50
Physical: -22%
Magical: 7.8%
Fire: 50%
Earth: -100%
Dark: -200%
Evil: 50%
Projectile: 40%
Regeneration: Regeneration
Combo Left To Right: 150.0/165.0/180.0 (7) Physical + Slow
Combo Right To Left: 110.0/121.0/132.0 (7) Physical + Slow
Combo Head Up: 180.0/198.0/216.0 (7) Physical + Slow
Attack Ground: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow
Attack Spinning High: 200.0/220.0/240.0 (7) Physical + Slow
Attack Spinning Low: 200.0/220.0/240.0 (7) Physical + Slow
Debuff Shouting: Slow
Add Impact Power:  (999)
Combo Slap: 145.0/159.5/174.0 (7) Physical, 20.0/22.0/24.0 (7) Physical Radius + Slow
Attack Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow
Combo Punch Down: 80.0/88.0/96.0 (7) Physical, 17.0/18.7/20.4 (7) Physical Radius + Slow
Attack Ground Combo: 100.0/110.0/120.0 (7) Physical, 70.0/77.0/84.0 (7) Physical Radius + Slow
Regeneration: 2 Physical Heal per 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Slow: -35% Move Speed for 4s [Rmv]Removable
Troll-Humanoid0%
4251/6308250/280
12/15
50
Physical: -22%
Magical: 7.8%
Fire: 50%
Light: -200%
Dark: -25%
Evil: 50%
Projectile: 30%
Combo1: 96.8/116.6 (7) Physical
Combo2: 140.8/169.6 (7) Physical
Combo3: 132.0/159.0 (7) Physical + Blinker
Run And Swing: 88.0/106.0 (7) Physical
Riot: 158.4/190.8 (7) Physical
Spawn Falling Rock: 17.6/21.2 (4) Physical
Stomp: 193.6/233.2 (7) Physical + Slow
Sprinkle Soil: 149.6/180.2 (7) Physical + Blinker
Petrification: Petrification
Blinker: Blinded by dirt for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Slow: -50% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Petrification: Unable to Move, Unable to Attack for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Cyclops-Humanoid-20%
7115/9615230/240
15/20
50
Physical: -22%
Magical: 7.8%
Fire: 70%
Ice: -70%
Lightning: 20%
Spirit: -20%
Projectile: 30%
Melee Face Down Slam Front: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Face Down Slam Back: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Face Down Slam Left: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Face Down Slam Right: 110.5/119.0 (7) Physical, 26.0/28.0 (7) Physical + Lava Burn Dmg
Melee Right Hand Forward Swing: 84.5/91.0 (7) Physical
Melee Right Hand Forward Swing Phase2: 84.5/91.0 (7) Physical
Melee Right Hand Cross Swing: 104.0/112.0 (7) Physical
Melee Right Hand Cross Swing Phase2: 104.0/112.0 (7) Physical
Melee Looking Right Swing60: 84.5/91.0 (7) Physical
Melee Looking Right Swing60 Phase2: 84.5/91.0 (7) Physical
Melee Looking Right Swing120: 84.5/91.0 (7) Physical
Melee Looking Right Swing120 Phase2: 84.5/91.0 (7) Physical
Melee Looking Right Swing180: 84.5/91.0 (7) Physical
Melee Looking Right Swing180 Phase2: 84.5/91.0 (7) Physical
Melee Looking Left Swing60: 84.5/91.0 (7) Physical
Melee Looking Left Swing60 Phase2: 84.5/91.0 (7) Physical
Melee Looking Left Swing120: 84.5/91.0 (7) Physical
Melee Looking Left Swing120 Phase2: 84.5/91.0 (7) Physical
Melee Looking Left Swing180: 84.5/91.0 (7) Physical
Melee Looking Left Swing180 Phase2: 84.5/91.0 (7) Physical
Melee Right Foot Stomping: 110.5/119.0 (7) Physical, 39.0/42.0 (7) Physical + Lava Burn Dmg
Melee Two Hands Ground Strike: 110.5/119.0 (7) Physical, 52.0/56.0 (7) Physical + Lava Burn Dmg
Action Lava Eruption: 97.5/105.0 (7) Physical + Lava Burn Dmg
Base Ground Explosion: 52.0/56.0 (7) Physical + Lava Burn Dmg
Lava Burn Dmg: 15 Magical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableConstruct-Golem0%/10%
3615/7115500
20/25
125
Physical: -22%
Magical: 36.8%
Fire: -25%
Ice: 50%
Dark: -25%
Air: -200%
Projectile: 50%
Combo Tail Attack1: 57.0/90.0 (6) Physical + Melee Attack Slow
Combo Tail Attack2: 68.4/108.0 (7) Physical + Melee Attack Slow
Combo Forward Attack L: 60.8/96.0 (7) Physical + Melee Attack Slow
Combo Forward Attack R: 60.8/96.0 (7) Physical + Melee Attack Slow
Combo Two Hand Attack: 76.0/120.0 (7) Physical + Melee Attack Slow
Combo Breath Ground: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Combo Breath Air: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Combo Leap Attack1: 53.2/84.0 (7) Physical + Melee Attack Slow
Combo Leap Attack2: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Combo Leap Attack3: 83.6/132.0 (7) Physical + Melee Attack Slow
Special Breath Air To Side: 60.8/96.0 (7) Physical, 45.6/72.0 (6) Physical Radius
Special Leap Attack1 To Center: 53.2/84.0 (7) Physical
Special Leap Attack3 To Center: 83.6/132.0 (7) Physical + Melee Attack Slow
Special Summon Elemental: Frost Shield To Elemental
Special Pushing:  (999)
Special Breath Ground: Extreme Cold DmgExtreme Cold SlowFrost Shield To Breath
Special Breath Air: Extreme Cold DmgExtreme Cold Slow
Buff Movespeed: 1000 Move Speed
Buff Movespeed Special: 2500 Move Speed
Melee Attack Slow: -15% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Elemental: Immune to Damage
Extreme Cold Dmg: 50 Physical Damage, 50 Magical Damage over 2s/100 Physical Damage, 100 Magical Damage over 2s [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Extreme Cold Slow: -20% Move Speed, -20% Action Speed for 8s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Shield To Breath: Immune to Damage
Dragon-Wyvern0%
2656/3646200/270
15/20
100
Physical: -22%
Magical: 36.8%
Divine: -100%
Evil: 50%
Projectile: 25%
Curse Of Chilling: Curse Of Chilling
Normal Attack: 30 (7) Magical + Curse Of Chilling
Normal Attack Return: Curse Of Chilling
Eating Apply And Remove Shield: Eating Shield
Eating Snare: Eating
Teleport: 20 (5) Magical + Curse Of Chilling
Scream: -45% (4) True Max Health + Curse Of Chilling
Earth Quake: 120.0/60.0 (6) Physical/Magical + Curse Of Chilling
Curse Of Chilling: -1.6% Move Speed for 8s [AgT]Stacking Type: Aggregates by Target[30x]Maximum Stacks: 30[Rmv]Removable
Eating Shield: 1000 Shield [AgT]Stacking Type: Aggregates by Target
Eating: -95% Max Health, Unable to Move over 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Ref]Refresh: Resets on Successful Application
Undead-Ghost0%
2115/3015200/250
15/20
100
Physical: -22%
Magical: 36.8%
Divine: -25%
Evil: 50%
Projectile: 25%
Close Attack: 70 (5) Magical
Normal Attack: 100 (5) Magical
Strong Attack: 200 (7) Magical
Curse Of Gathering Mark: -50% (4) True Max Health-15% (4) True Max Health-95% (4) True Max Health-5% (4) True Max Health-2% (4) True Max Health + CoG Heal1CoG Heal2CoG Heal3CoG Heal4CoG Heal5
Curse Of Isolation Mark: -70% (4) True Max Health-90% (4) True Max Health-50% (4) True Max Health-150% (4) True Max Health-250% (4) True Max Health + CoI Heal1CoI Heal2CoI Heal3CoI Heal4CoI Heal5
Getting Soul: Soul Shield
Frenzy: Death SwarmFrenzy
CoG Heal1: 65% Max Health over 20s [Rmv]Removable
CoG Heal2: 35% Max Health over 20s [Rmv]Removable
CoG Heal3: 10% Max Health over 20s [Rmv]Removable
CoG Heal4: 4% Max Health over 20s [Rmv]Removable
CoG Heal5: 2% Max Health over 20s [Rmv]Removable
CoI Heal1: 35% Max Health over 20s [Rmv]Removable
CoI Heal2: 50% Max Health over 20s [Rmv]Removable
CoI Heal3: 60% Max Health over 20s [Rmv]Removable
CoI Heal4: 100% Max Health over 20s [Rmv]Removable
CoI Heal5: 170% Max Health over 20s [Rmv]Removable
Soul Shield: 250 Shield [AgT]Stacking Type: Aggregates by Target[Rmv]Removable
Death Swarm: 4 True Magical Damage [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Ref]Refresh: Resets on Successful Application
Frenzy: 25 Move Speed, 50% Action Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Undead-Lich0%
233180
0
1
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 43.2 (3) Physical
Back Step: 67.5 (4) Physical
Bombing: 108.0 (5) Physical
Soul Pass: Skeleton Warlord Speed Up
Throwing Knife: 43.2 (3) Physical
Skeleton Warlord Speed Up: 4% Move Speed, 1% Action Speed, 2% Physical Resistance, 1% Magical Resistance [AgT]Stacking Type: Aggregates by Target[25x]Maximum Stacks: 25Undead-Skeleton0%
?100
0
0
Physical: -22%
Magical: 7.8%
Projectile: 15%
Beam Attack: 6.0 (7) Magical0%
2959/4359250/280
15/20
100
Physical: -22%
Magical: 36.8%
Earth: -100%
Evil: 50%
Projectile: 25%
Combo1: 48.0/72.0 (7) Magical
Combo2: 57.6/86.4 (7) Magical
Combo3: 70.4/105.6 (7) Magical
Combo4: 60.8/91.2 (7) Magical
Combo5: 60.8/91.2 (7) Magical
Throwing Knives: 60.8/91.2 (7) Magical + Paralyze
Throwing Knives2: 25.6/38.4 (3) Magical + Paralyze
Shield: Shield
Explosion: 384.0 Magical
Attack Block Explosion Dmg: 48.0 Magical
Paralyze: -15% Move Speed for 15s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]Removable
Shield: Immune to Damage [Inf]Duration: Infinite
Undead-Skeleton0%
2515/3315320/360
12/15
50
Physical: -22%
Magical: 7.8%
Dark: -100%
Spirit: -100%
Projectile: 30%
Attack Slash11: 75.6/96.0 (6) Physical
Attack Slash12: 75.6/96.0 (6) Physical
Attack Shoulder Charge: 44.1/56.0 (6) Physical
Attack Front Slash: 94.5/120.0 (7) Physical
Attack Front Thrust: 81.9/104.0 (6) Physical
Attack Rush Thrust: 107.1/136.0 (7) Physical
Attack Rush Thrust For Soul Slash: 107.1/136.0 (7) Physical
Attack Long Range Transverse: 100.8/128.0 (7) Physical
Attack Long Range Vertically: 100.8/128.0 (7) Physical
Attack Soul Shockwave: 138.6/176.0 (7) Physical + Dead Rift DmgDead Rift Move Slow
Attack Soul Slash Up: 201.6/256.0 (7) Physical
Attack Soul Slash Down: 201.6/256.0 (7) Physical
Debuff Move Speed: -70 Move Speed
Dead Rift Dmg: 5 Magical Damage [0.3s]Tick interval: 0.3s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Dead Rift Move Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead-Ghost0%/10%



Minibosses

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
1015/1215/1415200/220/250
8/9/10
50
Physical: -22%
Magical: 36.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 20%
Attack1 Heavy Swing Up: 45.0/49.5/54.0 (6) Physical
Attack2 Heavy Swing Down: 45.0/49.5/54.0 (6) Physical
Attack3 Greedy Rush: 60.0/66.0/72.0 (6) Physical
Attack4 Blood Vomiting: 12.0/13.2/14.4 (3) Physical, 6.0/6.6/7.2 (3) Physical Radius + Vomiting Blinker
Attack5 Destruction: 48.0/52.8/57.6 (6) Physical
Vomiting Blinker: Blinded by dirt for 7s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableDemon0%/10%/20%
905/1105/1305200/225/250
8/9/10
50
Physical: -22%
Magical: 36.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 20%
Omen LC: 67.2/74.4/84.0 (6) Physical
Omen RC: 67.2/74.4/84.0 (6) Physical
Omen RL: 67.2/74.4/84.0 (6) Physical
Bite R: 50.4/55.8/63.0 (6) Physical
Bite L: 50.4/55.8/63.0 (6) Physical
Hit Down: 70.0/77.5/87.5 (6) Physical
Rush: 67.2/74.4/84.0 (6) Physical
Run State: 100 Move Speed
Beast-Mammal0%/10%/20%
1165/1515/1865250
6/7/8
15
Physical: -22%
Magical: 7.8%
Projectile: 15%
Attack1: 31.2/40.8/50.4 (6) Physical
Attack2: 39.0/51.0/63.0 (6) Physical
Chase Attack1: 31.2/40.8/50.4 (6) Physical
Chase Attack2: 39.0/51.0/63.0 (6) Physical
Roar: Petrification
Fire Breath: 63.0 Physical31.5 Physical Radius
Petrification: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Mammal0%
915/1065/1215100
8/9/10
25
Physical: -22%
Magical: 11.8%
Fire: 50%
Lightning: -50%
Projectile: 30%
Melee Attack1: 40.5/46.5/52.5 (4) Physical
Melee Attack1 Combo: 40.5/46.5/52.5 (4) Physical
Melee Attack2: 48.6/55.8/63.0 (6) Physical
Chain Attack: 37.8/43.4/49.0 (5) Physical
Ball Attack: 59.4/68.2/77.0 (7) Physical
Tail Attack: 43.2/49.6/56.0 (5) Physical
Beast-Reptilian0%/5%/10%
915/1165/1315200/260/320
8/9/10
50
Physical: -22%
Magical: 7.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 15%
Attack1: 36.8/49.6/62.4 (6) Physical
Attack2: 36.8/49.6/62.4 (6) Physical
Demon-10%
915/1215/1415200/230/260
8/9/10
50
Physical: -22%
Magical: 36.8%
Fire: 25%
Ice: -300%
Light: -200%
Dark: 50%
Divine: -200%
Evil: 50%
Projectile: 20%
Attack1: 42.0/63.0/63.0 (6) Physical
Attack2: 50.4/75.6/75.6 (6) Physical
Sprint Phase: 150 Move Speed
Sprint Attack: 61.6/92.4/92.4 (7) Physical
Sprint Attack Pierce: 44.8/67.2/67.2 (6) Physical
Attack Low Sweep: 50.4/75.6/75.6 (6) Physical
Demon0%/10%/15%
715/915/1115200/250/270
8/9/10
50
Physical: -22%
Magical: 36.8%
Fire: 25%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1 Bone Spear: 26.4/29.7/33.0 (4) Physical, 26.4/29.7/33.0 (4) Physical
Projectile01: 26.4/29.7/33.0 (4) Physical
Projectile02: 26.4/29.7/33.0 (4) Physical
Projectile03: 26.4/29.7/33.0 (4) Physical
Projectile04: 26.4/29.7/33.0 (4) Physical
Attack2 Bone Thorn Field: 33.6/37.8/42.0 (6) Physical, 33.6/37.8/42.0 (6) Physical
Attack3 Bone Claw: 36.0/40.5/45.0 (6) Physical
Attack4 Bone Claw Combo: 36.0/40.5/45.0 (6) Physical
Undead-Skeleton0%/10%/20%
765/1065/1315120/145/170
8/9/10
25
Physical: -22%
Magical: -17.2%
Fire: 50%
Lightning: -200%
Projectile: -25%
Melee Attack01: 33.6/43.2/50.4 (7) Physical
Melee Attack02: 33.6/43.2/50.4 (7) Physical
Melee Attack03: 36.4/46.8/54.6 (7) Physical
Melee Attack04: 42.0/54.0/63.0 (7) Physical
Melee Attack01 Combo: 30.8/39.6/46.2 (7) Physical
Melee Attack02 Combo: 30.8/39.6/46.2 (7) Physical
Melee Attack01 Copy: 33.6/43.2/50.4 (7) Physical
Melee Attack02 Copy: 33.6/43.2/50.4 (7) Physical
Dwarf-Humanoid0%/0%/10%
815/1015/121575/120/150
6/7/8
50
Physical: -22%
Magical: 36.8%
Fire: -200%
Ice: 50%
Light: -200%
Divine: -200%
Evil: 25%
Projectile: 20%
Attack01: 37.5/45.0/57.0 (3) Magical + Frostbite
Blizzard Fire Spell: 22.5/27.0/34.2 (3) Magical + Frostbite
Self Heal: Self Heal
Run State: 100 Move Speed
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Self Heal: 10% Max Health
Demon0%/0%/20%
815/1015/1215200/225/250
6/7/8
25
Physical: -22%
Magical: 7.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 15%
Attack Rush: 28.5/39.0/49.5 (4) Physical
Attack Combo1 L: 32.3/44.2/56.1 (5) Physical
Attack Combo1 R: 32.3/44.2/56.1 (5) Physical
Attack Combo2 L: 34.2/46.8/59.4 (5) Physical
Attack Combo2 R: 34.2/46.8/59.4 (5) Physical
Attack Ground Destroy: 38.0/52.0/66.0 (5) Physical
Human-Humanoid0%/10%/20%
815/1015/1215200/225/250
6/7/8
25
Physical: -22%
Magical: 7.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 15%
Attack1: 27.0/41.4/55.8 (4) Physical + Concussion
Attack2: 27.0/41.4/55.8 (4) Physical + Concussion
Attack Ice Spread: 40.3 Physical40.3 Physical + Frostbite
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Frostbite: -20% Move Speed, -10% Action Speed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Human-Humanoid0%/10%/20%
1015/1315/1615170/210/250
6/7/8
10
Physical: -22%
Magical: 7.8%
Ice: -300%
Earth: -400%
Arcane: -100%
Projectile: 15%
Melee Attack: 19.5/27.3/35.1 (6) Magical
Poison Attack: Poison Attack Dmg
Run Phase Spawn Ao E: Poison Attack Dmg
Poison Attack Dmg: 15 Physical Damage over 7s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]RemovableBeast-Insectoid0%/10%/20%
1215/1465/17150
6/7/7
20
Physical: -22%
Magical: 7.8%
Ice: -400%
Earth: -400%
Air: 50%
Spirit: -400%
Projectile: 15%
Attack Bite: 46.8/55.8/64.8 (6) Physical
Attack Swing Body: 33.8/40.3/46.8 (6) Physical
Attack Accid Ao E: Acid Dmg
Attack On Ground: 41.6/49.6/57.6 (7) Physical, 20.8/24.8/28.8 Physical Radius
Rush Attack: 61.2 Physical
Sandfang: 46.8/55.8/64.8 (6) Physical
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1Beast-Insectoid0%/10%/10%
1615/2015/2415150/180/210
6/7/8
25
Physical: -22%
Magical: 7.8%
Earth: -400%
Spirit: -400%
Projectile: 20%
Attack1: 42.0/57.0/72.0 (6) Physical
Attack2: 50.4/68.4/86.4 (6) Physical
Attack3: 50.4/68.4/86.4 (6) Physical
Attack4: 47.6/64.6/81.6 (6) Physical
Attack5: 47.6/64.6/81.6 (6) Physical
Attack6: 56.0/76.0/96.0 (6) Physical, 22.4/30.4/38.4 Physical Radius
Attack Slam: 53.2/72.2/91.2 (6) Physical, 39.2/53.2/67.2 (6) Physical + Lose Balance
Lose Balance: -35% Move Speed, -35% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableConstruct-Golem0%/10%/20%
865/1015/1415100/125/150
8/9/10
25
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -300%
Lightning: -200%
Projectile: -25%
Melee Attack1: 36.4/44.2/49.4 (7) Physical + Sword Burn Dmg
Melee Attack1 Combo: 30.8/37.4/41.8 (7) Physical + Sword Burn Dmg
Melee Attack2: 33.6/40.8/45.6 (7) Physical + Sword Burn Dmg
Melee Attack2 Combo: 28.0/34.0/38.0 (7) Physical + Sword Burn Dmg
Fireball: 30/30/50 (4) Magical20 (4) Magical + Fireball Burn Dmg
Melee Attack3: 57.0 Physical + Sword Burn Dmg
Sword Burn Dmg: 5 Magical Damage over 3s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Ref]Refresh: Resets on Successful Application
Fireball Burn Dmg: 10 Magical Damage over 3s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Ref]Refresh: Resets on Successful Application
Elemental0%/0%/5%
1315/1615/2015150/180/210
6/7/8
0
Physical: -22%
Magical: -17.2%
Projectile: 15%
Attack1: 30.0/35.0/45.0 (7) Physical, 9.0/10.5/13.5 Physical
Attack2: 60.0/70.0/90.0 (7) Physical
Magma Scatter: 25/40.0/55.0 Magical
Spawn Lava Explosion: 99.0 Magical + Lava Dmg
Lava Dmg: 12 Magical Damage over 3s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]RemovableElemental0%/10%/20%
765/1065/1315200/230/260
6/7/8
25
Physical: -22%
Magical: 36.8%
Fire: -200%
Dark: 50%
Divine: -150%
Evil: 50%
Projectile: 20%
Attack1: 30.8/39.6/46.2 (6) Physical
Attack2: 30.8/39.6/46.2 (6) Physical
Combo2.1: 33.6/43.2/50.4 (6) Physical
Combo2.2: 33.6/43.2/50.4 (6) Physical
Combo31: 28.0/36.0/42.0 (6) Physical
Combo32: 28.0/36.0/42.0 (6) Physical
Undead-Skeleton0%/30%/30%
615/715/815200
6/7/7
50
Physical: -22%
Magical: 36.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 20%
Attack1: 39.0/43.5/48.0 (6) Physical48.0 Physical
Attack2: 54.6/60.9/67.2 (6) Physical67.2 Physical
Runstate: 200 Move Speed
Beast-Mammal0%/10%/15%
715/915/1115300/350/400
8/9/10
25
Physical: -22%
Magical: 36.8%
Lightning: -200%
Projectile: -15%
Attack L: 39.0/43.5/48.0 (7) Physical
Attack R: 39.0/43.5/48.0 (7) Physical
Attack LShake: 5.2/5.8/6.4 (7) Physical + Silence
Attack RShake: 5.2/5.8/6.4 (7) Physical + Silence
Silence: Unable to Move [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1Beast-Aquatic0%
715/1015/1015100/170/170
6/7/8
25
Physical: -22%
Magical: 36.8%
Light: -300%
Dark: 50%
Divine: -150%
Evil: 50%
Projectile: 20%
Attack1: 40.0/60.0/60.0 (6) Physical + Slow
Attack2: 20.0/30.0/30.0 (6) Physical + Slow
Attack3: 26.0/39.0/39.0 (6) Physical + Slow
Attack1 Combo: 60.0 Physical + Slow
Slow: -40% Move Speed for 5s/-40% Move Speed for 7s/-40% Move Speed for 7s [Rmv]RemovableUndead-Ghost0%/10%/10%
865/1015/1215130/145/170
6/7/8
35
Physical: -22%
Magical: 36.8%
Fire: -200%
Ice: 50%
Lightning: -200%
Projectile: 20%
Attack1: 35.0/39.2/43.4 (6) Physical
Attack2: 37.5/42.0/46.5 (6) Physical
Run Attack: 47.5/53.2/58.9 (7) Physical
Run State: 250 Move Speed
Jump Attack: 58.9 Physical
Beast-Mammal0%/7%/10%



Monsters

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
8510
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: 20%
Beast-Aquatic0%
21580
0
0
Physical: -22%
Magical: 7.8%
Projectile: 70%
Banshee Fog Missile2 Attack: 240.0 (7) MagicalUndead0%
45250
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
165350
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
255600
5
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
165100
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
115/165/215200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Ice: -300%
Light: -300%
Air: -400%
Projectile: -25%
Attack: 18.0/27.0/36.0 (3) Physical + Paralyze
Attack Twice: 36.0 Physical + Paralyze
Circle Move: Acceleration
Paralyze: -20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable
Acceleration: 20 Move Speed [Rmv]Removable
Beast-Insectoid0%/10%/20%
41/60/95200/240/280
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -200%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Attack: 20.0/30.0/40.0 (3) PhysicalUndead-Skeleton0%/10%/20%
185/235/295250/290/340
4/5/6
2/3/4
Physical: -22%
Magical: -17.2%
Ice: -300%
Light: -300%
Divine: -200%
Evil: 25%
Air: -400%
Projectile: -25%
Attack: 27.0/36.0/54.0 (4) Physical + SlowSlow: -40% Move Speed for 4s [Rmv]RemovableDemon0%/10%/40%
175/225/280350
4/5/6
2/3/4
Physical: -22%
Magical: -17.2%
Ice: -300%
Light: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 24.0/33.0/42.0 (4) Physical
Dash Attack: 35.2/48.4/61.6 (5) Physical
Return Dmg: 20 True Physical
Demon0%/10%/20%
155/205/25570/90/110
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Ice: -300%
Light: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Casting Heal: HealHeal: 5% Max Health/5% Max Health/10% Max Health Demon0%/5%/10%
135/165/235100/125/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Demon Fly Self Destruction: 25.5/30.0/34.5 Physical + Demon Fly Poison SlowDemon Fly Poison Dmg
Demon Fly Self Destruction2: 25.5/30.0/34.5 Physical + Demon Fly Poison SlowDemon Fly Poison Dmg
Demon Fly Run State: 200 Move Speed
Demon Fly Poison Powder: Demon Fly Poison Powder Dmg
Demon Fly Poison Slow: -30% Move Speed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon Fly Poison Dmg: 30 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Ref]Refresh: Resets on Successful Application
Demon Fly Poison Powder Dmg: 6 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[0.5s]Tick interval: 0.5s[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Demon0%/5%/10%
145/225/305100/130/160
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Ice: 25%
Projectile: 15%
Attack Forward: 22.8/30.0/37.2 (2) Physical
Attack Left: 22.8/30.0/37.2 (2) Physical
Attack Right: 22.8/30.0/37.2 (2) Physical
Attack Jump: 22.8/30.0/37.2 (2) Physical
Attack Jump Run: 46.5 Physical
Beast-Mammal0%/10%/20%
265/325/395100/125/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Lightning: -200%
Projectile: -25%
Melee Attack1: 35.2/40.0/46.4 (7) Physical
Melee Attack2: 37.4/42.5/49.3 (7) Physical
Melee Attack3: 37.4/42.5/49.3 (7) Physical, 11.0/12.5/14.5 (7) Physical
Dwarf-Humanoid0%/0%/10%
215/275/335100/125/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Lightning: -200%
Projectile: -25%
Range Attack: 45.0/61.2/77.4 (7) Physical
Melee Attack: 37.5/51.0/64.5 (5) Physical
Shotgun: 16.2/22.1/27.9 (3) Physical
Dwarf-Humanoid0%/0%/10%
265/325/395100/125/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Lightning: -200%
Projectile: -25%
Melee Attack1: 50.0/56.0/64.0 (7) Physical
Melee Attack2: 55.0/61.6/70.4 (7) Physical
Melee Attack3: 47.5/53.2/60.8 (7) Physical, 20.0/22.4/25.6 (7) Physical
Dwarf-Humanoid0%/0%/10%
155/175/195200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -200%
Air: 10%
Spirit: 20%
Projectile: 15%
Melee Attack1: 30 (3) Magical
Range Attack2: 30 (4) Magical
Action Attack3: 30 (3) Magical
Melee Attack4: 30 (3) Magical
Spirit0%/10%/20%
165/215/265150/170/200
4/5/6
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -300%
Light: -200%
Divine: -200%
Spirit: -400%
Projectile: 15%
Bite: 30.0/34.5/40.5 Physical + Fire Burn Dmg
Rush Bite: 51.3 Physical + Fire Burn Dmg
Tail Attack: 34.0/39.1/45.9 (4) Physical + Fire Burn Dmg
Tongue Strike: 12.0/13.8/16.2 (3) Physical + Fire Burn Dmg
Fire Burn Dmg: 10 Magical Damage over 3s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]RemovableBeast-Reptilian0%/5%/10%
115/215/265200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -300%
Light: -200%
Projectile: 15%
Range Attack: 27 (3) Magical + Burn Dmg
Explosion: 45 (3) Magical + Burn Dmg
Burn Dmg: 2 Magical Damage over 3s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]RemovableElemental0%/10%/20%
315150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -300%
Light: -200%
Divine: -200%
Spirit: -400%
Projectile: 15%
Quick Gore: 42.5 Physical + Fire Burn Dmg
Whild Charge: 50.0 Physical + Fire Burn Dmg
Fire Burn Dmg: 10 Magical Damage over 3s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]RemovableBeast-Mammal0%
215/265/315100/150/200
3/3/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -300%
Ice: 50%
Divine: -200%
Projectile: 15%
Attack: 31.5/39.0/52.5 (3) Physical + FrostbiteFreezing
Frost Wave: 35.0 Physical + Frostbite
Run State: 150 Move Speed
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon0%
265/315/4150
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: 50%
Lightning: 50%
Arcane: -200%
Spirit: -400%
Projectile: 15%
Frost Nova: 32.2/42.0/49.0 (3) Magical + Frostbite
Cold Blast: 34.5/45.0/52.5 (3) Magical + Frostbite
Cold Blast Chain: 56.0 Magical + Frostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationConstruct-Golem0%/0%/20%
115/165/235100/150/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Frost Firing Attack: 24.0/30.0/40.0 (4) Physical + Frostbite
Frost Firing Combo: 24.0/30.0/40.0 (4) Physical + Frostbite
Frost Firing Multishot: 50.0 Physical + Frostbite
Frost Melee Attack1: 38.4/48.0/64.0 (4) Physical + Frostbite
Frost Melee Attack2: 33.6/42.0/56.0 (4) Physical + Frostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationUndead-Skeleton0%/10%/20%
185/280/365100/150/200
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack Finish: 38.4/56.0/73.6 (6) Physical + Frostbite
Run State: 150 Move Speed
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationUndead-Skeleton0%/10%/20%
115/165/235100/150/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 45.0/61.2/77.4 (4) Physical + FrostbiteFreezingFrostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[nil]Tick interval: 0s[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Undead-Skeleton0%/10%/20%
182/265/335100/200/280
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 35.2/48.0/60.8 (4) Physical60.8 Physical + FrostbiteFrostbite
Attack1 Combo: 60.8 Physical + Frostbite
Attack2: 26.4/36.0/45.6 (4) Physical + Frostbite
Attack3: 26.4/36.0/45.6 (4) Physical + Frostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationUndead-Skeleton0%/10%/20%
167/245/315100/200/280
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 35.2/48.0/60.8 (4) Physical + Frostbite
Attack2: 28.6/39.0/49.4 (4) Physical + Frostbite
Attack3: 53.2 Physical + Frostbite
Attack3 Combo1: 49.4 Physical + Frostbite
Attack3 Combo2: 60.8 Physical + Frostbite
Attack4 Counter: 33.0/45.0/57.0 (4) Physical + Frostbite
Attack5: 26.4/36.0/45.6 (3) Physical + Frostbite
Attack6: 26.4/36.0/45.6 (3) Physical + Frostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationUndead-Skeleton0%/10%/20%
165/265/335100/200/280
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack01: 28.5/40.5/52.5 (5) Physical + Frostbite
Attack02: 28.5/40.5/52.5 (5) Physical + Frostbite
Attack01 Combo: 30.4/43.2/56.0 (5) Physical + Frostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationUndead-Skeleton0%/10%/20%
165/265/335160/240/320
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack01: 28.0/39.2/49.0 (4) Physical + Frostbite
Attack02: 30.0/42.0/52.5 (4) Physical + Frostbite
Attack01 Combo: 32.0/44.8/56.0 (4) Physical + Frostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationUndead-Skeleton0%/10%/15%
255/365/46550/100/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -200%
Ice: 25%
Divine: -200%
Spirit: -400%
Projectile: 15%
Attack1: 33.8/41.2/48.8 (4) Physical + Frostbite
Attack2: 35.1/42.9/50.7 (4) Physical + Frostbite
Attack3: 48.6/59.4/70.2 (4) Physical + Frostbite
Attack4: 48.6/59.4/70.2 (4) Physical + Frostbite
Ice Ao E: Ice Cloud DmgFrostbite
Ice Cloud: Ice Cloud DmgFrostbiteIce Cloud Freezing
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Ice Cloud Dmg: 5 Magical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Ice Cloud Freezing: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Undead-Zombie0%/10%/13%
175/265/355100/130/160
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Ice: 25%
Projectile: 15%
Attack Forward: 20.4/26.4/32.4 (2) Physical
Attack Left: 20.4/26.4/32.4 (2) Physical
Attack Right: 20.4/26.4/32.4 (2) Physical
Attack Jump: 20.4/26.4/32.4 (2) Physical
Attack Dash Bite: 37.8 Physical
Beast-Mammal0%/10%/20%
815250
6
15
Physical: -22%
Magical: -17.2%
Fire: -300%
Projectile: 15%
Ice Giant Spider Attack1 Bite: 30.8 (3) Physical
Ice Giant Spider Attack2 Jumping Spider: 35.2 (3) Physical
Ice Giant Spider Runstate: 200 Move Speed
Ice Giant Spider Spider Web: Ice Giant Spider Spider Web
Ice Giant Spider Spider Web: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Insectoid0%
235/315/365100/150/200
3/3/5
2/3/4
Physical: [3%]0 Armor Rating and 25% Other Physical
Magical: -17.2%
Fire: -300%
Ice: 50%
Light: -200%
Divine: -200%
Spirit: -400%
Projectile: 15%
Attack01 Ice Bolt: 33.0/42.0/52.5 (3) Physical + Frostbite
Attack02 Frozen Field: Frostbite
Run State: 150 Move Speed
Frozen Field: Frostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationUndead-Ghost0%
225/315/415100/125/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -300%
Light: -200%
Divine: -200%
Spirit: -400%
Projectile: 15%
Rush Scratch: 34.2/39.6/45.0 (5) Physical, 34.2/39.6/45.0 (5) Physical + Poison DmgParalysis
Jump Scratch: 26.6/30.8/35.0 (3) Physical, 26.6/30.8/35.0 (3) Physical + Poison DmgParalysis
Scratch: 22.8/26.4/30.0 (3) Physical, 22.8/26.4/30.0 (3) Physical + Poison DmgParalysis
Run State: 200 Move Speed
Poison Dmg: 15 Magical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Paralysis: -5% Move Speed, -5% Action Speed for 5s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Ref]Refresh: NeverReset
Undead-Ghoul0%/5%/10%
105/155/205180/220/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Light: -400%
Air: -400%
Projectile: -25%
Attack1: 18.0/26.4/34.8 (2) Physical
Attack2: 21.0/30.8/40.6 (3) Physical
Ultrasonic Wave: Dizziness
Attack1 Combo: 18.0/34.8 (2) Physical/Physical
Dizziness: Dizzy for 6s/Dizzy for 6s/Dizzy for 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable/[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable/[Rmv]RemovableBeast-Mammal0%/10%/20%
37/59/81150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -300%
Light: -300%
Air: -400%
Projectile: -25%
Attack: PoisonPoison: 15 Physical Damage over 5s/25 Physical Damage over 5s/35 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Ref]Refresh: Resets on Successful ApplicationBeast-Insectoid0%/10%/40%
87/87/1215185/185/170
0/0/10
0/0/25
Physical: -22%
Magical: 7.8%/7.8%/36.8%
Projectile: 15%/15%/-15%
Melee Attack1: 35.1 Physical + Static StunElectrified
Spawn Jellyfish Mine: 43.2 Physical + Static StunElectrified
Static Stun: -90% Move Speed, -5% Action Speed for 0.2s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Electrified: -10% Move Speed, -10% Action Speed for 2s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: NeverReset
Beast-Aquatic0%
215/305/395180/220/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -300%
Projectile: 15%
Attack: 28.8/43.2/57.6 (3) Physical
Spit Poison: Spit Poison Dmg
Install Cob Web Floor: Cob Web SlowRestraint
Spit Poison Dmg: 20 Physical Damage, Unable to Attack over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Ref]Refresh: Resets on Successful Application
Cob Web Slow: -50% Move Speed/-50% Move Speed/-20% Move Speed for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1/[AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Exp]Expiration: Removes Single Stack and Refreshes Duration
Restraint: Unable to Move for 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Beast-Insectoid0%/10%/20%
159/229/299200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 18.0/30.0/42.0 (3) Physical + Poison
Attack2: 18.0/30.0/42.0 (3) Physical + Poison
Attack3: 18.0/30.0/42.0 (3) Physical + Poison
Quick Shot: 42.0 Physical + Poison
Poison: 12 Physical Damage over 6s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableGoblin-Humanoid0%/10%/20%
115/175/235200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 21.0/33.0/45.0 (3) Physical + Poison
Attack2.1: 18.2/28.6/39.0 (4) Physical + Poison
Attack2.2: 18.2/28.6/39.0 (4) Physical + Poison
Attack2.3: 39.0 Physical + Poison
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableGoblin-Humanoid0%/10%/20%
115/175/235200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 28.6/46.8/67.6 (3) Physical + Slow
Attack2: 28.6/46.8/67.6 (3) Physical + Slow
Attack3: 28.6/46.8/67.6 (3) Physical + Slow
Slow: -30% Move Speed for 7s/-30% Move Speed for 7s/-25% Move Speed for 7s [Rmv]Removable/[Rmv]Removable/[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]RemovableGoblin-Humanoid0%/10%/20%
150/220/290100/130/160
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack: 50 (2) Magical + Debuff
Casting Buff: Buff
Debuff: -30% Move Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Buff: 10 Move Speed, 200 Magical Heal, 30% Action Speed over 15s [Tmp]bExecutePeriodicEffectOnApplication: False[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Goblin-Humanoid0%/10%/20%
159/229/299200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Attack1: 36.0/46.5/57.0 (3) Physical + Poison
Attack2: 36.0/46.5/57.0 (3) Physical + Poison
Attack3: 36.0/46.5/57.0 (3) Physical + Poison
Attack4: 36.0/46.5/57.0 (3) Physical + Poison
Attack5: 28.8/37.2/45.6 (3) Physical + Poison
Counter Attack: 60.8 Physical
Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableGoblin-Humanoid0%/10%/20%
415100
7
15
Physical: -22%
Magical: -17.2%
Fire: -300%
Ice: 50%
Divine: -200%
Projectile: 15%
Frost Imp Attack: 31.5 (3) Physical + Frostbite, Frost Imp Freezing
Frost Imp Run State: 150 Move Speed
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Imp Freezing: Unable to Move, Unable to Attack for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Demon0%
715120
6
10
Physical: [3%]0 Armor Rating and 25% Other Physical
Magical: -17.2%
Fire: 50%
Ice: 50%
Lightning: -300%
Earth: -400%
Spirit: -400%
Projectile: 15%
Living Armor Slash Attack R: 33.0 (4) Physical
Living Armor Slash Attack L: 33.0 (4) Physical
Living Armor Slash Attack RCombo: 33.0 (4) Physical
Living Armor Slash Attack LCombo: 33.0 (4) Physical
Construct-LivingArmor0%
215/265/315150/180/210
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Lightning: -200%
Air: -400%
Projectile: -25%
Attack Flying: 29.4/39.2/49.0 (4) Physical
Attack Ground Kick: 29.4/39.2/49.0 (4) Physical
Attack Ground Feather: 12.6/16.8/21.0 (3) Physical
Run State: 200 Move Speed
Beast-Mammal0%
125/145/17570
1/2/3
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -200%
Lightning: -200%
Light: -200%
Arcane: -200%
Divine: -150%
Air: -400%
Projectile: -25%
Attack: 10.0/12.0/14.0 Physical + BleedingBleeding: 4 Physical Damage over 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration/[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration/[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationBeast-Insectoid0%
8510
3
1
Physical: -22%
Magical: -17.2%
Projectile: 15%
Beast0%
195/295/385250/300/350
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -300%
Projectile: 15%
Attack1 Bite: 30.8/40.6/47.6 (3) Physical
Attack2 Jumping Spider: 35.2/46.4/54.4 (3) Physical
Runstate: 200 Move Speed
Spider Web: Spider Web
Spider Web: -50% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Insectoid0%/0%/20%
215/265/315100/160/220
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Lightning: -200%
Air: -400%
Projectile: -25%
Attack: 29.4/39.2/49.0 (4) Physical
Attack Whirlwind: 31.5/42.0/52.5 (3) Physical
Attack Air Spin: 49.0 Physical
Runstate: 150 Move Speed
Beast-Mammal0%
255/335/335100/150/200
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -200%
Ice: 50%
Projectile: 15%
Attack01: 35.2/43.2/56.0 (3) Physical + Frostbite
Attack01 Combo: 33.0/40.5/52.5 (3) Physical + Frostbite
Attack02: 28.6/35.1/45.5 (3) Physical + Frostbite
Attack03: 52.5 Physical
Run State: 150 Move Speed
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes DurationBeast-Mammal0%/0%/20%
115/175/235100/150/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Ice: 50%
Light: -300%
Spirit: -400%
Projectile: 15%
Attack: 18.0/27.0/36.0 (3) Physical
Attack Multishot: 36.0 Physical
Runstate: 150 Move Speed
Kobold-Humanoid0%
115/175/235100/150/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Ice: 50%
Light: -300%
Spirit: -400%
Projectile: 15%
Attack1: 36.0/43.5/51.0 (3) Physical
Attack2: 36.0/43.5/51.0 (3) Physical
Attack3 Sheild: 51.0 Physical
Runstate: 150 Move Speed
Kobold-Humanoid0%
?250/300/350
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -300%
Projectile: 15%
Attack Bite: 14.3/18.2/24.7 (3) Physical
Self Destruct: 19.8/25.2/34.2 (3) Physical + Frostbite
Frost Pool: Frost Pool DmgFrost Pool SlowFrostbite
Frostbite: -1% Move Speed, -3% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Rmv]Removable[Exp]Expiration: Removes Single Stack and Refreshes Duration
Frost Pool Dmg: 5 Magical Damage [0.5s]Tick interval: 0.5s[AgT]Stacking Type: Aggregates by Target[Rmv]Removable[1x]Maximum Stacks: 1
Frost Pool Slow: -30% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Beast-Insectoid0%/10%/20%
8521
3
1
Physical: -22%
Magical: -17.2%
Lightning: 20%
Projectile: -25%
Jellyfish Touch: 3.6 Physical + Jellyfish ParalyzeJellyfish Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Aquatic0%
8519
3
1
Physical: -22%
Magical: -17.2%
Lightning: 20%
Projectile: -25%
Jellyfish Touch: 3.4 Physical + Jellyfish ParalyzeJellyfish Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Aquatic0%
8517
3
1
Physical: -22%
Magical: -17.2%
Lightning: 20%
Projectile: -25%
Jellyfish Touch: 3.1 Physical + Jellyfish ParalyzeJellyfish Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Aquatic0%
8515
3
1
Physical: -22%
Magical: -17.2%
Lightning: 20%
Projectile: -25%
Jellyfish Touch: 2.9 Physical + Jellyfish ParalyzeJellyfish Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Aquatic0%
135/235/285200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -300%
Light: -200%
Projectile: 15%
Attack1: 28.5/33.0/37.5 (3) Physical
Attack2: 38.0/44.0/50.0 (3) Physical
Ignition: Ignition Dmg
Ignition Dmg: 3 Magical Damage [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[Ref]Refresh: Resets on Successful Application[1x]Maximum Stacks: 1Ooze-Slime0%/10%/20%
315/345/37570/90/110
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: 50%
Ice: -300%
Light: -200%
Divine: -200%
Spirit: -400%
Projectile: 15%
Bite: 62.5/70.0/77.5 Physical
Magma Boulder Shot: 40 (4) Magical + Magma Dmg
Magma Burst: 60 Magical + Magma Dmg
Magma Dmg: 12 Magical Damage over 3s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]RemovableBeast-Turtle0%/5%/10%
315/365/415120/150/180
3/4/5
1/2/3
Physical: [3%]0 Armor Rating and 25% Other Physical
Magical: -17.2%
Fire: 50%
Ice: 50%
Lightning: -300%
Earth: -400%
Spirit: -400%
Projectile: 15%
Slash Attack R: 33.0/42.0/52.5 (4) Physical
Slash Attack L: 33.0/42.0/52.5 (4) Physical
Slash Attack RCombo: 33.0/42.0/52.5 (4) Physical
Slash Attack LCombo: 33.0/42.0/52.5 (4) Physical
Slash Attack Combo R: 52.5 Physical
Slash Attack Combo L: 52.5 Physical
Guard Attack1: 63.0 Physical
Guard Attack2: 63.0 Physical
Construct-LivingArmor0%/5%/10%
215/295/375120/150/180
3/4/5
1/2/3
Physical: [3%]0 Armor Rating and 25% Other Physical
Magical: -17.2%
Fire: 50%
Ice: 50%
Lightning: 50%
Light: -300%
Air: -400%
Spirit: -400%
Projectile: 15%
Attack01: 33.0/42.0/52.5 (4) Physical
Attack02: 33.0/42.0/52.5 (4) Physical
Attack01 Combo: 35.2/44.8/56.0 (4) Physical
Buff Move Speed: 5000 Move Speed
Construct-LivingStatue0%/5%/10%
765200
7
15
Physical: -22%
Magical: -17.2%
Fire: 25%
Ice: 25%
Lightning: 25%
Dark: 25%
Arcane: -300%
Spirit: -400%
Projectile: 15%
Goblin Warrior Attack1: 36.0 (3) Physical + Goblin Warrior Poison
Goblin Warrior Attack2: 36.0 (3) Physical + Goblin Warrior Poison
Goblin Warrior Attack3: 36.0 (3) Physical + Goblin Warrior Poison
Goblin Warrior Attack4: 36.0 (3) Physical + Goblin Warrior Poison
Goblin Warrior Attack5: 28.8 (3) Physical + Goblin Warrior Poison
Goblin Warrior Poison: 15 Physical Damage over 8s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableGoblin-Humanoid0%
1150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: 15%
Melee Attack1:  (4) (4)
Melee Attack2:  (4) (4)
Beast-Aquatic0%
225/285/345200/215/230
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Melee Attack L: 27.0/34.5/45.0 (3) Physical
Melee Attack R: 27.0/34.5/45.0 (3) Physical
Tail Attack L: 36.0 Physical
Tail Attack R: 36.0 Physical
Beast-Aquatic0%
165100
10
50
Physical: -22%
Magical: -17.2%
Projectile: 15%
Buff Move Speed: 300 Move SpeedBeast-Mammal0%
1050
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Morayeel Melee Attack: 12.0 (2) PhysicalBeast-Aquatic0%
235/295/355130/160/220
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -300%
Divine: -150%
Projectile: 15%
Attack1: 34.0/51.0/68.0 (4) Physical + Paralyze
Attack2: 34.0/51.0/68.0 (4) Physical + Paralyze
Attack3: 34.0/51.0/68.0 (4) Physical + Paralyze
Attack4: 38.0/57.0/76.0 (3) Physical + Paralyze
Attack5 Short: 48.0/72.0/96.0 (5) Physical + Paralyze
Attack5 Middle: 48.0/72.0/96.0 (5) Physical + Paralyze
Attack5 Long: 48.0/72.0/96.0 (5) Physical + Paralyze
Paralyze: Unable to Move for 1s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableUndead-Mummy0%/10%/70%
125300
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
315200
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
65100
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Face Hug Start: 3.6 (2) PhysicalBeast0%
865200
7
10
Physical: -22%
Magical: -17.2%
Fire: -300%
Ice: -300%
Earth: -300%
Light: -200%
Projectile: 15%
Slime Attack: 27.0 (3) Physical
Slime Attack Up: 36.0 (3) Physical
Slime Mount: Slime Mounted
Slime Poison Pools: Slime Poison Pools Dmg
Slime Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset
Slime Poison Pools Dmg: 10 Physical Damage over 7s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Ooze-Slime0%
65/115/165150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -150%
Lightning: -200%
Projectile: 15%
Melee Attack1: 21.0/26.6/32.2 (2) Physical
Melee Attack2: 24.0/30.4/36.8 (2) Physical
Melee Attack3: 41.4 Physical
Beast-Aquatic0%
200/270/340150/175/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -150%
Lightning: -150%
Earth: -150%
Arcane: -150%
Projectile: 15%
Melee Attack R: 30.0/33.0/37.5 (4) Physical
Melee Attack L: 30.0/33.0/37.5 (4) Physical
Range Attack R: 26.0/28.6/32.5 (4) Physical
Range Attack L: 26.0/28.6/32.5 (4) Physical
Range Attack RCombo: 22.0/24.2/27.5 (4) Physical
Human-Humanoid0%/5%/10%
175/245/315150/175/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -150%
Lightning: -150%
Earth: -150%
Arcane: -150%
Projectile: 15%
Punch: 19.5/26.0/29.9 (3) Physical
Arrow Shot: 24.0/32.0/36.8 (4) Physical
Aboid Arrow: 24.0/32.0/36.8 (4) Physical
Human-Humanoid0%/5%/10%
170/240/310150/175/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -150%
Lightning: -150%
Earth: -150%
Arcane: -150%
Projectile: 15%
Bolt Shot: 45.0/61.2/77.4 (4) Physical
Smoke Bomb: Smokebomb
Smokebomb: -10% Move Speed [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1Human-Humanoid0%/5%/10%
195/265/335150/175/200
3
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -150%
Lightning: -150%
Earth: -150%
Arcane: -150%
Projectile: 15%
Melee Attack1: 23.4/26.0/29.9 (3) Physical
Melee Attack2: 32.4/36.0/41.4 (3) Physical
Melee Attack3: 27.0/30.0/34.5 (3) Physical
Melee Attack4: 34.2/38.0/43.7 (5) Physical
Range Attack: 28.8/32.0/36.8 (4) Physical
Human-Humanoid0%/5%/10%
205/275/345150/175/200
3
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -150%
Lightning: -150%
Earth: -150%
Arcane: -150%
Projectile: 15%
Melee Attack1: 28.6/32.5/37.7 (3) Physical
Melee Attack2: 39.6/45.0/52.2 (3) Physical
Melee Attack3: 33.0/37.5/43.5 (3) Physical
Melee Attack4: 55.1 Physical
Human-Humanoid0%/5%/10%
135150
3
1
Physical: -22%
Magical: -17.2%
Fire: -200%
Lightning: -200%
Projectile: -25%
Melee Attack: 18.0 (4) Physical
Range Attack: 20.4 (4) Physical
Beast-Reptilian0%
45250
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
715130
6
10
Physical: -22%
Magical: -17.2%
Ice: 25%
Projectile: 15%
Attack Forward: 20.4 (2) Physical
Attack Left: 20.4 (2) Physical
Attack Right: 20.4 (2) Physical
Attack Jump: 20.4 (2) Physical
Beast-Mammal0%
45250
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
215/265/315100/160/220
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Lightning: -200%
Air: -400%
Projectile: -25%
Attack: 29.4/39.2/49.0 (4) Physical
Attack Whirlwind: 31.5/42.0/52.5 (3) Physical
Attack Air Spin: 49.0 Physical
Runstate: 150 Move Speed
Beast-Mammal0%
45/85/125180/200/220
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Melee Attack1: 0.4/0.8/1.2 (1) Physical
Melee Attack2: 0.6/1.2/1.8 (1) Physical
Beast-Fish0%
855
0
0
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
45250
3
1
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: -25%
Beast-Aquatic0%
115/165/235100/150/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 20.0/30.0/40.0 (4) Physical
Attack2: 20.0/30.0/40.0 (4) Physical
Attack3: 36.0 Physical
Undead-Skeleton0%/10%/20%
185/280/365100/200/280
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 36.0/52.5/69.0 (5) Physical
Attack2: 40.8/59.5/78.2 (5) Physical
Attack3: 40.8/59.5/78.2 (5) Physical
Undead-Skeleton0%/10%/20%
115/165/235100/150/200
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 45.0/61.2/77.4 (4) PhysicalUndead-Skeleton0%/10%/20%
182/265/335100/200/280
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 35.2/48.0/60.8 (4) Physical
Attack2: 30.8/42.0/53.2 (4) Physical
Combo: 45.6 Physical
Undead-Skeleton0%/10%/20%
167/245/315100/200/280
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 39.6/54.0/68.4 (4) Physical
Counter Attack: 49.4 Physical
Combat State: 50 Move Speed
Peace State: 100 Move Speed
Default Setting: 50 Move Speed
Undead-Skeleton0%/10%/20%
165/265/365100
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack: 15/25/35 (4) Magical, 15/25/35 (4) Magical Radius + Attack Dmg Ao E
Barrier: Barrier
Attack Dmg Ao E: 30 Magical Damage/50 Magical Damage/70 Magical Damage [Rmv]Removable[0.1s]Tick interval: 0.1s[Tmp]bExecutePeriodicEffectOnApplication: True[Inf]Duration: Infinite[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1
Barrier: Immune to Damage for 7s [Rmv]Removable
Undead-Skeleton0%/10%/20%
165/265/335100/200/280
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 22.8/32.4/42.0 (3) Physical
Attack2: 24.7/35.1/45.5 (3) Physical
Attack3: 34.2/48.6/63.0 (4) Physical
Attack4: 28.5/40.5/52.5 (3) Physical
Undead-Skeleton0%/10%/20%
155/255/315100/200/280
3/4/5
2/3/4
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Attack1: 28.8/40.0/49.6 (4) Physical
Attack2: 28.8/40.0/49.6 (4) Physical
Attack3: 32.4/45.0/55.8 (4) Physical
Combo: 28.8/40.0/49.6 (4) Physical
Combo2: 32.4/45.0/55.8 (4) Physical
Undead-Skeleton0%/10%/20%
115/215/265200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -300%
Ice: -300%
Earth: -300%
Light: -200%
Projectile: 15%
Attack: 27.0/31.5/36.0 (3) Physical
Attack Up: 36.0/42.0/48.0 (3) Physical
Mount: Mounted
Poison Pools: Poison Pools Dmg
Mounted: -50% Move Speed, 2 Physical Damage [1s]Tick interval: 1s[Tmp]bExecutePeriodicEffectOnApplication: False[Ref]Refresh: NeverReset
Poison Pools Dmg: 10 Physical Damage over 7s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Tmp]bExecutePeriodicEffectOnApplication: True[Ref]Refresh: Resets on Successful Application[Rmv]Removable
Ooze-Slime0%/10%/20%
1150
6
2
Physical: -22%
Magical: -17.2%
Lightning: -200%
Projectile: 15%
Small Attack:  (4)
Small Dash Attack:  (4)
Aberration0%
40/85/135250
0
0
Physical: -22%
Magical: -17.2%
Fire: -250%
Divine: -150%
Projectile: 15%
Attack1: 19.8/25.2/34.2 (3) Physical + Paralyze
Attack2: 14.3/18.2/24.7 (3) Physical
Attack3: 14.3/18.2/24.7 (3) Physical
Paralyze: -15% Move Speed for 7s [AgT]Stacking Type: Aggregates by Target[5x]Maximum Stacks: 5[Rmv]RemovableUndead-Mummy0%/10%/20%
190/245/320200/230/260
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -200%
Lightning: -200%
Projectile: -25%
Tidewalker Club Fighter Melee Attack1 Land: 23.4/27.3/29.9 (4) Physical
Tidewalker Club Fighter Melee Attack2 Land: 34.2/39.9/43.7 (5) Physical
Tidewalker Club Fighter Melee Attack3 Land: 43.7 Physical
Tidewalker Club Fighter Melee Attack Water: 28.8/33.6/36.8 (4) Physical
Beast-Reptilian0%
150/220/290100/120/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -200%
Lightning: -200%
Projectile: -25%
Range Attack: 32.0/48.0/64.0 (5) Magical
Flee Buff: Buff Move Speed
Move Speed Buff Self: 150 Move Speed
Buff Move Speed: 20% Move Speed, 10% Action Speed for 15s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]RemovableBeast-Reptilian0%
175/240/30580/100/120
3
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -200%
Lightning: -200%
Projectile: -25%
Land Range Attack1 Start: 24.0 (5) Physical
Land Range Attack2: 1 (5) Physical + Smokebomb
Water Melee Attack: 22.5 (4) Physical
Smokebomb: -10% Move Speed Beast-Reptilian0%
170/235/30080/100/120
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Fire: -200%
Lightning: -200%
Projectile: -25%
Melee Attack1 Land: 24.0 (4) Physical
Melee Attack2 Land: 28.8 (4) Physical
Melee Attack Water: 25.6 (4) Physical
Beast-Tidewalker0%
815100
6
10
Physical: -22%
Magical: -17.2%
Fire: -250%
Earth: -300%
Divine: -200%
Evil: 25%
Projectile: 15%
Skeleton Footman Attack1: 35.2 (4) Physical
Skeleton Footman Attack2: 30.8 (4) Physical
Undead-Skeleton0%
127/190/253170/210/250
3/4/5
1/2/3
Physical: [28%]0 Armor Rating and 50% Other Physical
Magical: -17.2%
Lightning: -300%
Light: -300%
Dark: -300%
Arcane: -300%
Projectile: 15%
Attack: 25 (3) Magical
Death: BlindBuff Warning
Blind: Blinded for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Buff Warning: 15% Move Speed, 15% Action Speed for 10s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable
Spirit0%/10%/20%
255/365/46550/100/150
3/4/5
1/2/3
Physical: -22%
Magical: -17.2%
Ice: 25%
Divine: -200%
Evil: 25%
Spirit: -400%
Projectile: 15%
Attack1: 33.8/43.8/53.8 (4) Physical
Attack2: 35.1/45.5/55.9 (4) Physical
Attack3: 48.6/63.0/77.4 (4) Physical
Attack4: 48.6/63.0/77.4 (4) Physical
Poison Cloud: Poison Cloud Dmg
Poison Cloud Dmg: 20 Physical Damage/20 Physical Damage/40 Physical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[Ref]Refresh: Resets on Successful Application[1x]Maximum Stacks: 1Undead-Zombie0%/10%/20%



Mimics

Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
215/245200/230
3/4
2/4
Physical: -22%
Magical: -60%
Lightning: -200%
Projectile: 15%
Large Attack: 6.4 (4) Physical
Large Dash Attack: 6.4 (4) Physical
Aberration-38%/-28%
215/245200/230
3/4
2/4
Physical: -22%
Magical: -60%
Lightning: -200%
Projectile: 15%
Medium Attack: 5.2 (4) Physical
Medium Dash Attack: 5.2 (4) Physical
Aberration-38%/-28%
215/245200/230
3/4
2/4
Physical: -22%
Magical: -60%
Lightning: -200%
Projectile: 15%
Medium Attack: 4.4 (4) Physical
Medium Dash Attack: 4.4 (4) Physical
Aberration-38%/-28%
215/245200/230
3/4
2/4
Physical: -22%
Magical: -60%
Lightning: -200%
Projectile: 15%
Small Attack: 2.4 (4) Physical
Small Dash Attack: 2.4 (4) Physical
Aberration-38%/-28%