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(→Sub Boss Kill: Changed table generation to loop through {{Monster_Data|minibosses}}. Table will now include Frost Mountain minibosses, and should auto-update in the future with changes to {{Monster_Data|minibosses}}) |
(Made the season timer position fixed relative to viewpoint) |
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<templatestyles src="Template:Topbar/styles.css" /> | |||
<div style="position:fixed; top:50px; z-index:1; width:100%; left:50%; transform:translate(-50%);"> | |||
{|class="basicsnavtable" | |||
|class="last" |Current Season End Schedule: | |||
|- | |||
|class="last" style="color:green"|{{#countDownClock:2024-08-30 02:00:00}} | |||
|} | |||
</div> | |||
__TOC__ | __TOC__ | ||
=High-Roller Ranks and Adventure Points= | =High-Roller Ranks and Adventure Points= | ||
==Ranks== | ==Ranks== | ||
Ranks are only for the High-Roller dungeons which have a 100 gold entry fee and an Adventure Point (AP) ante. | Ranks are only for the High-Roller dungeons which have a 100 gold entry fee and an Adventure Point (AP) ante. | ||
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There are duplicate props on the list because on some maps they give different values. | There are duplicate props on the list because on some maps they give different values. | ||
{| class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0" | {| class="wikitable sortable jquery-tablesorter stripedtable mw-collapsible" cellspacing="0" | ||
|+ | |||
!Prop Name | !Prop Name | ||
!AP | !AP | ||
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===Sub Boss Kill=== | ===Sub Boss Kill=== | ||
<table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0"> | <table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0"> | ||
<tr> | <tr> | ||
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<th>Elite AP</th> | <th>Elite AP</th> | ||
<th>Nightmare AP</th></tr> | <th>Nightmare AP</th></tr> | ||
{{#arraydefine:minibosses|{{Monster_Data|minibosses}} }} | |||
{{#loop:i|0|{{#arraysize:minibosses}} | |||
|{{#vardefine:current|{{ #arrayindex:minibosses | {{ #var:i }} }}}} | |||
<tr> | <tr> | ||
<td>[[{{#var:current}}]]</td> | <td>[[{{#var:current}}]]</td> | ||
<td>{{Monster Data|{{#var:current}}|AP}}</td> | <td>{{Monster Data|{{#var:current}}|AP}}</td> | ||
<td>{{Monster Data|{{#var:current}}#Elite|AP}}</td> | <td>{{Monster Data|{{#var:current}}#Elite|AP}}</td> | ||
<td>{{Monster Data|{{#var:current}}#Nightmare|AP}}</td> | <td>{{Monster Data|{{#var:current}}#Nightmare|AP}}</td></tr>}}</table> | ||
</table> | |||
===Boss Kill=== | |||
<table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0"> | <table class="wikitable sortable jquery-tablesorter stripedtable" cellspacing="0"> | ||
<tr> | <tr> | ||
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<th>Normal AP</th> | <th>Normal AP</th> | ||
<th>Elite AP</th></tr> | <th>Elite AP</th></tr> | ||
{{ #arraydefine: bosses | {{Monster_Data|bosses}} }} | |||
{{#loop: i|0|{{#arraysize:bosses}} | |||
|{{#vardefine:current|{{#arrayindex:bosses|{{#var:i}}}}}} | |||
<tr> | <tr> | ||
<td>[[ | <td>[[{{#var:current}}]]</td> | ||
<td>{{Monster Data|{{#var:current}}|AP}}</td> | |||
<td>{{Monster Data|{{#var:current}}#Elite|AP}}</td> | |||
<!-- <td>{{Monster Data|{{#var:current}}#Nightmare|AP}}</td> --></tr>}}</table> | |||
<td>{{Monster Data| | |||
<td>{{Monster Data| | |||
< | |||
===Item Achieve=== | ===Item Achieve=== | ||
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*Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player's gear are converted to Looted. | *Craftable items can now be looted as of [[Patch:6.4#Hotfix 46]] as killed player's gear are converted to Looted. | ||
*AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy | *AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy | ||
** The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP. | |||
*AP is calculated on extraction | *AP is calculated on extraction | ||
*Weapons and Armor give 1 AP per 1 [[Merchants#Sell_Prices|gold they sell for]] | *Weapons and Armor give 1 AP per 1 [[Merchants#Sell_Prices|gold they sell for]] | ||
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**Unique is equivalent to rarity 7 and therefore gives 7 AP | **Unique is equivalent to rarity 7 and therefore gives 7 AP | ||
**Treasures give even more AP as they are also in the Treasure section | **Treasures give even more AP as they are also in the Treasure section | ||
* | *Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size). This is mostly Craftable items, along with a few [[Misc]]s | ||
{{Pattern_Exceptions|ap}} | <div style="margin-left:70px; margin-top:15px">{{Pattern_Exceptions|ap}}</div> | ||
===Treasure=== | ===Treasure=== | ||
You can find the AP values for [[Treasure]] on its page | You can find the AP values for [[Treasure]] on its page | ||
The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 [[Golden Skull Token]]s and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 21 = 63 AP. | |||
===Dungeon Down=== | ===Dungeon Down=== | ||
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Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. | Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. | ||
Note that this sums to 10 AP, from 5 AP per kill x 2 kills. | Note that this sums to 10 AP, from 5 AP per kill x 2 kills. | ||
==Rewards== | ==Rewards== | ||
[[File: | Reaching a given rank will reward the individual character with that reward at the end of the season. | ||
* Item rewards are claimed by the character, and granted to the character | |||
* Cosmetic rewards are claimed by the character, but granted to the account | |||
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics. | |||
<br> | |||
<table border="1" cellspacing="0" style="width:80%; color:#eee; background:transparent; text-align:center; table-layout: fixed; text-shadow: 0 0 5px #000;"> | |||
<th scope="col" style="font-weight:bold; width:10%"></th> | |||
<th scope="col" style="font-weight:bold; background-color:#646464; width:10%">Neophyte</th> | |||
<th scope="col" style="font-weight:bold; background-color:#DEDEDE; width:10%">Apprentice</th> | |||
<th scope="col" style="font-weight:bold; background-color:#62BE0B; width:10%">Wanderer</th> | |||
<th scope="col" style="font-weight:bold; background-color:#4A9BD1; width:10%">Pathfinder</th> | |||
<th scope="col" style="font-weight:bold; background-color:#AD5AFF; width:10%">Voyager</th> | |||
<th scope="col" style="font-weight:bold; background-color:#F7A22D; width:10%">Exemplar</th> | |||
<th scope="col" style="font-weight:bold; background-color:#E3D88C; width:10%">Demigod</th> | |||
<tr style="height:150px;"> | |||
<td style="font-weight:bold">Season 1</td> | |||
<td style="font-weight:bold; background-color:#64646450>[[File:Bandages_And_Potions.png|link=|x35px]]<br> | |||
Bandages and Healing Potions x15</td> | |||
<td style="font-weight:bold; background-color:#DEDEDE50>[[File:Common_Icon_Gold.png|link=|x35px]]<br> | |||
Gold Coins x500</td> | |||
<td style="font-weight:bold; background-color:#62BE0B50>[[File:Gold_Coin_Bag.png|link=|x70px]]<br> | |||
Gold Coin Bag x1</td> | |||
<td style="font-weight:bold; background-color:#4A9BD150>[[File:Nightmare Skeleton Race.png|link=|x70px]]<br> | |||
Nightmare Skeleton Race</td> | |||
<td style="font-weight:bold; background-color:#AD5AFF50>[[File:Sleeping Bag Cosmetic.png|link=|x70px]]<br> | |||
Sleeping Bag Resting Animation</td> | |||
<td style="font-weight:bold; background-color:#F7A22D50">[[File:Campfire Moonlight.png|link=|x70px]]<br> | |||
Moonlight Campfire Skin</td> | |||
<td style="font-weight:bold; background-color:#E3D88C50">[[File:Moonlight Mercurial Cloak.png|link=|x70px]]<br> | |||
Moonlight Cloak Skins</td> | |||
<tr style="height:150px;"> | |||
<td style="font-weight:bold">Season 2</td> | |||
<td style="font-weight:bold; background-color:#64646450>[[File:Bandages_And_Potions.png|link=|x35px]]<br> | |||
Bandages and Healing Potions x15</td> | |||
<td style="font-weight:bold; background-color:#DEDEDE50>[[File:Common_Icon_Gold.png|link=|x35px]]<br> | |||
Gold Coins x500</td> | |||
<td style="font-weight:bold; background-color:#62BE0B50>[[File:Gold_Coin_Bag.png|link=|x70px]]<br> | |||
Gold Coin Bag x1</td> | |||
<td style="font-weight:bold; background-color:#4A9BD150>[[File:Skin Character FrostWalker S.png|link=|x70px]]<br> | |||
Frost Walker Race</td> | |||
<td style="font-weight:bold; background-color:#AD5AFF50>[[File:Frozen Torch.png|link=|x70px]]<br> | |||
Frozen Torch Skin</td> | |||
<td style="font-weight:bold; background-color:#F7A22D50>[[File:Skin_Item_Campfire_Frozen.png|link=|x70px]]<br> | |||
Frozen Campfire Skin</td> | |||
<td style="font-weight:bold; background-color:#E3D88C50">[[File:Skin_Item_FrozenPotions.png|link=|x70px]]<br> | |||
Frozen Potion Skins</td> | |||
<tr style="height:150px;"> | |||
<td style="font-weight:bold; width:10%">Season 3</td> | |||
<td style="font-weight:bold; background-color:#64646450>[[File:Bandages_And_Potions.png|link=|x35px]]<br> | |||
Bandages and Healing Potions x15</td> | |||
<td style="font-weight:bold; background-color:#DEDEDE50>[[File:Common_Icon_Gold.png|link=|x35px]]<br> | |||
Gold Coins x500</td> | |||
<td style="font-weight:bold; background-color:#62BE0B50>[[File:Gold_Coin_Bag.png|link=|x70px]]<br> | |||
Gold Coin Bag x1</td> | |||
<td style="font-weight:bold; background-color:#4A9BD150">[[File:Skin Character SkeletonChampion S.png|link=|x70px]]<br> | |||
Skeleton Champion Race</td> | |||
<td style="font-weight:bold; background-color:#AD5AFF50">[[File:Skin Rest WhittlingHope.png|link=|x70px]]<br> | |||
Whittling Hope Resting Animation</td> | |||
<td style="font-weight:bold; background-color:#F7A22D50">[[File:Skin Item Campfire AncientElvenCampfire.png|link=|x70px]]<br> | |||
Ancient Elven Campfire Skin</td> | |||
<td style="font-weight:bold; background-color:#E3D88C50">[[File:Skin Item TaintedHeart.png|link=|x70px]]<br> | |||
Tainted Heart Soul Heart Skin</td> | |||
<tr> | |||
</table> |
Latest revision as of 21:32, 9 August 2024
Current Season End Schedule: |
High-Roller Ranks and Adventure Points
Ranks
Ranks are only for the High-Roller dungeons which have a 100 gold entry fee and an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP fee to enter the High roll dungeons.
The rank at the end of the season determines the rewards granted for the start of the next season, as well as a title and banner that can be used for the present season.
Each rank is not a checkpoint, meaning it is still possible to de-rank below your current rank.
Rank | Required Total AP | Ice Cavern Entrance Fee | Crypts Entrance Fee | Goblin Cave Entrance Fee |
Neophyte III | 0 | 0 | 0 | 0 |
Neophyte II | 500 | 0 | 0 | 0 |
Neophyte I | 1000 | 0 | 0 | 0 |
Apprentice III | 1750 | 50 | 30 | 25 |
Apprentice II | 2500 | 100 | 60 | 50 |
Apprentice I | 3250 | 150 | 100 | 75 |
Wanderer III | 4250 | 200 | 150 | 100 |
Wanderer II | 5250 | 250 | 200 | 150 |
Wanderer I | 6250 | 300 | 250 | 200 |
Pathfinder III | 7500 | 350 | 300 | 250 |
Pathfinder II | 9000 | 400 | 350 | 300 |
Pathfinder I | 11000 | 450 | 400 | 350 |
Voyager III | 13500 | 500 | 450 | 400 |
Voyager II | 16500 | 550 | 500 | 450 |
Voyager I | 20000 | 600 | 550 | 500 |
Exemplar III | 24000 | 650 | 600 | 550 |
Exemplar II | 28000 | 700 | 700 | 600 |
Exemplar I | 32000 | 800 | 800 | 700 |
Demigod | 36000 | 900 | 900 | 800 |
Adventure Points
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.
Props Interaction
Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines.
There are duplicate props on the list because on some maps they give different values.
Prop Name | AP | XP |
---|---|---|
Altar of Sacrifice | 10 | 3 |
Cave Exit (maybe?) | 3 | 3 |
Casket | 3 | 1 |
Old Coffin | 3 | 1 |
Coffin | 3 | 1 |
Wood Coffin | 3 | 1 |
Royal Coffin | 15 | 5 |
Flat Chest | 5 | 2 |
Flat Chest | 8 | 3 |
Dungeon Portal | 15 | 5 |
Escape Portal | 15 | 5 |
Golden Chest | 15 | 6 |
Treasure Hoard | 12 | 4 |
Treasure Hoard | 5 | 3 |
Treasure Hoard | 9 | 3 |
Jail Door (Locked) | 10 | 3 |
Lifeleaf | 1 | 1 |
Marvelous Chest | 1 | 1 |
Cobalt Ore | 10 | 3 |
Copper Ore | 5 | 3 |
Gold Ore | 9 | 3 |
Gold Ore | 12 | 4 |
Iron Ore | 5 | 3 |
Rubysilver Ore | 9 | 3 |
Rubysilver Ore | 12 | 4 |
Silver Ore | 5 | 3 |
Lion's Head Chest | 9 | 3 |
Lion's Head Chest | 12 | 4 |
Heavy Ornate Chest | 9 | 3 |
Heavy Ornate Chest | 12 | 4 |
Bronze Ornate Chest | 2 | 1 |
Bronze Ornate Chest | 9 | 3 |
Bronze Ornate Chest | 12 | 4 |
Phantom Flower | 1 | 1 |
Ruins Down Stair (maybe?) | 3 | 3 |
Large Oak Chest | 5 | 2 |
Large Oak Chest | 8 | 3 |
Oak Chest | 5 | 2 |
Oak Chest | 2 | 1 |
Small Oak Chest | 2 | 1 |
Small Oak Chest | 3 | 1 |
Stone Door | 3 | 1 |
Skeleton Corpse | 3 | 1 |
Skeleton Corpse | 7 | 3 |
Skeleton Corpse | 5 | 2 |
Skeleton Corpse | 6 | 3 |
Skeleton Corpse | 7 | 4 |
Shrine of Health | 10 | 3 |
Shrine of Protection | 10 | 3 |
Shrine of Power | 10 | 3 |
Fountain of Speed | 10 | 3 |
Stone Tomb HR | 8 | 3 |
Stone Tomb N | 5 | 2 |
Wardweed | 1 | 1 |
Large Reinforced Chest | 5 | 1 |
Large Reinforced Chest | 5 | 2 |
Large Reinforced Chest | 8 | 3 |
Reinforced Chest | 5 | 1 |
Reinforced Chest | 7 | 2 |
Small Reinforced Chest | 7 | 2 |
Wooden Door (no hole) | 10 | 3 |
High-End Props Interaction
- Same as Prop Interaction but only includes high grade "props". Please use list above to refer to all prop values.
Player Kill
- Ranges from 9.9 to 188.1 AP per kill
- AP varies based on the number of divisions between you and the player.
AP = 14.85 * Divisions below target + 99
- Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.
Monster Kill
See Monsters for each Monster's AP reward.
Sub Boss Kill
Monster name: | Normal AP | Elite AP | Nightmare AP |
---|---|---|---|
Cockatrice | 20 | 30 | 40 |
Demon Berserker | 25 | 35 | 45 |
Demon Centaur | 25 | 35 | |
Frost Demon | 20 | 30 | 40 |
Frost Giant Berserker | 20 | 30 | 40 |
Frost Giant Shielder | 20 | 30 | 40 |
Giant Centipede | 20 | 30 | |
Giant Worm | 20 | 30 | |
Golem | 20 | 30 | 40 |
Skeleton Champion | 20 | 30 | |
Wendigo | 30 | 40 | |
Wraith | 20 | 30 | |
Yeti | 20 | 30 |
Boss Kill
Monster name: | Normal AP | Elite AP |
---|---|---|
Cave Troll | 80 | 150 |
Cyclops | 80 | 150 |
Frost Wyvern | 150 | 250 |
Ghost King | 125 | 200 |
Lich | 125 | 200 |
Skeleton Royal Guard | 0 | |
Skeleton Warlord Crystal | 0 | |
Skeleton Warlord | 125 | 200 |
Item Achieve
- AP is rewarded for extracting with items that have the Looted tag. See Looted, Handled, and Supplied for more information on these tags.
- Craftable items can now be looted as of Patch:6.4#Hotfix 46 as killed player's gear are converted to Looted.
- AP rewarded is then multiplied by the quantity in the stack. This was not true in the past, where 1x Candy would have rewarded the same amount of AP as 10x Candy
- The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 Golden Skull Tokens and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 3 = 9 AP.
- AP is calculated on extraction
- Weapons and Armor give 1 AP per 1 gold they sell for
- Which is 1 | 2 | 3 | 6 | 10 | 20 | 30 AP, multiplied by the number of slots the item takes up
- Utilities, Accessories and Misc (like Treasures, Gems, Hunting Loot like Kobold Ears, Mimic Tongue's, etc) reward AP equal to their rarity (not multiplied by slot size), where Junk through Unique rewards 0-7 AP
- Junk is equivalent to rarity 0 and therefore gives 0 AP
- Unique is equivalent to rarity 7 and therefore gives 7 AP
- Treasures give even more AP as they are also in the Treasure section
- Exceptions that do not follow the previously mentioned criteria have their AP listed below (these do not need to be multiplied by slot size). This is mostly Craftable items, along with a few Miscs
Treasure
You can find the AP values for Treasure on its page
The quantity displayed in the end of game report is only counting the number of stacks of the item present, although the actual AP granted is correctly per-item, not per-stack. For example, with a stack of 2 Golden Skull Tokens and a stack of 1, the quantity displayed will only be 2, but the AP granted will be 3 x 21 = 63 AP.
Dungeon Down
- 100 AP for taking a Down portal
Assists
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.
Formula
Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP
Example
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.
Assist AP (per kill) = floor(5/3) = 1
Kill AP (per kill) = 5 - (3-1) * 1 = 3
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.
Rewards
Reaching a given rank will reward the individual character with that reward at the end of the season.
- Item rewards are claimed by the character, and granted to the character
- Cosmetic rewards are claimed by the character, but granted to the account
If the character that met the requirements is deleted before claiming the rewards at the end of the season, the rewards are permanently lost, even if they are account-wide cosmetics.
Neophyte | Apprentice | Wanderer | Pathfinder | Voyager | Exemplar | Demigod | |
---|---|---|---|---|---|---|---|
Season 1 | ![]() Bandages and Healing Potions x15 |
![]() Gold Coins x500 |
![]() Gold Coin Bag x1 |
![]() Nightmare Skeleton Race |
![]() Sleeping Bag Resting Animation |
![]() Moonlight Campfire Skin |
![]() Moonlight Cloak Skins |
Season 2 | ![]() Bandages and Healing Potions x15 |
![]() Gold Coins x500 |
![]() Gold Coin Bag x1 |
![]() Frost Walker Race |
![]() Frozen Torch Skin |
![]() Frozen Campfire Skin |
![]() Frozen Potion Skins |
Season 3 | ![]() Bandages and Healing Potions x15 |
![]() Gold Coins x500 |
![]() Gold Coin Bag x1 |
![]() Skeleton Champion Race |
![]() Whittling Hope Resting Animation |
![]() Ancient Elven Campfire Skin |
![]() Tainted Heart Soul Heart Skin |