You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
![]() Advanced Healer |
Increases your Magical Healing stat by 5. |
![]() Blunt Weapon Mastery |
Increases Physical Power Bonus by +10% when attacking with a mace-type weapon. |
![]() Brewmaster |
You do not exhibit the detrimental drunk effects when you drink Ale and + 10 Strength. |
![]() Faithfulness |
Gain 15% divine magical damage bonus. |
![]() Holy Aura |
Increase the flat Armor Rating andMagic Resist Rating of yourself and all party members within 4.5 meters by +15. |
![]() Holy Water |
Drinking will eliminate all removable curse effects. |
![]() Kindness |
Heal yourself for 15% of the spell's total heal amount when healing an ally. |
![]() Over Healing |
Can Heal additional health up to 25% of max health, decays at 1% per second |
![]() Perseverance |
Reduces all types of final incoming damage by 3 per tick, including each tick of Damage over Time and True damage, to a minimum of 1 damage. |
![]() Protection from Evil |
Grants -50% Debuff Duration. (This effectively makes debuffs last less time.) |
![]() Requiem |
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health. |
![]() Undead Slaying |
Deal 20% increased physical damage against undead monsters. It is unknown if this is Physical Power Bonus or a final multiplier. |